History - net.minecraft.world.level.block.TripWireBlock

1.21.7

Names

Fields

BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, POWERED, field_11680, POWERED

BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, ATTACHED, field_11683, ATTACHED

BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, DISARMED, field_11679, DISARMED

BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, NORTH, field_11675, NORTH

BooleanProperty: f, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, EAST, field_11673, EAST

BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, SOUTH, field_11678, SOUTH

BooleanProperty: h, WEST, field_11674, WEST, f_57596_

BooleanProperty: h, WEST, field_11674, WEST

Map<Direction, BooleanProperty>: i, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

Map<Direction, BooleanProperty>: i, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES

int: S, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

int: S, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY

com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_

com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC

Block: T, hook, field_11677, hookBlock, f_57600_

Block: T, hook, field_11677, hookBlock

VoxelShape: D, SHAPE_ATTACHED, field_55806, ATTACHED_SHAPE, f_381769_

VoxelShape: D, SHAPE_ATTACHED, field_55806, ATTACHED_SHAPE

VoxelShape: R, SHAPE_NOT_ATTACHED, field_55807, UNATTACHED_SHAPE, f_380712_

VoxelShape: R, SHAPE_NOT_ATTACHED, field_55807, UNATTACHED_SHAPE

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update

void (Level, BlockPos): a, checkPressed, method_64024, updatePowered, m_57607_

void (Level, BlockPos): a, checkPressed, method_64024, updatePowered

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick

com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered, m_354354_

void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced

VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision

1.21.6

Names

dwt

dze

Fields

Constructors

Methods

1.21.5

Names

dsi

dwt

Fields

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

Map<Direction, BooleanProperty>: i, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

int: S, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

Block: m, hook, field_11677, hookBlock, f_57600_

Block: T, hook, field_11677, hookBlock, f_57600_

VoxelShape: D, SHAPE_ATTACHED, field_55806, ATTACHED_SHAPE, f_381769_

VoxelShape: R, SHAPE_NOT_ATTACHED, field_55807, UNATTACHED_SHAPE, f_380712_

Constructors

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

Names

dtf

dsi

Fields

Constructors

Methods

1.21.3

Names

dop

dtf

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_

void (Level, BlockPos): a, checkPressed, method_64024, updatePowered, m_57607_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered, m_354354_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dnr

dop

Fields

Constructors

Methods

1.20.6

Names

dff

dnr

Fields

Constructors

Methods

1.20.4

Names

dbk

dff

Fields

BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, WEST, field_11674, WEST, f_57596_

BooleanProperty: h, WEST, field_11674, WEST, f_57596_

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_

int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_

Block: m, hook, field_11677, hookBlock, f_57600_

Constructors

(TripWireHookBlock, BlockBehaviour$Properties)

(Block, BlockBehaviour$Properties)

Methods

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

1.20.2

Names

cyc

dbk

Fields

Constructors

Methods

1.20.1

Names

cxt

cyc

Fields

Constructors

Methods

1.19.4

Names

cva

cxt

Fields

Constructors

Methods

1.19.3

Names

crx

cva

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cra

crx

Fields

Constructors

Methods

1.19

Names

clh

cra

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

ckp

clh

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

chg

ckp

Fields

Constructors

Methods

1.17.1

Names

chf

chg

Fields

Constructors

Methods

1.17

Names

cbd

chf

net.minecraft.block.TripWireBlock

net.minecraft.src.C_1946_

Fields

BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a

BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_

BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N

BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_

BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O

BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_

BooleanProperty: e, EAST, field_11673, EAST, field_176291_P

BooleanProperty: e, EAST, field_11673, EAST, f_57594_

BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q

BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_

BooleanProperty: g, WEST, field_11674, WEST, field_176292_R

BooleanProperty: g, WEST, field_11674, WEST, f_57596_

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_

TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F

TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_

int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cba

cbd

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

ccf

cba

Fields

Constructors

Methods

1.16.1

Names

bvj

ccf

Fields

Constructors

(TripWireHookBlock, Block$Properties)

(TripWireHookBlock, BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

1.15.2

Names

bvg

bvj

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bsv

bvg

Fields

Constructors

Methods

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

1.14.4

Names

bsq

bsv

net.minecraft.world.level.block.TripWireBlock

Fields

BooleanProperty: a, field_11680, POWERED, field_176293_a

BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a

BooleanProperty: b, field_11683, ATTACHED, field_176294_M

BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M

BooleanProperty: c, field_11679, DISARMED, field_176295_N

BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N

BooleanProperty: d, field_11675, NORTH, field_176296_O

BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O

BooleanProperty: e, field_11673, EAST, field_176291_P

BooleanProperty: e, EAST, field_11673, EAST, field_176291_P

BooleanProperty: f, field_11678, SOUTH, field_176289_Q

BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q

BooleanProperty: g, field_11674, WEST, field_176292_R

BooleanProperty: g, WEST, field_11674, WEST, field_176292_R

Map<Direction, BooleanProperty>: j, field_11676, FACING_PROPERTIES, field_196537_E

Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E

VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C

VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C

TripwireHookBlock: k, field_11677, hookBlock, field_196538_F

TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (World, BlockPos, BlockState): a, method_10779, update, func_176286_e

void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

void (World, BlockPos): a, method_10780, updatePowered, func_176288_d

void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d

boolean (BlockState, Direction): a, method_10778, shouldConnectTo, func_196536_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

1.14.3

Names

bsm

bsq

net.minecraft.block.TripwireBlock

Fields

BooleanProperty: a, field_11680, field_176293_a

BooleanProperty: a, field_11680, POWERED, field_176293_a

BooleanProperty: b, field_11683, field_176294_M

BooleanProperty: b, field_11683, ATTACHED, field_176294_M

BooleanProperty: c, field_11679, field_176295_N

BooleanProperty: c, field_11679, DISARMED, field_176295_N

BooleanProperty: d, field_11675, field_176296_O

BooleanProperty: d, field_11675, NORTH, field_176296_O

BooleanProperty: e, field_11673, field_176291_P

BooleanProperty: e, field_11673, EAST, field_176291_P

BooleanProperty: f, field_11678, field_176289_Q

BooleanProperty: f, field_11678, SOUTH, field_176289_Q

BooleanProperty: g, field_11674, field_176292_R

BooleanProperty: g, field_11674, WEST, field_176292_R

Map<Direction, BooleanProperty>: j, field_11676, field_196537_E

Map<Direction, BooleanProperty>: j, field_11676, FACING_PROPERTIES, field_196537_E

VoxelShape: h, field_11682, field_185747_B

VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B

VoxelShape: i, field_11681, field_185748_C

VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C

TripWireHookBlock: k, field_11677, field_196538_F

TripwireHookBlock: k, field_11677, hookBlock, field_196538_F

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a

void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a

void (World, BlockPos, BlockState): a, method_10779, func_176286_e

void (World, BlockPos, BlockState): a, method_10779, update, func_176286_e

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (World, BlockPos): a, method_10780, func_176288_d

void (World, BlockPos): a, method_10780, updatePowered, func_176288_d

boolean (BlockState, Direction): a, method_10778, func_196536_a

boolean (BlockState, Direction): a, method_10778, shouldConnectTo, func_196536_a

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bsl

bsm

Fields

Constructors

Methods

1.14

Names

bsl

net.minecraft.class_2538

net.minecraft.block.TripWireBlock

Fields

BooleanProperty: a, field_11680, field_176293_a

BooleanProperty: b, field_11683, field_176294_M

BooleanProperty: c, field_11679, field_176295_N

BooleanProperty: d, field_11675, field_176296_O

BooleanProperty: e, field_11673, field_176291_P

BooleanProperty: f, field_11678, field_176289_Q

BooleanProperty: g, field_11674, field_176292_R

Map<Direction, BooleanProperty>: j, field_11676, field_196537_E

VoxelShape: h, field_11682, field_185747_B

VoxelShape: i, field_11681, field_185748_C

TripWireHookBlock: k, field_11677, field_196538_F

Constructors

(TripWireHookBlock, Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockRenderLayer (): c, method_9551, func_180664_k

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a

void (World, BlockPos, BlockState): a, method_10779, func_176286_e

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (World, BlockPos): a, method_10780, func_176288_d

boolean (BlockState, Direction): a, method_10778, func_196536_a

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a