History - net.minecraft.block.BlockVine
1.13.2
Names
bip
biq
Fields
Constructors
Methods
1.13.1
Names
bih
bip
Fields
BooleanProperty: p, field_176279_N
BooleanProperty: o, field_176279_N
BooleanProperty: q, field_176280_O
BooleanProperty: p, field_176280_O
Map<EnumFacing, BooleanProperty>: r, field_196546_A
Map<EnumFacing, BooleanProperty>: q, field_196546_A
VoxelShape: s, field_185757_g
VoxelShape: r, field_185757_g
VoxelShape: t, field_185753_B
VoxelShape: s, field_185753_B
VoxelShape: u, field_185754_C
VoxelShape: t, field_185754_C
VoxelShape: v, field_185755_D
VoxelShape: u, field_185755_D
VoxelShape: w, field_185756_E
VoxelShape: v, field_185756_E
Constructors
Methods
1.13
Names
auu
bih
Fields
PropertyBool: a, field_176277_a
PropertyBool: b, field_176273_b
PropertyBool: c, field_176278_M
PropertyBool: d, field_176279_N
PropertyBool: e, field_176280_O
PropertyBool[]: f, field_176274_P
AxisAlignedBB: g, field_185757_g
AxisAlignedBB: B, field_185753_B
AxisAlignedBB: C, field_185754_C
AxisAlignedBB: D, field_185755_D
AxisAlignedBB: E, field_185756_E
BooleanProperty: a, field_176277_a
BooleanProperty: b, field_176273_b
BooleanProperty: c, field_176278_M
BooleanProperty: p, field_176279_N
BooleanProperty: q, field_176280_O
Map<EnumFacing, BooleanProperty>: r, field_196546_A
VoxelShape: s, field_185757_g
VoxelShape: t, field_185753_B
VoxelShape: u, field_185754_C
VoxelShape: v, field_185755_D
VoxelShape: w, field_185756_E
Constructors
()
Methods
Item (IBlockState, Random, int): a, func_180660_a
int (Random): a, func_149745_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
PropertyBool (EnumFacing): a, func_176267_a
int (IBlockState): x, func_176268_d
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
boolean (IBlockAccess, BlockPos): a, func_176200_f
boolean (World, BlockPos, EnumFacing): b, func_176198_a
boolean (World, BlockPos, IBlockState): e, func_176269_e
void (World, BlockPos, IBlockState, Random): b, func_180650_b
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
BlockStateContainer (): b, func_180661_e
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
boolean (World, BlockPos, EnumFacing): a, func_193395_a
boolean (World, BlockPos, EnumFacing): c, func_193396_c
boolean (Block): e, func_193397_e
boolean (Block): f, func_193397_e
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
boolean (IBlockState, IWorldReaderBase, BlockPos): a, func_196260_a
boolean (IBlockState): k, func_196543_i
int (IBlockState): w, func_208496_w
boolean (IBlockReader, BlockPos, EnumFacing): a, func_196541_a
boolean (IBlockReader, BlockPos, EnumFacing): b, func_196542_b
IBlockState (IBlockState, IBlockReader, BlockPos): m, func_196545_h
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
void (IBlockState, World, BlockPos, Random): a, func_196267_b
IBlockState (IBlockState, IBlockState, Random): a, func_196544_a
boolean (IBlockState): x, func_196540_x
boolean (IBlockReader, BlockPos): a, func_196539_a
boolean (IBlockState, BlockItemUseContext): a, func_196253_a
IBlockState (BlockItemUseContext): a, func_196258_a
IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BooleanProperty (EnumFacing): a, func_176267_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aus
auu
Fields
Constructors
Methods
1.12
Names
arp
aus
Fields
Constructors
Methods
int (IBlockState): i, func_176268_d
int (IBlockState): x, func_176268_d
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
boolean (IBlockState): z, func_185752_x
boolean (World, BlockPos, EnumFacing): a, func_193395_a
boolean (World, BlockPos, EnumFacing): c, func_193396_c
boolean (Block): e, func_193397_e
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
arn
arp
Fields
Constructors
Methods
1.11
Names
apy
arn
Fields
Constructors
Methods
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
boolean (IBlockState): x, func_185752_x
boolean (IBlockState): z, func_185752_x
void (IBlockState, World, BlockPos, Block): a, func_189540_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
apj
apy
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
akk
apj
Fields
PropertyBool: N, field_176278_M
PropertyBool: c, field_176278_M
PropertyBool: O, field_176279_N
PropertyBool: d, field_176279_N
PropertyBool: P, field_176280_O
PropertyBool: e, field_176280_O
PropertyBool[]: Q, field_176274_P
PropertyBool[]: f, field_176274_P
AxisAlignedBB: g, field_185757_g
AxisAlignedBB: B, field_185753_B
AxisAlignedBB: C, field_185754_C
AxisAlignedBB: D, field_185755_D
AxisAlignedBB: E, field_185756_E
Constructors
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
void (): j, func_149683_g
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPos): a, func_176200_f
void (IBlockAccess, BlockPos): a, func_180654_a
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (World, BlockPos, EnumFacing): b, func_176198_a
boolean (Block): c, func_150093_a
boolean (World, BlockPos, IBlockState): e, func_176269_e
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, EntityPlayer, BlockPos, IBlockState, TileEntity): a, func_180657_a
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
int (IBlockState): d, func_176268_d
int (IBlockState): i, func_176268_d
int (): H, func_149635_D
int (IBlockState): h, func_180644_h
int (IBlockAccess, BlockPos, int): a, func_180662_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockAccess, BlockPos): a, func_176200_f
boolean (World, BlockPos, EnumFacing): b, func_176198_a
boolean (IBlockState): x, func_185752_x
boolean (World, BlockPos, IBlockState): e, func_176269_e
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, EntityPlayer, BlockPos, IBlockState, TileEntity, ItemStack): a, func_180657_a
BlockStateContainer (): b, func_180661_e
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
akk
net.minecraft.block.BlockVine
Fields
PropertyBool: a, field_176277_a
PropertyBool: b, field_176273_b
PropertyBool: N, field_176278_M
PropertyBool: O, field_176279_N
PropertyBool: P, field_176280_O
PropertyBool[]: Q, field_176274_P
Constructors
()
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
void (): j, func_149683_g
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPos): a, func_176200_f
void (IBlockAccess, BlockPos): a, func_180654_a
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (World, BlockPos, EnumFacing): b, func_176198_a
boolean (Block): c, func_150093_a
boolean (World, BlockPos, IBlockState): e, func_176269_e
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
Item (IBlockState, Random, int): a, func_180660_a
int (Random): a, func_149745_a
void (World, EntityPlayer, BlockPos, IBlockState, TileEntity): a, func_180657_a
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e
PropertyBool (EnumFacing): a, func_176267_a
int (IBlockState): d, func_176268_d
int (): H, func_149635_D
int (IBlockState): h, func_180644_h
int (IBlockAccess, BlockPos, int): a, func_180662_a
EnumWorldBlockLayer (): m, func_180664_k