History - net.minecraft.world.level.block.CampfireBlock
25w18a
Names
doe
dou
Fields
VoxelShape: f, SHAPE, field_17351, SHAPE, f_51226_
VoxelShape: f, SHAPE, field_17351
BooleanProperty: b, LIT, field_17352, LIT, f_51227_
BooleanProperty: b, LIT, field_17352
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: c, SIGNAL_FIRE, field_17353
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
BooleanProperty: d, WATERLOGGED, field_17354
VoxelShape: g, SHAPE_VIRTUAL_POST, field_21580, SMOKEY_SHAPE, f_380218_
VoxelShape: g, SHAPE_VIRTUAL_POST, field_21580
boolean: i, spawnParticles, field_23881, emitsParticles, f_51232_
boolean: i, spawnParticles, field_23881
int: D, fireDamage, field_25182, fireDamage, f_51233_
int: D, fireDamage, field_25182
int: h, SMOKE_DISTANCE, field_31049, field_31049, f_152748_
int: h, SMOKE_DISTANCE, field_31049
com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC, f_302592_
com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297
EnumProperty<Direction>: e, FACING, field_17564, FACING, f_51230_
EnumProperty<Direction>: e, FACING, field_17564
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
boolean (BlockState): o, isSmokeSource, method_17456
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311
void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, m_51251_
void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
boolean (BlockState): h, isLitCampfire, method_23896, isLitCampfire, m_51319_
boolean (BlockState): h, isLitCampfire, method_23896
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286
boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, m_51248_
boolean (Level, BlockPos): a, isSmokeyPos, method_23895
boolean (BlockState): i, canLight, method_30035, canBeLit, m_51321_
boolean (BlockState): i, canLight, method_30035
void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish, m_152749_
void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496
com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548
1.21.5
Names
dkc
doe
Fields
VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_
VoxelShape: f, SHAPE, field_17351, SHAPE, f_51226_
BooleanProperty: c, LIT, field_17352, LIT, f_51227_
BooleanProperty: b, LIT, field_17352, LIT, f_51227_
BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_
VoxelShape: g, SHAPE_VIRTUAL_POST, field_21580, SMOKEY_SHAPE, f_380218_
int: j, fireDamage, field_25182, fireDamage, f_51233_
int: D, fireDamage, field_25182, fireDamage, f_51233_
EnumProperty<Direction>: f, FACING, field_17564, FACING, f_51230_
EnumProperty<Direction>: e, FACING, field_17564, FACING, f_51230_
Constructors
Methods
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
Names
dlb
dkc
Fields
Constructors
Methods
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
Names
dgm
dlb
Fields
DirectionProperty: f, FACING, field_17564, FACING, f_51230_
EnumProperty<Direction>: f, FACING, field_17564, FACING, f_51230_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_
boolean (BlockState): h, isLitCampfire, method_23896, isLitCampfire, m_51319_
boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_
boolean (BlockState): i, canLight, method_30035, canBeLit, m_51321_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dfp
dgm
Fields
Constructors
Methods
1.20.6
Names
cxe
dfp
Fields
Constructors
Methods
boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cti
cxe
Fields
VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_
VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_
BooleanProperty: b, LIT, field_17352, LIT, f_51227_
BooleanProperty: c, LIT, field_17352, LIT, f_51227_
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
DirectionProperty: e, FACING, field_17564, FACING, f_51230_
DirectionProperty: f, FACING, field_17564, FACING, f_51230_
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_
VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_
boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_
boolean: i, spawnParticles, field_23881, emitsParticles, f_51232_
int: i, fireDamage, field_25182, fireDamage, f_51233_
int: j, fireDamage, field_25182, fireDamage, f_51233_
int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_
int: h, SMOKE_DISTANCE, field_31049, field_31049, f_152748_
com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC, f_302592_
Constructors
Methods
com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cqa
cti
Fields
Constructors
Methods
1.20.1
Names
cpt
cqa
Fields
Constructors
Methods
1.19.4
Names
cne
cpt
Fields
Constructors
Methods
1.19.3
Names
cke
cne
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cjh
cke
Fields
Constructors
Methods
1.19
Names
ceb
cjh
Fields
Constructors
Methods
boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_
boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
Names
cdj
ceb
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
caa
cdj
Fields
Constructors
Methods
1.17.1
Names
bzz
caa
Fields
Constructors
Methods
1.17
Names
buy
bzz
net.minecraft.block.CampfireBlock
net.minecraft.src.C_1720_
Fields
VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a
VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_
BooleanProperty: b, LIT, field_17352, LIT, field_220101_b
BooleanProperty: b, LIT, field_17352, LIT, f_51227_
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_
DirectionProperty: e, FACING, field_17564, FACING, field_220104_e
DirectionProperty: e, FACING, field_17564, FACING, f_51230_
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_
boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_
boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_
int: h, fireDamage, field_25182, fireDamage, field_235473_h_
int: i, fireDamage, field_25182, fireDamage, f_51233_
int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_
Constructors
Methods
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a
void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, m_51251_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_
boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_
void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_
boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, m_51248_
boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_
boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_
void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish, m_152749_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
buv
buy
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bwb
buv
Fields
Constructors
Methods
1.16.1
Names
bpr
bwb
Fields
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_
boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_
int: h, fireDamage, field_25182, fireDamage, field_235473_h_
Constructors
(boolean, int, BlockBehaviour$Properties)
Methods
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
Entity (Entity): a, getShooter, method_23756, func_226913_a_
boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_
boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_
boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_
void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_
boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_
1.15.2
Names
bpo
bpr
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bnf
bpo
Fields
VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_
Constructors
Methods
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
Entity (Entity): a, getShooter, method_23756, func_226913_a_
boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_
boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_
1.14.4
Names
bna
bnf
net.minecraft.world.level.block.CampfireBlock
Fields
VoxelShape: a, field_17351, SHAPE, field_220100_a
VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a
BooleanProperty: b, field_17352, LIT, field_220101_b
BooleanProperty: b, LIT, field_17352, LIT, field_220101_b
BooleanProperty: c, field_17353, SIGNAL_FIRE, field_220102_c
BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c
BooleanProperty: d, field_17354, WATERLOGGED, field_220103_d
BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d
DirectionProperty: e, field_17564, FACING, field_220104_e
DirectionProperty: e, FACING, field_17564, FACING, field_220104_e
Constructors
Methods
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState): j, method_17456, doesBlockCauseSignalFire, func_220099_j
boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j
int (BlockState): a, method_9593, getLuminance, func_149750_m
int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IWorld, BlockPos, BlockState, FluidState): a, method_10311, tryFillWithFluid, func_204509_a
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a
void (World, BlockPos, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a
void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (World, BlockState, BlockHitResult, Entity): a, method_19286, onProjectileHit, func_220066_a
void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a
1.14.3
Names
bmw
bna
net.minecraft.block.CampfireBlock
Fields
VoxelShape: a, field_17351, field_220100_a
VoxelShape: a, field_17351, SHAPE, field_220100_a
BooleanProperty: b, field_17352, field_220101_b
BooleanProperty: b, field_17352, LIT, field_220101_b
BooleanProperty: c, field_17353, field_220102_c
BooleanProperty: c, field_17353, SIGNAL_FIRE, field_220102_c
BooleanProperty: d, field_17354, field_220103_d
BooleanProperty: d, field_17354, WATERLOGGED, field_220103_d
DirectionProperty: e, field_17564, field_220104_e
DirectionProperty: e, field_17564, FACING, field_220104_e
Constructors
Methods
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState): j, method_17456, func_220099_j
boolean (BlockState): j, method_17456, doesBlockCauseSignalFire, func_220099_j
int (BlockState): a, method_9593, func_149750_m
int (BlockState): a, method_9593, getLuminance, func_149750_m
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
BlockRenderType (BlockState): c, method_9604, func_149645_b
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
boolean (IWorld, BlockPos, BlockState, IFluidState): a, method_10311, func_204509_a
boolean (IWorld, BlockPos, BlockState, FluidState): a, method_10311, tryFillWithFluid, func_204509_a
void (World, BlockPos, boolean, boolean): a, method_17455, func_220098_a
void (World, BlockPos, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a
IFluidState (BlockState): g, method_9545, func_204507_t
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
TileEntity (IBlockReader): a, method_10123, func_196283_a_
BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
void (World, BlockState, BlockRayTraceResult, Entity): a, method_19286, func_220066_a
void (World, BlockState, BlockHitResult, Entity): a, method_19286, onProjectileHit, func_220066_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bmv
bmw
Fields
Constructors
Methods
void (World, BlockState, BlockRayTraceResult, Entity): a, method_19286, func_220066_a
1.14
Names
bmv
net.minecraft.class_3922
net.minecraft.block.CampfireBlock
Fields
VoxelShape: a, field_17351, field_220100_a
BooleanProperty: b, field_17352, field_220101_b
BooleanProperty: c, field_17353, field_220102_c
BooleanProperty: d, field_17354, field_220103_d
DirectionProperty: e, field_17564, field_220104_e
Constructors
Methods
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
boolean (BlockState): j, method_17456, func_220099_j
int (BlockState): a, method_9593, func_149750_m
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
BlockRenderType (BlockState): c, method_9604, func_149645_b
BlockRenderLayer (): c, method_9551, func_180664_k
boolean (IWorld, BlockPos, BlockState, IFluidState): a, method_10311, func_204509_a
void (World, BlockPos, boolean, boolean): a, method_17455, func_220098_a
IFluidState (BlockState): g, method_9545, func_204507_t
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
TileEntity (IBlockReader): a, method_10123, func_196283_a_
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c