History - net.minecraft.block.BlockButton
1.13.2
Names
bda
bdb
Fields
Constructors
Methods
1.13.1
Names
bcs
bda
Fields
boolean: F, field_150047_a
boolean: E, field_150047_a
VoxelShape: p, field_196376_y
VoxelShape: o, field_196376_y
VoxelShape: q, field_196377_z
VoxelShape: p, field_196377_z
VoxelShape: r, field_185622_d
VoxelShape: q, field_185622_d
VoxelShape: s, field_185624_e
VoxelShape: r, field_185624_e
VoxelShape: t, field_185626_f
VoxelShape: s, field_185626_f
VoxelShape: u, field_185628_g
VoxelShape: t, field_185628_g
VoxelShape: v, field_196372_E
VoxelShape: u, field_196372_E
VoxelShape: w, field_196373_F
VoxelShape: v, field_196373_F
VoxelShape: x, field_196374_G
VoxelShape: w, field_196374_G
VoxelShape: y, field_196375_H
VoxelShape: x, field_196375_H
VoxelShape: z, field_185623_D
VoxelShape: y, field_185623_D
VoxelShape: A, field_185625_E
VoxelShape: z, field_185625_E
VoxelShape: B, field_185627_F
VoxelShape: A, field_185627_F
VoxelShape: C, field_185629_G
VoxelShape: B, field_185629_G
Constructors
(boolean, Block$Builder)
(boolean, Block$Properties)
Methods
1.13
Names
apd
bcs
Fields
PropertyBool: a, field_176584_b
boolean: I, field_150047_a
boolean: F, field_150047_a
AxisAlignedBB: b, field_185618_b
AxisAlignedBB: c, field_185620_c
AxisAlignedBB: d, field_185622_d
AxisAlignedBB: e, field_185624_e
AxisAlignedBB: f, field_185626_f
AxisAlignedBB: g, field_185628_g
AxisAlignedBB: B, field_185619_B
AxisAlignedBB: C, field_185621_C
AxisAlignedBB: D, field_185623_D
AxisAlignedBB: E, field_185625_E
AxisAlignedBB: F, field_185627_F
AxisAlignedBB: G, field_185629_G
BooleanProperty: a, field_176584_b
VoxelShape: b, field_196370_b
VoxelShape: c, field_196371_c
VoxelShape: p, field_196376_y
VoxelShape: q, field_196377_z
VoxelShape: r, field_185622_d
VoxelShape: s, field_185624_e
VoxelShape: t, field_185626_f
VoxelShape: u, field_185628_g
VoxelShape: v, field_196372_E
VoxelShape: w, field_196373_F
VoxelShape: x, field_196374_G
VoxelShape: y, field_196375_H
VoxelShape: z, field_185623_D
VoxelShape: A, field_185625_E
VoxelShape: B, field_185627_F
VoxelShape: C, field_185629_G
Constructors
(boolean)
(boolean, Block$Builder)
Methods
int (World): a, func_149738_a
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
boolean (World, BlockPos, EnumFacing): b, func_176198_a
boolean (World, BlockPos): a, func_176196_c
boolean (World, BlockPos, EnumFacing): a, func_181088_a
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
boolean (World, BlockPos, IBlockState): e, func_176583_e
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
void (EntityPlayer, World, BlockPos): a, func_185615_a
void (World, BlockPos): b, func_185617_b
void (World, BlockPos, IBlockState): b, func_180663_b
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b
boolean (IBlockState): g, func_149744_f
boolean (IBlockState): i, func_149744_f
void (World, BlockPos, IBlockState, Random): a, func_180645_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos, IBlockState, Entity): a, func_180634_a
void (IBlockState, World, BlockPos): d, func_185616_e
void (IBlockState, World, BlockPos): b, func_185616_e
void (World, BlockPos, EnumFacing): c, func_176582_b
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
int (IWorldReaderBase): a, func_149738_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
void (EntityPlayer, IWorld, BlockPos, boolean): a, func_196367_a
SoundEvent (boolean): a, func_196369_b
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
int (IBlockState, IBlockReader, BlockPos, EnumFacing): a, func_180656_a
int (IBlockState, IBlockReader, BlockPos, EnumFacing): b, func_176211_b
void (IBlockState, World, BlockPos, Random): a, func_196267_b
void (IBlockState, World, BlockPos, Entity): a, func_196262_a
void (IBlockState, World, BlockPos): c, func_196368_e
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
apb
apd
Fields
Constructors
Methods
1.12
Names
amb
apb
Fields
Constructors
Methods
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
alz
amb
Fields
Constructors
Methods
1.11
Names
akm
alz
Fields
Constructors
Methods
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos): e, func_185616_e
void (IBlockState, World, BlockPos): d, func_185616_e
void (IBlockState, World, BlockPos, Block): a, func_189540_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
ajz
akm
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
afn
ajz
Fields
PropertyDirection: a, field_176585_a
PropertyBool: b, field_176584_b
PropertyBool: a, field_176584_b
boolean: N, field_150047_a
boolean: I, field_150047_a
AxisAlignedBB: b, field_185618_b
AxisAlignedBB: c, field_185620_c
AxisAlignedBB: d, field_185622_d
AxisAlignedBB: e, field_185624_e
AxisAlignedBB: f, field_185626_f
AxisAlignedBB: g, field_185628_g
AxisAlignedBB: B, field_185619_B
AxisAlignedBB: C, field_185621_C
AxisAlignedBB: D, field_185623_D
AxisAlignedBB: E, field_185625_E
AxisAlignedBB: F, field_185627_F
AxisAlignedBB: G, field_185629_G
Constructors
Methods
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPos, EnumFacing): b, func_176198_a
boolean (World, BlockPos): d, func_176196_c
boolean (World, BlockPos, EnumFacing): a, func_181088_a
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
boolean (World, BlockPos, IBlockState): e, func_176583_e
void (IBlockAccess, BlockPos): a, func_180654_a
void (IBlockState): d, func_180681_d
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState): b, func_180663_b
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b
boolean (): i, func_149744_f
void (World, BlockPos, IBlockState, Random): a, func_180645_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (): j, func_149683_g
void (World, BlockPos, IBlockState, Entity): a, func_180634_a
void (World, BlockPos, IBlockState): f, func_180680_f
void (World, BlockPos, EnumFacing): c, func_176582_b
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (World, BlockPos, EnumFacing): b, func_176198_a
boolean (World, BlockPos): a, func_176196_c
boolean (World, BlockPos, EnumFacing): a, func_181088_a
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
boolean (World, BlockPos, IBlockState): e, func_176583_e
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
void (EntityPlayer, World, BlockPos): a, func_185615_a
void (World, BlockPos): b, func_185617_b
void (World, BlockPos, IBlockState): b, func_180663_b
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): b, func_180656_a
int (IBlockState, IBlockAccess, BlockPos, EnumFacing): c, func_176211_b
boolean (IBlockState): g, func_149744_f
void (World, BlockPos, IBlockState, Random): a, func_180645_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (World, BlockPos, IBlockState, Entity): a, func_180634_a
void (IBlockState, World, BlockPos): e, func_185616_e
void (World, BlockPos, EnumFacing): c, func_176582_b
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
afn
net.minecraft.block.BlockButton
Fields
PropertyDirection: a, field_176585_a
PropertyBool: b, field_176584_b
boolean: N, field_150047_a
Constructors
(boolean)
Methods
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
int (World): a, func_149738_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPos, EnumFacing): b, func_176198_a
boolean (World, BlockPos): d, func_176196_c
boolean (World, BlockPos, EnumFacing): a, func_181088_a
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
boolean (World, BlockPos, IBlockState): e, func_176583_e
void (IBlockAccess, BlockPos): a, func_180654_a
void (IBlockState): d, func_180681_d
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState): b, func_180663_b
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): a, func_180656_a
int (IBlockAccess, BlockPos, IBlockState, EnumFacing): b, func_176211_b
boolean (): i, func_149744_f
void (World, BlockPos, IBlockState, Random): a, func_180645_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
void (): j, func_149683_g
void (World, BlockPos, IBlockState, Entity): a, func_180634_a
void (World, BlockPos, IBlockState): f, func_180680_f
void (World, BlockPos, EnumFacing): c, func_176582_b
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e