History - net.minecraft.block.BlockBed

1.13.2

Names

bcp

bcq

Fields

Constructors

Methods

1.13.1

Names

bch

bcp

Fields

EnumDyeColor: p, field_196352_y

EnumDyeColor: o, field_196352_y

Constructors

(EnumDyeColor, Block$Builder)

(EnumDyeColor, Block$Properties)

Methods

MapColor (IBlockState, IBlockReader, BlockPos): c, func_180659_g

MaterialColor (IBlockState, IBlockReader, BlockPos): c, func_180659_g

1.13

Names

aou

bch

Fields

PropertyEnum<BlockBed$EnumPartType>: a, field_176472_a

PropertyBool: b, field_176471_b

AxisAlignedBB: c, field_185513_c

EnumProperty<BedPart>: a, field_176472_a

BooleanProperty: b, field_176471_b

VoxelShape: c, field_196351_c

EnumDyeColor: p, field_196352_y

Constructors

()

(EnumDyeColor, Block$Builder)

Methods

Item (IBlockState, Random, int): a, func_180660_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

EntityPlayer (World, BlockPos): c, func_176470_e

EntityPlayer (World, BlockPos): a, func_176470_e

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

boolean (IBlockState): b, func_149662_c

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

BlockPos (World, BlockPos, int): a, func_176468_a

boolean (World, BlockPos): b, func_176469_d

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

EnumPushReaction (IBlockState): h, func_149656_h

EnumPushReaction (IBlockState): j, func_149656_h

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g

void (World, Entity): a, func_176216_a

EnumBlockRenderType (IBlockState): a, func_149645_b

EnumBlockRenderType (IBlockState): c, func_149645_b

void (World, BlockPos, IBlockState): b, func_180663_b

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

TileEntity (World, int): a, func_149915_a

boolean (IBlockState): a_, func_190946_v

boolean (IBlockState): b, func_190946_v

boolean (int): b, func_193385_b

MapColor (IBlockState, IBlockReader, BlockPos): c, func_180659_g

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

void (IBlockReader, Entity): a, func_176216_a

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

EnumFacing (BedPart, EnumFacing): a, func_208070_a

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

IBlockState (BlockItemUseContext): a, func_196258_a

IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

BlockPos (IBlockReader, BlockPos, int): a, func_176468_a

boolean (IBlockReader, BlockPos): a, func_176469_d

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

TileEntity (IBlockReader): a, func_196283_a_

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

EnumDyeColor (): d, func_196350_d

long (IBlockState, BlockPos): a, func_209900_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aos

aou

Fields

Constructors

Methods

1.12

Names

als

aos

Fields

Constructors

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g

void (World, BlockPos, Entity, float): a, func_180658_a

void (World, Entity): a, func_176216_a

EnumBlockRenderType (IBlockState): a, func_149645_b

void (World, EntityPlayer, BlockPos, IBlockState, TileEntity, ItemStack): a, func_180657_a

void (World, BlockPos, IBlockState): b, func_180663_b

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

TileEntity (World, int): a, func_149915_a

boolean (IBlockState): a_, func_190946_v

boolean (int): b, func_193385_b

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

alq

als

Fields

Constructors

Methods

1.11

Names

akd

alq

Fields

Constructors

Methods

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ajr

akd

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

afg

ajr

Fields

AxisAlignedBB: c, field_185513_c

Constructors

Methods

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

EntityPlayer (World, BlockPos): f, func_176470_e

boolean (): d, func_149686_d

boolean (): c, func_149662_c

void (IBlockAccess, BlockPos): a, func_180654_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (): l, func_149978_e

BlockPos (World, BlockPos, int): a, func_176468_a

boolean (World, BlockPos): e, func_176469_d

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

int (): k, func_149656_h

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPos): c, func_180665_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

EntityPlayer (World, BlockPos): c, func_176470_e

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): b, func_149662_c

void (World, BlockPos, IBlockState, Block): a, func_176204_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

BlockPos (World, BlockPos, int): a, func_176468_a

boolean (World, BlockPos): b, func_176469_d

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

EnumPushReaction (IBlockState): h, func_149656_h

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

afg

net.minecraft.block.BlockBed

Fields

PropertyEnum<BlockBed$EnumPartType>: a, field_176472_a

PropertyBool: b, field_176471_b

Constructors

()

Methods

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

EntityPlayer (World, BlockPos): f, func_176470_e

boolean (): d, func_149686_d

boolean (): c, func_149662_c

void (IBlockAccess, BlockPos): a, func_180654_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

Item (IBlockState, Random, int): a, func_180660_a

void (): l, func_149978_e

BlockPos (World, BlockPos, int): a, func_176468_a

boolean (World, BlockPos): e, func_176469_d

void (World, BlockPos, IBlockState, float, int): a, func_180653_a

int (): k, func_149656_h

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

IBlockState (int): a, func_176203_a

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPos): c, func_180665_b