net.minecraft.block

public class BlockDoor

extends Block

ali
net.minecraft.block.BlockDoor

Field summary

Modifier and TypeField
public static final PropertyDirection
a
field_176520_a
public static final PropertyBool
b
field_176519_b
public static final PropertyEnum<BlockDoor$EnumHingePosition>
c
field_176521_M
public static final PropertyBool
d
field_176522_N
public static final PropertyEnum<BlockDoor$EnumDoorHalf>
e
field_176523_O
protected static final AxisAlignedBB
f
field_185658_f
protected static final AxisAlignedBB
g
field_185659_g
protected static final AxisAlignedBB
B
field_185656_B
protected static final AxisAlignedBB
C
field_185657_C

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(ars arg0, aih arg1, cm arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public String
c()
func_149732_F()
public boolean
b(ars arg0)
func_149662_c(IBlockState arg0)
public boolean
b(aih arg0, cm arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public boolean
c(ars arg0)
func_149686_d(IBlockState arg0)
private int
e()
func_185654_e()
private int
g()
func_185655_g()
public MapColor
r(ars arg0)
func_180659_g(IBlockState arg0)
public boolean
a(aid arg0, cm arg1, ars arg2, zs arg3, qr arg4, adz arg5, ct arg6, float arg7, float arg8, float arg9)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9)
public void
a(aid arg0, cm arg1, boolean arg2)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
public void
a(ars arg0, aid arg1, cm arg2, akf arg3)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3)
public Item
a(ars arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
public boolean
a(aid arg0, cm arg1)
func_176196_c(World arg0, BlockPos arg1)
public EnumPushReaction
h(ars arg0)
func_149656_h(IBlockState arg0)
public static int
c(aih arg0, cm arg1)
func_176515_e(IBlockAccess arg0, BlockPos arg1)
public ItemStack
a(aid arg0, cm arg1, ars arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
private Item
h()
func_176509_j()
public void
a(aid arg0, cm arg1, ars arg2, zs arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockState
b(ars arg0, aih arg1, cm arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockState
a(ars arg0, aos arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockState
a(ars arg0, anf arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public IBlockState
a(int arg0)
func_176203_a(int arg0)
public int
e(ars arg0)
func_176201_c(IBlockState arg0)
protected static int
e(int arg0)
func_176510_b(int arg0)
public static boolean
d(aih arg0, cm arg1)
func_176514_f(IBlockAccess arg0, BlockPos arg1)
public static EnumFacing
f(aih arg0, cm arg1)
func_176517_h(IBlockAccess arg0, BlockPos arg1)
public static EnumFacing
f(int arg0)
func_176511_f(int arg0)
protected static boolean
g(int arg0)
func_176516_g(int arg0)
protected static boolean
i(int arg0)
func_176518_i(int arg0)
protected BlockStateContainer
b()
func_180661_e()
public BlockRenderLayer
f()
func_180664_k()