History - net.minecraft.world.level.block.TripWireBlock
1.21.7
Names
Fields
BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, POWERED, field_11680, POWERED
BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, ATTACHED, field_11683, ATTACHED
BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, DISARMED, field_11679, DISARMED
BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, NORTH, field_11675, NORTH
BooleanProperty: f, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, EAST, field_11673, EAST
BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, SOUTH, field_11678, SOUTH
BooleanProperty: h, WEST, field_11674, WEST, f_57596_
BooleanProperty: h, WEST, field_11674, WEST
Map<Direction, BooleanProperty>: i, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
Map<Direction, BooleanProperty>: i, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES
int: S, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
int: S, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY
com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_
com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC
Block: T, hook, field_11677, hookBlock, f_57600_
Block: T, hook, field_11677, hookBlock
VoxelShape: D, SHAPE_ATTACHED, field_55806, ATTACHED_SHAPE, f_381769_
VoxelShape: D, SHAPE_ATTACHED, field_55806, ATTACHED_SHAPE
VoxelShape: R, SHAPE_NOT_ATTACHED, field_55807, UNATTACHED_SHAPE, f_380712_
VoxelShape: R, SHAPE_NOT_ATTACHED, field_55807, UNATTACHED_SHAPE
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update
void (Level, BlockPos): a, checkPressed, method_64024, updatePowered, m_57607_
void (Level, BlockPos): a, checkPressed, method_64024, updatePowered
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered, m_354354_
void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced
VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision
1.21.6
Names
dwt
dze
Fields
Constructors
Methods
1.21.5
Names
dsi
dwt
Fields
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
Map<Direction, BooleanProperty>: i, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
int: S, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
Block: m, hook, field_11677, hookBlock, f_57600_
Block: T, hook, field_11677, hookBlock, f_57600_
VoxelShape: D, SHAPE_ATTACHED, field_55806, ATTACHED_SHAPE, f_381769_
VoxelShape: R, SHAPE_NOT_ATTACHED, field_55807, UNATTACHED_SHAPE, f_380712_
Constructors
Methods
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
Names
dtf
dsi
Fields
Constructors
Methods
1.21.3
Names
dop
dtf
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_
void (Level, BlockPos): a, checkPressed, method_64024, updatePowered, m_57607_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, Level, BlockPos): a_, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_
void (Level, BlockPos, List<? extends Entity>): a, checkPressed, method_10780, updatePowered, m_354354_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dnr
dop
Fields
Constructors
Methods
1.20.6
Names
dff
dnr
Fields
Constructors
Methods
1.20.4
Names
dbk
dff
Fields
BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, WEST, field_11674, WEST, f_57596_
BooleanProperty: h, WEST, field_11674, WEST, f_57596_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
Map<Direction, BooleanProperty>: k, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
VoxelShape: j, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_
int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
int: l, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
com.mojang.serialization.MapCodec<TripWireBlock>: a, CODEC, field_46480, CODEC, f_303472_
Block: m, hook, field_11677, hookBlock, f_57600_
Constructors
(TripWireHookBlock, BlockBehaviour$Properties)
(Block, BlockBehaviour$Properties)
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
com.mojang.serialization.MapCodec<TripWireBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
Names
cyc
dbk
Fields
Constructors
Methods
1.20.1
Names
cxt
cyc
Fields
Constructors
Methods
1.19.4
Names
cva
cxt
Fields
Constructors
Methods
1.19.3
Names
crx
cva
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cra
crx
Fields
Constructors
Methods
1.19
Names
clh
cra
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
Names
ckp
clh
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
chg
ckp
Fields
Constructors
Methods
1.17.1
Names
chf
chg
Fields
Constructors
Methods
1.17
Names
cbd
chf
net.minecraft.block.TripWireBlock
net.minecraft.src.C_1946_
Fields
BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a
BooleanProperty: a, POWERED, field_11680, POWERED, f_57590_
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, f_57591_
BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N
BooleanProperty: c, DISARMED, field_11679, DISARMED, f_57592_
BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O
BooleanProperty: d, NORTH, field_11675, NORTH, f_57593_
BooleanProperty: e, EAST, field_11673, EAST, field_176291_P
BooleanProperty: e, EAST, field_11673, EAST, f_57594_
BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q
BooleanProperty: f, SOUTH, field_11678, SOUTH, f_57595_
BooleanProperty: g, WEST, field_11674, WEST, field_176292_R
BooleanProperty: g, WEST, field_11674, WEST, f_57596_
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, f_57599_
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, f_57597_
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, f_57598_
TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F
TripWireHookBlock: l, hook, field_11677, hookBlock, f_57600_
int: k, RECHECK_PERIOD, field_31267, SCHEDULED_TICK_DELAY, f_154836_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, m_57610_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, m_57607_
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, m_57641_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
cba
cbd
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
ccf
cba
Fields
Constructors
Methods
1.16.1
Names
bvj
ccf
Fields
Constructors
(TripWireHookBlock, Block$Properties)
(TripWireHookBlock, BlockBehaviour$Properties)
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
1.15.2
Names
bvg
bvj
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bsv
bvg
Fields
Constructors
Methods
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
1.14.4
Names
bsq
bsv
net.minecraft.world.level.block.TripWireBlock
Fields
BooleanProperty: a, field_11680, POWERED, field_176293_a
BooleanProperty: a, POWERED, field_11680, POWERED, field_176293_a
BooleanProperty: b, field_11683, ATTACHED, field_176294_M
BooleanProperty: b, ATTACHED, field_11683, ATTACHED, field_176294_M
BooleanProperty: c, field_11679, DISARMED, field_176295_N
BooleanProperty: c, DISARMED, field_11679, DISARMED, field_176295_N
BooleanProperty: d, field_11675, NORTH, field_176296_O
BooleanProperty: d, NORTH, field_11675, NORTH, field_176296_O
BooleanProperty: e, field_11673, EAST, field_176291_P
BooleanProperty: e, EAST, field_11673, EAST, field_176291_P
BooleanProperty: f, field_11678, SOUTH, field_176289_Q
BooleanProperty: f, SOUTH, field_11678, SOUTH, field_176289_Q
BooleanProperty: g, field_11674, WEST, field_176292_R
BooleanProperty: g, WEST, field_11674, WEST, field_176292_R
Map<Direction, BooleanProperty>: j, field_11676, FACING_PROPERTIES, field_196537_E
Map<Direction, BooleanProperty>: j, PROPERTY_BY_DIRECTION, field_11676, FACING_PROPERTIES, field_196537_E
VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: h, AABB, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C
VoxelShape: i, NOT_ATTACHED_AABB, field_11681, DETACHED_SHAPE, field_185748_C
TripwireHookBlock: k, field_11677, hookBlock, field_196538_F
TripWireHookBlock: k, hook, field_11677, hookBlock, field_196538_F
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (World, BlockPos, BlockState): a, method_10779, update, func_176286_e
void (Level, BlockPos, BlockState): a, updateSource, method_10779, update, func_176286_e
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
void (World, BlockPos): a, method_10780, updatePowered, func_176288_d
void (Level, BlockPos): a, checkPressed, method_10780, updatePowered, func_176288_d
boolean (BlockState, Direction): a, method_10778, shouldConnectTo, func_196536_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10778, shouldConnectTo, func_196536_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
1.14.3
Names
bsm
bsq
net.minecraft.block.TripwireBlock
Fields
BooleanProperty: a, field_11680, field_176293_a
BooleanProperty: a, field_11680, POWERED, field_176293_a
BooleanProperty: b, field_11683, field_176294_M
BooleanProperty: b, field_11683, ATTACHED, field_176294_M
BooleanProperty: c, field_11679, field_176295_N
BooleanProperty: c, field_11679, DISARMED, field_176295_N
BooleanProperty: d, field_11675, field_176296_O
BooleanProperty: d, field_11675, NORTH, field_176296_O
BooleanProperty: e, field_11673, field_176291_P
BooleanProperty: e, field_11673, EAST, field_176291_P
BooleanProperty: f, field_11678, field_176289_Q
BooleanProperty: f, field_11678, SOUTH, field_176289_Q
BooleanProperty: g, field_11674, field_176292_R
BooleanProperty: g, field_11674, WEST, field_176292_R
Map<Direction, BooleanProperty>: j, field_11676, field_196537_E
Map<Direction, BooleanProperty>: j, field_11676, FACING_PROPERTIES, field_196537_E
VoxelShape: h, field_11682, field_185747_B
VoxelShape: h, field_11682, ATTACHED_SHAPE, field_185747_B
VoxelShape: i, field_11681, field_185748_C
VoxelShape: i, field_11681, DETACHED_SHAPE, field_185748_C
TripWireHookBlock: k, field_11677, field_196538_F
TripwireHookBlock: k, field_11677, hookBlock, field_196538_F
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a
void (World, BlockPos, BlockState): a, method_10779, func_176286_e
void (World, BlockPos, BlockState): a, method_10779, update, func_176286_e
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (World, BlockPos): a, method_10780, func_176288_d
void (World, BlockPos): a, method_10780, updatePowered, func_176288_d
boolean (BlockState, Direction): a, method_10778, func_196536_a
boolean (BlockState, Direction): a, method_10778, shouldConnectTo, func_196536_a
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bsl
bsm
Fields
Constructors
Methods
1.14
Names
bsl
net.minecraft.class_2538
net.minecraft.block.TripWireBlock
Fields
BooleanProperty: a, field_11680, field_176293_a
BooleanProperty: b, field_11683, field_176294_M
BooleanProperty: c, field_11679, field_176295_N
BooleanProperty: d, field_11675, field_176296_O
BooleanProperty: e, field_11673, field_176291_P
BooleanProperty: f, field_11678, field_176289_Q
BooleanProperty: g, field_11674, field_176292_R
Map<Direction, BooleanProperty>: j, field_11676, field_196537_E
VoxelShape: h, field_11682, field_185747_B
VoxelShape: i, field_11681, field_185748_C
TripWireHookBlock: k, field_11677, field_196538_F
Constructors
(TripWireHookBlock, Block$Properties)
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockRenderLayer (): c, method_9551, func_180664_k
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a
void (World, BlockPos, BlockState): a, method_10779, func_176286_e
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (World, BlockPos): a, method_10780, func_176288_d
boolean (BlockState, Direction): a, method_10778, func_196536_a
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a