| public void | | a(ard arg0, aht arg1, cl arg2, bbf arg3, List<bbf> arg4, rr arg5) | | func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5) |
|
| private static List<AxisAlignedBB> | |
| private static AxisAlignedBB | |
| private static AxisAlignedBB | |
| public boolean | |
| public boolean | |
| public void | |
| public void | |
| public float | |
| public int | |
| public Vec3d | |
| public boolean | |
| public boolean | | a(ard arg0, boolean arg1) | | func_176209_a(IBlockState arg0, boolean arg1) |
|
| public boolean | |
| public void | |
| public void | |
| public void | |
| public void | |
| public boolean | | a(aht arg0, cl arg1, ard arg2, zj arg3, qm arg4, adq arg5, cs arg6, float arg7, float arg8, float arg9) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9) |
|
| public void | |
| public boolean | |
| public MapColor | |
| public IBlockState | | a(aht arg0, cl arg1, cs arg2, float arg3, float arg4, float arg5, int arg6, sa arg7) | | func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7) |
|
| public RayTraceResult | |
| public IBlockState | | a(int arg0) | | func_176203_a(int arg0) |
|
| public int | |
| public IBlockState | |
| private static BlockStairs$EnumShape | |
| private static boolean | |
| public static boolean | |
| public IBlockState | |
| public IBlockState | |
| protected BlockStateContainer | |
| public void | |
| public int | |
| public BlockRenderLayer | |
| public AxisAlignedBB | |