net.minecraft.block

public class TripwireBlock

extends Block

All mapped superinterfaces:

ItemConvertible

bsq
net.minecraft.class_2538
net.minecraft.block.TripwireBlock
net.minecraft.block.TripWireBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_11680
POWERED
field_176293_a
public static final BooleanProperty
b
field_11683
ATTACHED
field_176294_M
public static final BooleanProperty
c
field_11679
DISARMED
field_176295_N
public static final BooleanProperty
d
field_11675
NORTH
field_176296_O
public static final BooleanProperty
e
field_11673
EAST
field_176291_P
public static final BooleanProperty
f
field_11678
SOUTH
field_176289_Q
public static final BooleanProperty
g
field_11674
WEST
field_176292_R
private static final Map<Direction, BooleanProperty>
j
field_11676
FACING_PROPERTIES
field_196537_E
protected static final VoxelShape
h
field_11682
ATTACHED_SHAPE
field_185747_B
protected static final VoxelShape
i
field_11681
DETACHED_SHAPE
field_185748_C
private final TripwireHookBlock
k
field_11677
hookBlock
field_196538_F

Constructor summary

ModifierConstructor
public (TripwireHookBlock arg0, Block$Settings arg1)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
public BlockState
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockRenderLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bhm arg0, ev arg1, bvo arg2, awb arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
private void
a(bhm arg0, ev arg1, bvo arg2)
method_10779(class_1937 arg0, class_2338 arg1, class_2680 arg2)
update(World arg0, BlockPos arg1, BlockState arg2)
func_176286_e(World arg0, BlockPos arg1, BlockState arg2)
public void
a(bvo arg0, bhm arg1, ev arg2, ail arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
b(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
private void
a(bhm arg0, ev arg1)
method_10780(class_1937 arg0, class_2338 arg1)
updatePowered(World arg0, BlockPos arg1)
func_176288_d(World arg0, BlockPos arg1)
public boolean
a(bvo arg0, fa arg1)
method_10778(class_2680 arg0, class_2350 arg1)
shouldConnectTo(BlockState arg0, Direction arg1)
func_196536_a(BlockState arg0, Direction arg1)
public BlockState
a(bvo arg0, brb arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(bvo arg0, bqb arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)