History - net.minecraft.world.level.block.CampfireBlock

25w18a

Names

doe

dou

Fields

VoxelShape: f, SHAPE, field_17351, SHAPE, f_51226_

VoxelShape: f, SHAPE, field_17351

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: b, LIT, field_17352

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: c, SIGNAL_FIRE, field_17353

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

BooleanProperty: d, WATERLOGGED, field_17354

VoxelShape: g, SHAPE_VIRTUAL_POST, field_21580, SMOKEY_SHAPE, f_380218_

VoxelShape: g, SHAPE_VIRTUAL_POST, field_21580

boolean: i, spawnParticles, field_23881, emitsParticles, f_51232_

boolean: i, spawnParticles, field_23881

int: D, fireDamage, field_25182, fireDamage, f_51233_

int: D, fireDamage, field_25182

int: h, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

int: h, SMOKE_DISTANCE, field_31049

com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC, f_302592_

com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297

EnumProperty<Direction>: e, FACING, field_17564, FACING, f_51230_

EnumProperty<Direction>: e, FACING, field_17564

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): o, isSmokeSource, method_17456

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, m_51251_

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

boolean (BlockState): h, isLitCampfire, method_23896, isLitCampfire, m_51319_

boolean (BlockState): h, isLitCampfire, method_23896

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, m_51248_

boolean (Level, BlockPos): a, isSmokeyPos, method_23895

boolean (BlockState): i, canLight, method_30035, canBeLit, m_51321_

boolean (BlockState): i, canLight, method_30035

void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish, m_152749_

void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496

com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548

1.21.5

Names

dkc

doe

Fields

VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_

VoxelShape: f, SHAPE, field_17351, SHAPE, f_51226_

BooleanProperty: c, LIT, field_17352, LIT, f_51227_

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

VoxelShape: g, SHAPE_VIRTUAL_POST, field_21580, SMOKEY_SHAPE, f_380218_

int: j, fireDamage, field_25182, fireDamage, f_51233_

int: D, fireDamage, field_25182, fireDamage, f_51233_

EnumProperty<Direction>: f, FACING, field_17564, FACING, f_51230_

EnumProperty<Direction>: e, FACING, field_17564, FACING, f_51230_

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

Names

dlb

dkc

Fields

Constructors

Methods

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

Names

dgm

dlb

Fields

DirectionProperty: f, FACING, field_17564, FACING, f_51230_

EnumProperty<Direction>: f, FACING, field_17564, FACING, f_51230_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_

boolean (BlockState): h, isLitCampfire, method_23896, isLitCampfire, m_51319_

boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_

boolean (BlockState): i, canLight, method_30035, canBeLit, m_51321_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dfp

dgm

Fields

Constructors

Methods

1.20.6

Names

cxe

dfp

Fields

Constructors

Methods

boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cti

cxe

Fields

VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_

VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

DirectionProperty: e, FACING, field_17564, FACING, f_51230_

DirectionProperty: f, FACING, field_17564, FACING, f_51230_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_

boolean: i, spawnParticles, field_23881, emitsParticles, f_51232_

int: i, fireDamage, field_25182, fireDamage, f_51233_

int: j, fireDamage, field_25182, fireDamage, f_51233_

int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

int: h, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC, f_302592_

Constructors

Methods

com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cqa

cti

Fields

Constructors

Methods

1.20.1

Names

cpt

cqa

Fields

Constructors

Methods

1.19.4

Names

cne

cpt

Fields

Constructors

Methods

1.19.3

Names

cke

cne

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cjh

cke

Fields

Constructors

Methods

1.19

Names

ceb

cjh

Fields

Constructors

Methods

boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_

boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cdj

ceb

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

caa

cdj

Fields

Constructors

Methods

1.17.1

Names

bzz

caa

Fields

Constructors

Methods

1.17

Names

buy

bzz

net.minecraft.block.CampfireBlock

net.minecraft.src.C_1720_

Fields

VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a

VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

DirectionProperty: e, FACING, field_17564, FACING, field_220104_e

DirectionProperty: e, FACING, field_17564, FACING, f_51230_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_

boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_

int: h, fireDamage, field_25182, fireDamage, field_235473_h_

int: i, fireDamage, field_25182, fireDamage, f_51233_

int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, m_51251_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_

void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, m_51248_

boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_

boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_

void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish, m_152749_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

buv

buy

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bwb

buv

Fields

Constructors

Methods

1.16.1

Names

bpr

bwb

Fields

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_

boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_

int: h, fireDamage, field_25182, fireDamage, field_235473_h_

Constructors

(Block$Properties)

(boolean, int, BlockBehaviour$Properties)

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

Entity (Entity): a, getShooter, method_23756, func_226913_a_

boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_

boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_

boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_

1.15.2

Names

bpo

bpr

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bnf

bpo

Fields

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_

Constructors

Methods

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

Entity (Entity): a, getShooter, method_23756, func_226913_a_

boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_

boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

1.14.4

Names

bna

bnf

net.minecraft.world.level.block.CampfireBlock

Fields

VoxelShape: a, field_17351, SHAPE, field_220100_a

VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a

BooleanProperty: b, field_17352, LIT, field_220101_b

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b

BooleanProperty: c, field_17353, SIGNAL_FIRE, field_220102_c

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c

BooleanProperty: d, field_17354, WATERLOGGED, field_220103_d

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d

DirectionProperty: e, field_17564, FACING, field_220104_e

DirectionProperty: e, FACING, field_17564, FACING, field_220104_e

Constructors

Methods

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState): j, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

int (BlockState): a, method_9593, getLuminance, func_149750_m

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IWorld, BlockPos, BlockState, FluidState): a, method_10311, tryFillWithFluid, func_204509_a

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a

void (World, BlockPos, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (World, BlockState, BlockHitResult, Entity): a, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.14.3

Names

bmw

bna

net.minecraft.block.CampfireBlock

Fields

VoxelShape: a, field_17351, field_220100_a

VoxelShape: a, field_17351, SHAPE, field_220100_a

BooleanProperty: b, field_17352, field_220101_b

BooleanProperty: b, field_17352, LIT, field_220101_b

BooleanProperty: c, field_17353, field_220102_c

BooleanProperty: c, field_17353, SIGNAL_FIRE, field_220102_c

BooleanProperty: d, field_17354, field_220103_d

BooleanProperty: d, field_17354, WATERLOGGED, field_220103_d

DirectionProperty: e, field_17564, field_220104_e

DirectionProperty: e, field_17564, FACING, field_220104_e

Constructors

Methods

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState): j, method_17456, func_220099_j

boolean (BlockState): j, method_17456, doesBlockCauseSignalFire, func_220099_j

int (BlockState): a, method_9593, func_149750_m

int (BlockState): a, method_9593, getLuminance, func_149750_m

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

boolean (IWorld, BlockPos, BlockState, IFluidState): a, method_10311, func_204509_a

boolean (IWorld, BlockPos, BlockState, FluidState): a, method_10311, tryFillWithFluid, func_204509_a

void (World, BlockPos, boolean, boolean): a, method_17455, func_220098_a

void (World, BlockPos, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a

IFluidState (BlockState): g, method_9545, func_204507_t

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

TileEntity (IBlockReader): a, method_10123, func_196283_a_

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

void (World, BlockState, BlockRayTraceResult, Entity): a, method_19286, func_220066_a

void (World, BlockState, BlockHitResult, Entity): a, method_19286, onProjectileHit, func_220066_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bmv

bmw

Fields

Constructors

Methods

void (World, BlockState, BlockRayTraceResult, Entity): a, method_19286, func_220066_a

1.14

Names

bmv

net.minecraft.class_3922

net.minecraft.block.CampfireBlock

Fields

VoxelShape: a, field_17351, field_220100_a

BooleanProperty: b, field_17352, field_220101_b

BooleanProperty: c, field_17353, field_220102_c

BooleanProperty: d, field_17354, field_220103_d

DirectionProperty: e, field_17564, field_220104_e

Constructors

(Block$Properties)

Methods

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

boolean (BlockState): j, method_17456, func_220099_j

int (BlockState): a, method_9593, func_149750_m

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockRenderLayer (): c, method_9551, func_180664_k

boolean (IWorld, BlockPos, BlockState, IFluidState): a, method_10311, func_204509_a

void (World, BlockPos, boolean, boolean): a, method_17455, func_220098_a

IFluidState (BlockState): g, method_9545, func_204507_t

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

TileEntity (IBlockReader): a, method_10123, func_196283_a_

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c