net.minecraft.block

public class BlockStairs

extends Block

aud
net.minecraft.block.BlockStairs

Field summary

Modifier and TypeField
public static final PropertyDirection
a
field_176309_a
public static final PropertyEnum<BlockStairs$EnumHalf>
b
field_176308_b
public static final PropertyEnum<BlockStairs$EnumShape>
c
field_176310_M
protected static final AxisAlignedBB
d
field_185712_d
protected static final AxisAlignedBB
e
field_185714_e
protected static final AxisAlignedBB
f
field_185716_f
protected static final AxisAlignedBB
g
field_185718_g
protected static final AxisAlignedBB
B
field_185710_B
protected static final AxisAlignedBB
C
field_185711_C
protected static final AxisAlignedBB
D
field_185713_D
protected static final AxisAlignedBB
E
field_185715_E
protected static final AxisAlignedBB
F
field_185717_F
protected static final AxisAlignedBB
G
field_185719_G
protected static final AxisAlignedBB
H
field_185720_H
protected static final AxisAlignedBB
I
field_185721_I
protected static final AxisAlignedBB
J
field_185722_J
protected static final AxisAlignedBB
K
field_185723_K
protected static final AxisAlignedBB
L
field_185724_L
protected static final AxisAlignedBB
M
field_185725_M
protected static final AxisAlignedBB
N
field_185726_N
protected static final AxisAlignedBB
O
field_185727_O
private final Block
P
field_150149_b
private final IBlockState
Q
field_150151_M

Constructor summary

ModifierConstructor
protected (IBlockState arg0)

Method summary

Modifier and TypeMethod
public void
a(awt arg0, amu arg1, et arg2, bhb arg3, List<bhb> arg4, vg arg5, boolean arg6)
func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6)
private static List<AxisAlignedBB>
y(awt arg0)
func_185708_x(IBlockState arg0)
private static AxisAlignedBB
z(awt arg0)
func_185707_y(IBlockState arg0)
private static AxisAlignedBB
A(awt arg0)
func_185705_z(IBlockState arg0)
public BlockFaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
b(awt arg0)
func_149662_c(IBlockState arg0)
public boolean
c(awt arg0)
func_149686_d(IBlockState arg0)
public void
a(amu arg0, et arg1, aed arg2)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
public void
d(amu arg0, et arg1, awt arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
public float
a(vg arg0)
func_149638_a(Entity arg0)
public int
a(amu arg0)
func_149738_a(World arg0)
public Vec3d
a(amu arg0, et arg1, vg arg2, bhe arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public boolean
m()
func_149703_v()
public boolean
a(awt arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
a(amu arg0, et arg1)
func_176196_c(World arg0, BlockPos arg1)
public void
c(amu arg0, et arg1, awt arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
public void
b(amu arg0, et arg1, awt arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(amu arg0, et arg1, vg arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public void
a(amu arg0, et arg1, amp arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
public boolean
k(awt arg0)
func_185481_k(IBlockState arg0)
public MapColor
c(awt arg0, amy arg1, et arg2)
func_180659_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockState
a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public RayTraceResult
a(awt arg0, amu arg1, et arg2, bhe arg3, bhe arg4)
func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
public IBlockState
a(int arg0)
func_176203_a(int arg0)
public int
e(awt arg0)
func_176201_c(IBlockState arg0)
public IBlockState
d(awt arg0, amy arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static BlockStairs$EnumShape
g(awt arg0, amy arg1, et arg2)
func_185706_d(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static boolean
d(awt arg0, amy arg1, et arg2, fa arg3)
func_185704_d(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public static boolean
x(awt arg0)
func_185709_i(IBlockState arg0)
public IBlockState
a(awt arg0, atm arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockState
a(awt arg0, ary arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected BlockStateContainer
b()
func_180661_e()
public void
a(awt arg0, amu arg1, et arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
e(awt arg0, amy arg1, et arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockRenderLayer
f()
func_180664_k()
public AxisAlignedBB
b(awt arg0, amu arg1, et arg2)
func_180640_a(IBlockState arg0, World arg1, BlockPos arg2)