History - net.minecraft.world.level.block.FenceGateBlock

1.21.8-rc1

Names

Fields

BooleanProperty: b, OPEN, field_11026, OPEN, f_53341_

BooleanProperty: b, OPEN

BooleanProperty: c, POWERED, field_11021, POWERED, f_53342_

BooleanProperty: c, POWERED

BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_53343_

BooleanProperty: d, IN_WALL

WoodType: S, type, field_42758, type, f_271446_

WoodType: S, type

com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_303151_

com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC

Map<Direction$Axis, VoxelShape>: e, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_

Map<Direction$Axis, VoxelShape>: e, SHAPES

Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES, f_380026_

Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL

Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES, f_380399_

Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION

Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES, f_381093_

Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT

Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES, f_381307_

Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION

Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES, f_381010_

Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement

boolean (BlockState): o, isWall, method_10138, isWall, m_53404_

boolean (BlockState): o, isWall

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition

boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_53378_

boolean (BlockState, Direction): a, connectsToDirection

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape

com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): d_, getOcclusionShape

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

dqp

dtb

Fields

Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_

Map<Direction$Axis, VoxelShape>: e, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_

Constructors

Methods

1.21.5

Names

dmn

dqp

Fields

VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_

VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_

VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_

VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_

VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_

VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_

VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_

VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_

WoodType: H, type, field_42758, type, f_271446_

WoodType: S, type, field_42758, type, f_271446_

Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_379411_

Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES, f_380026_

Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES, f_380399_

Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES, f_381093_

Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES, f_381307_

Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES, f_381010_

Constructors

Methods

1.21.4

Names

dnm

dmn

Fields

Constructors

Methods

1.21.3

Names

dix

dnm

Fields

VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

WoodType: G, type, field_42758, type, f_271446_

WoodType: H, type, field_42758, type, f_271446_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState): m, isWall, method_10138, isWall, m_53404_

boolean (BlockState): o, isWall, method_10138, isWall, m_53404_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dia

dix

Fields

Constructors

Methods

1.20.6

Names

czp

dia

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): h, isWall, method_10138, isWall, m_53404_

boolean (BlockState): m, isWall, method_10138, isWall, m_53404_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cvq

czp

Fields

BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_

BooleanProperty: b, OPEN, field_11026, OPEN, f_53341_

BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_

BooleanProperty: c, POWERED, field_11021, POWERED, f_53342_

BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_

BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_53343_

VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_

VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_

VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_

VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_

VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_

VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_

VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_

VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_

VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_

VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_

VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_

VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_

VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_

VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_

VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_

VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_

WoodType: E, type, field_42758, type, f_271446_

WoodType: G, type, field_42758, type, f_271446_

com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_303151_

Constructors

(BlockBehaviour$Properties, WoodType)

(WoodType, BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

Names

csi

cvq

Fields

Constructors

Methods

1.20.1

Names

csa

csi

Fields

VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

WoodType: F, type, field_42758, type, f_271446_

WoodType: E, type, field_42758, type, f_271446_

Constructors

Methods

1.19.4

Names

cpk

csa

Fields

SoundEvent: F, closeSound, field_40310, closeSound, f_244555_

SoundEvent: G, openSound, field_40309, openSound, f_244514_

WoodType: F, type, field_42758, type, f_271446_

Constructors

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, WoodType)

Methods

1.19.3

Names

cmh

cpk

Fields

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_252518_

VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_252514_

SoundEvent: F, closeSound, field_40310, closeSound, f_244555_

SoundEvent: G, openSound, field_40309, openSound, f_244514_

Constructors

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

clk

cmh

Fields

Constructors

Methods

1.19

Names

cgd

clk

Fields

Constructors

Methods

1.18.2

Names

cfl

cgd

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ccc

cfl

Fields

Constructors

Methods

1.17.1

Names

ccb

ccc

Fields

Constructors

Methods

1.17

Names

bwr

ccb

net.minecraft.block.FenceGateBlock

net.minecraft.src.C_1788_

Fields

BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a

BooleanProperty: a, OPEN, field_11026, OPEN, f_53341_

BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b

BooleanProperty: b, POWERED, field_11021, POWERED, f_53342_

BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M

BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_53343_

VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d

VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_53344_

VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e

VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_53345_

VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f

VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_53346_

VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g

VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_53347_

VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x

VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_53348_

VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C

VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_53349_

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_53350_

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_53351_

VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B

VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_

VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C

VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i

boolean (BlockState): h, isWall, method_10138, isWall, m_53404_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a

boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_53378_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bwo

bwr

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxu

bwo

Fields

Constructors

Methods

1.16.1

Names

bri

bxu

Fields

VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B

VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B

VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C

VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

1.15.2

Names

brf

bri

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bov

brf

Fields

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, field_208069_z

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, field_185539_B

VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B

VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, field_208066_B

VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C

VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, field_208067_C

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i

boolean (BlockState): h, isWall, method_10138, isWall, func_196380_i

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

1.14.4

Names

boq

bov

net.minecraft.world.level.block.FenceGateBlock

Fields

BooleanProperty: a, field_11026, OPEN, field_176466_a

BooleanProperty: a, OPEN, field_11026, OPEN, field_176466_a

BooleanProperty: b, field_11021, POWERED, field_176465_b

BooleanProperty: b, POWERED, field_11021, POWERED, field_176465_b

BooleanProperty: c, field_11024, IN_WALL, field_176467_M

BooleanProperty: c, IN_WALL, field_11024, IN_WALL, field_176467_M

VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d

VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, field_185541_d

VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e

VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, field_185542_e

VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f

VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f

VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g

VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g

VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x

VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x

VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C

VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C

VoxelShape: j, field_11018, field_11018, field_208069_z

VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, field_208069_z

VoxelShape: k, field_11023, field_11023, field_185539_B

VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, field_185539_B

VoxelShape: w, field_11020, field_11020, field_208066_B

VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, field_208066_B

VoxelShape: x, field_11027, field_11027, field_208067_C

VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, field_208067_C

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

boolean (BlockState): j, method_10138, isWall, func_196380_i

boolean (BlockState): j, isWall, method_10138, isWall, func_196380_i

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (BlockState, Direction): a, method_16703, canWallConnect, func_220253_a

boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, func_220253_a

1.14.3

Names

bom

boq

net.minecraft.block.FenceGateBlock

Fields

BooleanProperty: a, field_11026, field_176466_a

BooleanProperty: a, field_11026, OPEN, field_176466_a

BooleanProperty: b, field_11021, field_176465_b

BooleanProperty: b, field_11021, POWERED, field_176465_b

BooleanProperty: c, field_11024, field_176467_M

BooleanProperty: c, field_11024, IN_WALL, field_176467_M

VoxelShape: d, field_11022, field_185541_d

VoxelShape: d, field_11022, Z_AXIS_SHAPE, field_185541_d

VoxelShape: e, field_11017, field_185542_e

VoxelShape: e, field_11017, X_AXIS_SHAPE, field_185542_e

VoxelShape: f, field_11025, field_185543_f

VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, field_185543_f

VoxelShape: g, field_11016, field_185544_g

VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, field_185544_g

VoxelShape: h, field_11028, field_208068_x

VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, field_208068_x

VoxelShape: i, field_11019, field_185540_C

VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, field_185540_C

VoxelShape: j, field_11018, field_208069_z

VoxelShape: j, field_11018, field_11018, field_208069_z

VoxelShape: k, field_11023, field_185539_B

VoxelShape: k, field_11023, field_11023, field_185539_B

VoxelShape: w, field_11020, field_208066_B

VoxelShape: w, field_11020, field_11020, field_208066_B

VoxelShape: x, field_11027, field_208067_C

VoxelShape: x, field_11027, field_11027, field_208067_C

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, IBlockReader, BlockPos): h, method_9571, func_196247_c

VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, func_196247_c

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

boolean (BlockState): j, method_10138, func_196380_i

boolean (BlockState): j, method_10138, isWall, func_196380_i

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, func_220069_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

boolean (BlockState, Direction): a, method_16703, func_220253_a

boolean (BlockState, Direction): a, method_16703, canWallConnect, func_220253_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bol

bom

Fields

Constructors

Methods

1.14

Names

bol

net.minecraft.class_2349

net.minecraft.block.FenceGateBlock

Fields

BooleanProperty: a, field_11026, field_176466_a

BooleanProperty: b, field_11021, field_176465_b

BooleanProperty: c, field_11024, field_176467_M

VoxelShape: d, field_11022, field_185541_d

VoxelShape: e, field_11017, field_185542_e

VoxelShape: f, field_11025, field_185543_f

VoxelShape: g, field_11016, field_185544_g

VoxelShape: h, field_11028, field_208068_x

VoxelShape: i, field_11019, field_185540_C

VoxelShape: j, field_11018, field_208069_z

VoxelShape: k, field_11023, field_185539_B

VoxelShape: w, field_11020, field_208066_B

VoxelShape: x, field_11027, field_208067_C

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b

VoxelShape (BlockState, IBlockReader, BlockPos): h, method_9571, func_196247_c

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

boolean (BlockState): j, method_10138, func_196380_i

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, func_220069_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

boolean (BlockState, Direction): a, method_16703, func_220253_a