History - net.minecraft.block.BlockPistonMoving
1.13.2
Names
bkt
bku
Fields
Constructors
Methods
1.13.1
Names
bkl
bkt
Fields
Constructors
Methods
1.13
Names
awl
bkl
Fields
PropertyDirection: a, field_176426_a
PropertyEnum<BlockPistonExtension$EnumPistonType>: b, field_176425_b
DirectionProperty: a, field_196344_a
EnumProperty<PistonType>: b, field_196345_b
Constructors
()
Methods
TileEntity (World, int): a, func_149915_a
Item (IBlockState, Random, int): a, func_180660_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_185588_a
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos): a, func_176196_c
boolean (World, BlockPos, EnumFacing): b, func_176198_a
void (World, BlockPos, IBlockState): d, func_176206_d
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
void (World, BlockPos, IBlockState, float, int): a, func_180653_a
RayTraceResult (IBlockState, World, BlockPos, Vec3d, Vec3d): a, func_180636_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
TileEntityPiston (IBlockAccess, BlockPos): c, func_185589_c
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
BlockStateContainer (): b, func_180661_e
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
TileEntity (IBlockReader): a, func_196283_a_
TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_196343_a
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
void (IWorld, BlockPos, IBlockState): b, func_176206_d
boolean (IBlockState): f, func_200124_e
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a
void (IBlockState, World, BlockPos, float, int): a, func_196255_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
VoxelShape (IBlockState, IBlockReader, BlockPos): f, func_196268_f
TileEntityPiston (IBlockReader, BlockPos): a, func_196342_a
ItemStack (IBlockReader, BlockPos, IBlockState): a, func_185473_a
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
awj
awl
Fields
Constructors
Methods
1.12
Names
ate
awj
Fields
Constructors
Methods
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
atc
ate
Fields
Constructors
Methods
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
Names
arl
atc
Fields
Constructors
Methods
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
aqw
arl
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
alv
aqw
Fields
Constructors
Methods
TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_176423_a
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos): d, func_176196_c
boolean (World, BlockPos, EnumFacing): b, func_176198_a
void (World, BlockPos, IBlockState): d, func_176206_d
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState, float, int): a, func_180653_a
MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
void (IBlockAccess, BlockPos): a, func_180654_a
AxisAlignedBB (World, BlockPos, IBlockState, float, EnumFacing): a, func_176424_a
TileEntityPiston (IBlockAccess, BlockPos): e, func_176422_e
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
Item (World, BlockPos): c, func_180665_b
TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_185588_a
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos): a, func_176196_c
boolean (World, BlockPos, EnumFacing): b, func_176198_a
void (World, BlockPos, IBlockState): d, func_176206_d
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState, float, int): a, func_180653_a
RayTraceResult (IBlockState, World, BlockPos, Vec3d, Vec3d): a, func_180636_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
TileEntityPiston (IBlockAccess, BlockPos): c, func_185589_c
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
alv
net.minecraft.block.BlockPistonMoving
Fields
PropertyDirection: a, field_176426_a
PropertyEnum<BlockPistonExtension$EnumPistonType>: b, field_176425_b
Constructors
()
Methods
TileEntity (World, int): a, func_149915_a
TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_176423_a
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos): d, func_176196_c
boolean (World, BlockPos, EnumFacing): b, func_176198_a
void (World, BlockPos, IBlockState): d, func_176206_d
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
Item (IBlockState, Random, int): a, func_180660_a
void (World, BlockPos, IBlockState, float, int): a, func_180653_a
MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
void (IBlockAccess, BlockPos): a, func_180654_a
AxisAlignedBB (World, BlockPos, IBlockState, float, EnumFacing): a, func_176424_a
TileEntityPiston (IBlockAccess, BlockPos): e, func_176422_e
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e