History - net.minecraft.block.BlockChest

1.13.2

Names

bdg

bdh

Fields

Constructors

Methods

1.13.1

Names

bcy

bdg

Fields

VoxelShape: p, field_196316_c

VoxelShape: o, field_196316_c

VoxelShape: q, field_196317_y

VoxelShape: p, field_196317_y

VoxelShape: r, field_196318_z

VoxelShape: q, field_196318_z

VoxelShape: s, field_196313_A

VoxelShape: r, field_196313_A

VoxelShape: t, field_196315_B

VoxelShape: s, field_196315_B

Constructors

(Block$Builder)

(Block$Properties)

Methods

StatBase<ResourceLocation> (): d, func_196310_d

Stat<ResourceLocation> (): d, func_196310_d

1.13

Names

api

bcy

Fields

PropertyDirection: a, field_176459_a

AxisAlignedBB: b, field_185557_b

AxisAlignedBB: c, field_185558_c

AxisAlignedBB: d, field_185559_d

AxisAlignedBB: e, field_185560_e

AxisAlignedBB: f, field_185561_f

BlockChest$Type: g, field_149956_a

DirectionProperty: a, field_176459_a

EnumProperty<ChestType>: b, field_196314_b

BooleanProperty: c, field_204511_c

VoxelShape: p, field_196316_c

VoxelShape: q, field_196317_y

VoxelShape: r, field_196318_z

VoxelShape: s, field_196313_A

VoxelShape: t, field_196315_B

Constructors

(BlockChest$Type)

(Block$Builder)

Methods

TileEntity (World, int): a, func_149915_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

EnumBlockRenderType (IBlockState): a, func_149645_b

EnumBlockRenderType (IBlockState): c, func_149645_b

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

void (World, BlockPos, IBlockState): c, func_176213_c

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

IBlockState (World, BlockPos, IBlockState): e, func_176455_e

IBlockState (World, BlockPos, IBlockState): f, func_176458_f

boolean (World, BlockPos): a, func_176196_c

boolean (World, BlockPos): d, func_176454_e

void (World, BlockPos, IBlockState): b, func_180663_b

ILockableContainer (World, BlockPos): c, func_180676_d

boolean (IBlockState): g, func_149744_f

int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a

int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b

boolean (World, BlockPos): e, func_176457_m

boolean (World, BlockPos): a, func_176457_m

boolean (World, BlockPos): i, func_176456_n

boolean (World, BlockPos): j, func_176453_o

boolean (World, BlockPos): b, func_176453_o

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): u, func_149740_M

int (IBlockState, World, BlockPos): c, func_180641_l

int (IBlockState, World, BlockPos): a, func_180641_l

BlockStateContainer (): b, func_180661_e

ILockableContainer (World, BlockPos, boolean): a, func_189418_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

boolean (IBlockState): a_, func_190946_v

boolean (IBlockState): b, func_190946_v

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

EnumFacing (IBlockState): k, func_196311_i

IBlockState (BlockItemUseContext): a, func_196258_a

Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a

IFluidState (IBlockState): h, func_204507_t

boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a

boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a

EnumFacing (BlockItemUseContext, EnumFacing): a, func_196312_a

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

StatBase<ResourceLocation> (): d, func_196310_d

ILockableContainer (IBlockState, World, BlockPos, boolean): a, func_196309_a

TileEntity (IBlockReader): a, func_196283_a_

boolean (IBlockReader, BlockPos): a, func_176456_n

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apg

api

Fields

Constructors

Methods

1.12

Names

amg

apg

Fields

Constructors

Methods

boolean (IBlockState): x, func_149740_M

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): v, func_190946_v

boolean (IBlockState): a_, func_190946_v

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

ame

amg

Fields

Constructors

Methods

1.11

Names

akr

ame

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): x, func_149740_M

int (IBlockState, World, BlockPos): d, func_180641_l

int (IBlockState, World, BlockPos): c, func_180641_l

void (IBlockState, World, BlockPos, Block): a, func_189540_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

boolean (IBlockState): v, func_190946_v

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ake

akr

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

ILockableContainer (World, BlockPos, boolean): a, func_189418_a

1.9

Names

afs

ake

Fields

int: b, field_149956_a

AxisAlignedBB: b, field_185557_b

AxisAlignedBB: c, field_185558_c

AxisAlignedBB: d, field_185559_d

AxisAlignedBB: e, field_185560_e

AxisAlignedBB: f, field_185561_f

BlockChest$Type: g, field_149956_a

Constructors

(int)

(BlockChest$Type)

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (): b, func_149645_b

void (IBlockAccess, BlockPos): a, func_180654_a

void (World, BlockPos, IBlockState): c, func_176213_c

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

IBlockState (World, BlockPos, IBlockState): e, func_176455_e

IBlockState (World, BlockPos, IBlockState): f, func_176458_f

boolean (World, BlockPos): d, func_176196_c

boolean (World, BlockPos): m, func_176454_e

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

ILockableContainer (World, BlockPos): f, func_180676_d

boolean (): i, func_149744_f

int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a

int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b

boolean (World, BlockPos): n, func_176457_m

boolean (World, BlockPos): o, func_176456_n

boolean (World, BlockPos): p, func_176453_o

boolean (): O, func_149740_M

int (World, BlockPos): l, func_180641_l

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

EnumBlockRenderType (IBlockState): a, func_149645_b

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

void (World, BlockPos, IBlockState): c, func_176213_c

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

IBlockState (World, BlockPos, IBlockState): e, func_176455_e

IBlockState (World, BlockPos, IBlockState): f, func_176458_f

boolean (World, BlockPos): a, func_176196_c

boolean (World, BlockPos): d, func_176454_e

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

ILockableContainer (World, BlockPos): c, func_180676_d

boolean (IBlockState): g, func_149744_f

int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a

int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b

boolean (World, BlockPos): e, func_176457_m

boolean (World, BlockPos): i, func_176456_n

boolean (World, BlockPos): j, func_176453_o

boolean (IBlockState): v, func_149740_M

int (IBlockState, World, BlockPos): d, func_180641_l

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

afs

net.minecraft.block.BlockChest

Fields

PropertyDirection: a, field_176459_a

int: b, field_149956_a

Constructors

(int)

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (): b, func_149645_b

void (IBlockAccess, BlockPos): a, func_180654_a

void (World, BlockPos, IBlockState): c, func_176213_c

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

IBlockState (World, BlockPos, IBlockState): e, func_176455_e

IBlockState (World, BlockPos, IBlockState): f, func_176458_f

boolean (World, BlockPos): d, func_176196_c

boolean (World, BlockPos): m, func_176454_e

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): b, func_180663_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

ILockableContainer (World, BlockPos): f, func_180676_d

TileEntity (World, int): a, func_149915_a

boolean (): i, func_149744_f

int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a

int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b

boolean (World, BlockPos): n, func_176457_m

boolean (World, BlockPos): o, func_176456_n

boolean (World, BlockPos): p, func_176453_o

boolean (): O, func_149740_M

int (World, BlockPos): l, func_180641_l

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e