History - net.minecraft.block.BlockDoor

1.13.2

Names

bec

bed

Fields

Constructors

Methods

1.13.1

Names

bdu

bec

Fields

BooleanProperty: p, field_176522_N

BooleanProperty: o, field_176522_N

EnumProperty<DoubleBlockHalf>: q, field_176523_O

EnumProperty<DoubleBlockHalf>: p, field_176523_O

VoxelShape: r, field_185658_f

VoxelShape: q, field_185658_f

VoxelShape: s, field_185659_g

VoxelShape: r, field_185659_g

VoxelShape: t, field_185656_B

VoxelShape: s, field_185656_B

VoxelShape: u, field_185657_C

VoxelShape: t, field_185657_C

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

aqa

bdu

Fields

PropertyDirection: a, field_176520_a

PropertyBool: b, field_176519_b

PropertyEnum<BlockDoor$EnumHingePosition>: c, field_176521_M

PropertyBool: d, field_176522_N

PropertyEnum<BlockDoor$EnumDoorHalf>: e, field_176523_O

AxisAlignedBB: f, field_185658_f

AxisAlignedBB: g, field_185659_g

AxisAlignedBB: B, field_185656_B

AxisAlignedBB: C, field_185657_C

DirectionProperty: a, field_176520_a

BooleanProperty: b, field_176519_b

EnumProperty<DoorHingeSide>: c, field_176521_M

BooleanProperty: p, field_176522_N

EnumProperty<DoubleBlockHalf>: q, field_176523_O

VoxelShape: r, field_185658_f

VoxelShape: s, field_185659_g

VoxelShape: t, field_185656_B

VoxelShape: u, field_185657_C

Constructors

(Material)

(Block$Builder)

Methods

String (): c, func_149732_F

Item (IBlockState, Random, int): a, func_180660_a

Item (): h, func_176509_j

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

int (int): b, func_176510_b

EnumFacing (int): f, func_176511_f

boolean (int): g, func_176516_g

boolean (int): i, func_176518_i

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockAccess, BlockPos): b, func_176205_b

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

int (): e, func_185654_e

int (): d, func_185654_e

int (): g, func_185655_g

int (): e, func_185655_g

boolean (World, BlockPos): a, func_176196_c

EnumPushReaction (IBlockState): h, func_149656_h

EnumPushReaction (IBlockState): j, func_149656_h

int (IBlockAccess, BlockPos): c, func_176515_e

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

boolean (IBlockAccess, BlockPos): d, func_176514_f

EnumFacing (IBlockAccess, BlockPos): f, func_176517_h

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

void (World, EntityPlayer, BlockPos, IBlockState, TileEntity, ItemStack): a, func_180657_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

IBlockState (BlockItemUseContext): a, func_196258_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

DoorHingeSide (BlockItemUseContext): b, func_208073_b

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

boolean (IBlockState, IWorldReaderBase, BlockPos): a, func_196260_a

void (World, BlockPos, boolean): b, func_196426_b

IItemProvider (IBlockState, World, BlockPos, int): a, func_199769_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

long (IBlockState, BlockPos): a, func_209900_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apy

aqa

Fields

Constructors

Methods

1.12

Names

amx

apy

Fields

Constructors

Methods

int (int): e, func_176510_b

int (int): b, func_176510_b

MapColor (IBlockState): r, func_180659_g

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

amv

amx

Fields

Constructors

Methods

1.11

Names

ali

amv

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

akv

ali

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

agh

akv

Fields

PropertyEnum<BlockDoor$EnumHingePosition>: N, field_176521_M

PropertyEnum<BlockDoor$EnumHingePosition>: c, field_176521_M

PropertyBool: O, field_176522_N

PropertyBool: d, field_176522_N

PropertyEnum<BlockDoor$EnumDoorHalf>: P, field_176523_O

PropertyEnum<BlockDoor$EnumDoorHalf>: e, field_176523_O

AxisAlignedBB: f, field_185658_f

AxisAlignedBB: g, field_185659_g

AxisAlignedBB: B, field_185656_B

AxisAlignedBB: C, field_185657_C

Constructors

Methods

String (): f, func_149732_F

String (): c, func_149732_F

boolean (): c, func_149662_c

boolean (IBlockAccess, BlockPos): b, func_176205_b

boolean (): d, func_149686_d

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

void (IBlockAccess, BlockPos): a, func_180654_a

void (int): k, func_150011_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, boolean): a, func_176512_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a

boolean (World, BlockPos): d, func_176196_c

int (): k, func_149656_h

int (IBlockAccess, BlockPos): e, func_176515_e

Item (): l, func_176509_j

Item (): h, func_176509_j

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

int (int): b, func_176510_b

int (int): e, func_176510_b

boolean (IBlockAccess, BlockPos): f, func_176514_f

EnumFacing (IBlockAccess, BlockPos): h, func_176517_h

boolean (int): j, func_176513_j

BlockState (): e, func_180661_e

AxisAlignedBB (World, BlockPos): b, func_180646_a

Item (World, BlockPos): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockAccess, BlockPos): b, func_176205_b

boolean (IBlockState): c, func_149686_d

int (): e, func_185654_e

int (): g, func_185655_g

MapColor (IBlockState): r, func_180659_g

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, boolean): a, func_176512_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

boolean (World, BlockPos): a, func_176196_c

EnumPushReaction (IBlockState): h, func_149656_h

int (IBlockAccess, BlockPos): c, func_176515_e

ItemStack (World, BlockPos, IBlockState): a, func_185473_a

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

boolean (IBlockAccess, BlockPos): d, func_176514_f

EnumFacing (IBlockAccess, BlockPos): f, func_176517_h

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

agh

net.minecraft.block.BlockDoor

Fields

PropertyDirection: a, field_176520_a

PropertyBool: b, field_176519_b

PropertyEnum<BlockDoor$EnumHingePosition>: N, field_176521_M

PropertyBool: O, field_176522_N

PropertyEnum<BlockDoor$EnumDoorHalf>: P, field_176523_O

Constructors

(Material)

Methods

String (): f, func_149732_F

boolean (): c, func_149662_c

boolean (IBlockAccess, BlockPos): b, func_176205_b

boolean (): d, func_149686_d

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

void (IBlockAccess, BlockPos): a, func_180654_a

void (int): k, func_150011_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, boolean): a, func_176512_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

Item (IBlockState, Random, int): a, func_180660_a

MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a

boolean (World, BlockPos): d, func_176196_c

int (): k, func_149656_h

int (IBlockAccess, BlockPos): e, func_176515_e

Item (): l, func_176509_j

void (World, BlockPos, IBlockState, EntityPlayer): a, func_176208_a

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

int (int): b, func_176510_b

boolean (IBlockAccess, BlockPos): f, func_176514_f

EnumFacing (IBlockAccess, BlockPos): h, func_176517_h

EnumFacing (int): f, func_176511_f

boolean (int): g, func_176516_g

boolean (int): i, func_176518_i

boolean (int): j, func_176513_j

BlockState (): e, func_180661_e

AxisAlignedBB (World, BlockPos): b, func_180646_a

Item (World, BlockPos): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k