private static VoxelShape[] | |
private static VoxelShape | | a(int arg0, cel arg1, cel arg2, cel arg3, cel arg4, cel arg5) | | func_199781_a(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5) |
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public int | |
public VoxelShape | |
private int | |
public BlockFaceShape | |
public boolean | |
public void | |
public void | |
public float | |
public BlockRenderLayer | |
public int | |
public boolean | |
public boolean | |
public void | |
public void | |
public void | |
public void | |
public boolean | | a(bkt arg0, axs arg1, ej arg2, aoc arg3, adh arg4, ep arg5, float arg6, float arg7, float arg8) | | func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) |
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public void | |
public boolean | |
public IBlockState | |
public IBlockState | | a(bkt arg0, ep arg1, bkt arg2, axt arg3, ej arg4, ej arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) |
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private static StairsShape | |
private static boolean | |
public static boolean | |
public IBlockState | |
public IBlockState | |
protected void | |
public Fluid | |
public IFluidState | |
public boolean | |
public boolean | |
public boolean | |
public void | |
public int | |