History - net.minecraft.block.BlockStairs

1.13.2

Names

bhw

bhx

Fields

Constructors

Methods

1.13.1

Names

bho

bhw

Fields

Block: D, field_150149_b

Block: C, field_150149_b

IBlockState: E, field_150151_M

IBlockState: D, field_150151_M

BooleanProperty: p, field_204513_t

BooleanProperty: o, field_204513_t

VoxelShape: q, field_185712_d

VoxelShape: p, field_185712_d

VoxelShape: r, field_185719_G

VoxelShape: q, field_185719_G

VoxelShape: s, field_196512_A

VoxelShape: r, field_196512_A

VoxelShape: t, field_196513_B

VoxelShape: s, field_196513_B

VoxelShape: u, field_196514_C

VoxelShape: t, field_196514_C

VoxelShape: v, field_196515_D

VoxelShape: u, field_196515_D

VoxelShape: w, field_196516_E

VoxelShape: v, field_196516_E

VoxelShape: x, field_196517_F

VoxelShape: w, field_196517_F

VoxelShape: y, field_196518_G

VoxelShape: x, field_196518_G

VoxelShape: z, field_196519_H

VoxelShape: y, field_196519_H

VoxelShape[]: A, field_196520_I

VoxelShape[]: z, field_196520_I

VoxelShape[]: B, field_196521_J

VoxelShape[]: A, field_196521_J

int[]: C, field_196522_K

int[]: B, field_196522_K

Constructors

(IBlockState, Block$Builder)

(IBlockState, Block$Properties)

Methods

1.13

Names

aud

bho

Fields

PropertyDirection: a, field_176309_a

PropertyEnum<BlockStairs$EnumHalf>: b, field_176308_b

PropertyEnum<BlockStairs$EnumShape>: c, field_176310_M

Block: P, field_150149_b

Block: D, field_150149_b

IBlockState: Q, field_150151_M

IBlockState: E, field_150151_M

AxisAlignedBB: d, field_185712_d

AxisAlignedBB: e, field_185714_e

AxisAlignedBB: f, field_185716_f

AxisAlignedBB: g, field_185718_g

AxisAlignedBB: B, field_185710_B

AxisAlignedBB: C, field_185711_C

AxisAlignedBB: D, field_185713_D

AxisAlignedBB: E, field_185715_E

AxisAlignedBB: F, field_185717_F

AxisAlignedBB: G, field_185719_G

AxisAlignedBB: H, field_185720_H

AxisAlignedBB: I, field_185721_I

AxisAlignedBB: J, field_185722_J

AxisAlignedBB: K, field_185723_K

AxisAlignedBB: L, field_185724_L

AxisAlignedBB: M, field_185725_M

AxisAlignedBB: N, field_185726_N

AxisAlignedBB: O, field_185727_O

DirectionProperty: a, field_176309_a

EnumProperty<Half>: b, field_176308_b

EnumProperty<StairsShape>: c, field_176310_M

BooleanProperty: p, field_204513_t

VoxelShape: q, field_185712_d

VoxelShape: r, field_185719_G

VoxelShape: s, field_196512_A

VoxelShape: t, field_196513_B

VoxelShape: u, field_196514_C

VoxelShape: v, field_196515_D

VoxelShape: w, field_196516_E

VoxelShape: x, field_196517_F

VoxelShape: y, field_196518_G

VoxelShape: z, field_196519_H

VoxelShape[]: A, field_196520_I

VoxelShape[]: B, field_196521_J

int[]: C, field_196522_K

Constructors

(IBlockState)

(IBlockState, Block$Builder)

Methods

float (Entity): a, func_149638_a

int (World): a, func_149738_a

boolean (): m, func_149703_v

boolean (): j, func_149703_v

boolean (IBlockState, boolean): a, func_176209_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

List<AxisAlignedBB> (IBlockState): y, func_185708_x

AxisAlignedBB (IBlockState): z, func_185707_y

AxisAlignedBB (IBlockState): A, func_185705_z

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

void (World, BlockPos, EntityPlayer): a, func_180649_a

void (World, BlockPos, IBlockState): d, func_176206_d

Vec3d (World, BlockPos, Entity, Vec3d): a, func_176197_a

boolean (World, BlockPos): a, func_176196_c

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, IBlockState, Random): b, func_180650_b

boolean (IBlockState): k, func_185481_k

boolean (IBlockState): r, func_185481_k

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

RayTraceResult (IBlockState, World, BlockPos, Vec3d, Vec3d): a, func_180636_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): g, func_185706_d

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): d, func_185704_d

boolean (IBlockState): x, func_185709_i

boolean (IBlockState): k, func_185709_i

BlockStateContainer (): b, func_180661_e

void (IBlockState, World, BlockPos, Random): a, func_180655_c

void (IBlockState, World, BlockPos, Random): c, func_180655_c

int (IBlockState, IBlockAccess, BlockPos): e, func_185484_c

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

AxisAlignedBB (IBlockState, World, BlockPos): b, func_180640_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, func_199779_a

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, func_199781_a

int (IBlockState, IBlockReader, BlockPos): j, func_200011_d

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

int (IBlockState): w, func_196511_x

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

void (IBlockState, World, BlockPos, EntityPlayer): a, func_196270_a

void (IWorld, BlockPos, IBlockState): b, func_176206_d

float (): k, func_149638_a

int (IWorldReaderBase): a, func_149738_a

boolean (IBlockState): d, func_200293_a

void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

void (IBlockState, World, BlockPos, Random): a, func_196267_b

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

IBlockState (BlockItemUseContext): a, func_196258_a

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

StairsShape (IBlockState, IBlockReader, BlockPos): m, func_208064_n

boolean (IBlockState, IBlockReader, BlockPos, EnumFacing): d, func_185704_d

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a

IFluidState (IBlockState): h, func_204507_t

boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a

boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

int (IBlockState, IWorldReader, BlockPos): a, func_185484_c

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aub

aud

Fields

Constructors

Methods

1.12

Names

aqy

aub

Fields

Constructors

Methods

MapColor (IBlockState): r, func_180659_g

List<AxisAlignedBB> (IBlockState): z, func_185708_x

List<AxisAlignedBB> (IBlockState): y, func_185708_x

AxisAlignedBB (IBlockState): A, func_185707_y

AxisAlignedBB (IBlockState): z, func_185707_y

AxisAlignedBB (IBlockState): B, func_185705_z

AxisAlignedBB (IBlockState): A, func_185705_z

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): f, func_185706_d

BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): g, func_185706_d

boolean (IBlockState): i, func_185709_i

boolean (IBlockState): x, func_185709_i

int (IBlockState, IBlockAccess, BlockPos): d, func_185484_c

int (IBlockState, IBlockAccess, BlockPos): e, func_185484_c

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aqw

aqy

Fields

Constructors

Methods

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

Names

aph

aqw

Fields

Constructors

Methods

boolean (): n, func_149703_v

boolean (): m, func_149703_v

List<AxisAlignedBB> (IBlockState): x, func_185708_x

List<AxisAlignedBB> (IBlockState): z, func_185708_x

AxisAlignedBB (IBlockState): y, func_185707_y

AxisAlignedBB (IBlockState): A, func_185707_y

AxisAlignedBB (IBlockState): z, func_185705_z

AxisAlignedBB (IBlockState): B, func_185705_z

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): d, func_185706_d

BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): f, func_185706_d

int (IBlockState, IBlockAccess, BlockPos): c, func_185484_c

int (IBlockState, IBlockAccess, BlockPos): d, func_185484_c

AxisAlignedBB (IBlockState, World, BlockPos): c, func_180640_a

AxisAlignedBB (IBlockState, World, BlockPos): b, func_180640_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

aot

aph

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

aju

aot

Fields

PropertyEnum<BlockStairs$EnumShape>: N, field_176310_M

PropertyEnum<BlockStairs$EnumShape>: c, field_176310_M

int[][]: O, field_150150_a

boolean: R, field_150152_N

int: S, field_150153_O

AxisAlignedBB: d, field_185712_d

AxisAlignedBB: e, field_185714_e

AxisAlignedBB: f, field_185716_f

AxisAlignedBB: g, field_185718_g

AxisAlignedBB: B, field_185710_B

AxisAlignedBB: C, field_185711_C

AxisAlignedBB: D, field_185713_D

AxisAlignedBB: E, field_185715_E

AxisAlignedBB: F, field_185717_F

AxisAlignedBB: G, field_185719_G

AxisAlignedBB: H, field_185720_H

AxisAlignedBB: I, field_185721_I

AxisAlignedBB: J, field_185722_J

AxisAlignedBB: K, field_185723_K

AxisAlignedBB: L, field_185724_L

AxisAlignedBB: M, field_185725_M

AxisAlignedBB: N, field_185726_N

AxisAlignedBB: O, field_185727_O

Constructors

Methods

void (IBlockAccess, BlockPos): a, func_180654_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (IBlockAccess, BlockPos): e, func_176303_e

boolean (Block): c, func_150148_a

boolean (IBlockAccess, BlockPos, IBlockState): a, func_176302_a

int (IBlockAccess, BlockPos): f, func_176307_f

int (IBlockAccess, BlockPos): g, func_176305_g

boolean (IBlockAccess, BlockPos): h, func_176306_h

boolean (IBlockAccess, BlockPos): i, func_176304_i

void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (World, BlockPos, EntityPlayer): a, func_180649_a

void (World, BlockPos, IBlockState): d, func_176206_d

Vec3 (World, BlockPos, Entity, Vec3): a, func_176197_a

boolean (): A, func_149703_v

boolean (): n, func_149703_v

boolean (World, BlockPos): d, func_176196_c

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, Entity): a, func_176199_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, Explosion): a, func_180652_a

MapColor (IBlockState): g, func_180659_g

MapColor (IBlockState): r, func_180659_g

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

BlockState (): e, func_180661_e

void (World, BlockPos, IBlockState, Random): c, func_180655_c

int (IBlockAccess, BlockPos): c, func_176207_c

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (World, BlockPos): b, func_180646_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

List<AxisAlignedBB> (IBlockState): x, func_185708_x

AxisAlignedBB (IBlockState): y, func_185707_y

AxisAlignedBB (IBlockState): z, func_185705_z

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

void (World, BlockPos, EntityPlayer): a, func_180649_a

void (World, BlockPos, IBlockState): d, func_176206_d

Vec3d (World, BlockPos, Entity, Vec3d): a, func_176197_a

boolean (World, BlockPos): a, func_176196_c

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, Entity): a, func_176199_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, Explosion): a, func_180652_a

boolean (IBlockState): k, func_185481_k

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

RayTraceResult (IBlockState, World, BlockPos, Vec3d, Vec3d): a, func_180636_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): d, func_185706_d

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): d, func_185704_d

boolean (IBlockState): i, func_185709_i

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

void (IBlockState, World, BlockPos, Random): a, func_180655_c

int (IBlockState, IBlockAccess, BlockPos): c, func_185484_c

BlockRenderLayer (): f, func_180664_k

AxisAlignedBB (IBlockState, World, BlockPos): c, func_180640_a

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

aju

net.minecraft.block.BlockStairs

Fields

PropertyDirection: a, field_176309_a

PropertyEnum<BlockStairs$EnumHalf>: b, field_176308_b

PropertyEnum<BlockStairs$EnumShape>: N, field_176310_M

int[][]: O, field_150150_a

Block: P, field_150149_b

IBlockState: Q, field_150151_M

boolean: R, field_150152_N

int: S, field_150153_O

Constructors

(IBlockState)

Methods

void (IBlockAccess, BlockPos): a, func_180654_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (IBlockAccess, BlockPos): e, func_176303_e

boolean (Block): c, func_150148_a

boolean (IBlockAccess, BlockPos, IBlockState): a, func_176302_a

int (IBlockAccess, BlockPos): f, func_176307_f

int (IBlockAccess, BlockPos): g, func_176305_g

boolean (IBlockAccess, BlockPos): h, func_176306_h

boolean (IBlockAccess, BlockPos): i, func_176304_i

void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (World, BlockPos, EntityPlayer): a, func_180649_a

void (World, BlockPos, IBlockState): d, func_176206_d

float (Entity): a, func_149638_a

int (World): a, func_149738_a

Vec3 (World, BlockPos, Entity, Vec3): a, func_176197_a

boolean (): A, func_149703_v

boolean (IBlockState, boolean): a, func_176209_a

boolean (World, BlockPos): d, func_176196_c

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): b, func_180663_b

void (World, BlockPos, Entity): a, func_176199_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, Explosion): a, func_180652_a

MapColor (IBlockState): g, func_180659_g

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

BlockState (): e, func_180661_e

void (World, BlockPos, IBlockState, Random): c, func_180655_c

int (IBlockAccess, BlockPos): c, func_176207_c

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (World, BlockPos): b, func_180646_a