net.minecraft.block

public class BlockChest

extends BlockContainer implements IBucketPickupHandler, ILiquidContainer

All mapped superinterfaces:

IItemProvider, ITileEntityProvider, IBucketPickupHandler, ILiquidContainer

bdh
net.minecraft.block.BlockChest

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_176459_a
public static final EnumProperty<ChestType>
b
field_196314_b
public static final BooleanProperty
c
field_204511_c
protected static final VoxelShape
o
field_196316_c
protected static final VoxelShape
p
field_196317_y
protected static final VoxelShape
q
field_196318_z
protected static final VoxelShape
r
field_196313_A
protected static final VoxelShape
s
field_196315_B

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public boolean
a(blc arg0)
func_149686_d(IBlockState arg0)
public EnumBlockRenderType
c(blc arg0)
func_149645_b(IBlockState arg0)
public IBlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public VoxelShape
a(blc arg0, axk arg1, el arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public static EnumFacing
k(blc arg0)
func_196311_i(IBlockState arg0)
public IBlockState
a(ark arg0)
func_196258_a(BlockItemUseContext arg0)
public Fluid
a(axz arg0, el arg1, blc arg2)
func_204508_a(IWorld arg0, BlockPos arg1, IBlockState arg2)
public IFluidState
h(blc arg0)
func_204507_t(IBlockState arg0)
public boolean
a(axk arg0, el arg1, blc arg2, byv arg3)
func_204510_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2, Fluid arg3)
public boolean
a(axz arg0, el arg1, blc arg2, byw arg3)
func_204509_a(IWorld arg0, BlockPos arg1, IBlockState arg2, IFluidState arg3)
private EnumFacing
a(ark arg0, eq arg1)
func_196312_a(BlockItemUseContext arg0, EnumFacing arg1)
public void
a(axy arg0, el arg1, blc arg2, afa arg3, ate arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
public boolean
a(blc arg0, axy arg1, el arg2, aog arg3, adk arg4, eq arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
protected Stat<ResourceLocation>
d()
func_196310_d()
public ILockableContainer
a(blc arg0, axy arg1, el arg2, boolean arg3)
func_196309_a(IBlockState arg0, World arg1, BlockPos arg2, boolean arg3)
public TileEntity
a(axk arg0)
func_196283_a_(IBlockReader arg0)
private boolean
a(axy arg0, el arg1)
func_176457_m(World arg0, BlockPos arg1)
private boolean
a(axk arg0, el arg1)
func_176456_n(IBlockReader arg0, BlockPos arg1)
private boolean
b(axy arg0, el arg1)
func_176453_o(World arg0, BlockPos arg1)
public boolean
u(blc arg0)
func_149740_M(IBlockState arg0)
public int
a(blc arg0, axy arg1, el arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
public IBlockState
a(blc arg0, bhb arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockState
a(blc arg0, bfz arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public BlockFaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(blc arg0, axk arg1, el arg2, cbf arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public boolean
b(blc arg0)
func_190946_v(IBlockState arg0)