net.minecraft.block

public class Block

aow
net.minecraft.block.Block

Field summary

Modifier and TypeField
private static final ResourceLocation
a
field_176230_a
public static final RegistryNamespacedDefaultedByKey<ResourceLocation, Block>
h
field_149771_c
public static final ObjectIntIdentityMap<IBlockState>
i
field_176229_d
public static final AxisAlignedBB
j
field_185505_j
public static final AxisAlignedBB
k
field_185506_k
private CreativeTabs
b
field_149772_a
protected boolean
l
field_149787_q
protected int
m
field_149786_r
protected boolean
n
field_149785_s
protected int
o
field_149784_t
protected boolean
p
field_149783_u
protected float
q
field_149782_v
protected float
r
field_149781_w
protected boolean
s
field_149790_y
protected boolean
t
field_149789_z
protected boolean
u
field_149758_A
protected SoundType
v
field_149762_H
public float
w
field_149763_I
protected final Material
x
field_149764_J
protected final MapColor
y
field_181083_K
public float
z
field_149765_K
protected final BlockStateContainer
A
field_176227_L
private IBlockState
c
field_176228_M
private String
d
field_149770_b

Constructor summary

ModifierConstructor
public (Material arg0, MapColor arg1)
protected (Material arg0)

Method summary

Modifier and TypeMethod
public static int
a(aow arg0)
func_149682_b(Block arg0)
public static int
j(awt arg0)
func_176210_f(IBlockState arg0)
public static Block
c(int arg0)
func_149729_e(int arg0)
public static IBlockState
d(int arg0)
func_176220_d(int arg0)
public static Block
a(ain arg0)
func_149634_a(Item arg0)
public static Block
b(String arg0)
func_149684_b(String arg0)
public boolean
k(awt arg0)
func_185481_k(IBlockState arg0)
public boolean
l(awt arg0)
func_149730_j(IBlockState arg0)
public boolean
a(awt arg0, vg arg1)
func_189872_a(IBlockState arg0, Entity arg1)
public int
m(awt arg0)
func_149717_k(IBlockState arg0)
public int
o(awt arg0)
func_149750_m(IBlockState arg0)
public boolean
p(awt arg0)
func_149710_n(IBlockState arg0)
public Material
q(awt arg0)
func_149688_o(IBlockState arg0)
public MapColor
c(awt arg0, amy arg1, et arg2)
func_180659_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockState
a(int arg0)
func_176203_a(int arg0)
public int
e(awt arg0)
func_176201_c(IBlockState arg0)
public IBlockState
d(awt arg0, amy arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockState
a(awt arg0, atm arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockState
a(awt arg0, ary arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected Block
a(aty arg0)
func_149672_a(SoundType arg0)
protected Block
e(int arg0)
func_149713_g(int arg0)
protected Block
a(float arg0)
func_149715_a(float arg0)
protected Block
b(float arg0)
func_149752_b(float arg0)
protected static boolean
b(aow arg0)
func_193384_b(Block arg0)
protected static boolean
c(aow arg0)
func_193382_c(Block arg0)
public boolean
r(awt arg0)
func_149637_q(IBlockState arg0)
public boolean
s(awt arg0)
func_149721_r(IBlockState arg0)
public boolean
t(awt arg0)
func_176214_u(IBlockState arg0)
public boolean
c(awt arg0)
func_149686_d(IBlockState arg0)
public boolean
b(amy arg0, et arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public EnumBlockRenderType
a(awt arg0)
func_149645_b(IBlockState arg0)
public boolean
a(amy arg0, et arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
protected Block
c(float arg0)
func_149711_c(float arg0)
protected Block
j()
func_149722_s()
public float
a(awt arg0, amu arg1, et arg2)
func_176195_g(IBlockState arg0, World arg1, BlockPos arg2)
protected Block
a(boolean arg0)
func_149675_a(boolean arg0)
public boolean
k()
func_149653_t()
public boolean
l()
func_149716_u()
public AxisAlignedBB
b(awt arg0, amy arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockFaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public void
a(awt arg0, amu arg1, et arg2, bhb arg3, List<bhb> arg4, vg arg5, boolean arg6)
func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6)
protected static void
a(et arg0, bhb arg1, List<bhb> arg2, bhb arg3)
func_185492_a(BlockPos arg0, AxisAlignedBB arg1, List<AxisAlignedBB> arg2, AxisAlignedBB arg3)
public AxisAlignedBB
a(awt arg0, amy arg1, et arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(awt arg0)
func_149662_c(IBlockState arg0)
public boolean
a(awt arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
m()
func_149703_v()
public void
a(amu arg0, et arg1, awt arg2, Random arg3)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
d(amu arg0, et arg1, awt arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public int
a(amu arg0)
func_149738_a(World arg0)
public void
c(amu arg0, et arg1, awt arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
public void
b(amu arg0, et arg1, awt arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
public Item
a(awt arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
public float
a(awt arg0, aed arg1, amu arg2, et arg3)
func_180647_a(IBlockState arg0, EntityPlayer arg1, World arg2, BlockPos arg3)
public final void
b(amu arg0, et arg1, awt arg2, int arg3)
func_176226_b(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
public void
a(amu arg0, et arg1, awt arg2, float arg3, int arg4)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
public static void
a(amu arg0, et arg1, aip arg2)
func_180635_a(World arg0, BlockPos arg1, ItemStack arg2)
protected void
b(amu arg0, et arg1, int arg2)
func_180637_b(World arg0, BlockPos arg1, int arg2)
public int
d(awt arg0)
func_180651_a(IBlockState arg0)
public float
a(vg arg0)
func_149638_a(Entity arg0)
public RayTraceResult
a(awt arg0, amu arg1, et arg2, bhe arg3, bhe arg4)
func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
protected RayTraceResult
a(et arg0, bhe arg1, bhe arg2, bhb arg3)
func_185503_a(BlockPos arg0, Vec3d arg1, Vec3d arg2, AxisAlignedBB arg3)
public void
a(amu arg0, et arg1, amp arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
public boolean
b(amu arg0, et arg1, fa arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
public boolean
a(amu arg0, et arg1)
func_176196_c(World arg0, BlockPos arg1)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public void
a(amu arg0, et arg1, vg arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
public IBlockState
a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public void
a(amu arg0, et arg1, aed arg2)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
public Vec3d
a(amu arg0, et arg1, vg arg2, bhe arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public int
b(awt arg0, amy arg1, et arg2, fa arg3)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
g(awt arg0)
func_149744_f(IBlockState arg0)
public void
a(amu arg0, et arg1, awt arg2, vg arg3)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
public int
c(awt arg0, amy arg1, et arg2, fa arg3)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public void
a(amu arg0, aed arg1, et arg2, awt arg3, avj arg4, aip arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
protected boolean
n()
func_149700_E()
protected ItemStack
u(awt arg0)
func_180643_i(IBlockState arg0)
public int
a(int arg0, Random arg1)
func_149679_a(int arg0, Random arg1)
public void
a(amu arg0, et arg1, awt arg2, vp arg3, aip arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public boolean
d()
func_181623_g()
public Block
c(String arg0)
func_149663_c(String arg0)
public String
c()
func_149732_F()
public String
a()
func_149739_a()
public boolean
a(awt arg0, amu arg1, et arg2, int arg3, int arg4)
func_189539_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
public boolean
o()
func_149652_G()
protected Block
p()
func_149649_H()
public EnumPushReaction
h(awt arg0)
func_149656_h(IBlockState arg0)
public void
a(amu arg0, et arg1, vg arg2, float arg3)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
public void
a(amu arg0, vg arg1)
func_176216_a(World arg0, Entity arg1)
public ItemStack
a(amu arg0, et arg1, awt arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(ahp arg0, fi<aip> arg1)
func_149666_a(CreativeTabs arg0, NonNullList<ItemStack> arg1)
public CreativeTabs
q()
func_149708_J()
public Block
a(ahp arg0)
func_149647_a(CreativeTabs arg0)
public void
a(amu arg0, et arg1, awt arg2, aed arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public void
h(amu arg0, et arg1)
func_176224_k(World arg0, BlockPos arg1)
public boolean
r()
func_149698_L()
public boolean
a(amp arg0)
func_149659_a(Explosion arg0)
public boolean
d(aow arg0)
func_149667_c(Block arg0)
public static boolean
a(aow arg0, aow arg1)
func_149680_a(Block arg0, Block arg1)
public boolean
v(awt arg0)
func_149740_M(IBlockState arg0)
public int
c(awt arg0, amu arg1, et arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
protected BlockStateContainer
b()
func_180661_e()
public BlockStateContainer
s()
func_176194_O()
protected final void
w(awt arg0)
func_180632_j(IBlockState arg0)
public final IBlockState
t()
func_176223_P()
public Block$EnumOffsetType
u()
func_176218_Q()
public Vec3d
f(awt arg0, amy arg1, et arg2)
func_190949_e(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public SoundType
v()
func_185467_w()
public static void
w()
func_149671_p()
private static void
a(int arg0, nf arg1, aow arg2)
func_176215_a(int arg0, ResourceLocation arg1, Block arg2)
private static void
a(int arg0, String arg1, aow arg2)
func_176219_a(int arg0, String arg1, Block arg2)
public boolean
n(awt arg0)
func_149751_l(IBlockState arg0)
public boolean
a_(awt arg0)
func_190946_v(IBlockState arg0)
public int
e(awt arg0, amy arg1, et arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(awt arg0, amy arg1, et arg2, fa arg3)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public AxisAlignedBB
b(awt arg0, amu arg1, et arg2)
func_180640_a(IBlockState arg0, World arg1, BlockPos arg2)
public void
a(awt arg0, amu arg1, et arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public BlockRenderLayer
f()
func_180664_k()
public float
f(awt arg0)
func_185485_f(IBlockState arg0)
public void
a(aip arg0, amu arg1, List<String> arg2, akb arg3)
func_190948_a(ItemStack arg0, World arg1, List<String> arg2, ITooltipFlag arg3)