History - net.minecraft.block.BlockStairs
1.13.2
Names
bhw
bhx
Fields
Constructors
Methods
1.13.1
Names
bho
bhw
Fields
Block: D, field_150149_b
Block: C, field_150149_b
IBlockState: E, field_150151_M
IBlockState: D, field_150151_M
BooleanProperty: p, field_204513_t
BooleanProperty: o, field_204513_t
VoxelShape: q, field_185712_d
VoxelShape: p, field_185712_d
VoxelShape: r, field_185719_G
VoxelShape: q, field_185719_G
VoxelShape: s, field_196512_A
VoxelShape: r, field_196512_A
VoxelShape: t, field_196513_B
VoxelShape: s, field_196513_B
VoxelShape: u, field_196514_C
VoxelShape: t, field_196514_C
VoxelShape: v, field_196515_D
VoxelShape: u, field_196515_D
VoxelShape: w, field_196516_E
VoxelShape: v, field_196516_E
VoxelShape: x, field_196517_F
VoxelShape: w, field_196517_F
VoxelShape: y, field_196518_G
VoxelShape: x, field_196518_G
VoxelShape: z, field_196519_H
VoxelShape: y, field_196519_H
VoxelShape[]: A, field_196520_I
VoxelShape[]: z, field_196520_I
VoxelShape[]: B, field_196521_J
VoxelShape[]: A, field_196521_J
int[]: C, field_196522_K
int[]: B, field_196522_K
Constructors
(IBlockState, Block$Properties)
Methods
1.13
Names
aud
bho
Fields
PropertyDirection: a, field_176309_a
PropertyEnum<BlockStairs$EnumHalf>: b, field_176308_b
PropertyEnum<BlockStairs$EnumShape>: c, field_176310_M
Block: P, field_150149_b
Block: D, field_150149_b
IBlockState: Q, field_150151_M
IBlockState: E, field_150151_M
AxisAlignedBB: d, field_185712_d
AxisAlignedBB: e, field_185714_e
AxisAlignedBB: f, field_185716_f
AxisAlignedBB: g, field_185718_g
AxisAlignedBB: B, field_185710_B
AxisAlignedBB: C, field_185711_C
AxisAlignedBB: D, field_185713_D
AxisAlignedBB: E, field_185715_E
AxisAlignedBB: F, field_185717_F
AxisAlignedBB: G, field_185719_G
AxisAlignedBB: H, field_185720_H
AxisAlignedBB: I, field_185721_I
AxisAlignedBB: J, field_185722_J
AxisAlignedBB: K, field_185723_K
AxisAlignedBB: L, field_185724_L
AxisAlignedBB: M, field_185725_M
AxisAlignedBB: N, field_185726_N
AxisAlignedBB: O, field_185727_O
DirectionProperty: a, field_176309_a
EnumProperty<Half>: b, field_176308_b
EnumProperty<StairsShape>: c, field_176310_M
BooleanProperty: p, field_204513_t
VoxelShape: q, field_185712_d
VoxelShape: r, field_185719_G
VoxelShape: s, field_196512_A
VoxelShape: t, field_196513_B
VoxelShape: u, field_196514_C
VoxelShape: v, field_196515_D
VoxelShape: w, field_196516_E
VoxelShape: x, field_196517_F
VoxelShape: y, field_196518_G
VoxelShape: z, field_196519_H
VoxelShape[]: A, field_196520_I
VoxelShape[]: B, field_196521_J
int[]: C, field_196522_K
Constructors
Methods
float (Entity): a, func_149638_a
int (World): a, func_149738_a
boolean (): m, func_149703_v
boolean (): j, func_149703_v
boolean (IBlockState, boolean): a, func_176209_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
List<AxisAlignedBB> (IBlockState): y, func_185708_x
AxisAlignedBB (IBlockState): z, func_185707_y
AxisAlignedBB (IBlockState): A, func_185705_z
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
void (World, BlockPos, EntityPlayer): a, func_180649_a
void (World, BlockPos, IBlockState): d, func_176206_d
Vec3d (World, BlockPos, Entity, Vec3d): a, func_176197_a
boolean (World, BlockPos): a, func_176196_c
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, IBlockState, Random): b, func_180650_b
boolean (IBlockState): k, func_185481_k
boolean (IBlockState): r, func_185481_k
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
RayTraceResult (IBlockState, World, BlockPos, Vec3d, Vec3d): a, func_180636_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): g, func_185706_d
boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): d, func_185704_d
boolean (IBlockState): x, func_185709_i
boolean (IBlockState): k, func_185709_i
BlockStateContainer (): b, func_180661_e
void (IBlockState, World, BlockPos, Random): a, func_180655_c
void (IBlockState, World, BlockPos, Random): c, func_180655_c
int (IBlockState, IBlockAccess, BlockPos): e, func_185484_c
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
AxisAlignedBB (IBlockState, World, BlockPos): b, func_180640_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, func_199779_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, func_199781_a
int (IBlockState, IBlockReader, BlockPos): j, func_200011_d
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
int (IBlockState): w, func_196511_x
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
void (IBlockState, World, BlockPos, EntityPlayer): a, func_196270_a
void (IWorld, BlockPos, IBlockState): b, func_176206_d
float (): k, func_149638_a
int (IWorldReaderBase): a, func_149738_a
boolean (IBlockState): d, func_200293_a
void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
void (IBlockState, World, BlockPos, Random): a, func_196267_b
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
IBlockState (BlockItemUseContext): a, func_196258_a
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
StairsShape (IBlockState, IBlockReader, BlockPos): m, func_208064_n
boolean (IBlockState, IBlockReader, BlockPos, EnumFacing): d, func_185704_d
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a
IFluidState (IBlockState): h, func_204507_t
boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a
boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a
boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a
int (IBlockState, IWorldReader, BlockPos): a, func_185484_c
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aub
aud
Fields
Constructors
Methods
1.12
Names
aqy
aub
Fields
Constructors
Methods
MapColor (IBlockState): r, func_180659_g
List<AxisAlignedBB> (IBlockState): z, func_185708_x
List<AxisAlignedBB> (IBlockState): y, func_185708_x
AxisAlignedBB (IBlockState): A, func_185707_y
AxisAlignedBB (IBlockState): z, func_185707_y
AxisAlignedBB (IBlockState): B, func_185705_z
AxisAlignedBB (IBlockState): A, func_185705_z
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): f, func_185706_d
BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): g, func_185706_d
boolean (IBlockState): i, func_185709_i
boolean (IBlockState): x, func_185709_i
int (IBlockState, IBlockAccess, BlockPos): d, func_185484_c
int (IBlockState, IBlockAccess, BlockPos): e, func_185484_c
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
aqw
aqy
Fields
Constructors
Methods
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
Names
aph
aqw
Fields
Constructors
Methods
boolean (): n, func_149703_v
boolean (): m, func_149703_v
List<AxisAlignedBB> (IBlockState): x, func_185708_x
List<AxisAlignedBB> (IBlockState): z, func_185708_x
AxisAlignedBB (IBlockState): y, func_185707_y
AxisAlignedBB (IBlockState): A, func_185707_y
AxisAlignedBB (IBlockState): z, func_185705_z
AxisAlignedBB (IBlockState): B, func_185705_z
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): d, func_185706_d
BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): f, func_185706_d
int (IBlockState, IBlockAccess, BlockPos): c, func_185484_c
int (IBlockState, IBlockAccess, BlockPos): d, func_185484_c
AxisAlignedBB (IBlockState, World, BlockPos): c, func_180640_a
AxisAlignedBB (IBlockState, World, BlockPos): b, func_180640_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
aot
aph
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
aju
aot
Fields
PropertyEnum<BlockStairs$EnumShape>: N, field_176310_M
PropertyEnum<BlockStairs$EnumShape>: c, field_176310_M
int[][]: O, field_150150_a
boolean: R, field_150152_N
int: S, field_150153_O
AxisAlignedBB: d, field_185712_d
AxisAlignedBB: e, field_185714_e
AxisAlignedBB: f, field_185716_f
AxisAlignedBB: g, field_185718_g
AxisAlignedBB: B, field_185710_B
AxisAlignedBB: C, field_185711_C
AxisAlignedBB: D, field_185713_D
AxisAlignedBB: E, field_185715_E
AxisAlignedBB: F, field_185717_F
AxisAlignedBB: G, field_185719_G
AxisAlignedBB: H, field_185720_H
AxisAlignedBB: I, field_185721_I
AxisAlignedBB: J, field_185722_J
AxisAlignedBB: K, field_185723_K
AxisAlignedBB: L, field_185724_L
AxisAlignedBB: M, field_185725_M
AxisAlignedBB: N, field_185726_N
AxisAlignedBB: O, field_185727_O
Constructors
Methods
void (IBlockAccess, BlockPos): a, func_180654_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (IBlockAccess, BlockPos): e, func_176303_e
boolean (Block): c, func_150148_a
boolean (IBlockAccess, BlockPos, IBlockState): a, func_176302_a
int (IBlockAccess, BlockPos): f, func_176307_f
int (IBlockAccess, BlockPos): g, func_176305_g
boolean (IBlockAccess, BlockPos): h, func_176306_h
boolean (IBlockAccess, BlockPos): i, func_176304_i
void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (World, BlockPos, EntityPlayer): a, func_180649_a
void (World, BlockPos, IBlockState): d, func_176206_d
Vec3 (World, BlockPos, Entity, Vec3): a, func_176197_a
boolean (): A, func_149703_v
boolean (): n, func_149703_v
boolean (World, BlockPos): d, func_176196_c
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, Entity): a, func_176199_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, Explosion): a, func_180652_a
MapColor (IBlockState): g, func_180659_g
MapColor (IBlockState): r, func_180659_g
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
BlockState (): e, func_180661_e
void (World, BlockPos, IBlockState, Random): c, func_180655_c
int (IBlockAccess, BlockPos): c, func_176207_c
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (World, BlockPos): b, func_180646_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
List<AxisAlignedBB> (IBlockState): x, func_185708_x
AxisAlignedBB (IBlockState): y, func_185707_y
AxisAlignedBB (IBlockState): z, func_185705_z
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
void (World, BlockPos, EntityPlayer): a, func_180649_a
void (World, BlockPos, IBlockState): d, func_176206_d
Vec3d (World, BlockPos, Entity, Vec3d): a, func_176197_a
boolean (World, BlockPos): a, func_176196_c
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, Entity): a, func_176199_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, Explosion): a, func_180652_a
boolean (IBlockState): k, func_185481_k
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
RayTraceResult (IBlockState, World, BlockPos, Vec3d, Vec3d): a, func_180636_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
BlockStairs$EnumShape (IBlockState, IBlockAccess, BlockPos): d, func_185706_d
boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): d, func_185704_d
boolean (IBlockState): i, func_185709_i
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
void (IBlockState, World, BlockPos, Random): a, func_180655_c
int (IBlockState, IBlockAccess, BlockPos): c, func_185484_c
BlockRenderLayer (): f, func_180664_k
AxisAlignedBB (IBlockState, World, BlockPos): c, func_180640_a
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
aju
net.minecraft.block.BlockStairs
Fields
PropertyDirection: a, field_176309_a
PropertyEnum<BlockStairs$EnumHalf>: b, field_176308_b
PropertyEnum<BlockStairs$EnumShape>: N, field_176310_M
int[][]: O, field_150150_a
Block: P, field_150149_b
IBlockState: Q, field_150151_M
boolean: R, field_150152_N
int: S, field_150153_O
Constructors
Methods
void (IBlockAccess, BlockPos): a, func_180654_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (IBlockAccess, BlockPos): e, func_176303_e
boolean (Block): c, func_150148_a
boolean (IBlockAccess, BlockPos, IBlockState): a, func_176302_a
int (IBlockAccess, BlockPos): f, func_176307_f
int (IBlockAccess, BlockPos): g, func_176305_g
boolean (IBlockAccess, BlockPos): h, func_176306_h
boolean (IBlockAccess, BlockPos): i, func_176304_i
void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (World, BlockPos, EntityPlayer): a, func_180649_a
void (World, BlockPos, IBlockState): d, func_176206_d
float (Entity): a, func_149638_a
int (World): a, func_149738_a
Vec3 (World, BlockPos, Entity, Vec3): a, func_176197_a
boolean (): A, func_149703_v
boolean (IBlockState, boolean): a, func_176209_a
boolean (World, BlockPos): d, func_176196_c
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
void (World, BlockPos, Entity): a, func_176199_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, Explosion): a, func_180652_a
MapColor (IBlockState): g, func_180659_g
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
BlockState (): e, func_180661_e
void (World, BlockPos, IBlockState, Random): c, func_180655_c
int (IBlockAccess, BlockPos): c, func_176207_c
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (World, BlockPos): b, func_180646_a