net.minecraft.block

public class BlockChest

extends BlockContainer implements IBucketPickupHandler, ILiquidContainer

All mapped superinterfaces:

IItemProvider, ITileEntityProvider, IBucketPickupHandler, ILiquidContainer

bcy
net.minecraft.block.BlockChest

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_176459_a
public static final EnumProperty<ChestType>
b
field_196314_b
public static final BooleanProperty
c
field_204511_c
protected static final VoxelShape
p
field_196316_c
protected static final VoxelShape
q
field_196317_y
protected static final VoxelShape
r
field_196318_z
protected static final VoxelShape
s
field_196313_A
protected static final VoxelShape
t
field_196315_B

Constructor summary

ModifierConstructor
protected (Block$Builder arg0)

Method summary

Modifier and TypeMethod
public boolean
a(bkt arg0)
func_149686_d(IBlockState arg0)
public EnumBlockRenderType
c(bkt arg0)
func_149645_b(IBlockState arg0)
public IBlockState
a(bkt arg0, ep arg1, bkt arg2, axt arg3, ej arg4, ej arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public VoxelShape
a(bkt arg0, axg arg1, ej arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public static EnumFacing
k(bkt arg0)
func_196311_i(IBlockState arg0)
public IBlockState
a(arg arg0)
func_196258_a(BlockItemUseContext arg0)
public Fluid
a(axt arg0, ej arg1, bkt arg2)
func_204508_a(IWorld arg0, BlockPos arg1, IBlockState arg2)
public IFluidState
h(bkt arg0)
func_204507_t(IBlockState arg0)
public boolean
a(axg arg0, ej arg1, bkt arg2, bym arg3)
func_204510_a(IBlockReader arg0, BlockPos arg1, IBlockState arg2, Fluid arg3)
public boolean
a(axt arg0, ej arg1, bkt arg2, byn arg3)
func_204509_a(IWorld arg0, BlockPos arg1, IBlockState arg2, IFluidState arg3)
private EnumFacing
a(arg arg0, ep arg1)
func_196312_a(BlockItemUseContext arg0, EnumFacing arg1)
public void
a(axs arg0, ej arg1, bkt arg2, aex arg3, ata arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
public void
a(bkt arg0, axs arg1, ej arg2, bkt arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
public boolean
a(bkt arg0, axs arg1, ej arg2, aoc arg3, adh arg4, ep arg5, float arg6, float arg7, float arg8)
func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
protected StatBase<ResourceLocation>
d()
func_196310_d()
public ILockableContainer
a(bkt arg0, axs arg1, ej arg2, boolean arg3)
func_196309_a(IBlockState arg0, World arg1, BlockPos arg2, boolean arg3)
public TileEntity
a(axg arg0)
func_196283_a_(IBlockReader arg0)
private boolean
a(axs arg0, ej arg1)
func_176457_m(World arg0, BlockPos arg1)
private boolean
a(axg arg0, ej arg1)
func_176456_n(IBlockReader arg0, BlockPos arg1)
private boolean
b(axs arg0, ej arg1)
func_176453_o(World arg0, BlockPos arg1)
public boolean
u(bkt arg0)
func_149740_M(IBlockState arg0)
public int
a(bkt arg0, axs arg1, ej arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
public IBlockState
a(bkt arg0, bgs arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockState
a(bkt arg0, bfq arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected void
a(bkv$a<bcj, bkt> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public BlockFaceShape
a(axg arg0, bkt arg1, ej arg2, ep arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(bkt arg0, axg arg1, ej arg2, caw arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public boolean
b(bkt arg0)
func_190946_v(IBlockState arg0)