History - net.minecraft.block.BlockPistonMoving

1.13.2

Names

bkt

bku

Fields

Constructors

Methods

1.13.1

Names

bkl

bkt

Fields

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

awl

bkl

Fields

PropertyDirection: a, field_176426_a

PropertyEnum<BlockPistonExtension$EnumPistonType>: b, field_176425_b

DirectionProperty: a, field_196344_a

EnumProperty<PistonType>: b, field_196345_b

Constructors

()

(Block$Builder)

Methods

TileEntity (World, int): a, func_149915_a

Item (IBlockState, Random, int): a, func_180660_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_185588_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos): a, func_176196_c

boolean (World, BlockPos, EnumFacing): b, func_176198_a

void (World, BlockPos, IBlockState): d, func_176206_d

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

RayTraceResult (IBlockState, World, BlockPos, Vec3d, Vec3d): a, func_180636_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

TileEntityPiston (IBlockAccess, BlockPos): c, func_185589_c

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

BlockStateContainer (): b, func_180661_e

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

TileEntity (IBlockReader): a, func_196283_a_

TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_196343_a

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

void (IWorld, BlockPos, IBlockState): b, func_176206_d

boolean (IBlockState): f, func_200124_e

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a

void (IBlockState, World, BlockPos, float, int): a, func_196255_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

VoxelShape (IBlockState, IBlockReader, BlockPos): f, func_196268_f

TileEntityPiston (IBlockReader, BlockPos): a, func_196342_a

ItemStack (IBlockReader, BlockPos, IBlockState): a, func_185473_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

awj

awl

Fields

Constructors

Methods

1.12

Names

ate

awj

Fields

Constructors

Methods

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

atc

ate

Fields

Constructors

Methods

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

Names

arl

atc

Fields

Constructors

Methods

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

aqw

arl

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

alv

aqw

Fields

Constructors

Methods

TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_176423_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos): d, func_176196_c

boolean (World, BlockPos, EnumFacing): b, func_176198_a

void (World, BlockPos, IBlockState): d, func_176206_d

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

void (IBlockAccess, BlockPos): a, func_180654_a

AxisAlignedBB (World, BlockPos, IBlockState, float, EnumFacing): a, func_176424_a

TileEntityPiston (IBlockAccess, BlockPos): e, func_176422_e

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

Item (World, BlockPos): c, func_180665_b

TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_185588_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos): a, func_176196_c

boolean (World, BlockPos, EnumFacing): b, func_176198_a

void (World, BlockPos, IBlockState): d, func_176206_d

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

RayTraceResult (IBlockState, World, BlockPos, Vec3d, Vec3d): a, func_180636_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

TileEntityPiston (IBlockAccess, BlockPos): c, func_185589_c

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

alv

net.minecraft.block.BlockPistonMoving

Fields

PropertyDirection: a, field_176426_a

PropertyEnum<BlockPistonExtension$EnumPistonType>: b, field_176425_b

Constructors

()

Methods

TileEntity (World, int): a, func_149915_a

TileEntity (IBlockState, EnumFacing, boolean, boolean): a, func_176423_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos): d, func_176196_c

boolean (World, BlockPos, EnumFacing): b, func_176198_a

void (World, BlockPos, IBlockState): d, func_176206_d

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

Item (IBlockState, Random, int): a, func_180660_a

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

void (IBlockAccess, BlockPos): a, func_180654_a

AxisAlignedBB (World, BlockPos, IBlockState, float, EnumFacing): a, func_176424_a

TileEntityPiston (IBlockAccess, BlockPos): e, func_176422_e

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

Item (World, BlockPos): c, func_180665_b