History - net.minecraft.block.BlockBed
1.13.2
Names
bcp
bcq
Fields
Constructors
Methods
1.13.1
Names
bch
bcp
Fields
EnumDyeColor: p, field_196352_y
EnumDyeColor: o, field_196352_y
Constructors
(EnumDyeColor, Block$Properties)
Methods
MapColor (IBlockState, IBlockReader, BlockPos): c, func_180659_g
MaterialColor (IBlockState, IBlockReader, BlockPos): c, func_180659_g
1.13
Names
aou
bch
Fields
PropertyEnum<BlockBed$EnumPartType>: a, field_176472_a
PropertyBool: b, field_176471_b
AxisAlignedBB: c, field_185513_c
EnumProperty<BedPart>: a, field_176472_a
BooleanProperty: b, field_176471_b
VoxelShape: c, field_196351_c
EnumDyeColor: p, field_196352_y
Constructors
()
Methods
Item (IBlockState, Random, int): a, func_180660_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
EntityPlayer (World, BlockPos): c, func_176470_e
EntityPlayer (World, BlockPos): a, func_176470_e
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
boolean (IBlockState): b, func_149662_c
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
BlockPos (World, BlockPos, int): a, func_176468_a
boolean (World, BlockPos): b, func_176469_d
void (World, BlockPos, IBlockState, float, int): a, func_180653_a
EnumPushReaction (IBlockState): h, func_149656_h
EnumPushReaction (IBlockState): j, func_149656_h
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g
void (World, Entity): a, func_176216_a
EnumBlockRenderType (IBlockState): a, func_149645_b
EnumBlockRenderType (IBlockState): c, func_149645_b
void (World, BlockPos, IBlockState): b, func_180663_b
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
TileEntity (World, int): a, func_149915_a
boolean (IBlockState): a_, func_190946_v
boolean (IBlockState): b, func_190946_v
boolean (int): b, func_193385_b
MapColor (IBlockState, IBlockReader, BlockPos): c, func_180659_g
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
void (IBlockReader, Entity): a, func_176216_a
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
EnumFacing (BedPart, EnumFacing): a, func_208070_a
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
IBlockState (BlockItemUseContext): a, func_196258_a
IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
BlockPos (IBlockReader, BlockPos, int): a, func_176468_a
boolean (IBlockReader, BlockPos): a, func_176469_d
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
TileEntity (IBlockReader): a, func_196283_a_
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a
EnumDyeColor (): d, func_196350_d
long (IBlockState, BlockPos): a, func_209900_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aos
aou
Fields
Constructors
Methods
1.12
Names
als
aos
Fields
Constructors
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g
void (World, BlockPos, Entity, float): a, func_180658_a
void (World, Entity): a, func_176216_a
EnumBlockRenderType (IBlockState): a, func_149645_b
void (World, EntityPlayer, BlockPos, IBlockState, TileEntity, ItemStack): a, func_180657_a
void (World, BlockPos, IBlockState): b, func_180663_b
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
TileEntity (World, int): a, func_149915_a
boolean (IBlockState): a_, func_190946_v
boolean (int): b, func_193385_b
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
alq
als
Fields
Constructors
Methods
1.11
Names
akd
alq
Fields
Constructors
Methods
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
ajr
akd
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
afg
ajr
Fields
AxisAlignedBB: c, field_185513_c
Constructors
Methods
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
EntityPlayer (World, BlockPos): f, func_176470_e
boolean (): d, func_149686_d
boolean (): c, func_149662_c
void (IBlockAccess, BlockPos): a, func_180654_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (): l, func_149978_e
BlockPos (World, BlockPos, int): a, func_176468_a
boolean (World, BlockPos): e, func_176469_d
void (World, BlockPos, IBlockState, float, int): a, func_180653_a
int (): k, func_149656_h
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
EnumWorldBlockLayer (): m, func_180664_k
Item (World, BlockPos): c, func_180665_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
EntityPlayer (World, BlockPos): c, func_176470_e
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): b, func_149662_c
void (World, BlockPos, IBlockState, Block): a, func_176204_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
BlockPos (World, BlockPos, int): a, func_176468_a
boolean (World, BlockPos): b, func_176469_d
void (World, BlockPos, IBlockState, float, int): a, func_180653_a
EnumPushReaction (IBlockState): h, func_149656_h
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
afg
net.minecraft.block.BlockBed
Fields
PropertyEnum<BlockBed$EnumPartType>: a, field_176472_a
PropertyBool: b, field_176471_b
Constructors
()
Methods
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
EntityPlayer (World, BlockPos): f, func_176470_e
boolean (): d, func_149686_d
boolean (): c, func_149662_c
void (IBlockAccess, BlockPos): a, func_180654_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
Item (IBlockState, Random, int): a, func_180660_a
void (): l, func_149978_e
BlockPos (World, BlockPos, int): a, func_176468_a
boolean (World, BlockPos): e, func_176469_d
void (World, BlockPos, IBlockState, float, int): a, func_180653_a
int (): k, func_149656_h
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
IBlockState (int): a, func_176203_a
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e
EnumWorldBlockLayer (): m, func_180664_k