History - net.minecraft.world.level.levelgen.structure.StructurePiece
25w18a
Names
esr
eth
Fields
BoundingBox: f, boundingBox, field_15315, boundingBox, f_73383_
BoundingBox: f, boundingBox, field_15315
Mirror: b, mirror, field_15310, mirror, f_73378_
Mirror: b, mirror, field_15310
Rotation: c, rotation, field_15313, rotation, f_73379_
Rotation: c, rotation, field_15313
int: g, genDepth, field_15316, chainLength, f_73384_
int: g, genDepth, field_15316
Set<Block>: h, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
Set<Block>: h, SHAPE_CHECK_BLOCKS, field_15311
BlockState: e, CAVE_AIR, field_15314, AIR, f_73382_
BlockState: e, CAVE_AIR, field_15314
Direction: a, orientation, field_15312, facing, f_73377_
Direction: a, orientation, field_15312
StructurePieceType: d, type, field_16712, type, f_73380_
StructurePieceType: d, type, field_16712
Constructors
Methods
BoundingBox (): f, getBoundingBox, method_14935, getBoundingBox, m_73547_
BoundingBox (): f, getBoundingBox, method_14935
int (): g, getGenDepth, method_14923, getChainLength, m_73548_
int (): g, getGenDepth, method_14923
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_38702, firstIntersecting, m_192648_
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_38702
int (int, int): a, getWorldX, method_14928, applyXTransform, m_73392_
int (int, int): a, getWorldX, method_14928
int (int): b, getWorldY, method_14924, applyYTransform, m_73544_
int (int): b, getWorldY, method_14924
int (int, int): b, getWorldZ, method_14941, applyZTransform, m_73525_
int (int, int): b, getWorldZ, method_14941
void (int, int, int): a, move, method_14922, translate, m_6324_
void (int, int, int): a, move, method_14922
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, m_73411_
boolean (ChunkPos, int): a, isCloseToChunk, method_16654
BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, m_73398_
BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929
boolean (LevelReader, int, int, int, BoundingBox): b, isInterior, method_14939, isUnderSeaLevel, m_73414_
boolean (LevelReader, int, int, int, BoundingBox): b, isInterior, method_14939
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, m_73407_
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916
Direction (): i, getOrientation, method_14934, getFacing, m_73549_
Direction (): i, getOrientation, method_14934
void (Direction): a, setOrientation, method_14926, setOrientation, m_73519_
void (Direction): a, setOrientation, method_14926
Rotation (): a, getRotation, method_16888, getRotation, m_6830_
Rotation (): a, getRotation, method_16888
StructurePieceType (): k, getType, method_16653, getType, m_210000_
StructurePieceType (): k, getType, method_16653
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, m_73434_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateAirBox, method_14942, fill, m_73535_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateAirBox, method_14942
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, m_73441_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, m_73453_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, m_73528_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936
BoundingBox (int, int, int, Direction, int, int, int): a, makeBoundingBox, method_35454, createBox, m_163541_
BoundingBox (int, int, int, Direction, int, int, int): a, makeBoundingBox, method_35454
BlockPos (): h, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos (): h, getLocatorPosition, method_35458
BlockPos$MutableBlockPos (int, int, int): b, getWorldPos, method_33781, offsetPos, m_163582_
BlockPos$MutableBlockPos (int, int, int): b, getWorldPos, method_33781
boolean (LevelReader, int, int, int, BoundingBox): a, canBeReplaced, method_33780, canAddBlock, m_142085_
boolean (LevelReader, int, int, int, BoundingBox): a, canBeReplaced, method_33780
void (WorldGenLevel, BoundingBox, BoundingBox, BlockState, BlockState, boolean): a, generateBox, method_35455, fillWithOutline, m_163558_
void (WorldGenLevel, BoundingBox, BoundingBox, BlockState, BlockState, boolean): a, generateBox, method_35455
boolean (BlockState): a, isReplaceableByStructures, method_33881, canReplace, m_163572_
boolean (BlockState): a, isReplaceableByStructures, method_33881
Mirror (): j, getMirror, method_35460, getMirror, m_163587_
Mirror (): j, getMirror, method_35460
CompoundTag (StructurePieceSerializationContext): a, createTag, method_14946, toNbt, m_192644_
CompoundTag (StructurePieceSerializationContext): a, createTag, method_14946
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943
BoundingBox (Stream<StructurePiece>): a, createBoundingBox, method_38703, boundingBox, m_192651_
BoundingBox (Stream<StructurePiece>): a, createBoundingBox, method_38703
Direction (RandomSource): a, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_226760_
Direction (RandomSource): a, getRandomHorizontalDirection, method_35457
void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_
void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931
void (int): a, setGenDepth, method_41620, setChainLength, m_226758_
void (int): a, setGenDepth, method_41620
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_226776_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_14938
void (WorldGenLevel, BoundingBox, BoundingBox, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_226828_
void (WorldGenLevel, BoundingBox, BoundingBox, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_35456
void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_226788_
void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933
void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_226803_
void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915, addChest, m_213787_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915
boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceKey<LootTable>, BlockState): a, createChest, method_14921, addChest, m_226762_
boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceKey<LootTable>, BlockState): a, createChest, method_14921
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceKey<LootTable>): a, createDispenser, method_14930, addDispenser, m_226819_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceKey<LootTable>): a, createDispenser, method_14930
1.21.5
Names
enr
esr
Fields
Mirror: c, mirror, field_15310, mirror, f_73378_
Mirror: b, mirror, field_15310, mirror, f_73378_
Rotation: d, rotation, field_15313, rotation, f_73379_
Rotation: c, rotation, field_15313, rotation, f_73379_
Set<Block>: i, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
Set<Block>: h, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
Direction: b, orientation, field_15312, facing, f_73377_
Direction: a, orientation, field_15312, facing, f_73377_
StructurePieceType: h, type, field_16712, type, f_73380_
StructurePieceType: d, type, field_16712, type, f_73380_
org.slf4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_
Constructors
Methods
1.21.4
Names
eoo
enr
Fields
Constructors
Methods
1.21.3
Names
ejv
eoo
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
eiq
ejv
Fields
Constructors
Methods
1.20.6
Names
dzk
eiq
Fields
Constructors
Methods
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_
boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_226762_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_226819_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceKey<LootTable>): a, createChest, method_14915, addChest, m_213787_
boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceKey<LootTable>, BlockState): a, createChest, method_14921, addChest, m_226762_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceKey<LootTable>): a, createDispenser, method_14930, addDispenser, m_226819_
1.20.4
Names
dvm
dzk
Fields
Constructors
Methods
1.20.2
Names
dse
dvm
Fields
Constructors
Methods
1.20.1
Names
drt
dse
Fields
Constructors
Methods
1.19.4
Names
dot
drt
Fields
Constructors
Methods
1.19.3
Names
dlf
dot
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
dki
dlf
Fields
Constructors
Methods
1.19
Names
dfn
dki
Fields
BoundingBox: A, boundingBox, field_15315, boundingBox, f_73383_
BoundingBox: f, boundingBox, field_15315, boundingBox, f_73383_
int: B, genDepth, field_15316, chainLength, f_73384_
int: g, genDepth, field_15316, chainLength, f_73384_
Set<Block>: f, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
Set<Block>: i, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
BlockState: z, CAVE_AIR, field_15314, AIR, f_73382_
BlockState: e, CAVE_AIR, field_15314, AIR, f_73382_
StructurePieceType: e, type, field_16712, type, f_73380_
StructurePieceType: h, type, field_16712, type, f_73380_
Constructors
Methods
int (int): a, getWorldY, method_14924, applyYTransform, m_73544_
int (int): b, getWorldY, method_14924, applyYTransform, m_73544_
Direction (): h, getOrientation, method_14934, getFacing, m_73549_
Direction (): i, getOrientation, method_14934, getFacing, m_73549_
Rotation (): ad_, getRotation, method_16888, getRotation, m_6830_
Rotation (): a, getRotation, method_16888, getRotation, m_6830_
StructurePieceType (): j, getType, method_16653, getType, m_210000_
StructurePieceType (): k, getType, method_16653, getType, m_210000_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, placeBlock, method_14917, addBlock, m_73434_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, m_73434_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, m_73535_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): a, generateAirBox, method_14942, fill, m_73535_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_73464_
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_73476_
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_73491_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, m_73528_
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_
boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_73420_
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_73500_
Direction (Random): b, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_163580_
NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
BlockPos (): af_, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos (): h, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos$MutableBlockPos (int, int, int): c, getWorldPos, method_33781, offsetPos, m_163582_
BlockPos$MutableBlockPos (int, int, int): b, getWorldPos, method_33781, offsetPos, m_163582_
void (WorldGenLevel, BoundingBox, BoundingBox, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_163565_
Mirror (): i, getMirror, method_35460, getMirror, m_163587_
Mirror (): j, getMirror, method_35460, getMirror, m_163587_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
Direction (RandomSource): a, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_226760_
void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
void (int): a, setGenDepth, method_41620, setChainLength, m_226758_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_226776_
void (WorldGenLevel, BoundingBox, BoundingBox, boolean, RandomSource, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_226828_
void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_226788_
void (WorldGenLevel, BoundingBox, RandomSource, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_226803_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_213787_
boolean (ServerLevelAccessor, BoundingBox, RandomSource, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_226762_
boolean (WorldGenLevel, BoundingBox, RandomSource, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_226819_
1.18.2
Names
dff
dfn
Fields
org.apache.logging.log4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_
org.slf4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_
Constructors
Methods
Rotation (): ab_, getRotation, method_16888, getRotation, m_6830_
Rotation (): ad_, getRotation, method_16888, getRotation, m_6830_
StructurePieceType (): j, getType, method_16653, getType, m_73550_
StructurePieceType (): j, getType, method_16653, getType, m_210000_
NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_
NoiseEffect (): ae_, getNoiseEffect, method_33882, getWeightType, m_142318_
BlockPos (): ad_, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos (): af_, getLocatorPosition, method_35458, getCenter, m_142171_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
dbm
dff
Fields
Constructors
Methods
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_38702, firstIntersecting, m_192648_
Rotation (): ac_, getRotation, method_16888, getRotation, m_6830_
Rotation (): ab_, getRotation, method_16888, getRotation, m_6830_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
CompoundTag (ServerLevel): a, createTag, method_14946, toNbt, m_163549_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_
NoiseEffect (): ac_, getNoiseEffect, method_33882, getWeightType, m_142318_
BlockPos (): ae_, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos (): ad_, getLocatorPosition, method_35458, getCenter, m_142171_
CompoundTag (StructurePieceSerializationContext): a, createTag, method_14946, toNbt, m_192644_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
BoundingBox (Stream<StructurePiece>): a, createBoundingBox, method_38703, boundingBox, m_192651_
1.17.1
Names
dbl
dbm
Fields
Constructors
Methods
1.17
Names
cru
dbl
net.minecraft.world.gen.feature.structure.StructurePiece
net.minecraft.src.C_2585_
Fields
BoundingBox: n, boundingBox, field_15315, boundingBox, field_74887_e
BoundingBox: A, boundingBox, field_15315, boundingBox, f_73383_
Mirror: b, mirror, field_15310, mirror, field_186168_b
Mirror: c, mirror, field_15310, mirror, f_73378_
Rotation: c, rotation, field_15313, rotation, field_186169_c
Rotation: d, rotation, field_15313, rotation, f_73379_
int: o, genDepth, field_15316, chainLength, field_74886_g
int: B, genDepth, field_15316, chainLength, f_73384_
Set<Block>: e, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d
Set<Block>: f, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, f_73381_
BlockState: m, CAVE_AIR, field_15314, AIR, field_202556_l
BlockState: z, CAVE_AIR, field_15314, AIR, f_73382_
Direction: a, orientation, field_15312, facing, field_74885_f
Direction: b, orientation, field_15312, facing, f_73377_
StructurePieceType: d, type, field_16712, type, field_214811_d
StructurePieceType: e, type, field_16712, type, f_73380_
org.apache.logging.log4j.Logger: a, LOGGER, field_29327, LOGGER, f_163536_
Constructors
(StructurePieceType, int)
(StructurePieceType, int, BoundingBox)
Methods
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
BoundingBox (): g, getBoundingBox, method_14935, getBoundingBox, func_74874_b
BoundingBox (): f, getBoundingBox, method_14935, getBoundingBox, m_73547_
int (): h, getGenDepth, method_14923, getChainLength, func_74877_c
int (): g, getGenDepth, method_14923, getChainLength, m_73548_
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, getOverlappingPiece, func_74883_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, isTouchingLiquid, func_74860_a
int (int, int): a, getWorldX, method_14928, applyXTransform, func_74865_a
int (int, int): a, getWorldX, method_14928, applyXTransform, m_73392_
int (int): d, getWorldY, method_14924, applyYTransform, func_74862_a
int (int): a, getWorldY, method_14924, applyYTransform, m_73544_
int (int, int): b, getWorldZ, method_14941, applyZTransform, func_74873_b
int (int, int): b, getWorldZ, method_14941, applyZTransform, m_73525_
void (int, int, int): a, move, method_14922, translate, func_181138_a
void (int, int, int): a, move, method_14922, translate, m_6324_
CompoundTag (): f, createTag, method_14946, getTag, func_143010_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, func_214810_a
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, m_73411_
BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, func_175807_a
BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, m_73398_
boolean (LevelReader, int, int, int, BoundingBox): a, isInterior, method_14939, isUnderSeaLevel, func_189916_b
boolean (LevelReader, int, int, int, BoundingBox): b, isInterior, method_14939, isUnderSeaLevel, m_73414_
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, func_197528_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, m_73407_
Direction (): i, getOrientation, method_14934, getFacing, func_186165_e
Direction (): h, getOrientation, method_14934, getFacing, m_73549_
void (Direction): a, setOrientation, method_14926, setOrientation, func_186164_a
void (Direction): a, setOrientation, method_14926, setOrientation, m_73519_
Rotation (): ap_, getRotation, method_16888, getRotation, func_214809_Y_
Rotation (): ac_, getRotation, method_16888, getRotation, m_6830_
StructurePieceType (): k, getType, method_16653, getType, func_214807_k
StructurePieceType (): j, getType, method_16653, getType, m_73550_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): c, placeBlock, method_14917, addBlock, m_73434_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, m_73535_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, m_73441_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, m_73464_
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, m_73476_
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, m_73491_
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, func_180777_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, m_73453_
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, func_175808_b
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, fillColumnDown, method_14936, fillDownwards, m_73528_
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, m_5606_
boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a
boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, m_73420_
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, m_73500_
BoundingBox (int, int, int, Direction, int, int, int): a, makeBoundingBox, method_35454, createBox, m_163541_
Direction (Random): b, getRandomHorizontalDirection, method_35457, getRandomHorizontalDirection, m_163580_
CompoundTag (ServerLevel): a, createTag, method_14946, toNbt, m_163549_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
NoiseEffect (): ad_, getNoiseEffect, method_33882, method_33882, m_142318_
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
BlockPos (): ae_, getLocatorPosition, method_35458, getCenter, m_142171_
BlockPos$MutableBlockPos (int, int, int): c, getWorldPos, method_33781, offsetPos, m_163582_
boolean (LevelReader, int, int, int, BoundingBox): a, canBeReplaced, method_33780, canAddBlock, m_142085_
void (WorldGenLevel, BoundingBox, BoundingBox, BlockState, BlockState, boolean): a, generateBox, method_35455, fillWithOutline, m_163558_
void (WorldGenLevel, BoundingBox, BoundingBox, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_35456, fillWithOutline, m_163565_
boolean (BlockState): a, isReplaceableByStructures, method_33881, canReplace, m_163572_
Mirror (): i, getMirror, method_35460, getMirror, m_163587_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
crr
cru
Fields
Constructors
Methods
1.16.3
Names
Fields
int: o, genDepth, field_15316, length, field_74886_g
int: o, genDepth, field_15316, chainLength, field_74886_g
Constructors
Methods
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
int (): h, getGenDepth, method_14923, getLength, func_74877_c
int (): h, getGenDepth, method_14923, getChainLength, func_74877_c
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, method_14937, func_74860_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, isTouchingLiquid, func_74860_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, method_14916, func_197528_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, orientateChest, func_197528_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, fillHalfEllipsoid, func_180777_a
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, fillDownwards, func_175808_b
1.16.2
Names
cty
crr
Fields
Constructors
Methods
void (LevelAccessor, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a
boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a
void (LevelAccessor, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a
void (LevelAccessor, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b
boolean (LevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a
boolean (LevelAccessor, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a
void (WorldGenLevel, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a
void (WorldGenLevel, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a
void (WorldGenLevel, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a
boolean (ServerLevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a
boolean (WorldGenLevel, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a
1.16.1
Names
clu
cty
Fields
int: o, genDepth, field_15316, field_74886_g
int: o, genDepth, field_15316, length, field_74886_g
Constructors
Methods
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
int (): h, getGenDepth, method_14923, func_74877_c
int (): h, getGenDepth, method_14923, getLength, func_74877_c
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, func_74883_a
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, getOverlappingPiece, func_74883_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, func_74860_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, method_14937, func_74860_a
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, func_214810_a
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, intersectsChunk, func_214810_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSealevel, func_189914_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSeaLevel, func_189914_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, func_197528_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, method_14916, func_197528_a
Rotation (): ad_, getRotation, method_16888, getRotation, func_214809_Y_
Rotation (): ap_, getRotation, method_16888, getRotation, func_214809_Y_
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
1.15.2
Names
clr
clu
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
civ
clr
Fields
Constructors
Methods
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
Rotation (): X_, getRotation, method_16888, getRotation, func_214809_Y_
Rotation (): ad_, getRotation, method_16888, getRotation, func_214809_Y_
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
1.14.4
Names
ciq
civ
net.minecraft.world.level.levelgen.structure.StructurePiece
Fields
MutableIntBoundingBox: n, field_15315, boundingBox, field_74887_e
BoundingBox: n, boundingBox, field_15315, boundingBox, field_74887_e
BlockMirror: b, field_15310, mirror, field_186168_b
Mirror: b, mirror, field_15310, mirror, field_186168_b
BlockRotation: c, field_15313, rotation, field_186169_c
Rotation: c, rotation, field_15313, rotation, field_186169_c
int: o, field_15316, field_15316, field_74886_g
int: o, genDepth, field_15316, field_74886_g
Set<Block>: e, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d
Set<Block>: e, SHAPE_CHECK_BLOCKS, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d
BlockState: m, field_15314, AIR, field_202556_l
BlockState: m, CAVE_AIR, field_15314, AIR, field_202556_l
Direction: a, field_15312, facing, field_74885_f
Direction: a, orientation, field_15312, facing, field_74885_f
StructurePieceType: d, field_16712, type, field_214811_d
StructurePieceType: d, type, field_16712, type, field_214811_d
Constructors
Methods
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
boolean (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14931, generate, func_74875_a
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
MutableIntBoundingBox (): g, method_14935, getBoundingBox, func_74874_b
BoundingBox (): g, getBoundingBox, method_14935, getBoundingBox, func_74874_b
int (): h, method_14923, method_14923, func_74877_c
int (): h, getGenDepth, method_14923, func_74877_c
StructurePiece (List<StructurePiece>, MutableIntBoundingBox): a, method_14932, method_14932, func_74883_a
StructurePiece (List<StructurePiece>, BoundingBox): a, findCollisionPiece, method_14932, func_74883_a
boolean (BlockView, MutableIntBoundingBox): a, method_14937, method_14937, func_74860_a
boolean (BlockGetter, BoundingBox): a, edgesLiquid, method_14937, func_74860_a
int (int, int): a, method_14928, applyXTransform, func_74865_a
int (int, int): a, getWorldX, method_14928, applyXTransform, func_74865_a
int (int): d, method_14924, applyYTransform, func_74862_a
int (int): d, getWorldY, method_14924, applyYTransform, func_74862_a
int (int, int): b, method_14941, applyZTransform, func_74873_b
int (int, int): b, getWorldZ, method_14941, applyZTransform, func_74873_b
void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int): b, method_14942, fill, func_74878_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int): b, generateAirBox, method_14942, fill, func_74878_a
void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockRandomizer): a, method_14938, fillWithOutline, func_74882_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, generateBox, method_14938, fillWithOutline, func_74882_a
boolean (IWorld, MutableIntBoundingBox, Random, int, int, int, Identifier): a, method_14915, addChest, func_186167_a
boolean (LevelAccessor, BoundingBox, Random, int, int, int, ResourceLocation): a, createChest, method_14915, addChest, func_186167_a
void (int, int, int): a, method_14922, translate, func_181138_a
void (int, int, int): a, move, method_14922, translate, func_181138_a
CompoundTag (): f, method_14946, getTag, func_143010_b
CompoundTag (): f, createTag, method_14946, getTag, func_143010_b
void (CompoundTag): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
boolean (ChunkPos, int): a, method_16654, method_16654, func_214810_a
boolean (ChunkPos, int): a, isCloseToChunk, method_16654, func_214810_a
void (IWorld, BlockState, int, int, int, MutableIntBoundingBox): a, method_14917, addBlock, func_175811_a
void (LevelAccessor, BlockState, int, int, int, BoundingBox): a, placeBlock, method_14917, addBlock, func_175811_a
BlockState (BlockView, int, int, int, MutableIntBoundingBox): a, method_14929, getBlockAt, func_175807_a
BlockState (BlockGetter, int, int, int, BoundingBox): a, getBlock, method_14929, getBlockAt, func_175807_a
boolean (ViewableWorld, int, int, int, MutableIntBoundingBox): a, method_14939, isUnderSeaLevel, func_189916_b
boolean (LevelReader, int, int, int, BoundingBox): a, isInterior, method_14939, isUnderSeaLevel, func_189916_b
void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, method_14940, fillWithOutline, func_175804_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, generateBox, method_14940, fillWithOutline, func_175804_a
void (IWorld, MutableIntBoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, method_14933, fillWithOutlineUnderSealevel, func_189914_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, generateMaybeBox, method_14933, fillWithOutlineUnderSealevel, func_189914_a
void (IWorld, MutableIntBoundingBox, Random, float, int, int, int, BlockState): a, method_14945, addBlockWithRandomThreshold, func_175809_a
void (LevelAccessor, BoundingBox, Random, float, int, int, int, BlockState): a, maybeGenerateBlock, method_14945, addBlockWithRandomThreshold, func_175809_a
void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, BlockState, boolean): a, method_14919, method_14919, func_180777_a
void (LevelAccessor, BoundingBox, int, int, int, int, int, int, BlockState, boolean): a, generateUpperHalfSphere, method_14919, method_14919, func_180777_a
void (IWorld, BlockState, int, int, int, MutableIntBoundingBox): b, method_14936, method_14936, func_175808_b
void (LevelAccessor, BlockState, int, int, int, BoundingBox): b, fillColumnDown, method_14936, method_14936, func_175808_b
BlockState (BlockView, BlockPos, BlockState): a, method_14916, method_14916, func_197528_a
BlockState (BlockGetter, BlockPos, BlockState): a, reorient, method_14916, func_197528_a
boolean (IWorld, MutableIntBoundingBox, Random, BlockPos, Identifier, BlockState): a, method_14921, addChest, func_191080_a
boolean (LevelAccessor, BoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, createChest, method_14921, addChest, func_191080_a
boolean (IWorld, MutableIntBoundingBox, Random, int, int, int, Direction, Identifier): a, method_14930, addDispenser, func_189419_a
boolean (LevelAccessor, BoundingBox, Random, int, int, int, Direction, ResourceLocation): a, createDispenser, method_14930, addDispenser, func_189419_a
Direction (): i, method_14934, getFacing, func_186165_e
Direction (): i, getOrientation, method_14934, getFacing, func_186165_e
void (Direction): a, method_14926, setOrientation, func_186164_a
void (Direction): a, setOrientation, method_14926, setOrientation, func_186164_a
BlockRotation (): X_, method_16888, getRotation, func_214809_Y_
Rotation (): X_, getRotation, method_16888, getRotation, func_214809_Y_
StructurePieceType (): k, method_16653, getType, func_214807_k
StructurePieceType (): k, getType, method_16653, getType, func_214807_k
1.14.3
Names
cim
ciq
net.minecraft.structure.StructurePiece
Fields
MutableBoundingBox: n, field_15315, field_74887_e
MutableIntBoundingBox: n, field_15315, boundingBox, field_74887_e
Mirror: b, field_15310, field_186168_b
BlockMirror: b, field_15310, mirror, field_186168_b
Rotation: c, field_15313, field_186169_c
BlockRotation: c, field_15313, rotation, field_186169_c
int: o, field_15316, field_74886_g
int: o, field_15316, field_15316, field_74886_g
Set<Block>: e, field_15311, field_211413_d
Set<Block>: e, field_15311, BLOCKS_NEEDING_POST_PROCESSING, field_211413_d
BlockState: m, field_15314, field_202556_l
BlockState: m, field_15314, AIR, field_202556_l
Direction: a, field_15312, field_74885_f
Direction: a, field_15312, facing, field_74885_f
IStructurePieceType: d, field_16712, field_214811_d
StructurePieceType: d, field_16712, type, field_214811_d
Constructors
Methods
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, method_14931, func_74875_a
boolean (IWorld, Random, MutableIntBoundingBox, ChunkPos): a, method_14931, generate, func_74875_a
MutableBoundingBox (): g, method_14935, func_74874_b
MutableIntBoundingBox (): g, method_14935, getBoundingBox, func_74874_b
int (): h, method_14923, func_74877_c
int (): h, method_14923, method_14923, func_74877_c
StructurePiece (List<StructurePiece>, MutableBoundingBox): a, method_14932, func_74883_a
StructurePiece (List<StructurePiece>, MutableIntBoundingBox): a, method_14932, method_14932, func_74883_a
boolean (IBlockReader, MutableBoundingBox): a, method_14937, func_74860_a
boolean (BlockView, MutableIntBoundingBox): a, method_14937, method_14937, func_74860_a
int (int, int): a, method_14928, func_74865_a
int (int, int): a, method_14928, applyXTransform, func_74865_a
int (int): d, method_14924, func_74862_a
int (int): d, method_14924, applyYTransform, func_74862_a
int (int, int): b, method_14941, func_74873_b
int (int, int): b, method_14941, applyZTransform, func_74873_b
void (IWorld, MutableBoundingBox, int, int, int, int, int, int): b, method_14942, func_74878_a
void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int): b, method_14942, fill, func_74878_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, method_14938, func_74882_a
void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockRandomizer): a, method_14938, fillWithOutline, func_74882_a
boolean (IWorld, MutableBoundingBox, Random, int, int, int, ResourceLocation): a, method_14915, func_186167_a
boolean (IWorld, MutableIntBoundingBox, Random, int, int, int, Identifier): a, method_14915, addChest, func_186167_a
void (int, int, int): a, method_14922, func_181138_a
void (int, int, int): a, method_14922, translate, func_181138_a
CompoundNBT (): f, method_14946, func_143010_b
CompoundTag (): f, method_14946, getTag, func_143010_b
void (CompoundNBT): a, method_14943, func_143011_b
void (CompoundTag): a, method_14943, toNbt, func_143011_b
boolean (ChunkPos, int): a, method_16654, func_214810_a
boolean (ChunkPos, int): a, method_16654, method_16654, func_214810_a
void (IWorld, BlockState, int, int, int, MutableBoundingBox): a, method_14917, func_175811_a
void (IWorld, BlockState, int, int, int, MutableIntBoundingBox): a, method_14917, addBlock, func_175811_a
BlockState (IBlockReader, int, int, int, MutableBoundingBox): a, method_14929, func_175807_a
BlockState (BlockView, int, int, int, MutableIntBoundingBox): a, method_14929, getBlockAt, func_175807_a
boolean (IWorldReader, int, int, int, MutableBoundingBox): a, method_14939, func_189916_b
boolean (ViewableWorld, int, int, int, MutableIntBoundingBox): a, method_14939, isUnderSeaLevel, func_189916_b
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, method_14940, func_175804_a
void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, method_14940, fillWithOutline, func_175804_a
void (IWorld, MutableBoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, method_14933, func_189914_a
void (IWorld, MutableIntBoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, method_14933, fillWithOutlineUnderSealevel, func_189914_a
void (IWorld, MutableBoundingBox, Random, float, int, int, int, BlockState): a, method_14945, func_175809_a
void (IWorld, MutableIntBoundingBox, Random, float, int, int, int, BlockState): a, method_14945, addBlockWithRandomThreshold, func_175809_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, BlockState, boolean): a, method_14919, func_180777_a
void (IWorld, MutableIntBoundingBox, int, int, int, int, int, int, BlockState, boolean): a, method_14919, method_14919, func_180777_a
void (IWorld, BlockState, int, int, int, MutableBoundingBox): b, method_14936, func_175808_b
void (IWorld, BlockState, int, int, int, MutableIntBoundingBox): b, method_14936, method_14936, func_175808_b
BlockState (IBlockReader, BlockPos, BlockState): a, method_14916, func_197528_a
BlockState (BlockView, BlockPos, BlockState): a, method_14916, method_14916, func_197528_a
boolean (IWorld, MutableBoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, method_14921, func_191080_a
boolean (IWorld, MutableIntBoundingBox, Random, BlockPos, Identifier, BlockState): a, method_14921, addChest, func_191080_a
boolean (IWorld, MutableBoundingBox, Random, int, int, int, Direction, ResourceLocation): a, method_14930, func_189419_a
boolean (IWorld, MutableIntBoundingBox, Random, int, int, int, Direction, Identifier): a, method_14930, addDispenser, func_189419_a
Direction (): i, method_14934, func_186165_e
Direction (): i, method_14934, getFacing, func_186165_e
void (Direction): a, method_14926, func_186164_a
void (Direction): a, method_14926, setOrientation, func_186164_a
Rotation (): Y_, method_16888, func_214809_Y_
BlockRotation (): X_, method_16888, getRotation, func_214809_Y_
IStructurePieceType (): k, method_16653, func_214807_k
StructurePieceType (): k, method_16653, getType, func_214807_k
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cik
cim
Fields
Constructors
Methods
1.14
Names
bxb
cik
net.minecraft.class_3443
Fields
IBlockState: m, field_202556_l
MutableBoundingBox: n, field_74887_e
MutableBoundingBox: n, field_15315, field_74887_e
EnumFacing: a, field_74885_f
Mirror: b, field_186168_b
Mirror: b, field_15310, field_186168_b
Rotation: c, field_186169_c
Rotation: c, field_15313, field_186169_c
int: o, field_74886_g
int: o, field_15316, field_74886_g
Set<Block>: e, field_15311, field_211413_d
BlockState: m, field_15314, field_202556_l
Direction: a, field_15312, field_74885_f
IStructurePieceType: d, field_16712, field_214811_d
Constructors
()
(int)
(IStructurePieceType, int)
(IStructurePieceType, CompoundNBT)
Methods
NBTTagCompound (): c, func_143010_b
void (NBTTagCompound): a, func_143012_a
void (IWorld, NBTTagCompound): a, func_143009_a
void (NBTTagCompound, TemplateManager): a, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, func_74875_a
boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, method_14931, func_74875_a
MutableBoundingBox (): d, func_74874_b
MutableBoundingBox (): g, method_14935, func_74874_b
int (): e, func_74877_c
int (): h, method_14923, func_74877_c
StructurePiece (List<StructurePiece>, MutableBoundingBox): a, func_74883_a
StructurePiece (List<StructurePiece>, MutableBoundingBox): a, method_14932, func_74883_a
boolean (IBlockReader, MutableBoundingBox): a, func_74860_a
boolean (IBlockReader, MutableBoundingBox): a, method_14937, func_74860_a
int (int, int): a, func_74865_a
int (int, int): a, method_14928, func_74865_a
int (int): d, func_74862_a
int (int): d, method_14924, func_74862_a
int (int, int): b, func_74873_b
int (int, int): b, method_14941, func_74873_b
void (IWorld, IBlockState, int, int, int, MutableBoundingBox): a, func_175811_a
IBlockState (IBlockReader, int, int, int, MutableBoundingBox): a, func_175807_a
boolean (IWorldReaderBase, int, int, int, MutableBoundingBox): a, func_189916_b
void (IWorld, MutableBoundingBox, int, int, int, int, int, int): b, func_74878_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int): b, method_14942, func_74878_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, IBlockState, IBlockState, boolean): a, func_175804_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, func_74882_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, method_14938, func_74882_a
void (IWorld, MutableBoundingBox, Random, float, int, int, int, int, int, int, IBlockState, IBlockState, boolean, boolean): a, func_189914_a
void (IWorld, MutableBoundingBox, Random, float, int, int, int, IBlockState): a, func_175809_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, IBlockState, boolean): a, func_180777_a
void (IWorld, int, int, int, MutableBoundingBox): a, func_74871_b
void (IWorld, IBlockState, int, int, int, MutableBoundingBox): b, func_175808_b
boolean (IWorld, MutableBoundingBox, Random, int, int, int, ResourceLocation): a, func_186167_a
boolean (IWorld, MutableBoundingBox, Random, int, int, int, ResourceLocation): a, method_14915, func_186167_a
IBlockState (IBlockReader, BlockPos, IBlockState): a, func_197528_a
boolean (IWorld, MutableBoundingBox, Random, BlockPos, ResourceLocation, IBlockState): a, func_191080_a
boolean (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing, ResourceLocation): a, func_189419_a
void (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing, BlockDoor): a, func_189915_a
void (int, int, int): a, func_181138_a
void (int, int, int): a, method_14922, func_181138_a
EnumFacing (): f, func_186165_e
void (EnumFacing): a, func_186164_a
CompoundNBT (): f, method_14946, func_143010_b
void (CompoundNBT): a, method_14943, func_143011_b
boolean (ChunkPos, int): a, method_16654, func_214810_a
void (IWorld, BlockState, int, int, int, MutableBoundingBox): a, method_14917, func_175811_a
BlockState (IBlockReader, int, int, int, MutableBoundingBox): a, method_14929, func_175807_a
boolean (IWorldReader, int, int, int, MutableBoundingBox): a, method_14939, func_189916_b
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, BlockState, BlockState, boolean): a, method_14940, func_175804_a
void (IWorld, MutableBoundingBox, Random, float, int, int, int, int, int, int, BlockState, BlockState, boolean, boolean): a, method_14933, func_189914_a
void (IWorld, MutableBoundingBox, Random, float, int, int, int, BlockState): a, method_14945, func_175809_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, BlockState, boolean): a, method_14919, func_180777_a
void (IWorld, BlockState, int, int, int, MutableBoundingBox): b, method_14936, func_175808_b
BlockState (IBlockReader, BlockPos, BlockState): a, method_14916, func_197528_a
boolean (IWorld, MutableBoundingBox, Random, BlockPos, ResourceLocation, BlockState): a, method_14921, func_191080_a
boolean (IWorld, MutableBoundingBox, Random, int, int, int, Direction, ResourceLocation): a, method_14930, func_189419_a
Direction (): i, method_14934, func_186165_e
void (Direction): a, method_14926, func_186164_a
Rotation (): Y_, method_16888, func_214809_Y_
IStructurePieceType (): k, method_16653, func_214807_k
1.13.2
Names
bxa
bxb
Fields
Constructors
Methods
1.13.1
Names
bws
bxa
Fields
Constructors
Methods
1.13
Names
bws
net.minecraft.world.gen.feature.structure.StructurePiece
Fields
IBlockState: m, field_202556_l
MutableBoundingBox: n, field_74887_e
EnumFacing: a, field_74885_f
Mirror: b, field_186168_b
Rotation: c, field_186169_c
int: o, field_74886_g
Constructors
()
(int)
Methods
NBTTagCompound (): c, func_143010_b
void (NBTTagCompound): a, func_143012_a
void (IWorld, NBTTagCompound): a, func_143009_a
void (NBTTagCompound, TemplateManager): a, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
boolean (IWorld, Random, MutableBoundingBox, ChunkPos): a, func_74875_a
MutableBoundingBox (): d, func_74874_b
int (): e, func_74877_c
StructurePiece (List<StructurePiece>, MutableBoundingBox): a, func_74883_a
boolean (IBlockReader, MutableBoundingBox): a, func_74860_a
int (int, int): a, func_74865_a
int (int): d, func_74862_a
int (int, int): b, func_74873_b
void (IWorld, IBlockState, int, int, int, MutableBoundingBox): a, func_175811_a
IBlockState (IBlockReader, int, int, int, MutableBoundingBox): a, func_175807_a
boolean (IWorldReaderBase, int, int, int, MutableBoundingBox): a, func_189916_b
void (IWorld, MutableBoundingBox, int, int, int, int, int, int): b, func_74878_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, IBlockState, IBlockState, boolean): a, func_175804_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, boolean, Random, StructurePiece$BlockSelector): a, func_74882_a
void (IWorld, MutableBoundingBox, Random, float, int, int, int, int, int, int, IBlockState, IBlockState, boolean, boolean): a, func_189914_a
void (IWorld, MutableBoundingBox, Random, float, int, int, int, IBlockState): a, func_175809_a
void (IWorld, MutableBoundingBox, int, int, int, int, int, int, IBlockState, boolean): a, func_180777_a
void (IWorld, int, int, int, MutableBoundingBox): a, func_74871_b
void (IWorld, IBlockState, int, int, int, MutableBoundingBox): b, func_175808_b
boolean (IWorld, MutableBoundingBox, Random, int, int, int, ResourceLocation): a, func_186167_a
IBlockState (IBlockReader, BlockPos, IBlockState): a, func_197528_a
boolean (IWorld, MutableBoundingBox, Random, BlockPos, ResourceLocation, IBlockState): a, func_191080_a
boolean (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing, ResourceLocation): a, func_189419_a
void (IWorld, MutableBoundingBox, Random, int, int, int, EnumFacing, BlockDoor): a, func_189915_a
void (int, int, int): a, func_181138_a
EnumFacing (): f, func_186165_e
void (EnumFacing): a, func_186164_a