| private static VoxelShape[] | |
| private static VoxelShape | | a(int arg0, cew arg1, cew arg2, cew arg3, cew arg4, cew arg5) | | func_199781_a(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5) |
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| public int | |
| public VoxelShape | |
| private int | |
| public BlockFaceShape | |
| public boolean | |
| public void | |
| public void | |
| public float | |
| public BlockRenderLayer | |
| public int | |
| public boolean | |
| public boolean | |
| public void | |
| public void | |
| public void | |
| public void | |
| public boolean | | a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8) | | func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) |
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| public void | |
| public boolean | |
| public IBlockState | |
| public IBlockState | | a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
|
| private static StairsShape | |
| private static boolean | |
| public static boolean | |
| public IBlockState | |
| public IBlockState | |
| protected void | |
| public Fluid | |
| public IFluidState | |
| public boolean | |
| public boolean | |
| public boolean | |
| public void | |
| public int | |