net.minecraft.block

public class BlockStairs

extends Block

aju
net.minecraft.block.BlockStairs

Field summary

Modifier and TypeField
public static final PropertyDirection
a
field_176309_a
public static final PropertyEnum<BlockStairs$EnumHalf>
b
field_176308_b
public static final PropertyEnum<BlockStairs$EnumShape>
N
field_176310_M
private static final int[][]
O
field_150150_a
private final Block
P
field_150149_b
private final IBlockState
Q
field_150151_M
private boolean
R
field_150152_N
private int
S
field_150153_O

Constructor summary

ModifierConstructor
protected (IBlockState arg0)

Method summary

Modifier and TypeMethod
public void
a(adq arg0, cj arg1)
func_180654_a(IBlockAccess arg0, BlockPos arg1)
public boolean
c()
func_149662_c()
public boolean
d()
func_149686_d()
public void
e(adq arg0, cj arg1)
func_176303_e(IBlockAccess arg0, BlockPos arg1)
public static boolean
c(afh arg0)
func_150148_a(Block arg0)
public static boolean
a(adq arg0, cj arg1, alz arg2)
func_176302_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
public int
f(adq arg0, cj arg1)
func_176307_f(IBlockAccess arg0, BlockPos arg1)
public int
g(adq arg0, cj arg1)
func_176305_g(IBlockAccess arg0, BlockPos arg1)
public boolean
h(adq arg0, cj arg1)
func_176306_h(IBlockAccess arg0, BlockPos arg1)
public boolean
i(adq arg0, cj arg1)
func_176304_i(IBlockAccess arg0, BlockPos arg1)
public void
a(adm arg0, cj arg1, alz arg2, aug arg3, List<aug> arg4, pk arg5)
func_180638_a(World arg0, BlockPos arg1, IBlockState arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
public void
a(adm arg0, cj arg1, wn arg2)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
public void
d(adm arg0, cj arg1, alz arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
public float
a(pk arg0)
func_149638_a(Entity arg0)
public int
a(adm arg0)
func_149738_a(World arg0)
public Vec3
a(adm arg0, cj arg1, pk arg2, aui arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3 arg3)
public boolean
A()
func_149703_v()
public boolean
a(alz arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
d(adm arg0, cj arg1)
func_176196_c(World arg0, BlockPos arg1)
public void
c(adm arg0, cj arg1, alz arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
public void
b(adm arg0, cj arg1, alz arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(adm arg0, cj arg1, pk arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
public void
b(adm arg0, cj arg1, alz arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public boolean
a(adm arg0, cj arg1, alz arg2, wn arg3, cq arg4, float arg5, float arg6, float arg7)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumFacing arg4, float arg5, float arg6, float arg7)
public void
a(adm arg0, cj arg1, adi arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
public MapColor
g(alz arg0)
func_180659_g(IBlockState arg0)
public IBlockState
a(adm arg0, cj arg1, cq arg2, float arg3, float arg4, float arg5, int arg6, pr arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public MovingObjectPosition
a(adm arg0, cj arg1, aui arg2, aui arg3)
func_180636_a(World arg0, BlockPos arg1, Vec3 arg2, Vec3 arg3)
public IBlockState
a(int arg0)
func_176203_a(int arg0)
public int
c(alz arg0)
func_176201_c(IBlockState arg0)
public IBlockState
a(alz arg0, adq arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
protected BlockState
e()
func_180661_e()
public void
c(adm arg0, cj arg1, alz arg2, Random arg3)
func_180655_c(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public int
c(adq arg0, cj arg1)
func_176207_c(IBlockAccess arg0, BlockPos arg1)
public EnumWorldBlockLayer
m()
func_180664_k()
public AxisAlignedBB
b(adm arg0, cj arg1)
func_180646_a(World arg0, BlockPos arg1)