History - net.minecraft.block.BlockChest
1.13.2
Names
bdg
bdh
Fields
Constructors
Methods
1.13.1
Names
bcy
bdg
Fields
VoxelShape: p, field_196316_c
VoxelShape: o, field_196316_c
VoxelShape: q, field_196317_y
VoxelShape: p, field_196317_y
VoxelShape: r, field_196318_z
VoxelShape: q, field_196318_z
VoxelShape: s, field_196313_A
VoxelShape: r, field_196313_A
VoxelShape: t, field_196315_B
VoxelShape: s, field_196315_B
Constructors
Methods
StatBase<ResourceLocation> (): d, func_196310_d
Stat<ResourceLocation> (): d, func_196310_d
1.13
Names
api
bcy
Fields
PropertyDirection: a, field_176459_a
AxisAlignedBB: b, field_185557_b
AxisAlignedBB: c, field_185558_c
AxisAlignedBB: d, field_185559_d
AxisAlignedBB: e, field_185560_e
AxisAlignedBB: f, field_185561_f
BlockChest$Type: g, field_149956_a
DirectionProperty: a, field_176459_a
EnumProperty<ChestType>: b, field_196314_b
BooleanProperty: c, field_204511_c
VoxelShape: p, field_196316_c
VoxelShape: q, field_196317_y
VoxelShape: r, field_196318_z
VoxelShape: s, field_196313_A
VoxelShape: t, field_196315_B
Constructors
Methods
TileEntity (World, int): a, func_149915_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
EnumBlockRenderType (IBlockState): a, func_149645_b
EnumBlockRenderType (IBlockState): c, func_149645_b
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
void (World, BlockPos, IBlockState): c, func_176213_c
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
IBlockState (World, BlockPos, IBlockState): e, func_176455_e
IBlockState (World, BlockPos, IBlockState): f, func_176458_f
boolean (World, BlockPos): a, func_176196_c
boolean (World, BlockPos): d, func_176454_e
void (World, BlockPos, IBlockState): b, func_180663_b
ILockableContainer (World, BlockPos): c, func_180676_d
boolean (IBlockState): g, func_149744_f
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b
boolean (World, BlockPos): e, func_176457_m
boolean (World, BlockPos): a, func_176457_m
boolean (World, BlockPos): i, func_176456_n
boolean (World, BlockPos): j, func_176453_o
boolean (World, BlockPos): b, func_176453_o
boolean (IBlockState): v, func_149740_M
boolean (IBlockState): u, func_149740_M
int (IBlockState, World, BlockPos): c, func_180641_l
int (IBlockState, World, BlockPos): a, func_180641_l
BlockStateContainer (): b, func_180661_e
ILockableContainer (World, BlockPos, boolean): a, func_189418_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
boolean (IBlockState): a_, func_190946_v
boolean (IBlockState): b, func_190946_v
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
EnumFacing (IBlockState): k, func_196311_i
IBlockState (BlockItemUseContext): a, func_196258_a
Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a
IFluidState (IBlockState): h, func_204507_t
boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a
boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a
EnumFacing (BlockItemUseContext, EnumFacing): a, func_196312_a
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
StatBase<ResourceLocation> (): d, func_196310_d
ILockableContainer (IBlockState, World, BlockPos, boolean): a, func_196309_a
TileEntity (IBlockReader): a, func_196283_a_
boolean (IBlockReader, BlockPos): a, func_176456_n
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
apg
api
Fields
Constructors
Methods
1.12
Names
amg
apg
Fields
Constructors
Methods
boolean (IBlockState): x, func_149740_M
boolean (IBlockState): v, func_149740_M
boolean (IBlockState): v, func_190946_v
boolean (IBlockState): a_, func_190946_v
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
ame
amg
Fields
Constructors
Methods
1.11
Names
akr
ame
Fields
Constructors
Methods
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
boolean (IBlockState): v, func_149740_M
boolean (IBlockState): x, func_149740_M
int (IBlockState, World, BlockPos): d, func_180641_l
int (IBlockState, World, BlockPos): c, func_180641_l
void (IBlockState, World, BlockPos, Block): a, func_189540_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
boolean (IBlockState): v, func_190946_v
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
ake
akr
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
ILockableContainer (World, BlockPos, boolean): a, func_189418_a
1.9
Names
afs
ake
Fields
int: b, field_149956_a
AxisAlignedBB: b, field_185557_b
AxisAlignedBB: c, field_185558_c
AxisAlignedBB: d, field_185559_d
AxisAlignedBB: e, field_185560_e
AxisAlignedBB: f, field_185561_f
BlockChest$Type: g, field_149956_a
Constructors
(int)
Methods
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (): b, func_149645_b
void (IBlockAccess, BlockPos): a, func_180654_a
void (World, BlockPos, IBlockState): c, func_176213_c
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
IBlockState (World, BlockPos, IBlockState): e, func_176455_e
IBlockState (World, BlockPos, IBlockState): f, func_176458_f
boolean (World, BlockPos): d, func_176196_c
boolean (World, BlockPos): m, func_176454_e
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
ILockableContainer (World, BlockPos): f, func_180676_d
boolean (): i, func_149744_f
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b
boolean (World, BlockPos): n, func_176457_m
boolean (World, BlockPos): o, func_176456_n
boolean (World, BlockPos): p, func_176453_o
boolean (): O, func_149740_M
int (World, BlockPos): l, func_180641_l
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
EnumBlockRenderType (IBlockState): a, func_149645_b
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
void (World, BlockPos, IBlockState): c, func_176213_c
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
IBlockState (World, BlockPos, IBlockState): e, func_176455_e
IBlockState (World, BlockPos, IBlockState): f, func_176458_f
boolean (World, BlockPos): a, func_176196_c
boolean (World, BlockPos): d, func_176454_e
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
ILockableContainer (World, BlockPos): c, func_180676_d
boolean (IBlockState): g, func_149744_f
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b
boolean (World, BlockPos): e, func_176457_m
boolean (World, BlockPos): i, func_176456_n
boolean (World, BlockPos): j, func_176453_o
boolean (IBlockState): v, func_149740_M
int (IBlockState, World, BlockPos): d, func_180641_l
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
afs
net.minecraft.block.BlockChest
Fields
PropertyDirection: a, field_176459_a
int: b, field_149956_a
Constructors
(int)
Methods
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (): b, func_149645_b
void (IBlockAccess, BlockPos): a, func_180654_a
void (World, BlockPos, IBlockState): c, func_176213_c
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
IBlockState (World, BlockPos, IBlockState): e, func_176455_e
IBlockState (World, BlockPos, IBlockState): f, func_176458_f
boolean (World, BlockPos): d, func_176196_c
boolean (World, BlockPos): m, func_176454_e
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): b, func_180663_b
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
ILockableContainer (World, BlockPos): f, func_180676_d
TileEntity (World, int): a, func_149915_a
boolean (): i, func_149744_f
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b
boolean (World, BlockPos): n, func_176457_m
boolean (World, BlockPos): o, func_176456_n
boolean (World, BlockPos): p, func_176453_o
boolean (): O, func_149740_M
int (World, BlockPos): l, func_180641_l
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e