History - net.minecraft.block.BlockFire

1.13.2

Names

bes

bet

Fields

Constructors

Methods

1.13.1

Names

bek

bes

Fields

BooleanProperty: p, field_176541_P

BooleanProperty: o, field_176541_P

BooleanProperty: q, field_176539_Q

BooleanProperty: p, field_176539_Q

BooleanProperty: r, field_176542_R

BooleanProperty: q, field_176542_R

Map<EnumFacing, BooleanProperty>: s, field_196449_B

Map<EnumFacing, BooleanProperty>: r, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149848_b

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

aqq

bek

Fields

PropertyInteger: a, field_176543_a

PropertyBool: b, field_176545_N

PropertyBool: c, field_176546_O

PropertyBool: d, field_176541_P

PropertyBool: e, field_176539_Q

Map<Block, Integer>: g, field_149849_a

Map<Block, Integer>: B, field_149848_b

PropertyBool: f, field_176542_R

IntegerProperty: a, field_176543_a

BooleanProperty: b, field_176545_N

BooleanProperty: c, field_176546_O

BooleanProperty: p, field_176541_P

BooleanProperty: q, field_176539_Q

BooleanProperty: r, field_176542_R

Map<EnumFacing, BooleanProperty>: s, field_196449_B

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a

it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b

Constructors

()

(Block$Builder)

Methods

void (): e, func_149843_e

void (): d, func_149843_e

int (Random): a, func_149745_a

int (World): a, func_149738_a

boolean (): r, func_149698_L

int (Block): e, func_176532_c

int (Block): f, func_176532_c

int (Block): f, func_176534_d

int (Block): g, func_176534_d

boolean (): m, func_149703_v

boolean (): j, func_149703_v

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

void (World, BlockPos, IBlockState, Random): b, func_180650_b

boolean (World, BlockPos): b, func_176537_d

boolean (World, BlockPos): a, func_176537_d

boolean (World, BlockPos): c, func_176533_e

int (World, BlockPos): d, func_176538_m

boolean (IBlockAccess, BlockPos): c, func_176535_e

boolean (World, BlockPos): a, func_176196_c

void (World, BlockPos, IBlockState): c, func_176213_c

BlockStateContainer (): b, func_180661_e

void (IBlockState, World, BlockPos, Random): a, func_180655_c

void (IBlockState, World, BlockPos, Random): c, func_180655_c

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

IBlockState (BlockItemUseContext): a, func_196258_a

IBlockState (IBlockReader, BlockPos): a, func_196448_a

boolean (IBlockState, IWorldReaderBase, BlockPos): a, func_196260_a

int (IBlockState, Random): a, func_196264_a

int (IWorldReaderBase): a, func_149738_a

void (IBlockState, World, BlockPos, Random): a, func_196267_b

boolean (IBlockReader, BlockPos): d, func_196447_a

int (IWorldReaderBase, BlockPos): a, func_176538_m

boolean (IBlockState): k, func_196446_i

void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aqo

aqq

Fields

Constructors

Methods

1.12

Names

ann

aqo

Fields

Constructors

Methods

int (Block): c, func_176532_c

int (Block): e, func_176532_c

int (Block): d, func_176534_d

int (Block): f, func_176534_d

MapColor (IBlockState): r, func_180659_g

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a

MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

anl

ann

Fields

Constructors

Methods

1.11

Names

aly

anl

Fields

Constructors

Methods

boolean (): s, func_149698_L

boolean (): r, func_149698_L

boolean (): n, func_149703_v

boolean (): m, func_149703_v

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

all

aly

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

agv

all

Fields

PropertyBool: b, field_176540_b

PropertyBool: N, field_176544_M

PropertyBool: O, field_176545_N

PropertyBool: b, field_176545_N

PropertyBool: P, field_176546_O

PropertyBool: c, field_176546_O

PropertyBool: Q, field_176541_P

PropertyBool: d, field_176541_P

PropertyBool: R, field_176539_Q

PropertyBool: e, field_176539_Q

PropertyInteger: S, field_176542_R

Map<Block, Integer>: T, field_149849_a

Map<Block, Integer>: g, field_149849_a

Map<Block, Integer>: U, field_149848_b

Map<Block, Integer>: B, field_149848_b

PropertyBool: f, field_176542_R

Constructors

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

void (): l, func_149843_e

void (): e, func_149843_e

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (World, BlockPos, IBlockState, Random): b, func_180650_b

boolean (World, BlockPos): e, func_176537_d

boolean (): N, func_149698_L

boolean (): s, func_149698_L

void (World, BlockPos, int, Random, int): a, func_176536_a

boolean (World, BlockPos): f, func_176533_e

int (World, BlockPos): m, func_176538_m

boolean (): A, func_149703_v

boolean (): n, func_149703_v

boolean (IBlockAccess, BlockPos): e, func_176535_e

boolean (World, BlockPos): d, func_176196_c

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): c, func_176213_c

MapColor (IBlockState): g, func_180659_g

MapColor (IBlockState): r, func_180659_g

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

void (World, BlockPos, IBlockState, Random): c, func_180655_c

EnumWorldBlockLayer (): m, func_180664_k

IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a

AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

void (World, BlockPos, IBlockState, Random): b, func_180650_b

boolean (World, BlockPos): b, func_176537_d

void (World, BlockPos, int, Random, int): a, func_176536_a

boolean (World, BlockPos): c, func_176533_e

int (World, BlockPos): d, func_176538_m

boolean (IBlockAccess, BlockPos): c, func_176535_e

boolean (World, BlockPos): a, func_176196_c

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): c, func_176213_c

BlockStateContainer (): b, func_180661_e

void (IBlockState, World, BlockPos, Random): a, func_180655_c

BlockRenderLayer (): f, func_180664_k

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

agv

net.minecraft.block.BlockFire

Fields

PropertyInteger: a, field_176543_a

PropertyBool: b, field_176540_b

PropertyBool: N, field_176544_M

PropertyBool: O, field_176545_N

PropertyBool: P, field_176546_O

PropertyBool: Q, field_176541_P

PropertyBool: R, field_176539_Q

PropertyInteger: S, field_176542_R

Map<Block, Integer>: T, field_149849_a

Map<Block, Integer>: U, field_149848_b

Constructors

()

Methods

IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a

void (): l, func_149843_e

void (Block, int, int): a, func_180686_a

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (Random): a, func_149745_a

int (World): a, func_149738_a

void (World, BlockPos, IBlockState, Random): b, func_180650_b

boolean (World, BlockPos): e, func_176537_d

boolean (): N, func_149698_L

int (Block): c, func_176532_c

int (Block): d, func_176534_d

void (World, BlockPos, int, Random, int): a, func_176536_a

boolean (World, BlockPos): f, func_176533_e

int (World, BlockPos): m, func_176538_m

boolean (): A, func_149703_v

boolean (IBlockAccess, BlockPos): e, func_176535_e

boolean (World, BlockPos): d, func_176196_c

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): c, func_176213_c

MapColor (IBlockState): g, func_180659_g

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

void (World, BlockPos, IBlockState, Random): c, func_180655_c

EnumWorldBlockLayer (): m, func_180664_k