History - net.minecraft.world.level.block.FenceGateBlock
25w18a
Names
dqp
drg
Fields
BooleanProperty: b, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, OPEN, field_11026
BooleanProperty: c, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, POWERED, field_11021
BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_53343_
BooleanProperty: d, IN_WALL, field_11024
WoodType: S, type, field_42758, type, f_271446_
WoodType: S, type, field_42758
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_303151_
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351
Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_
Map<Direction$Axis, VoxelShape>: e, SHAPES, field_55756
Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES, f_380026_
Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757
Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES, f_380399_
Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758
Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES, f_381093_
Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759
Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES, f_381307_
Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754
Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES, f_381010_
Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
boolean (BlockState): o, isWall, method_10138, isWall, m_53404_
boolean (BlockState): o, isWall, method_10138
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_53378_
boolean (BlockState, Direction): a, connectsToDirection, method_16703
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612
1.21.5
Names
dmn
dqp
Fields
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
WoodType: H, type, field_42758, type, f_271446_
WoodType: S, type, field_42758, type, f_271446_
Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_
Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES, f_380026_
Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES, f_380399_
Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES, f_381093_
Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES, f_381307_
Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES, f_381010_
Constructors
Methods
1.21.4
Names
dnm
dmn
Fields
Constructors
Methods
1.21.3
Names
dix
dnm
Fields
VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
WoodType: G, type, field_42758, type, f_271446_
WoodType: H, type, field_42758, type, f_271446_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState): m, isWall, method_10138, isWall, m_53404_
boolean (BlockState): o, isWall, method_10138, isWall, m_53404_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dia
dix
Fields
Constructors
Methods
1.20.6
Names
czp
dia
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): h, isWall, method_10138, isWall, m_53404_
boolean (BlockState): m, isWall, method_10138, isWall, m_53404_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cvq
czp
Fields
BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_
BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
WoodType: E, type, field_42758, type, f_271446_
WoodType: G, type, field_42758, type, f_271446_
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_303151_
Constructors
(BlockBehaviour$Properties, WoodType)
(WoodType, BlockBehaviour$Properties)
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.20.2
Names
csi
cvq
Fields
Constructors
Methods
1.20.1
Names
csa
csi
Fields
VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
WoodType: F, type, field_42758, type, f_271446_
WoodType: E, type, field_42758, type, f_271446_
Constructors
Methods
1.19.4
Names
cpk
csa
Fields
SoundEvent: F, closeSound, field_40310, closeSound, f_244555_
SoundEvent: G, openSound, field_40309, openSound, f_244514_
WoodType: F, type, field_42758, type, f_271446_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, WoodType)
Methods
1.19.3
Names
cmh
cpk
Fields
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_
SoundEvent: F, closeSound, field_40310, closeSound, f_244555_
SoundEvent: G, openSound, field_40309, openSound, f_244514_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
clk
cmh
Fields
Constructors
Methods
1.19
Names
cgd
clk
Fields
Constructors
Methods
1.18.2
Names
cfl
cgd
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ccc
cfl
Fields
Constructors
Methods
1.17.1
Names
ccb
ccc
Fields
Constructors
Methods
1.17
Names
bwr
ccb
net.minecraft.block.FenceGateBlock
net.minecraft.src.C_1788_
Fields
BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a
BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b
BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i
boolean (BlockState): h, isWall, method_10138, isWall, m_53404_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_53378_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bwo
bwr
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxu
bwo
Fields
Constructors
Methods
1.16.1
Names
bri
bxu
Fields
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.15.2
Names
brf
bri
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bov
brf
Fields
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i
boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
1.14.4
Names
boq
bov
net.minecraft.world.level.block.FenceGateBlock
Fields
BooleanProperty: a, field_11026, OPEN, field_176466_a
BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a
BooleanProperty: b, field_11021, POWERED, field_176465_b
BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b
BooleanProperty: c, field_11024, IN_WALL, field_176467_M
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M
VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: j, field_11018, field_11018, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z
VoxelShape: k, field_11023, field_11023, field_185539_B
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B
VoxelShape: w, field_11020, field_11020, field_208066_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B
VoxelShape: x, field_11027, field_11027, field_208067_C
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
boolean (BlockState): j, method_10138, isWall, func_196380_i
boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (BlockState, Direction): a, method_16703, canWallConnect, func_220253_a
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a
1.14.3
Names
bom
boq
net.minecraft.block.FenceGateBlock
Fields
BooleanProperty: a, field_11026, field_176466_a
BooleanProperty: a, field_11026, OPEN, field_176466_a
BooleanProperty: b, field_11021, field_176465_b
BooleanProperty: b, field_11021, POWERED, field_176465_b
BooleanProperty: c, field_11024, field_176467_M
BooleanProperty: c, field_11024, IN_WALL, field_176467_M
VoxelShape: d, field_11022, field_185541_d
VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d
VoxelShape: e, field_11017, field_185542_e
VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e
VoxelShape: f, field_11025, field_185543_f
VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f
VoxelShape: g, field_11016, field_185544_g
VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g
VoxelShape: h, field_11028, field_208068_x
VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x
VoxelShape: i, field_11019, field_185540_C
VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C
VoxelShape: j, field_11018, field_208069_z
VoxelShape: j, field_11018, field_11018, field_208069_z
VoxelShape: k, field_11023, field_185539_B
VoxelShape: k, field_11023, field_11023, field_185539_B
VoxelShape: w, field_11020, field_208066_B
VoxelShape: w, field_11020, field_11020, field_208066_B
VoxelShape: x, field_11027, field_208067_C
VoxelShape: x, field_11027, field_11027, field_208067_C
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, IBlockReader, BlockPos): h, method_9571, func_196247_c
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, func_196247_c
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
boolean (BlockState): j, method_10138, func_196380_i
boolean (BlockState): j, method_10138, isWall, func_196380_i
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
boolean (BlockState, Direction): a, method_16703, func_220253_a
boolean (BlockState, Direction): a, method_16703, canWallConnect, func_220253_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bol
bom
Fields
Constructors
Methods
1.14
Names
bol
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
Fields
BooleanProperty: a, field_11026, field_176466_a
BooleanProperty: b, field_11021, field_176465_b
BooleanProperty: c, field_11024, field_176467_M
VoxelShape: d, field_11022, field_185541_d
VoxelShape: e, field_11017, field_185542_e
VoxelShape: f, field_11025, field_185543_f
VoxelShape: g, field_11016, field_185544_g
VoxelShape: h, field_11028, field_208068_x
VoxelShape: i, field_11019, field_185540_C
VoxelShape: j, field_11018, field_208069_z
VoxelShape: k, field_11023, field_185539_B
VoxelShape: w, field_11020, field_208066_B
VoxelShape: x, field_11027, field_208067_C
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b
VoxelShape (BlockState, IBlockReader, BlockPos): h, method_9571, func_196247_c
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
boolean (BlockState): j, method_10138, func_196380_i
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
boolean (BlockState, Direction): a, method_16703, func_220253_a