History - net.minecraft.world.level.block.BellBlock

25w18a

Names

dnk

doa

Fields

EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, f_49680_

EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326

VoxelShape: f, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: f, BELL_SHAPE, field_17089

VoxelShape: g, SHAPE_CEILING, field_17094, CEILING_SHAPE, f_379423_

VoxelShape: g, SHAPE_CEILING, field_17094

BooleanProperty: d, POWERED, field_20648, POWERED, f_49681_

BooleanProperty: d, POWERED, field_20648

int: e, EVENT_BELL_RING, field_31014, field_31014, f_152187_

int: e, EVENT_BELL_RING, field_31014

com.mojang.serialization.MapCodec<BellBlock>: a, CODEC, field_46276, CODEC, f_302808_

com.mojang.serialization.MapCodec<BellBlock>: a, CODEC, field_46276

EnumProperty<Direction>: b, FACING, field_16324, FACING, f_49679_

EnumProperty<Direction>: b, FACING, field_16324

Map<Direction$Axis, VoxelShape>: h, SHAPE_FLOOR, field_55734, FLOOR_SHAPES, f_381288_

Map<Direction$Axis, VoxelShape>: h, SHAPE_FLOOR, field_55734

Map<Direction$Axis, VoxelShape>: i, SHAPE_DOUBLE_WALL, field_55735, DOUBLE_WALL_SHAPES, f_382219_

Map<Direction$Axis, VoxelShape>: i, SHAPE_DOUBLE_WALL, field_55735

Map<Direction, VoxelShape>: D, SHAPE_SINGLE_WALL, field_55733, SINGLE_WALL_SHAPES, f_382408_

Map<Direction, VoxelShape>: D, SHAPE_SINGLE_WALL, field_55733

Constructors

Methods

boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, m_49739_

boolean (BlockState, Direction, double): a, isProperHit, method_17028

VoxelShape (BlockState): o, getVoxelShape, method_16116, getShape, m_49766_

VoxelShape (BlockState): o, getVoxelShape, method_16116

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558

Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, m_49768_

Direction (BlockState): q, getConnectedDirection, method_16115

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, m_49701_

boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285

boolean (Level, BlockPos, Direction): a, attemptToRing, method_33600, ring, m_49712_

boolean (Level, BlockPos, Direction): a, attemptToRing, method_33600

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286

boolean (Entity, Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, m_152188_

boolean (Entity, Level, BlockPos, Direction): a, attemptToRing, method_17026

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645

com.mojang.serialization.MapCodec<BellBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<BellBlock> (): a, codec, method_53969

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

1.21.5

Names

djj

dnk

Fields

VoxelShape: f, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_

VoxelShape: g, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_

VoxelShape: h, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_

VoxelShape: i, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_

VoxelShape: j, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: f, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: k, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_

VoxelShape: l, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_

VoxelShape: m, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_

VoxelShape: n, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_

VoxelShape: o, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_

VoxelShape: G, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: H, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: g, SHAPE_CEILING, field_17094, CEILING_SHAPE, f_379423_

Map<Direction$Axis, VoxelShape>: h, SHAPE_FLOOR, field_55734, FLOOR_SHAPES, f_381288_

Map<Direction$Axis, VoxelShape>: i, SHAPE_DOUBLE_WALL, field_55735, DOUBLE_WALL_SHAPES, f_382219_

Map<Direction, VoxelShape>: D, SHAPE_SINGLE_WALL, field_55733, SINGLE_WALL_SHAPES, f_382408_

Constructors

Methods

1.21.4

Names

dki

djj

Fields

Constructors

Methods

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

Names

dfu

dki

Fields

DirectionProperty: b, FACING, field_16324, FACING, f_49679_

VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: G, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: H, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

EnumProperty<Direction>: b, FACING, field_16324, FACING, f_49679_

Constructors

Methods

VoxelShape (BlockState): m, getVoxelShape, method_16116, getShape, m_49766_

VoxelShape (BlockState): o, getVoxelShape, method_16116, getShape, m_49766_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

Direction (BlockState): n, getConnectedDirection, method_16115, getPlacementSide, m_49768_

Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, m_49768_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dex

dfu

Fields

Constructors

Methods

1.20.6

Names

cwm

dex

Fields

Constructors

Methods

VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, m_49766_

VoxelShape (BlockState): m, getVoxelShape, method_16116, getShape, m_49766_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

csr

cwm

Fields

DirectionProperty: a, FACING, field_16324, FACING, f_49679_

DirectionProperty: b, FACING, field_16324, FACING, f_49679_

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, f_49680_

EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, f_49680_

VoxelShape: e, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_

VoxelShape: f, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_

VoxelShape: f, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_

VoxelShape: g, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_

VoxelShape: g, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_

VoxelShape: h, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_

VoxelShape: h, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_

VoxelShape: i, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_

VoxelShape: i, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: j, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: j, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_

VoxelShape: k, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_

VoxelShape: k, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_

VoxelShape: l, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_

VoxelShape: l, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_

VoxelShape: m, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_

VoxelShape: m, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_

VoxelShape: n, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_

VoxelShape: n, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_

VoxelShape: o, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_

VoxelShape: D, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: E, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

BooleanProperty: c, POWERED, field_20648, POWERED, f_49681_

BooleanProperty: d, POWERED, field_20648, POWERED, f_49681_

int: d, EVENT_BELL_RING, field_31014, field_31014, f_152187_

int: e, EVENT_BELL_RING, field_31014, field_31014, f_152187_

com.mojang.serialization.MapCodec<BellBlock>: a, CODEC, field_46276, CODEC, f_302808_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<BellBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

1.20.2

Names

cpj

csr

Fields

Constructors

Methods

1.20.1

Names

cpe

cpj

Fields

VoxelShape: E, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: D, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: F, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: E, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

Constructors

Methods

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

1.19.4

Names

cmp

cpe

Fields

Constructors

Methods

1.19.3

Names

cjp

cmp

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cis

cjp

Fields

Constructors

Methods

1.19

Names

cdm

cis

Fields

Constructors

Methods

1.18.2

Names

ccu

cdm

Fields

VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: E, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

VoxelShape: F, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

bzl

ccu

Fields

Constructors

Methods

1.17.1

Names

bzk

bzl

Fields

Constructors

Methods

1.17

Names

bum

bzk

net.minecraft.block.BellBlock

net.minecraft.src.C_1703_

Fields

DirectionProperty: a, FACING, field_16324, FACING, field_220133_a

DirectionProperty: a, FACING, field_16324, FACING, f_49679_

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, f_49680_

VoxelShape: d, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: e, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, f_49682_

VoxelShape: e, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: f, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, f_49683_

VoxelShape: f, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: g, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, f_49684_

VoxelShape: g, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: h, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, f_49685_

VoxelShape: h, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: i, BELL_SHAPE, field_17089, BELL_SHAPE, f_49686_

VoxelShape: i, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: j, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, f_49687_

VoxelShape: j, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: k, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, f_49688_

VoxelShape: k, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: l, TO_WEST, field_17091, WEST_WALL_SHAPE, f_49689_

VoxelShape: o, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: m, TO_EAST, field_17092, EAST_WALL_SHAPE, f_49690_

VoxelShape: p, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: n, TO_NORTH, field_16323, NORTH_WALL_SHAPE, f_49691_

VoxelShape: q, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: F, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, f_49692_

VoxelShape: r, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

VoxelShape: G, CEILING_SHAPE, field_17094, HANGING_SHAPE, f_49693_

BooleanProperty: c, POWERED, field_20648, POWERED, field_226883_b_

BooleanProperty: c, POWERED, field_20648, POWERED, f_49681_

int: d, EVENT_BELL_RING, field_31014, field_31014, f_152187_

Constructors

Methods

boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, func_220129_a

boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, m_49739_

VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, func_220128_j

VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, m_49766_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

Direction (BlockState): l, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

Direction (BlockState): n, getConnectedDirection, method_16115, getPlacementSide, m_49768_

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_226884_a_

boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, m_49701_

boolean (Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, func_226885_a_

boolean (Level, BlockPos, Direction): a, attemptToRing, method_33600, ring, m_49712_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

boolean (Entity, Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, m_152188_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

buj

bum

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bvp

buj

Fields

Constructors

Methods

1.16.1

Names

bpf

bvp

Fields

EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

VoxelShape: w, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: o, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: x, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: p, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: y, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: q, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: z, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

VoxelShape: r, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

BooleanProperty: b, POWERED, field_20648, field_226883_b_

BooleanProperty: c, POWERED, field_20648, POWERED, field_226883_b_

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

Direction (BlockState): i, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

Direction (BlockState): l, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.15.2

Names

bpc

bpf

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bmt

bpc

Fields

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

EnumProperty<BellAttachType>: c, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

VoxelShape: c, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: d, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: d, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: e, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: e, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: f, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: f, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: g, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: g, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: h, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: h, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: i, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: i, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: j, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: j, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: k, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: k, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: w, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: w, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: x, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: x, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: y, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: y, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

VoxelShape: z, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

BooleanProperty: b, POWERED, field_20648, field_226883_b_

Constructors

Methods

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

void (Level, BlockPos): a, ring, method_17026, ring, func_220132_a

VoxelShape (BlockState): j, getVoxelShape, method_16116, getShape, func_220128_j

VoxelShape (BlockState): h, getVoxelShape, method_16116, getShape, func_220128_j

Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

Direction (BlockState): i, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

boolean (Level, BlockState, BlockEntity, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_220130_a

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

boolean (Level, BlockState, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_226884_a_

boolean (Level, BlockPos, Direction): a, attemptToRing, method_17026, ring, func_226885_a_

1.14.4

Names

bmo

bmt

net.minecraft.world.level.block.BellBlock

Fields

DirectionProperty: a, field_16324, FACING, field_220133_a

DirectionProperty: a, FACING, field_16324, FACING, field_220133_a

EnumProperty<Attachment>: b, field_16326, ATTACHMENT, field_220134_b

EnumProperty<BellAttachType>: b, ATTACHMENT, field_16326, ATTACHMENT, field_220134_b

VoxelShape: c, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: c, NORTH_SOUTH_FLOOR_SHAPE, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: d, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: d, EAST_WEST_FLOOR_SHAPE, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: e, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: e, BELL_TOP_SHAPE, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: f, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: f, BELL_BOTTOM_SHAPE, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: g, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: g, BELL_SHAPE, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: h, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: h, NORTH_SOUTH_BETWEEN, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: i, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: i, EAST_WEST_BETWEEN, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: j, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: j, TO_WEST, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: k, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: k, TO_EAST, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: w, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: w, TO_NORTH, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: x, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: x, TO_SOUTH, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: y, field_17094, HANGING_SHAPE, field_220146_y

VoxelShape: y, CEILING_SHAPE, field_17094, HANGING_SHAPE, field_220146_y

Constructors

Methods

void (World, BlockState, BlockHitResult, Entity): a, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

boolean (BlockState, Direction, double): a, method_17028, isPointOnBell, func_220129_a

boolean (BlockState, Direction, double): a, isProperHit, method_17028, isPointOnBell, func_220129_a

void (World, BlockPos): a, method_17026, ring, func_220132_a

void (Level, BlockPos): a, ring, method_17026, ring, func_220132_a

VoxelShape (BlockState): j, method_16116, getShape, func_220128_j

VoxelShape (BlockState): j, getVoxelShape, method_16116, getShape, func_220128_j

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

Direction (BlockState): q, method_16115, getPlacementSide, func_220131_q

Direction (BlockState): q, getConnectedDirection, method_16115, getPlacementSide, func_220131_q

PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (World, BlockState, BlockEntity, BlockHitResult, PlayerEntity, boolean): a, method_19285, ring, func_220130_a

boolean (Level, BlockState, BlockEntity, BlockHitResult, Player, boolean): a, onHit, method_19285, ring, func_220130_a

1.14.3

Names

bmk

bmo

net.minecraft.block.BellBlock

Fields

DirectionProperty: a, field_16324, field_220133_a

DirectionProperty: a, field_16324, FACING, field_220133_a

EnumProperty<BellAttachment>: b, field_16326, field_220134_b

EnumProperty<Attachment>: b, field_16326, ATTACHMENT, field_220134_b

VoxelShape: c, field_16325, field_220135_c

VoxelShape: c, field_16325, NORTH_SOUTH_SHAPE, field_220135_c

VoxelShape: d, field_16322, field_220136_d

VoxelShape: d, field_16322, EAST_WEST_SHAPE, field_220136_d

VoxelShape: e, field_17087, field_220137_e

VoxelShape: e, field_17087, BELL_WAIST_SHAPE, field_220137_e

VoxelShape: f, field_17088, field_220138_f

VoxelShape: f, field_17088, BELL_LIP_SHAPE, field_220138_f

VoxelShape: g, field_17089, field_220139_g

VoxelShape: g, field_17089, BELL_SHAPE, field_220139_g

VoxelShape: h, field_17090, field_220140_h

VoxelShape: h, field_17090, NORTH_SOUTH_WALLS_SHAPE, field_220140_h

VoxelShape: i, field_16321, field_220141_i

VoxelShape: i, field_16321, EAST_WEST_WALLS_SHAPE, field_220141_i

VoxelShape: j, field_17091, field_220142_j

VoxelShape: j, field_17091, WEST_WALL_SHAPE, field_220142_j

VoxelShape: k, field_17092, field_220143_k

VoxelShape: k, field_17092, EAST_WALL_SHAPE, field_220143_k

VoxelShape: w, field_16323, field_220144_w

VoxelShape: w, field_16323, NORTH_WALL_SHAPE, field_220144_w

VoxelShape: x, field_17093, field_220145_x

VoxelShape: x, field_17093, SOUTH_WALL_SHAPE, field_220145_x

VoxelShape: y, field_17094, field_220146_y

VoxelShape: y, field_17094, HANGING_SHAPE, field_220146_y

Constructors

Methods

void (World, BlockState, BlockRayTraceResult, Entity): a, method_19286, func_220066_a

void (World, BlockState, BlockHitResult, Entity): a, method_19286, onProjectileHit, func_220066_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Direction, double): a, method_17028, func_220129_a

boolean (BlockState, Direction, double): a, method_17028, isPointOnBell, func_220129_a

void (World, BlockPos): a, method_17026, func_220132_a

void (World, BlockPos): a, method_17026, ring, func_220132_a

VoxelShape (BlockState): j, method_16116, func_220128_j

VoxelShape (BlockState): j, method_16116, getShape, func_220128_j

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

Direction (BlockState): q, method_16115, func_220131_q

Direction (BlockState): q, method_16115, getPlacementSide, func_220131_q

PushReaction (BlockState): i, method_9527, func_149656_h

PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

TileEntity (IBlockReader): a, method_10123, func_196283_a_

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (World, BlockState, TileEntity, BlockRayTraceResult, PlayerEntity, boolean): a, method_19285, func_220130_a

boolean (World, BlockState, BlockEntity, BlockHitResult, PlayerEntity, boolean): a, method_19285, ring, func_220130_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bmj

bmk

Fields

Constructors

Methods

boolean (World, BlockState, TileEntity, BlockRayTraceResult, PlayerEntity): a, method_19285, func_220130_a

boolean (World, BlockState, TileEntity, BlockRayTraceResult, PlayerEntity, boolean): a, method_19285, func_220130_a

1.14

Names

bmj

net.minecraft.class_3709

net.minecraft.block.BellBlock

Fields

DirectionProperty: a, field_16324, field_220133_a

EnumProperty<BellAttachment>: b, field_16326, field_220134_b

VoxelShape: c, field_16325, field_220135_c

VoxelShape: d, field_16322, field_220136_d

VoxelShape: e, field_17087, field_220137_e

VoxelShape: f, field_17088, field_220138_f

VoxelShape: g, field_17089, field_220139_g

VoxelShape: h, field_17090, field_220140_h

VoxelShape: i, field_16321, field_220141_i

VoxelShape: j, field_17091, field_220142_j

VoxelShape: k, field_17092, field_220143_k

VoxelShape: w, field_16323, field_220144_w

VoxelShape: x, field_17093, field_220145_x

VoxelShape: y, field_17094, field_220146_y

Constructors

(Block$Properties)

Methods

void (World, BlockState, BlockRayTraceResult, Entity): a, method_19286, func_220066_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (World, BlockState, TileEntity, BlockRayTraceResult, PlayerEntity): a, method_19285, func_220130_a

boolean (BlockState, Direction, double): a, method_17028, func_220129_a

void (World, BlockPos): a, method_17026, func_220132_a

VoxelShape (BlockState): j, method_16116, func_220128_j

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): b, method_9549, func_220071_b

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

Direction (BlockState): q, method_16115, func_220131_q

PushReaction (BlockState): i, method_9527, func_149656_h

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

TileEntity (IBlockReader): a, method_10123, func_196283_a_

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a