| public void | |
| public boolean | |
| public boolean | |
| public void | |
| public static boolean | |
| public static boolean | |
| public int | |
| public int | |
| public boolean | |
| public boolean | |
| public void | | a(adm arg0, cj arg1, alz arg2, aug arg3, List<aug> arg4, pk arg5) | | func_180638_a(World arg0, BlockPos arg1, IBlockState arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5) |
|
| public void | |
| public void | |
| public float | |
| public int | |
| public Vec3 | |
| public boolean | |
| public boolean | | a(alz arg0, boolean arg1) | | func_176209_a(IBlockState arg0, boolean arg1) |
|
| public boolean | |
| public void | |
| public void | |
| public void | |
| public void | |
| public boolean | | a(adm arg0, cj arg1, alz arg2, wn arg3, cq arg4, float arg5, float arg6, float arg7) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumFacing arg4, float arg5, float arg6, float arg7) |
|
| public void | |
| public MapColor | |
| public IBlockState | | a(adm arg0, cj arg1, cq arg2, float arg3, float arg4, float arg5, int arg6, pr arg7) | | func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7) |
|
| public MovingObjectPosition | |
| public IBlockState | | a(int arg0) | | func_176203_a(int arg0) |
|
| public int | |
| public IBlockState | |
| protected BlockState | |
| public void | |
| public int | |
| public EnumWorldBlockLayer | |
| public AxisAlignedBB | |