net.minecraft.block

public class BlockVine

extends Block

arp
net.minecraft.block.BlockVine

Field summary

Modifier and TypeField
public static final PropertyBool
a
field_176277_a
public static final PropertyBool
b
field_176273_b
public static final PropertyBool
c
field_176278_M
public static final PropertyBool
d
field_176279_N
public static final PropertyBool
e
field_176280_O
public static final PropertyBool[]
f
field_176274_P
protected static final AxisAlignedBB
g
field_185757_g
protected static final AxisAlignedBB
B
field_185753_B
protected static final AxisAlignedBB
C
field_185754_C
protected static final AxisAlignedBB
D
field_185755_D
protected static final AxisAlignedBB
E
field_185756_E

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(atl arg0, ajw arg1, co arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public AxisAlignedBB
b(atl arg0, ajw arg1, co arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockState
c(atl arg0, ajw arg1, co arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(atl arg0)
func_149662_c(IBlockState arg0)
public boolean
c(atl arg0)
func_149686_d(IBlockState arg0)
public boolean
a(ajw arg0, co arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
public boolean
b(ajs arg0, co arg1, cv arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
private boolean
z(atl arg0)
func_185752_x(IBlockState arg0)
private boolean
e(ajs arg0, co arg1, atl arg2)
func_176269_e(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(atl arg0, ajs arg1, co arg2, alu arg3, co arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public void
b(ajs arg0, co arg1, atl arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public IBlockState
a(ajs arg0, co arg1, cv arg2, float arg3, float arg4, float arg5, int arg6, sw arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public Item
a(atl arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
public void
a(ajs arg0, aay arg1, co arg2, atl arg3, asc arg4, afj arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public IBlockState
a(int arg0)
func_176203_a(int arg0)
public int
e(atl arg0)
func_176201_c(IBlockState arg0)
protected BlockStateContainer
b()
func_180661_e()
public IBlockState
a(atl arg0, aqi arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockState
a(atl arg0, aou arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public static PropertyBool
a(cv arg0)
func_176267_a(EnumFacing arg0)
public static int
i(atl arg0)
func_176268_d(IBlockState arg0)
public BlockRenderLayer
f()
func_180664_k()