History - net.minecraft.block.BlockRedstoneWire
1.13.2
Names
bgt
bgu
Fields
Constructors
Methods
1.13.1
Names
bgl
bgt
Fields
boolean: t, field_150181_a
boolean: s, field_150181_a
Set<BlockPos>: u, field_150179_b
Set<BlockPos>: t, field_150179_b
EnumProperty<RedstoneSide>: p, field_176350_N
EnumProperty<RedstoneSide>: o, field_176350_N
IntegerProperty: q, field_176351_O
IntegerProperty: p, field_176351_O
Map<EnumFacing, EnumProperty<RedstoneSide>>: r, field_196498_A
Map<EnumFacing, EnumProperty<RedstoneSide>>: q, field_196498_A
VoxelShape[]: s, field_196499_B
VoxelShape[]: r, field_196499_B
Constructors
Methods
int (int): c, func_176337_b
int (int): b, func_176337_b
IBlockState (World, BlockPos, BlockPos, IBlockState): a, func_176345_a
int (IBlockReader, BlockPos, int): a, func_176342_a
IBlockState (World, BlockPos, IBlockState): b, func_212568_b
int (int, IBlockState): a, func_212567_a
1.13
Names
atf
bgl
Fields
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: a, field_176348_a
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: b, field_176347_b
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: c, field_176349_M
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: d, field_176350_N
PropertyInteger: e, field_176351_O
boolean: g, field_150181_a
boolean: t, field_150181_a
Set<BlockPos>: B, field_150179_b
Set<BlockPos>: u, field_150179_b
AxisAlignedBB[]: f, field_185700_f
EnumProperty<RedstoneSide>: a, field_176348_a
EnumProperty<RedstoneSide>: b, field_176347_b
EnumProperty<RedstoneSide>: c, field_176349_M
EnumProperty<RedstoneSide>: p, field_176350_N
IntegerProperty: q, field_176351_O
Map<EnumFacing, EnumProperty<RedstoneSide>>: r, field_196498_A
VoxelShape[]: s, field_196499_B
Constructors
()
Methods
Item (IBlockState, Random, int): a, func_180660_a
boolean (IBlockState): x, func_176346_d
boolean (IBlockState): k, func_176346_d
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
int (int): b, func_176337_b
int (int): c, func_176337_b
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
int (IBlockState): y, func_185699_x
int (IBlockState): w, func_185699_x
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
BlockRedstoneWire$EnumAttachPosition (IBlockAccess, BlockPos, EnumFacing): a, func_176341_c
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
boolean (World, BlockPos): a, func_176196_c
IBlockState (World, BlockPos, IBlockState): e, func_176338_e
IBlockState (World, BlockPos, IBlockState): a, func_176338_e
void (World, BlockPos): b, func_176344_d
void (World, BlockPos): a, func_176344_d
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
int (World, BlockPos, int): a, func_176342_a
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a
boolean (IBlockAccess, BlockPos, EnumFacing): b, func_176339_d
boolean (IBlockAccess, BlockPos): c, func_176340_e
boolean (IBlockState): g, func_149744_f
boolean (IBlockState): i, func_149744_f
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
BlockStateContainer (): b, func_180661_e
void (IBlockState, World, BlockPos, Random): a, func_180655_c
void (IBlockState, World, BlockPos, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
IBlockState (BlockItemUseContext): a, func_196258_a
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
void (IBlockState, IWorld, BlockPos, int): b, func_196248_b
RedstoneSide (IBlockReader, BlockPos, EnumFacing): a, func_208074_a
boolean (IBlockState, IWorldReaderBase, BlockPos): a, func_196260_a
void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
int (IBlockReader, BlockPos, int): a, func_176342_a
int (IBlockState, IBlockReader, BlockPos, EnumFacing): b, func_176211_b
int (IBlockState, IBlockReader, BlockPos, EnumFacing): a, func_180656_a
boolean (IBlockReader, BlockPos, EnumFacing): b, func_176339_d
boolean (IBlockReader, BlockPos): a, func_176340_e
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
atd
atf
Fields
Constructors
Methods
1.12
Names
aqb
atd
Fields
Constructors
Methods
boolean (IBlockState): i, func_176346_d
boolean (IBlockState): x, func_176346_d
int (int): e, func_176337_b
int (int): b, func_176337_b
int (IBlockState): z, func_185699_x
int (IBlockState): y, func_185699_x
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
BlockRedstoneWire$EnumAttachPosition (IBlockAccess, BlockPos, EnumFacing): b, func_176341_c
BlockRedstoneWire$EnumAttachPosition (IBlockAccess, BlockPos, EnumFacing): a, func_176341_c
boolean (IBlockAccess, BlockPos, EnumFacing): c, func_176339_d
boolean (IBlockAccess, BlockPos, EnumFacing): b, func_176339_d
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
apz
aqb
Fields
Constructors
Methods
1.11
Names
aol
apz
Fields
Constructors
Methods
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
int (IBlockState): x, func_185699_x
int (IBlockState): z, func_185699_x
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
anx
aol
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
ajb
anx
Fields
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: N, field_176349_M
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: c, field_176349_M
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: O, field_176350_N
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: d, field_176350_N
PropertyInteger: P, field_176351_O
PropertyInteger: e, field_176351_O
boolean: Q, field_150181_a
boolean: g, field_150181_a
Set<BlockPos>: R, field_150179_b
Set<BlockPos>: B, field_150179_b
AxisAlignedBB[]: f, field_185700_f
Constructors
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
BlockRedstoneWire$EnumAttachPosition (IBlockAccess, BlockPos, EnumFacing): c, func_176341_c
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPos): d, func_176196_c
IBlockState (World, BlockPos, IBlockState): e, func_176338_e
IBlockState (World, BlockPos, BlockPos, IBlockState): a, func_176345_a
void (World, BlockPos): e, func_176344_d
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
int (World, BlockPos, int): a, func_176342_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a
boolean (IBlockAccess, BlockPos, EnumFacing): d, func_176339_d
boolean (IBlockAccess, BlockPos): e, func_176340_e
boolean (IBlockState): d, func_176346_d
boolean (IBlockState): i, func_176346_d
boolean (): i, func_149744_f
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
int (IBlockAccess, BlockPos, int): a, func_180662_a
int (int): b, func_176337_b
int (int): e, func_176337_b
void (World, BlockPos, IBlockState, Random): c, func_180655_c
Item (World, BlockPos): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
int (IBlockState): x, func_185699_x
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
BlockRedstoneWire$EnumAttachPosition (IBlockAccess, BlockPos, EnumFacing): b, func_176341_c
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (World, BlockPos): a, func_176196_c
IBlockState (World, BlockPos, IBlockState): e, func_176338_e
IBlockState (World, BlockPos, BlockPos, IBlockState): a, func_176345_a
void (World, BlockPos): b, func_176344_d
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
int (World, BlockPos, int): a, func_176342_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a
boolean (IBlockAccess, BlockPos, EnumFacing): c, func_176339_d
boolean (IBlockAccess, BlockPos): c, func_176340_e
boolean (IBlockState): g, func_149744_f
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
void (IBlockState, World, BlockPos, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
ajb
net.minecraft.block.BlockRedstoneWire
Fields
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: a, field_176348_a
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: b, field_176347_b
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: N, field_176349_M
PropertyEnum<BlockRedstoneWire$EnumAttachPosition>: O, field_176350_N
PropertyInteger: P, field_176351_O
boolean: Q, field_150181_a
Set<BlockPos>: R, field_150179_b
Constructors
()
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
BlockRedstoneWire$EnumAttachPosition (IBlockAccess, BlockPos, EnumFacing): c, func_176341_c
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPos): d, func_176196_c
IBlockState (World, BlockPos, IBlockState): e, func_176338_e
IBlockState (World, BlockPos, BlockPos, IBlockState): a, func_176345_a
void (World, BlockPos): e, func_176344_d
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): b, func_180663_b
int (World, BlockPos, int): a, func_176342_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
Item (IBlockState, Random, int): a, func_180660_a
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a
boolean (IBlockAccess, BlockPos, EnumFacing): d, func_176339_d
boolean (IBlockAccess, BlockPos): e, func_176340_e
boolean (IBlockState): d, func_176346_d
boolean (IBlockState, EnumFacing): a, func_176343_a
boolean (): i, func_149744_f
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e
int (IBlockAccess, BlockPos, int): a, func_180662_a
int (int): b, func_176337_b
void (World, BlockPos, IBlockState, Random): c, func_180655_c
Item (World, BlockPos): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k