History - net.minecraft.block.BlockButton

1.13.2

Names

bda

bdb

Fields

Constructors

Methods

1.13.1

Names

bcs

bda

Fields

boolean: F, field_150047_a

boolean: E, field_150047_a

VoxelShape: p, field_196376_y

VoxelShape: o, field_196376_y

VoxelShape: q, field_196377_z

VoxelShape: p, field_196377_z

VoxelShape: r, field_185622_d

VoxelShape: q, field_185622_d

VoxelShape: s, field_185624_e

VoxelShape: r, field_185624_e

VoxelShape: t, field_185626_f

VoxelShape: s, field_185626_f

VoxelShape: u, field_185628_g

VoxelShape: t, field_185628_g

VoxelShape: v, field_196372_E

VoxelShape: u, field_196372_E

VoxelShape: w, field_196373_F

VoxelShape: v, field_196373_F

VoxelShape: x, field_196374_G

VoxelShape: w, field_196374_G

VoxelShape: y, field_196375_H

VoxelShape: x, field_196375_H

VoxelShape: z, field_185623_D

VoxelShape: y, field_185623_D

VoxelShape: A, field_185625_E

VoxelShape: z, field_185625_E

VoxelShape: B, field_185627_F

VoxelShape: A, field_185627_F

VoxelShape: C, field_185629_G

VoxelShape: B, field_185629_G

Constructors

(boolean, Block$Builder)

(boolean, Block$Properties)

Methods

1.13

Names

apd

bcs

Fields

PropertyBool: a, field_176584_b

boolean: I, field_150047_a

boolean: F, field_150047_a

AxisAlignedBB: b, field_185618_b

AxisAlignedBB: c, field_185620_c

AxisAlignedBB: d, field_185622_d

AxisAlignedBB: e, field_185624_e

AxisAlignedBB: f, field_185626_f

AxisAlignedBB: g, field_185628_g

AxisAlignedBB: B, field_185619_B

AxisAlignedBB: C, field_185621_C

AxisAlignedBB: D, field_185623_D

AxisAlignedBB: E, field_185625_E

AxisAlignedBB: F, field_185627_F

AxisAlignedBB: G, field_185629_G

BooleanProperty: a, field_176584_b

VoxelShape: b, field_196370_b

VoxelShape: c, field_196371_c

VoxelShape: p, field_196376_y

VoxelShape: q, field_196377_z

VoxelShape: r, field_185622_d

VoxelShape: s, field_185624_e

VoxelShape: t, field_185626_f

VoxelShape: u, field_185628_g

VoxelShape: v, field_196372_E

VoxelShape: w, field_196373_F

VoxelShape: x, field_196374_G

VoxelShape: y, field_196375_H

VoxelShape: z, field_185623_D

VoxelShape: A, field_185625_E

VoxelShape: B, field_185627_F

VoxelShape: C, field_185629_G

Constructors

(boolean)

(boolean, Block$Builder)

Methods

int (World): a, func_149738_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

boolean (World, BlockPos, EnumFacing): b, func_176198_a

boolean (World, BlockPos): a, func_176196_c

boolean (World, BlockPos, EnumFacing): a, func_181088_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, IBlockState): e, func_176583_e

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

void (EntityPlayer, World, BlockPos): a, func_185615_a

void (World, BlockPos): b, func_185617_b

void (World, BlockPos, IBlockState): b, func_180663_b

int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a

int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b

boolean (IBlockState): g, func_149744_f

boolean (IBlockState): i, func_149744_f

void (World, BlockPos, IBlockState, Random): a, func_180645_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos, IBlockState, Entity): a, func_180634_a

void (IBlockState, World, BlockPos): d, func_185616_e

void (IBlockState, World, BlockPos): b, func_185616_e

void (World, BlockPos, EnumFacing): c, func_176582_b

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

int (IWorldReaderBase): a, func_149738_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

void (EntityPlayer, IWorld, BlockPos, boolean): a, func_196367_a

SoundEvent (boolean): a, func_196369_b

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

int (IBlockState, IBlockReader, BlockPos, EnumFacing): a, func_180656_a

int (IBlockState, IBlockReader, BlockPos, EnumFacing): b, func_176211_b

void (IBlockState, World, BlockPos, Random): a, func_196267_b

void (IBlockState, World, BlockPos, Entity): a, func_196262_a

void (IBlockState, World, BlockPos): c, func_196368_e

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apb

apd

Fields

Constructors

Methods

1.12

Names

amb

apb

Fields

Constructors

Methods

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

alz

amb

Fields

Constructors

Methods

1.11

Names

akm

alz

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos): e, func_185616_e

void (IBlockState, World, BlockPos): d, func_185616_e

void (IBlockState, World, BlockPos, Block): a, func_189540_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ajz

akm

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

afn

ajz

Fields

PropertyDirection: a, field_176585_a

PropertyBool: b, field_176584_b

PropertyBool: a, field_176584_b

boolean: N, field_150047_a

boolean: I, field_150047_a

AxisAlignedBB: b, field_185618_b

AxisAlignedBB: c, field_185620_c

AxisAlignedBB: d, field_185622_d

AxisAlignedBB: e, field_185624_e

AxisAlignedBB: f, field_185626_f

AxisAlignedBB: g, field_185628_g

AxisAlignedBB: B, field_185619_B

AxisAlignedBB: C, field_185621_C

AxisAlignedBB: D, field_185623_D

AxisAlignedBB: E, field_185625_E

AxisAlignedBB: F, field_185627_F

AxisAlignedBB: G, field_185629_G

Constructors

Methods

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPos, EnumFacing): b, func_176198_a

boolean (World, BlockPos): d, func_176196_c

boolean (World, BlockPos, EnumFacing): a, func_181088_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

boolean (World, BlockPos, IBlockState): e, func_176583_e

void (IBlockAccess, BlockPos): a, func_180654_a

void (IBlockState): d, func_180681_d

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState): b, func_180663_b

int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a

int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b

boolean (): i, func_149744_f

void (World, BlockPos, IBlockState, Random): a, func_180645_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (): j, func_149683_g

void (World, BlockPos, IBlockState, Entity): a, func_180634_a

void (World, BlockPos, IBlockState): f, func_180680_f

void (World, BlockPos, EnumFacing): c, func_176582_b

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (World, BlockPos, EnumFacing): b, func_176198_a

boolean (World, BlockPos): a, func_176196_c

boolean (World, BlockPos, EnumFacing): a, func_181088_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

boolean (World, BlockPos, IBlockState): e, func_176583_e

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (EntityPlayer, World, BlockPos): a, func_185615_a

void (World, BlockPos): b, func_185617_b

void (World, BlockPos, IBlockState): b, func_180663_b

int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a

int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b

boolean (IBlockState): g, func_149744_f

void (World, BlockPos, IBlockState, Random): a, func_180645_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (World, BlockPos, IBlockState, Entity): a, func_180634_a

void (IBlockState, World, BlockPos): e, func_185616_e

void (World, BlockPos, EnumFacing): c, func_176582_b

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

afn

net.minecraft.block.BlockButton

Fields

PropertyDirection: a, field_176585_a

PropertyBool: b, field_176584_b

boolean: N, field_150047_a

Constructors

(boolean)

Methods

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

int (World): a, func_149738_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPos, EnumFacing): b, func_176198_a

boolean (World, BlockPos): d, func_176196_c

boolean (World, BlockPos, EnumFacing): a, func_181088_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

boolean (World, BlockPos, IBlockState): e, func_176583_e

void (IBlockAccess, BlockPos): a, func_180654_a

void (IBlockState): d, func_180681_d

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState): b, func_180663_b

int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a

int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b

boolean (): i, func_149744_f

void (World, BlockPos, IBlockState, Random): a, func_180645_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

void (): j, func_149683_g

void (World, BlockPos, IBlockState, Entity): a, func_180634_a

void (World, BlockPos, IBlockState): f, func_180680_f

void (World, BlockPos, EnumFacing): c, func_176582_b

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e