History - net.minecraft.world.level.levelgen.structure.StructurePiece

25w18a

Names

esr

eth

Fields

BoundingBox: f, boundingBox, field_15315, boundingBox, f_73383_

BoundingBox: f, boundingBox, field_15315

Mirror: b, mirror, field_15310, mirror, f_73378_

Mirror: b, mirror, field_15310

Rotation: c, rotation, field_15313, rotation, f_73379_

Rotation: c, rotation, field_15313

int: g, genDepth, field_15316, chainLength, f_73384_

int: g, genDepth, field_15316

Set<Block>: h, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

Set<Block>: h, SHAPE_CHECK_BLOCKS, field_15311

BlockState: e, CAVE_AIR, field_15314, AIR, f_73382_

BlockState: e, CAVE_AIR, field_15314

Direction: a, orientation, field_15312, facing, f_73377_

Direction: a, orientation, field_15312

StructurePieceType: d, type, field_16712, type, f_73380_

StructurePieceType: d, type, field_16712

Constructors

Methods

BoundingBox (): f, getBoundingBox, method_14935, getBoundingBox, m_73547_

BoundingBox (): f, getBoundingBox, method_14935

int (): g, getGenDepth, method_14923, getChainLength, m_73548_

int (): g, getGenDepth, method_14923

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_38702, firstIntersecting, m_192648_

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_38702

int (int, int): a, getWorldX, method_14928, applyXTransform, m_73392_

int (int, int): a, getWorldX, method_14928

int (int): b, getWorldY, method_14924, applyYTransform, m_73544_

int (int): b, getWorldY, method_14924

int (int, int): b, getWorldZ, method_14941, applyZTransform, m_73525_

int (int, int): b, getWorldZ, method_14941

void (int, int, int): a, move, method_14922, translate, m_6324_

void (int, int, int): a, move, method_14922

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, m_73411_

boolean (ChunkPos, int): a, isCloseToChunk, method_16654

BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, m_73398_

BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929

boolean (LevelReader, int, int, int, BoundingBox): b, isInterior, method_14939, isUnderSeaLevel, m_73414_

boolean (LevelReader, int, int, int, BoundingBox): b, isInterior, method_14939

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, m_73407_

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916

Direction (): i, getOrientation, method_14934, getFacing, m_73549_

Direction (): i, getOrientation, method_14934

void (Direction): a, setOrientation, method_14926, setOrientation, m_73519_

void (Direction): a, setOrientation, method_14926

Rotation (): a, getRotation, method_16888, getRotation, m_6830_

Rotation (): a, getRotation, method_16888

StructurePieceType (): k, getType, method_16653, getType, m_210000_

StructurePieceType (): k, getType, method_16653

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, m_73434_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateAirBox, method_14942, fill, m_73535_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateAirBox, method_14942

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, m_73441_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, m_73453_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, m_73528_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936

BoundingBox (int, int, int, Direction, int, int, int): a, makeBoundingBox, method_35454, createBox, m_163541_

BoundingBox (int, int, int, Direction, int, int, int): a, makeBoundingBox, method_35454

BlockPos (): h, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos (): h, getLocatorPosition, method_35458

BlockPos$MutableBlockPos (int, int, int): b, getWorldPos, method_33781, offsetPos, m_163582_

BlockPos$MutableBlockPos (int, int, int): b, getWorldPos, method_33781

boolean (LevelReader, int, int, int, BoundingBox): a, canBeReplaced, method_33780, canAddBlock, m_142085_

boolean (LevelReader, int, int, int, BoundingBox): a, canBeReplaced, method_33780

void (WorldGenLevel, BoundingBox, BoundingBox, BlockState, BlockState, boolean): a, generateBox, method_35455, fillWithOutline, m_163558_

void (WorldGenLevel, BoundingBox, BoundingBox, BlockState, BlockState, boolean): a, generateBox, method_35455

boolean (BlockState): a, isReplaceableByStructures, method_33881, canReplace, m_163572_

boolean (BlockState): a, isReplaceableByStructures, method_33881

Mirror (): j, getMirror, method_35460, getMirror, m_163587_

Mirror (): j, getMirror, method_35460

CompoundTag (StructurePieceSerializationContext): a, createTag, method_14946, toNbt, m_192644_

CompoundTag (StructurePieceSerializationContext): a, createTag, method_14946

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943

BoundingBox (Stream<StructurePiece>): a, createBoundingBox, method_38703, boundingBox, m_192651_

BoundingBox (Stream<StructurePiece>): a, createBoundingBox, method_38703

Direction (RandomSource): a, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_226760_

Direction (RandomSource): a, getRandomHorizontalDirection, method_35457

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931

void (int): a, setGenDepth, method_41620, setChainLength, m_226758_

void (int): a, setGenDepth, method_41620

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_226776_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_14938

void (WorldGenLevel, BoundingBox, BoundingBox, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_226828_

void (WorldGenLevel, BoundingBox, BoundingBox, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_35456

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_226788_

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_226803_

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915, addChest, m_213787_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915

boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceKey<LootTable>, BlockState): a, createChest, method_14921, addChest, m_226762_

boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceKey<LootTable>, BlockState): a, createChest, method_14921

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceKey<LootTable>): a, createDispenser, method_14930, addDispenser, m_226819_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceKey<LootTable>): a, createDispenser, method_14930

1.21.5

Names

enr

esr

Fields

Mirror: c, mirror, field_15310, mirror, f_73378_

Mirror: b, mirror, field_15310, mirror, f_73378_

Rotation: d, rotation, field_15313, rotation, f_73379_

Rotation: c, rotation, field_15313, rotation, f_73379_

Set<Block>: i, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

Set<Block>: h, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

Direction: b, orientation, field_15312, facing, f_73377_

Direction: a, orientation, field_15312, facing, f_73377_

StructurePieceType: h, type, field_16712, type, f_73380_

StructurePieceType: d, type, field_16712, type, f_73380_

org.slf4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_

Constructors

Methods

1.21.4

Names

eoo

enr

Fields

Constructors

Methods

1.21.3

Names

ejv

eoo

Fields

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

eiq

ejv

Fields

Constructors

Methods

1.20.6

Names

dzk

eiq

Fields

Constructors

Methods

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_

boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_226762_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_226819_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915, addChest, m_213787_

boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceKey<LootTable>, BlockState): a, createChest, method_14921, addChest, m_226762_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceKey<LootTable>): a, createDispenser, method_14930, addDispenser, m_226819_

1.20.4

Names

dvm

dzk

Fields

Constructors

Methods

1.20.2

Names

dse

dvm

Fields

Constructors

Methods

1.20.1

Names

drt

dse

Fields

Constructors

Methods

1.19.4

Names

dot

drt

Fields

Constructors

Methods

1.19.3

Names

dlf

dot

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

dki

dlf

Fields

Constructors

Methods

1.19

Names

dfn

dki

Fields

BoundingBox: A, boundingBox, field_15315, boundingBox, f_73383_

BoundingBox: f, boundingBox, field_15315, boundingBox, f_73383_

int: B, genDepth, field_15316, chainLength, f_73384_

int: g, genDepth, field_15316, chainLength, f_73384_

Set<Block>: f, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

Set<Block>: i, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

BlockState: z, CAVE_AIR, field_15314, AIR, f_73382_

BlockState: e, CAVE_AIR, field_15314, AIR, f_73382_

StructurePieceType: e, type, field_16712, type, f_73380_

StructurePieceType: h, type, field_16712, type, f_73380_

Constructors

Methods

int (int): a, getWorldY, method_14924, applyYTransform, m_73544_

int (int): b, getWorldY, method_14924, applyYTransform, m_73544_

Direction (): h, getOrientation, method_14934, getFacing, m_73549_

Direction (): i, getOrientation, method_14934, getFacing, m_73549_

Rotation (): ad_, getRotation, method_16888, getRotation, m_6830_

Rotation (): a, getRotation, method_16888, getRotation, m_6830_

StructurePieceType (): j, getType, method_16653, getType, m_210000_

StructurePieceType (): k, getType, method_16653, getType, m_210000_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, placeBlock, method_14917, addBlock, m_73434_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, m_73434_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, m_73535_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateAirBox, method_14942, fill, m_73535_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_73464_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_73476_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_73491_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, m_73528_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_

boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_73420_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_73500_

Direction (Random): b, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_163580_

NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

BlockPos (): af_, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos (): h, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos$MutableBlockPos (int, int, int): c, getWorldPos, method_33781, offsetPos, m_163582_

BlockPos$MutableBlockPos (int, int, int): b, getWorldPos, method_33781, offsetPos, m_163582_

void (WorldGenLevel, BoundingBox, BoundingBox, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_163565_

Mirror (): i, getMirror, method_35460, getMirror, m_163587_

Mirror (): j, getMirror, method_35460, getMirror, m_163587_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

Direction (RandomSource): a, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_226760_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

void (int): a, setGenDepth, method_41620, setChainLength, m_226758_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_226776_

void (WorldGenLevel, BoundingBox, BoundingBox, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_226828_

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_226788_

void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_226803_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_

boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_226762_

boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_226819_

1.18.2

Names

dff

dfn

Fields

org.apache.logging.log4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_

org.slf4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_

Constructors

Methods

Rotation (): ab_, getRotation, method_16888, getRotation, m_6830_

Rotation (): ad_, getRotation, method_16888, getRotation, m_6830_

StructurePieceType (): j, getType, method_16653, getType, m_73550_

StructurePieceType (): j, getType, method_16653, getType, m_210000_

NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_

NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_

BlockPos (): ad_, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos (): af_, getLocatorPosition, method_35458, getCenter, m_142171_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

dbm

dff

Fields

Constructors

Methods

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_38702, firstIntersecting, m_192648_

Rotation (): ac_, getRotation, method_16888, getRotation, m_6830_

Rotation (): ab_, getRotation, method_16888, getRotation, m_6830_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

CompoundTag (ServerLevel): a, createTag, method_14946, toNbt, m_163549_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_

NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_

BlockPos (): ae_, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos (): ad_, getLocatorPosition, method_35458, getCenter, m_142171_

CompoundTag (StructurePieceSerializationContext): a, createTag, method_14946, toNbt, m_192644_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

BoundingBox (Stream<StructurePiece>): a, createBoundingBox, method_38703, boundingBox, m_192651_

1.17.1

Names

dbl

dbm

Fields

Constructors

Methods

1.17

Names

cru

dbl

net.minecraft.world.gen.feature.structure.StructurePiece

net.minecraft.src.C_2585_

Fields

BoundingBox: n, boundingBox, field_15315, boundingBox, field_74887_e

BoundingBox: A, boundingBox, field_15315, boundingBox, f_73383_

Mirror: b, mirror, field_15310, mirror, field_186168_b

Mirror: c, mirror, field_15310, mirror, f_73378_

Rotation: c, rotation, field_15313, rotation, field_186169_c

Rotation: d, rotation, field_15313, rotation, f_73379_

int: o, genDepth, field_15316, chainLength, field_74886_g

int: B, genDepth, field_15316, chainLength, f_73384_

Set<Block>: e, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d

Set<Block>: f, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_

BlockState: m, CAVE_AIR, field_15314, AIR, field_202556_l

BlockState: z, CAVE_AIR, field_15314, AIR, f_73382_

Direction: a, orientation, field_15312, facing, field_74885_f

Direction: b, orientation, field_15312, facing, f_73377_

StructurePieceType: d, type, field_16712, type, field_214811_d

StructurePieceType: e, type, field_16712, type, f_73380_

org.apache.logging.log4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_

Constructors

(StructurePieceType, int)

(StructurePieceType, int, BoundingBox)

Methods

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

BoundingBox (): g, getBoundingBox, method_14935, getBoundingBox, func_74874_b

BoundingBox (): f, getBoundingBox, method_14935, getBoundingBox, m_73547_

int (): h, getGenDepth, method_14923, getChainLength, func_74877_c

int (): g, getGenDepth, method_14923, getChainLength, m_73548_

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, getOverlappingPiece, func_74883_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, isTouchingLiquid, func_74860_a

int (int, int): a, getWorldX, method_14928, applyXTransform, func_74865_a

int (int, int): a, getWorldX, method_14928, applyXTransform, m_73392_

int (int): d, getWorldY, method_14924, applyYTransform, func_74862_a

int (int): a, getWorldY, method_14924, applyYTransform, m_73544_

int (int, int): b, getWorldZ, method_14941, applyZTransform, func_74873_b

int (int, int): b, getWorldZ, method_14941, applyZTransform, m_73525_

void (int, int, int): a, move, method_14922, translate, func_181138_a

void (int, int, int): a, move, method_14922, translate, m_6324_

CompoundTag (): f, createTag, method_14946, getTag, func_143010_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, func_214810_a

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, m_73411_

BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, func_175807_a

BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, m_73398_

boolean (LevelReader, int, int, int, BoundingBox): a, isInterior, method_14939, isUnderSeaLevel, func_189916_b

boolean (LevelReader, int, int, int, BoundingBox): b, isInterior, method_14939, isUnderSeaLevel, m_73414_

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, func_197528_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, m_73407_

Direction (): i, getOrientation, method_14934, getFacing, func_186165_e

Direction (): h, getOrientation, method_14934, getFacing, m_73549_

void (Direction): a, setOrientation, method_14926, setOrientation, func_186164_a

void (Direction): a, setOrientation, method_14926, setOrientation, m_73519_

Rotation (): ap_, getRotation, method_16888, getRotation, func_214809_Y_

Rotation (): ac_, getRotation, method_16888, getRotation, m_6830_

StructurePieceType (): k, getType, method_16653, getType, func_214807_k

StructurePieceType (): j, getType, method_16653, getType, m_73550_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, placeBlock, method_14917, addBlock, m_73434_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, m_73535_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, m_73441_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_73464_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_73476_

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_73491_

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, func_180777_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, m_73453_

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, func_175808_b

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_

boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a

boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_73420_

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_73500_

BoundingBox (int, int, int, Direction, int, int, int): a, makeBoundingBox, method_35454, createBox, m_163541_

Direction (Random): b, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_163580_

CompoundTag (ServerLevel): a, createTag, method_14946, toNbt, m_163549_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

BlockPos (): ae_, getLocatorPosition, method_35458, getCenter, m_142171_

BlockPos$MutableBlockPos (int, int, int): c, getWorldPos, method_33781, offsetPos, m_163582_

boolean (LevelReader, int, int, int, BoundingBox): a, canBeReplaced, method_33780, canAddBlock, m_142085_

void (WorldGenLevel, BoundingBox, BoundingBox, BlockState, BlockState, boolean): a, generateBox, method_35455, fillWithOutline, m_163558_

void (WorldGenLevel, BoundingBox, BoundingBox, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_163565_

boolean (BlockState): a, isReplaceableByStructures, method_33881, canReplace, m_163572_

Mirror (): i, getMirror, method_35460, getMirror, m_163587_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

crr

cru

Fields

Constructors

Methods

1.16.3

Names

Fields

int: o, genDepth, field_15316, length, field_74886_g

int: o, genDepth, field_15316, chainLength, field_74886_g

Constructors

Methods

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

int (): h, getGenDepth, method_14923, getLength, func_74877_c

int (): h, getGenDepth, method_14923, getChainLength, func_74877_c

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, method_14937, func_74860_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, isTouchingLiquid, func_74860_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, method_14916, func_197528_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, func_197528_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, func_180777_a

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, func_175808_b

1.16.2

Names

cty

crr

Fields

Constructors

Methods

void (LevelAccessor, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a

boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

void (LevelAccessor, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a

void (LevelAccessor, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b

boolean (LevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a

boolean (LevelAccessor, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a

void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a

void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a

void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a

boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a

1.16.1

Names

clu

cty

Fields

int: o, genDepth, field_15316, field_74886_g

int: o, genDepth, field_15316, length, field_74886_g

Constructors

Methods

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

int (): h, getGenDepth, method_14923, func_74877_c

int (): h, getGenDepth, method_14923, getLength, func_74877_c

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, func_74883_a

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, getOverlappingPiece, func_74883_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, func_74860_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, method_14937, func_74860_a

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, func_214810_a

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, func_214810_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSealevel, func_189914_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, func_197528_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, method_14916, func_197528_a

Rotation (): ad_, getRotation, method_16888, getRotation, func_214809_Y_

Rotation (): ap_, getRotation, method_16888, getRotation, func_214809_Y_

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

Names

clr

clu

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

civ

clr

Fields

Constructors

Methods

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

Rotation (): X_, getRotation, method_16888, getRotation, func_214809_Y_

Rotation (): ad_, getRotation, method_16888, getRotation, func_214809_Y_

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

Names

ciq

civ

net.minecraft.world.level.levelgen.structure.StructurePiece

Fields

MutableIntBoundingBox: n, field_15315, boundingBox, field_74887_e

BoundingBox: n, boundingBox, field_15315, boundingBox, field_74887_e

BlockMirror: b, field_15310, mirror, field_186168_b

Mirror: b, mirror, field_15310, mirror, field_186168_b

BlockRotation: c, field_15313, rotation, field_186169_c

Rotation: c, rotation, field_15313, rotation, field_186169_c

int: o, field_15316, field_15316, field_74886_g

int: o, genDepth, field_15316, field_74886_g

Set<Block>: e, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d

Set<Block>: e, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d

BlockState: m, field_15314, AIR, field_202556_l

BlockState: m, CAVE_AIR, field_15314, AIR, field_202556_l

Direction: a, field_15312, facing, field_74885_f

Direction: a, orientation, field_15312, facing, field_74885_f

StructurePieceType: d, field_16712, type, field_214811_d

StructurePieceType: d, type, field_16712, type, field_214811_d

Constructors

Methods

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

boolean (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

MutableIntBoundingBox (): g, method_14935, getBoundingBox, func_74874_b

BoundingBox (): g, getBoundingBox, method_14935, getBoundingBox, func_74874_b

int (): h, method_14923, method_14923, func_74877_c

int (): h, getGenDepth, method_14923, func_74877_c

StructurePiece (List<StructurePiece>, MutableIntBoundingBox): a, method_14932, method_14932, func_74883_a

StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, func_74883_a

boolean (BlockView, MutableIntBoundingBox): a, method_14937, method_14937, func_74860_a

boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, func_74860_a

int (int, int): a, method_14928, applyXTransform, func_74865_a

int (int, int): a, getWorldX, method_14928, applyXTransform, func_74865_a

int (int): d, method_14924, applyYTransform, func_74862_a

int (int): d, getWorldY, method_14924, applyYTransform, func_74862_a

int (int, int): b, method_14941, applyZTransform, func_74873_b

int (int, int): b, getWorldZ, method_14941, applyZTransform, func_74873_b

void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int): b, method_14942, fill, func_74878_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a

void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockRandomizer): a, method_14938, fillWithOutline, func_74882_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a

boolean (IWorld, MutableIntBoundingBox, Random, int, int, int, Identifier): a, method_14915, addChest, func_186167_a

boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a

void (int, int, int): a, method_14922, translate, func_181138_a

void (int, int, int): a, move, method_14922, translate, func_181138_a

CompoundTag (): f, method_14946, getTag, func_143010_b

CompoundTag (): f, createTag, method_14946, getTag, func_143010_b

void (CompoundTag): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

boolean (ChunkPos, int): a, method_16654, method_16654, func_214810_a

boolean (ChunkPos, int): a, isCloseToChunk, method_16654, func_214810_a

void (IWorld, BlockState, int, int, int, MutableIntBoundingBox): a, method_14917, addBlock, func_175811_a

void (LevelAccessor, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a

BlockState (BlockView, int, int, int, MutableIntBoundingBox): a, method_14929, getBlockAt, func_175807_a

BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, func_175807_a

boolean (ViewableWorld, int, int, int, MutableIntBoundingBox): a, method_14939, isUnderSeaLevel, func_189916_b

boolean (LevelReader, int, int, int, BoundingBox): a, isInterior, method_14939, isUnderSeaLevel, func_189916_b

void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, method_14940, fillWithOutline, func_175804_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a

void (IWorld, MutableIntBoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, method_14933, fillWithOutlineUnderSealevel, func_189914_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSealevel, func_189914_a

void (IWorld, MutableIntBoundingBox, Random, float, int, int, int, BlockState): a, method_14945, addBlockWithRandomThreshold, func_175809_a

void (LevelAccessor, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a

void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, BlockState, boolean): a, method_14919, method_14919, func_180777_a

void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a

void (IWorld, BlockState, int, int, int, MutableIntBoundingBox): b, method_14936, method_14936, func_175808_b

void (LevelAccessor, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b

BlockState (BlockView, BlockPos, BlockState): a, method_14916, method_14916, func_197528_a

BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, func_197528_a

boolean (IWorld, MutableIntBoundingBox, Random, BlockPos, Identifier, BlockState): a, method_14921, addChest, func_191080_a

boolean (LevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a

boolean (IWorld, MutableIntBoundingBox, Random, int, int, int, Direction, Identifier): a, method_14930, addDispenser, func_189419_a

boolean (LevelAccessor, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a

Direction (): i, method_14934, getFacing, func_186165_e

Direction (): i, getOrientation, method_14934, getFacing, func_186165_e

void (Direction): a, method_14926, setOrientation, func_186164_a

void (Direction): a, setOrientation, method_14926, setOrientation, func_186164_a

BlockRotation (): X_, method_16888, getRotation, func_214809_Y_

Rotation (): X_, getRotation, method_16888, getRotation, func_214809_Y_

StructurePieceType (): k, method_16653, getType, func_214807_k

StructurePieceType (): k, getType, method_16653, getType, func_214807_k

1.14.3

Names

cim

ciq

net.minecraft.structure.StructurePiece

Fields

MutableBoundingBox: n, field_15315, field_74887_e

MutableIntBoundingBox: n, field_15315, boundingBox, field_74887_e

Mirror: b, field_15310, field_186168_b

BlockMirror: b, field_15310, mirror, field_186168_b

Rotation: c, field_15313, field_186169_c

BlockRotation: c, field_15313, rotation, field_186169_c

int: o, field_15316, field_74886_g

int: o, field_15316, field_15316, field_74886_g

Set<Block>: e, field_15311, field_211413_d

Set<Block>: e, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d

BlockState: m, field_15314, field_202556_l

BlockState: m, field_15314, AIR, field_202556_l

Direction: a, field_15312, field_74885_f

Direction: a, field_15312, facing, field_74885_f

IStructurePieceType: d, field_16712, field_214811_d

StructurePieceType: d, field_16712, type, field_214811_d

Constructors

Methods

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, method_14931, func_74875_a

boolean (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14931, generate, func_74875_a

MutableBoundingBox (): g, method_14935, func_74874_b

MutableIntBoundingBox (): g, method_14935, getBoundingBox, func_74874_b

int (): h, method_14923, func_74877_c

int (): h, method_14923, method_14923, func_74877_c

StructurePiece (List<StructurePiece>, MutableBoundingBox): a, method_14932, func_74883_a

StructurePiece (List<StructurePiece>, MutableIntBoundingBox): a, method_14932, method_14932, func_74883_a

boolean (IBlockReader, MutableBoundingBox): a, method_14937, func_74860_a

boolean (BlockView, MutableIntBoundingBox): a, method_14937, method_14937, func_74860_a

int (int, int): a, method_14928, func_74865_a

int (int, int): a, method_14928, applyXTransform, func_74865_a

int (int): d, method_14924, func_74862_a

int (int): d, method_14924, applyYTransform, func_74862_a

int (int, int): b, method_14941, func_74873_b

int (int, int): b, method_14941, applyZTransform, func_74873_b

void (IWorld, MutableBoundingBox, int, int, int, int, int, int): b, method_14942, func_74878_a

void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int): b, method_14942, fill, func_74878_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, method_14938, func_74882_a

void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockRandomizer): a, method_14938, fillWithOutline, func_74882_a

boolean (IWorld, MutableBoundingBox, Random, int, int, int, ResourceLocation): a, method_14915, func_186167_a

boolean (IWorld, MutableIntBoundingBox, Random, int, int, int, Identifier): a, method_14915, addChest, func_186167_a

void (int, int, int): a, method_14922, func_181138_a

void (int, int, int): a, method_14922, translate, func_181138_a

CompoundNBT (): f, method_14946, func_143010_b

CompoundTag (): f, method_14946, getTag, func_143010_b

void (CompoundNBT): a, method_14943, func_143011_b

void (CompoundTag): a, method_14943, toNbt, func_143011_b

boolean (ChunkPos, int): a, method_16654, func_214810_a

boolean (ChunkPos, int): a, method_16654, method_16654, func_214810_a

void (IWorld, BlockState, int, int, int, MutableBoundingBox): a, method_14917, func_175811_a

void (IWorld, BlockState, int, int, int, MutableIntBoundingBox): a, method_14917, addBlock, func_175811_a

BlockState (IBlockReader, int, int, int, MutableBoundingBox): a, method_14929, func_175807_a

BlockState (BlockView, int, int, int, MutableIntBoundingBox): a, method_14929, getBlockAt, func_175807_a

boolean (IWorldReader, int, int, int, MutableBoundingBox): a, method_14939, func_189916_b

boolean (ViewableWorld, int, int, int, MutableIntBoundingBox): a, method_14939, isUnderSeaLevel, func_189916_b

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, method_14940, func_175804_a

void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, method_14940, fillWithOutline, func_175804_a

void (IWorld, MutableBoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, method_14933, func_189914_a

void (IWorld, MutableIntBoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, method_14933, fillWithOutlineUnderSealevel, func_189914_a

void (IWorld, MutableBoundingBox, Random, float, int, int, int, BlockState): a, method_14945, func_175809_a

void (IWorld, MutableIntBoundingBox, Random, float, int, int, int, BlockState): a, method_14945, addBlockWithRandomThreshold, func_175809_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, BlockState, boolean): a, method_14919, func_180777_a

void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, BlockState, boolean): a, method_14919, method_14919, func_180777_a

void (IWorld, BlockState, int, int, int, MutableBoundingBox): b, method_14936, func_175808_b

void (IWorld, BlockState, int, int, int, MutableIntBoundingBox): b, method_14936, method_14936, func_175808_b

BlockState (IBlockReader, BlockPos, BlockState): a, method_14916, func_197528_a

BlockState (BlockView, BlockPos, BlockState): a, method_14916, method_14916, func_197528_a

boolean (IWorld, MutableBoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, method_14921, func_191080_a

boolean (IWorld, MutableIntBoundingBox, Random, BlockPos, Identifier, BlockState): a, method_14921, addChest, func_191080_a

boolean (IWorld, MutableBoundingBox, Random, int, int, int, Direction, ResourceLocation): a, method_14930, func_189419_a

boolean (IWorld, MutableIntBoundingBox, Random, int, int, int, Direction, Identifier): a, method_14930, addDispenser, func_189419_a

Direction (): i, method_14934, func_186165_e

Direction (): i, method_14934, getFacing, func_186165_e

void (Direction): a, method_14926, func_186164_a

void (Direction): a, method_14926, setOrientation, func_186164_a

Rotation (): Y_, method_16888, func_214809_Y_

BlockRotation (): X_, method_16888, getRotation, func_214809_Y_

IStructurePieceType (): k, method_16653, func_214807_k

StructurePieceType (): k, method_16653, getType, func_214807_k

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cik

cim

Fields

Constructors

Methods

1.14

Names

bxb

cik

net.minecraft.class_3443

Fields

IBlockState: m, field_202556_l

MutableBoundingBox: n, field_74887_e

MutableBoundingBox: n, field_15315, field_74887_e

EnumFacing: a, field_74885_f

Mirror: b, field_186168_b

Mirror: b, field_15310, field_186168_b

Rotation: c, field_186169_c

Rotation: c, field_15313, field_186169_c

int: o, field_74886_g

int: o, field_15316, field_74886_g

Set<Block>: d, field_211413_d

Set<Block>: e, field_15311, field_211413_d

BlockState: m, field_15314, field_202556_l

Direction: a, field_15312, field_74885_f

IStructurePieceType: d, field_16712, field_214811_d

Constructors

()

(int)

(IStructurePieceType, int)

(IStructurePieceType, CompoundNBT)

Methods

NBTTagCompound (): c, func_143010_b

void (NBTTagCompound): a, func_143012_a

void (IWorld, NBTTagCompound): a, func_143009_a

void (NBTTagCompound, TemplateManager): a, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, func_74875_a

boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, method_14931, func_74875_a

MutableBoundingBox (): d, func_74874_b

MutableBoundingBox (): g, method_14935, func_74874_b

int (): e, func_74877_c

int (): h, method_14923, func_74877_c

StructurePiece (List<StructurePiece>, MutableBoundingBox): a, func_74883_a

StructurePiece (List<StructurePiece>, MutableBoundingBox): a, method_14932, func_74883_a

boolean (IBlockReader, MutableBoundingBox): a, func_74860_a

boolean (IBlockReader, MutableBoundingBox): a, method_14937, func_74860_a

int (int, int): a, func_74865_a

int (int, int): a, method_14928, func_74865_a

int (int): d, func_74862_a

int (int): d, method_14924, func_74862_a

int (int, int): b, func_74873_b

int (int, int): b, method_14941, func_74873_b

void (IWorld, IBlockState, int, int, int, MutableBoundingBox): a, func_175811_a

IBlockState (IBlockReader, int, int, int, MutableBoundingBox): a, func_175807_a

boolean (IWorldReaderBase, int, int, int, MutableBoundingBox): a, func_189916_b

void (IWorld, MutableBoundingBox, int, int, int, int, int, int): b, func_74878_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int): b, method_14942, func_74878_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, IBlockState, IBlockState, boolean): a, func_175804_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, func_74882_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, method_14938, func_74882_a

void (IWorld, MutableBoundingBox, Random, float, int, int, int, int, int, int, IBlockState, IBlockState, boolean, boolean): a, func_189914_a

void (IWorld, MutableBoundingBox, Random, float, int, int, int, IBlockState): a, func_175809_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, IBlockState, boolean): a, func_180777_a

void (IWorld, int, int, int, MutableBoundingBox): a, func_74871_b

void (IWorld, IBlockState, int, int, int, MutableBoundingBox): b, func_175808_b

boolean (IWorld, MutableBoundingBox, Random, int, int, int, ResourceLocation): a, func_186167_a

boolean (IWorld, MutableBoundingBox, Random, int, int, int, ResourceLocation): a, method_14915, func_186167_a

IBlockState (IBlockReader, BlockPos, IBlockState): a, func_197528_a

boolean (IWorld, MutableBoundingBox, Random, BlockPos, ResourceLocation, IBlockState): a, func_191080_a

boolean (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing, ResourceLocation): a, func_189419_a

void (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing, BlockDoor): a, func_189915_a

void (int, int, int): a, func_181138_a

void (int, int, int): a, method_14922, func_181138_a

EnumFacing (): f, func_186165_e

void (EnumFacing): a, func_186164_a

CompoundNBT (): f, method_14946, func_143010_b

void (CompoundNBT): a, method_14943, func_143011_b

boolean (ChunkPos, int): a, method_16654, func_214810_a

void (IWorld, BlockState, int, int, int, MutableBoundingBox): a, method_14917, func_175811_a

BlockState (IBlockReader, int, int, int, MutableBoundingBox): a, method_14929, func_175807_a

boolean (IWorldReader, int, int, int, MutableBoundingBox): a, method_14939, func_189916_b

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, method_14940, func_175804_a

void (IWorld, MutableBoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, method_14933, func_189914_a

void (IWorld, MutableBoundingBox, Random, float, int, int, int, BlockState): a, method_14945, func_175809_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, BlockState, boolean): a, method_14919, func_180777_a

void (IWorld, BlockState, int, int, int, MutableBoundingBox): b, method_14936, func_175808_b

BlockState (IBlockReader, BlockPos, BlockState): a, method_14916, func_197528_a

boolean (IWorld, MutableBoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, method_14921, func_191080_a

boolean (IWorld, MutableBoundingBox, Random, int, int, int, Direction, ResourceLocation): a, method_14930, func_189419_a

Direction (): i, method_14934, func_186165_e

void (Direction): a, method_14926, func_186164_a

Rotation (): Y_, method_16888, func_214809_Y_

IStructurePieceType (): k, method_16653, func_214807_k

1.13.2

Names

bxa

bxb

Fields

Constructors

Methods

1.13.1

Names

bws

bxa

Fields

Constructors

Methods

1.13

Names

bws

net.minecraft.world.gen.feature.structure.StructurePiece

Fields

IBlockState: m, field_202556_l

MutableBoundingBox: n, field_74887_e

EnumFacing: a, field_74885_f

Mirror: b, field_186168_b

Rotation: c, field_186169_c

int: o, field_74886_g

Set<Block>: d, field_211413_d

Constructors

()

(int)

Methods

NBTTagCompound (): c, func_143010_b

void (NBTTagCompound): a, func_143012_a

void (IWorld, NBTTagCompound): a, func_143009_a

void (NBTTagCompound, TemplateManager): a, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, func_74875_a

MutableBoundingBox (): d, func_74874_b

int (): e, func_74877_c

StructurePiece (List<StructurePiece>, MutableBoundingBox): a, func_74883_a

boolean (IBlockReader, MutableBoundingBox): a, func_74860_a

int (int, int): a, func_74865_a

int (int): d, func_74862_a

int (int, int): b, func_74873_b

void (IWorld, IBlockState, int, int, int, MutableBoundingBox): a, func_175811_a

IBlockState (IBlockReader, int, int, int, MutableBoundingBox): a, func_175807_a

boolean (IWorldReaderBase, int, int, int, MutableBoundingBox): a, func_189916_b

void (IWorld, MutableBoundingBox, int, int, int, int, int, int): b, func_74878_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, IBlockState, IBlockState, boolean): a, func_175804_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, func_74882_a

void (IWorld, MutableBoundingBox, Random, float, int, int, int, int, int, int, IBlockState, IBlockState, boolean, boolean): a, func_189914_a

void (IWorld, MutableBoundingBox, Random, float, int, int, int, IBlockState): a, func_175809_a

void (IWorld, MutableBoundingBox, int, int, int, int, int, int, IBlockState, boolean): a, func_180777_a

void (IWorld, int, int, int, MutableBoundingBox): a, func_74871_b

void (IWorld, IBlockState, int, int, int, MutableBoundingBox): b, func_175808_b

boolean (IWorld, MutableBoundingBox, Random, int, int, int, ResourceLocation): a, func_186167_a

IBlockState (IBlockReader, BlockPos, IBlockState): a, func_197528_a

boolean (IWorld, MutableBoundingBox, Random, BlockPos, ResourceLocation, IBlockState): a, func_191080_a

boolean (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing, ResourceLocation): a, func_189419_a

void (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing, BlockDoor): a, func_189915_a

void (int, int, int): a, func_181138_a

EnumFacing (): f, func_186165_e

void (EnumFacing): a, func_186164_a