public void | | a(awt arg0, amu arg1, et arg2, bhb arg3, List<bhb> arg4, vg arg5, boolean arg6) | | func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6) |
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private static List<AxisAlignedBB> | |
private static AxisAlignedBB | |
private static AxisAlignedBB | |
public BlockFaceShape | |
public boolean | |
public boolean | |
public void | |
public void | |
public float | |
public int | |
public Vec3d | |
public boolean | |
public boolean | | a(awt arg0, boolean arg1) | | func_176209_a(IBlockState arg0, boolean arg1) |
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public boolean | |
public void | |
public void | |
public void | |
public void | |
public boolean | | a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) |
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public void | |
public boolean | |
public MapColor | |
public IBlockState | | a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7) | | func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7) |
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public RayTraceResult | |
public IBlockState | | a(int arg0) | | func_176203_a(int arg0) |
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public int | |
public IBlockState | |
private static BlockStairs$EnumShape | |
private static boolean | |
public static boolean | |
public IBlockState | |
public IBlockState | |
protected BlockStateContainer | |
public void | |
public int | |
public BlockRenderLayer | |
public AxisAlignedBB | |