net.minecraft.block

public class Block

implements ItemConvertible

bmq
net.minecraft.class_2248
net.minecraft.block.Block
net.minecraft.block.Block

Field summary

Modifier and TypeField
protected static final org.apache.logging.log4j.Logger
l
field_10638
LOGGER
field_196273_d
public static final IdList<BlockState>
m
field_10651
STATE_IDS
field_176229_d
private static final Direction[]
a
field_10644
FACINGS
field_212556_a
private static final com.google.common.cache.LoadingCache<VoxelShape, Boolean>
b
field_19312
FULL_CUBE_SHAPE_CACHE
field_223006_b
private static final VoxelShape
c
field_18966
SOLID_MEDIUM_SQUARE_SHAPE
field_220083_b
private static final VoxelShape
d
field_19061
SOLID_SMALL_SQUARE_SHAPE
field_220084_c
protected final int
n
field_10634
lightLevel
field_149784_t
protected final float
o
field_10650
hardness
field_149782_v
protected final float
p
field_10648
resistance
field_149781_w
protected final boolean
q
field_10641
randomTicks
field_149789_z
protected final BlockSoundGroup
r
field_10643
soundGroup
field_149762_H
protected final Material
s
field_10635
material
field_149764_J
protected final MaterialColor
t
field_10639
materialColor
field_181083_K
private final float
e
field_10637
slipperiness
field_149765_K
protected final StateFactory<Block, BlockState>
u
field_10647
stateFactory
field_176227_L
private BlockState
f
field_10646
defaultState
field_196275_y
protected final boolean
v
field_10640
collidable
field_196274_w
private final boolean
g
field_10645
dynamicBounds
field_208621_p
private Identifier
h
field_10636
dropTableId
field_220085_g
private String
i
field_10642
translationKey
field_149770_b
private Item
j
field_17562
cachedItem
field_220086_i
private static final ThreadLocal<it.unimi.dsi.fastutil.objects.Object2ByteLinkedOpenHashMap<Block$NeighborGroup>>
k
field_10649
FACE_CULL_MAP
field_210300_r

Constructor summary

ModifierConstructor
public (Block$Settings arg0)

Method summary

Modifier and TypeMethod
public static int
k(bvo arg0)
method_9507(class_2680 arg0)
getRawIdFromState(BlockState arg0)
func_196246_j(BlockState arg0)
public static BlockState
a(int arg0)
method_9531(int arg0)
getStateFromRawId(int arg0)
func_196257_b(int arg0)
public static Block
a(bbz arg0)
method_9503(class_1792 arg0)
getBlockFromItem(Item arg0)
func_149634_a(Item arg0)
public static BlockState
a(bvo arg0, bvo arg1, bhm arg2, ev arg3)
method_9582(class_2680 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3)
pushEntitiesUpBeforeBlockChange(BlockState arg0, BlockState arg1, World arg2, BlockPos arg3)
func_199601_a(BlockState arg0, BlockState arg1, World arg2, BlockPos arg3)
public static VoxelShape
a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
method_9541(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
createCuboidShape(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
func_208617_a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
public boolean
a(bvo arg0, bgw arg1, ev arg2, aip<?> arg3)
method_9523(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_1299<?> arg3)
allowsSpawning(BlockState arg0, BlockView arg1, BlockPos arg2, EntityType<?> arg3)
func_220067_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, EntityType<?> arg3)
public boolean
e(bvo arg0)
method_9500(class_2680 arg0)
isAir(BlockState arg0)
func_196261_e(BlockState arg0)
public int
a(bvo arg0)
method_9593(class_2680 arg0)
getLuminance(BlockState arg0)
func_149750_m(BlockState arg0)
public Material
l(bvo arg0)
method_9597(class_2680 arg0)
getMaterial(BlockState arg0)
func_149688_o(BlockState arg0)
public MaterialColor
e(bvo arg0, bgw arg1, ev arg2)
method_9602(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getMapColor(BlockState arg0, BlockView arg1, BlockPos arg2)
func_180659_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public void
a(bvo arg0, bhn arg1, ev arg2, int arg3)
method_9528(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3)
updateNeighborStates(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
func_196242_c(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
public boolean
a(ze<bmq> arg0)
method_9525(class_3494<class_2248> arg0)
matches(Tag<Block> arg0)
func_203417_a(Tag<Block> arg0)
public static BlockState
b(bvo arg0, bhn arg1, ev arg2)
method_9510(class_2680 arg0, class_1936 arg1, class_2338 arg2)
getRenderingState(BlockState arg0, IWorld arg1, BlockPos arg2)
func_199770_b(BlockState arg0, IWorld arg1, BlockPos arg2)
public static void
a(bvo arg0, bvo arg1, bhn arg2, ev arg3, int arg4)
method_9611(class_2680 arg0, class_2680 arg1, class_1936 arg2, class_2338 arg3, int arg4)
replaceBlock(BlockState arg0, BlockState arg1, IWorld arg2, BlockPos arg3, int arg4)
func_196263_a(BlockState arg0, BlockState arg1, IWorld arg2, BlockPos arg3, int arg4)
public void
b(bvo arg0, bhn arg1, ev arg2, int arg3)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3)
method_9517(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
func_196248_b(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
public BlockState
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockState
a(bvo arg0, brb arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(bvo arg0, bqb arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
public static boolean
a(bmq arg0)
method_9581(class_2248 arg0)
canConnect(Block arg0)
func_220073_a(Block arg0)
public boolean
d(bvo arg0, bgw arg1, ev arg2)
method_9521(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isSimpleFullBlock(BlockState arg0, BlockView arg1, BlockPos arg2)
func_220081_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
c(bvo arg0, bgw arg1, ev arg2)
method_16362(class_2680 arg0, class_1922 arg1, class_2338 arg2)
canSuffocate(BlockState arg0, BlockView arg1, BlockPos arg2)
func_220060_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvo arg0, bgw arg1, ev arg2, cnn arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public BlockRenderType
c(bvo arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
public boolean
a(bvo arg0, bai arg1)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState arg0, ItemPlacementContext arg1)
func_196253_a(BlockState arg0, BlockItemUseContext arg1)
public float
f(bvo arg0, bgw arg1, ev arg2)
method_9537(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getHardness(BlockState arg0, BlockView arg1, BlockPos arg2)
func_176195_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
m(bvo arg0)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState arg0)
func_149653_t(BlockState arg0)
public boolean
h()
method_9570()
hasBlockEntity()
func_149716_u()
public boolean
g(bvo arg0, bgw arg1, ev arg2)
method_9552(class_2680 arg0, class_1922 arg1, class_2338 arg2)
shouldPostProcess(BlockState arg0, BlockView arg1, BlockPos arg2)
func_201783_b(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
f(bvo arg0)
method_9601(class_2680 arg0)
isOpaque(BlockState arg0)
func_200124_e(BlockState arg0)
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
b(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220071_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public VoxelShape
h(bvo arg0, bgw arg1, ev arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
method_9571(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
i(bvo arg0, bgw arg1, ev arg2)
method_9584(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getRayTraceShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_199600_g(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public static boolean
c(bgw arg0, ev arg1)
method_16361(class_1922 arg0, class_2338 arg1)
isSolidMediumSquare(BlockView arg0, BlockPos arg1)
func_220064_c(IBlockReader arg0, BlockPos arg1)
public static boolean
a(bhp arg0, ev arg1, fa arg2)
method_20044(class_1941 arg0, class_2338 arg1, class_2350 arg2)
isSolidSmallSquare(ViewableWorld arg0, BlockPos arg1, Direction arg2)
func_220055_a(IWorldReader arg0, BlockPos arg1, Direction arg2)
public static boolean
d(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_20045(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
isSolidFullSquare(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_220056_d(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public static boolean
a(csv arg0, fa arg1)
method_9501(class_265 arg0, class_2350 arg1)
isFaceFullSquare(VoxelShape arg0, Direction arg1)
func_208061_a(VoxelShape arg0, Direction arg1)
public static boolean
a(csv arg0)
method_9614(class_265 arg0)
isShapeFullCube(VoxelShape arg0)
func_208062_a(VoxelShape arg0)
public final boolean
j(bvo arg0, bgw arg1, ev arg2)
method_9557(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isFullOpaque(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200012_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
b(bvo arg0, bgw arg1, ev arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
isTranslucent(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public int
k(bvo arg0, bgw arg1, ev arg2)
method_9505(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getLightSubtracted(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200011_d(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
n(bvo arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
func_220074_n(BlockState arg0)
public void
c(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onRandomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public void
b(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public void
a(bhn arg0, ev arg1, bvo arg2)
method_9585(class_1936 arg0, class_2338 arg1, class_2680 arg2)
onBroken(IWorld arg0, BlockPos arg1, BlockState arg2)
func_176206_d(IWorld arg0, BlockPos arg1, BlockState arg2)
public void
a(bvo arg0, bhm arg1, ev arg2, bmq arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
public int
a(bhp arg0)
method_9563(class_1941 arg0)
getTickRate(ViewableWorld arg0)
func_149738_a(IWorldReader arg0)
public NameableContainerProvider
b(bvo arg0, bhm arg1, ev arg2)
method_17454(class_2680 arg0, class_1937 arg1, class_2338 arg2)
createContainerProvider(BlockState arg0, World arg1, BlockPos arg2)
func_220052_b(BlockState arg0, World arg1, BlockPos arg2)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public float
a(bvo arg0, awb arg1, bgw arg2, ev arg3)
method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3)
calcBlockBreakingDelta(BlockState arg0, PlayerEntity arg1, BlockView arg2, BlockPos arg3)
func_180647_a(BlockState arg0, PlayerEntity arg1, IBlockReader arg2, BlockPos arg3)
public void
a(bvo arg0, bhm arg1, ev arg2, bce arg3)
method_9565(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1799 arg3)
onStacksDropped(BlockState arg0, World arg1, BlockPos arg2, ItemStack arg3)
func_220062_a(BlockState arg0, World arg1, BlockPos arg2, ItemStack arg3)
public Identifier
i()
method_9580()
getDropTableId()
func_220068_i()
public List<ItemStack>
a(bvo arg0, cos$a arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
getDroppedStacks(BlockState arg0, LootContext$Builder arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
public static List<ItemStack>
a(bvo arg0, vi arg1, ev arg2, btr arg3)
method_9562(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_2586 arg3)
getDroppedStacks(BlockState arg0, ServerWorld arg1, BlockPos arg2, BlockEntity arg3)
func_220070_a(BlockState arg0, ServerWorld arg1, BlockPos arg2, TileEntity arg3)
public static List<ItemStack>
a(bvo arg0, vi arg1, ev arg2, btr arg3, ail arg4, bce arg5)
method_9609(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_2586 arg3, class_1297 arg4, class_1799 arg5)
getDroppedStacks(BlockState arg0, ServerWorld arg1, BlockPos arg2, BlockEntity arg3, Entity arg4, ItemStack arg5)
func_220077_a(BlockState arg0, ServerWorld arg1, BlockPos arg2, TileEntity arg3, Entity arg4, ItemStack arg5)
public static void
b(bvo arg0, cos$a arg1)
method_9566(class_2680 arg0, class_47$class_48 arg1)
dropStacks(BlockState arg0, LootContext$Builder arg1)
func_220078_b(BlockState arg0, LootContext$Builder arg1)
public static void
c(bvo arg0, bhm arg1, ev arg2)
method_9497(class_2680 arg0, class_1937 arg1, class_2338 arg2)
dropStacks(BlockState arg0, World arg1, BlockPos arg2)
func_220075_c(BlockState arg0, World arg1, BlockPos arg2)
public static void
a(bvo arg0, bhm arg1, ev arg2, btr arg3)
method_9610(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2586 arg3)
dropStacks(BlockState arg0, World arg1, BlockPos arg2, BlockEntity arg3)
func_220059_a(BlockState arg0, World arg1, BlockPos arg2, TileEntity arg3)
public static void
a(bvo arg0, bhm arg1, ev arg2, btr arg3, ail arg4, bce arg5)
method_9511(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2586 arg3, class_1297 arg4, class_1799 arg5)
dropStacks(BlockState arg0, World arg1, BlockPos arg2, BlockEntity arg3, Entity arg4, ItemStack arg5)
func_220054_a(BlockState arg0, World arg1, BlockPos arg2, TileEntity arg3, Entity arg4, ItemStack arg5)
public static void
a(bhm arg0, ev arg1, bce arg2)
method_9577(class_1937 arg0, class_2338 arg1, class_1799 arg2)
dropStack(World arg0, BlockPos arg1, ItemStack arg2)
func_180635_a(World arg0, BlockPos arg1, ItemStack arg2)
protected void
a(bhm arg0, ev arg1, int arg2)
method_9583(class_1937 arg0, class_2338 arg1, int arg2)
dropExperience(World arg0, BlockPos arg1, int arg2)
func_180637_b(World arg0, BlockPos arg1, int arg2)
public float
j()
method_9520()
getBlastResistance()
func_149638_a()
public void
a(bhm arg0, ev arg1, bhf arg2)
method_9586(class_1937 arg0, class_2338 arg1, class_1927 arg2)
onDestroyedByExplosion(World arg0, BlockPos arg1, Explosion arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
public BlockRenderLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
public boolean
a(bvo arg0, bhp arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, ViewableWorld arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public boolean
a(bvo arg0, bhm arg1, ev arg2, awb arg3, ahf arg4, crx arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public void
a(bhm arg0, ev arg1, ail arg2)
method_9591(class_1937 arg0, class_2338 arg1, class_1297 arg2)
onSteppedOn(World arg0, BlockPos arg1, Entity arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
public BlockState
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
public void
a(bvo arg0, bhm arg1, ev arg2, awb arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
onBlockBreakStart(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
public int
a(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public boolean
h(bvo arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
func_149744_f(BlockState arg0)
public void
a(bvo arg0, bhm arg1, ev arg2, ail arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public int
b(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public void
a(bhm arg0, awb arg1, ev arg2, bvo arg3, btr arg4, bce arg5)
method_9556(class_1937 arg0, class_1657 arg1, class_2338 arg2, class_2680 arg3, class_2586 arg4, class_1799 arg5)
afterBreak(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
func_180657_a(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, TileEntity arg4, ItemStack arg5)
public void
a(bhm arg0, ev arg1, bvo arg2, aiu arg3, bce arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
public boolean
S_()
method_9538()
canMobSpawnInside()
func_181623_g()
public String
l()
method_9539()
getTranslationKey()
func_149739_a()
public boolean
a(bvo arg0, bhm arg1, ev arg2, int arg3, int arg4)
method_9592(class_2680 arg0, class_1937 arg1, class_2338 arg2, int arg3, int arg4)
onBlockAction(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
func_189539_a(BlockState arg0, World arg1, BlockPos arg2, int arg3, int arg4)
public PistonBehavior
i(bvo arg0)
method_9527(class_2680 arg0)
getPistonBehavior(BlockState arg0)
func_149656_h(BlockState arg0)
public void
a(bhm arg0, ev arg1, ail arg2, float arg3)
method_9554(class_1937 arg0, class_2338 arg1, class_1297 arg2, float arg3)
onLandedUpon(World arg0, BlockPos arg1, Entity arg2, float arg3)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
public void
a(bgw arg0, ail arg1)
method_9502(class_1922 arg0, class_1297 arg1)
onEntityLand(BlockView arg0, Entity arg1)
func_176216_a(IBlockReader arg0, Entity arg1)
public void
a(bav arg0, fj<bce> arg1)
method_9578(class_1761 arg0, class_2371<class_1799> arg1)
addStacksForDisplay(ItemGroup arg0, DefaultedList<ItemStack> arg1)
func_149666_a(ItemGroup arg0, NonNullList<ItemStack> arg1)
public FluidState
g(bvo arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public float
m()
method_9499()
getSlipperiness()
func_208618_m()
public void
a(bhm arg0, bvo arg1, crx arg2, ail arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1297 arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, Entity arg3)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, Entity arg3)
public void
a(bhm arg0, ev arg1, bvo arg2, awb arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
public void
c(bhm arg0, ev arg1)
method_9504(class_1937 arg0, class_2338 arg1)
onRainTick(World arg0, BlockPos arg1)
func_176224_k(World arg0, BlockPos arg1)
public boolean
a(bhf arg0)
method_9533(class_1927 arg0)
shouldDropItemsOnExplosion(Explosion arg0)
func_149659_a(Explosion arg0)
public boolean
b(bvo arg0)
method_9498(class_2680 arg0)
hasComparatorOutput(BlockState arg0)
func_149740_M(BlockState arg0)
public int
a(bvo arg0, bhm arg1, ev arg2)
method_9572(class_2680 arg0, class_1937 arg1, class_2338 arg2)
getComparatorOutput(BlockState arg0, World arg1, BlockPos arg2)
func_180641_l(BlockState arg0, World arg1, BlockPos arg2)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public StateFactory<Block, BlockState>
n()
method_9595()
getStateFactory()
func_176194_O()
protected final void
o(bvo arg0)
method_9590(class_2680 arg0)
setDefaultState(BlockState arg0)
func_180632_j(BlockState arg0)
public final BlockState
o()
method_9564()
getDefaultState()
func_176223_P()
public Block$OffsetType
R_()
method_16841()
getOffsetType()
func_176218_Q()
public Vec3d
l(bvo arg0, bgw arg1, ev arg2)
method_9540(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getOffsetPos(BlockState arg0, BlockView arg1, BlockPos arg2)
func_190949_e(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public BlockSoundGroup
p(bvo arg0)
method_9573(class_2680 arg0)
getSoundGroup(BlockState arg0)
func_220072_p(BlockState arg0)
public Item
g()
method_8389()
asItem()
func_199767_j()
public boolean
p()
method_9543()
hasDynamicBounds()
func_208619_r()
public static boolean
b(bmq arg0)
method_9608(class_2248 arg0)
isNaturalStone(Block arg0)
func_196252_e(Block arg0)
public static boolean
c(bmq arg0)
method_9519(class_2248 arg0)
isNaturalDirt(Block arg0)
func_196245_f(Block arg0)
public boolean
d(bvo arg0)
method_9589(class_2680 arg0)
hasBlockEntityBreakingRender(BlockState arg0)
func_190946_v(BlockState arg0)
public int
a(bvo arg0, bgu arg1, ev arg2)
method_9546(class_2680 arg0, class_1920 arg1, class_2338 arg2)
getBlockBrightness(BlockState arg0, ExtendedBlockView arg1, BlockPos arg2)
func_220058_a(BlockState arg0, IEnviromentBlockReader arg1, BlockPos arg2)
public static boolean
c(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_9607(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
shouldDrawSide(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176225_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public boolean
a(bvo arg0, bvo arg1, fa arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)
public void
a(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public Text
k()
method_9518()
getName()
func_200291_n()
public float
a(bvo arg0, bgw arg1, ev arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2)
func_220080_a(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public ItemStack
a(bgw arg0, ev arg1, bvo arg2)
method_9574(class_1922 arg0, class_2338 arg1, class_2680 arg2)
getPickStack(BlockView arg0, BlockPos arg1, BlockState arg2)
func_185473_a(IBlockReader arg0, BlockPos arg1, BlockState arg2)
public long
a(bvo arg0, ev arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
func_209900_a(BlockState arg0, BlockPos arg1)
public void
a(bce arg0, bgw arg1, List<jn> arg2, bdm arg3)
method_9568(class_1799 arg0, class_1922 arg1, List<class_2561> arg2, class_1836 arg3)
buildTooltip(ItemStack arg0, BlockView arg1, List<Text> arg2, TooltipContext arg3)
func_190948_a(ItemStack arg0, IBlockReader arg1, List<ITextComponent> arg2, ITooltipFlag arg3)