History - net.minecraft.block.BlockVine

1.13.2

Names

bip

biq

Fields

Constructors

Methods

1.13.1

Names

bih

bip

Fields

BooleanProperty: p, field_176279_N

BooleanProperty: o, field_176279_N

BooleanProperty: q, field_176280_O

BooleanProperty: p, field_176280_O

Map<EnumFacing, BooleanProperty>: r, field_196546_A

Map<EnumFacing, BooleanProperty>: q, field_196546_A

VoxelShape: s, field_185757_g

VoxelShape: r, field_185757_g

VoxelShape: t, field_185753_B

VoxelShape: s, field_185753_B

VoxelShape: u, field_185754_C

VoxelShape: t, field_185754_C

VoxelShape: v, field_185755_D

VoxelShape: u, field_185755_D

VoxelShape: w, field_185756_E

VoxelShape: v, field_185756_E

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

auu

bih

Fields

PropertyBool: a, field_176277_a

PropertyBool: b, field_176273_b

PropertyBool: c, field_176278_M

PropertyBool: d, field_176279_N

PropertyBool: e, field_176280_O

PropertyBool[]: f, field_176274_P

AxisAlignedBB: g, field_185757_g

AxisAlignedBB: B, field_185753_B

AxisAlignedBB: C, field_185754_C

AxisAlignedBB: D, field_185755_D

AxisAlignedBB: E, field_185756_E

BooleanProperty: a, field_176277_a

BooleanProperty: b, field_176273_b

BooleanProperty: c, field_176278_M

BooleanProperty: p, field_176279_N

BooleanProperty: q, field_176280_O

Map<EnumFacing, BooleanProperty>: r, field_196546_A

VoxelShape: s, field_185757_g

VoxelShape: t, field_185753_B

VoxelShape: u, field_185754_C

VoxelShape: v, field_185755_D

VoxelShape: w, field_185756_E

Constructors

()

(Block$Builder)

Methods

Item (IBlockState, Random, int): a, func_180660_a

int (Random): a, func_149745_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

PropertyBool (EnumFacing): a, func_176267_a

int (IBlockState): x, func_176268_d

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

boolean (IBlockAccess, BlockPos): a, func_176200_f

boolean (World, BlockPos, EnumFacing): b, func_176198_a

boolean (World, BlockPos, IBlockState): e, func_176269_e

void (World, BlockPos, IBlockState, Random): b, func_180650_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

boolean (World, BlockPos, EnumFacing): a, func_193395_a

boolean (World, BlockPos, EnumFacing): c, func_193396_c

boolean (Block): e, func_193397_e

boolean (Block): f, func_193397_e

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

boolean (IBlockState, IWorldReaderBase, BlockPos): a, func_196260_a

boolean (IBlockState): k, func_196543_i

int (IBlockState): w, func_208496_w

boolean (IBlockReader, BlockPos, EnumFacing): a, func_196541_a

boolean (IBlockReader, BlockPos, EnumFacing): b, func_196542_b

IBlockState (IBlockState, IBlockReader, BlockPos): m, func_196545_h

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

void (IBlockState, World, BlockPos, Random): a, func_196267_b

IBlockState (IBlockState, IBlockState, Random): a, func_196544_a

boolean (IBlockState): x, func_196540_x

boolean (IBlockReader, BlockPos): a, func_196539_a

boolean (IBlockState, BlockItemUseContext): a, func_196253_a

IBlockState (BlockItemUseContext): a, func_196258_a

IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BooleanProperty (EnumFacing): a, func_176267_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aus

auu

Fields

Constructors

Methods

1.12

Names

arp

aus

Fields

Constructors

Methods

int (IBlockState): i, func_176268_d

int (IBlockState): x, func_176268_d

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

boolean (IBlockState): z, func_185752_x

boolean (World, BlockPos, EnumFacing): a, func_193395_a

boolean (World, BlockPos, EnumFacing): c, func_193396_c

boolean (Block): e, func_193397_e

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

arn

arp

Fields

Constructors

Methods

1.11

Names

apy

arn

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

boolean (IBlockState): x, func_185752_x

boolean (IBlockState): z, func_185752_x

void (IBlockState, World, BlockPos, Block): a, func_189540_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

apj

apy

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

akk

apj

Fields

PropertyBool: N, field_176278_M

PropertyBool: c, field_176278_M

PropertyBool: O, field_176279_N

PropertyBool: d, field_176279_N

PropertyBool: P, field_176280_O

PropertyBool: e, field_176280_O

PropertyBool[]: Q, field_176274_P

PropertyBool[]: f, field_176274_P

AxisAlignedBB: g, field_185757_g

AxisAlignedBB: B, field_185753_B

AxisAlignedBB: C, field_185754_C

AxisAlignedBB: D, field_185755_D

AxisAlignedBB: E, field_185756_E

Constructors

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

void (): j, func_149683_g

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPos): a, func_176200_f

void (IBlockAccess, BlockPos): a, func_180654_a

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

boolean (World, BlockPos, EnumFacing): b, func_176198_a

boolean (Block): c, func_150093_a

boolean (World, BlockPos, IBlockState): e, func_176269_e

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, EntityPlayer, BlockPos, IBlockState, TileEntity): a, func_180657_a

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

int (IBlockState): d, func_176268_d

int (IBlockState): i, func_176268_d

int (): H, func_149635_D

int (IBlockState): h, func_180644_h

int (IBlockAccess, BlockPos, int): a, func_180662_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockAccess, BlockPos): a, func_176200_f

boolean (World, BlockPos, EnumFacing): b, func_176198_a

boolean (IBlockState): x, func_185752_x

boolean (World, BlockPos, IBlockState): e, func_176269_e

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, EntityPlayer, BlockPos, IBlockState, TileEntity, ItemStack): a, func_180657_a

BlockStateContainer (): b, func_180661_e

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

akk

net.minecraft.block.BlockVine

Fields

PropertyBool: a, field_176277_a

PropertyBool: b, field_176273_b

PropertyBool: N, field_176278_M

PropertyBool: O, field_176279_N

PropertyBool: P, field_176280_O

PropertyBool[]: Q, field_176274_P

Constructors

()

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

void (): j, func_149683_g

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPos): a, func_176200_f

void (IBlockAccess, BlockPos): a, func_180654_a

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

boolean (World, BlockPos, EnumFacing): b, func_176198_a

boolean (Block): c, func_150093_a

boolean (World, BlockPos, IBlockState): e, func_176269_e

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

Item (IBlockState, Random, int): a, func_180660_a

int (Random): a, func_149745_a

void (World, EntityPlayer, BlockPos, IBlockState, TileEntity): a, func_180657_a

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

PropertyBool (EnumFacing): a, func_176267_a

int (IBlockState): d, func_176268_d

int (): H, func_149635_D

int (IBlockState): h, func_180644_h

int (IBlockAccess, BlockPos, int): a, func_180662_a

EnumWorldBlockLayer (): m, func_180664_k