History - net.minecraft.block.BlockDoor
1.13.2
Names
bec
bed
Fields
Constructors
Methods
1.13.1
Names
bdu
bec
Fields
BooleanProperty: p, field_176522_N
BooleanProperty: o, field_176522_N
EnumProperty<DoubleBlockHalf>: q, field_176523_O
EnumProperty<DoubleBlockHalf>: p, field_176523_O
VoxelShape: r, field_185658_f
VoxelShape: q, field_185658_f
VoxelShape: s, field_185659_g
VoxelShape: r, field_185659_g
VoxelShape: t, field_185656_B
VoxelShape: s, field_185656_B
VoxelShape: u, field_185657_C
VoxelShape: t, field_185657_C
Constructors
Methods
1.13
Names
aqa
bdu
Fields
PropertyDirection: a, field_176520_a
PropertyBool: b, field_176519_b
PropertyEnum<BlockDoor$EnumHingePosition>: c, field_176521_M
PropertyBool: d, field_176522_N
PropertyEnum<BlockDoor$EnumDoorHalf>: e, field_176523_O
AxisAlignedBB: f, field_185658_f
AxisAlignedBB: g, field_185659_g
AxisAlignedBB: B, field_185656_B
AxisAlignedBB: C, field_185657_C
DirectionProperty: a, field_176520_a
BooleanProperty: b, field_176519_b
EnumProperty<DoorHingeSide>: c, field_176521_M
BooleanProperty: p, field_176522_N
EnumProperty<DoubleBlockHalf>: q, field_176523_O
VoxelShape: r, field_185658_f
VoxelShape: s, field_185659_g
VoxelShape: t, field_185656_B
VoxelShape: u, field_185657_C
Constructors
(Material)
Methods
String (): c, func_149732_F
Item (IBlockState, Random, int): a, func_180660_a
Item (): h, func_176509_j
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
int (int): b, func_176510_b
EnumFacing (int): f, func_176511_f
boolean (int): g, func_176516_g
boolean (int): i, func_176518_i
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockAccess, BlockPos): b, func_176205_b
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
int (): e, func_185654_e
int (): d, func_185654_e
int (): g, func_185655_g
int (): e, func_185655_g
boolean (World, BlockPos): a, func_176196_c
EnumPushReaction (IBlockState): h, func_149656_h
EnumPushReaction (IBlockState): j, func_149656_h
int (IBlockAccess, BlockPos): c, func_176515_e
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
boolean (IBlockAccess, BlockPos): d, func_176514_f
EnumFacing (IBlockAccess, BlockPos): f, func_176517_h
BlockStateContainer (): b, func_180661_e
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
void (World, EntityPlayer, BlockPos, IBlockState, TileEntity, ItemStack): a, func_180657_a
boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a
IBlockState (BlockItemUseContext): a, func_196258_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
DoorHingeSide (BlockItemUseContext): b, func_208073_b
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
boolean (IBlockState, IWorldReaderBase, BlockPos): a, func_196260_a
void (World, BlockPos, boolean): b, func_196426_b
IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
long (IBlockState, BlockPos): a, func_209900_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
apy
aqa
Fields
Constructors
Methods
1.12
Names
amx
apy
Fields
Constructors
Methods
int (int): e, func_176510_b
int (int): b, func_176510_b
MapColor (IBlockState): r, func_180659_g
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
amv
amx
Fields
Constructors
Methods
1.11
Names
ali
amv
Fields
Constructors
Methods
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
akv
ali
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
agh
akv
Fields
PropertyEnum<BlockDoor$EnumHingePosition>: N, field_176521_M
PropertyEnum<BlockDoor$EnumHingePosition>: c, field_176521_M
PropertyBool: O, field_176522_N
PropertyBool: d, field_176522_N
PropertyEnum<BlockDoor$EnumDoorHalf>: P, field_176523_O
PropertyEnum<BlockDoor$EnumDoorHalf>: e, field_176523_O
AxisAlignedBB: f, field_185658_f
AxisAlignedBB: g, field_185659_g
AxisAlignedBB: B, field_185656_B
AxisAlignedBB: C, field_185657_C
Constructors
Methods
String (): f, func_149732_F
String (): c, func_149732_F
boolean (): c, func_149662_c
boolean (IBlockAccess, BlockPos): b, func_176205_b
boolean (): d, func_149686_d
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
void (IBlockAccess, BlockPos): a, func_180654_a
void (int): k, func_150011_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, boolean): a, func_176512_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a
boolean (World, BlockPos): d, func_176196_c
int (): k, func_149656_h
int (IBlockAccess, BlockPos): e, func_176515_e
Item (): l, func_176509_j
Item (): h, func_176509_j
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
int (int): b, func_176510_b
int (int): e, func_176510_b
boolean (IBlockAccess, BlockPos): f, func_176514_f
EnumFacing (IBlockAccess, BlockPos): h, func_176517_h
boolean (int): j, func_176513_j
BlockState (): e, func_180661_e
AxisAlignedBB (World, BlockPos): b, func_180646_a
Item (World, BlockPos): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockAccess, BlockPos): b, func_176205_b
boolean (IBlockState): c, func_149686_d
int (): e, func_185654_e
int (): g, func_185655_g
MapColor (IBlockState): r, func_180659_g
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, boolean): a, func_176512_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
boolean (World, BlockPos): a, func_176196_c
EnumPushReaction (IBlockState): h, func_149656_h
int (IBlockAccess, BlockPos): c, func_176515_e
ItemStack (World, BlockPos, IBlockState): a, func_185473_a
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
boolean (IBlockAccess, BlockPos): d, func_176514_f
EnumFacing (IBlockAccess, BlockPos): f, func_176517_h
BlockStateContainer (): b, func_180661_e
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
agh
net.minecraft.block.BlockDoor
Fields
PropertyDirection: a, field_176520_a
PropertyBool: b, field_176519_b
PropertyEnum<BlockDoor$EnumHingePosition>: N, field_176521_M
PropertyBool: O, field_176522_N
PropertyEnum<BlockDoor$EnumDoorHalf>: P, field_176523_O
Constructors
(Material)
Methods
String (): f, func_149732_F
boolean (): c, func_149662_c
boolean (IBlockAccess, BlockPos): b, func_176205_b
boolean (): d, func_149686_d
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
void (IBlockAccess, BlockPos): a, func_180654_a
void (int): k, func_150011_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, boolean): a, func_176512_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
Item (IBlockState, Random, int): a, func_180660_a
MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a
boolean (World, BlockPos): d, func_176196_c
int (): k, func_149656_h
int (IBlockAccess, BlockPos): e, func_176515_e
Item (): l, func_176509_j
void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
int (int): b, func_176510_b
boolean (IBlockAccess, BlockPos): f, func_176514_f
EnumFacing (IBlockAccess, BlockPos): h, func_176517_h
EnumFacing (int): f, func_176511_f
boolean (int): g, func_176516_g
boolean (int): i, func_176518_i
boolean (int): j, func_176513_j
BlockState (): e, func_180661_e
AxisAlignedBB (World, BlockPos): b, func_180646_a
Item (World, BlockPos): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k