public static int | |
public static IBlockState | | a(int arg0) | | func_196257_b(int arg0) |
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public static Block | | a(ata arg0) | | func_149634_a(Item arg0) |
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public static IBlockState | |
public static VoxelShape | | a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) | | func_208617_a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) |
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public boolean | |
public boolean | |
public int | |
public Material | |
public MaterialColor | |
public void | |
public boolean | |
public static IBlockState | |
public static void | |
public void | |
public IBlockState | | a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
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public IBlockState | |
public IBlockState | |
protected static boolean | |
public static boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public EnumBlockRenderType | |
public boolean | |
public float | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public BlockFaceShape | |
public VoxelShape | |
public VoxelShape | |
public VoxelShape | |
public VoxelShape | |
public static boolean | |
public static boolean | |
public final boolean | |
public boolean | |
public int | |
public final boolean | |
public boolean | |
public boolean | |
public void | |
public void | |
public void | |
public void | |
public int | |
public void | |
public void | |
public int | |
public IItemProvider | |
public float | |
public void | |
public static void | |
protected void | |
public float | |
public static RayTraceResult | |
public void | |
public BlockRenderLayer | |
public boolean | |
public boolean | | a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8) | | func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) |
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public void | |
public IBlockState | |
public void | |
public int | |
public boolean | |
public void | |
public int | |
public void | | a(axy arg0, aog arg1, el arg2, blc arg3, bji arg4, ate arg5) | | func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5) |
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protected boolean | |
protected ItemStack | |
public int | |
public void | |
public boolean | |
public String | |
public boolean | |
public EnumPushReaction | |
public void | |
public void | |
public ItemStack | |
public void | |
public IFluidState | |
public float | |
public void | |
public void | |
public boolean | |
public boolean | |
public int | |
protected void | |
public StateContainer<Block, IBlockState> | |
protected final void | |
public final IBlockState | |
public Block$EnumOffsetType | |
public Vec3d | |
public SoundType | |
public Item | |
public boolean | |
public static boolean | |
public static boolean | |
public static void | |
private static void | |
private static void | |
public boolean | |
public int | |
public static boolean | |
public boolean | |
public void | |
public ITextComponent | |
public float | |
public long | |
public void | |