History - net.minecraft.block.BlockFire
1.13.2
Names
bes
bet
Fields
Constructors
Methods
1.13.1
Names
bek
bes
Fields
BooleanProperty: p, field_176541_P
BooleanProperty: o, field_176541_P
BooleanProperty: q, field_176539_Q
BooleanProperty: p, field_176539_Q
BooleanProperty: r, field_176542_R
BooleanProperty: q, field_176542_R
Map<EnumFacing, BooleanProperty>: s, field_196449_B
Map<EnumFacing, BooleanProperty>: r, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: s, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149848_b
Constructors
Methods
1.13
Names
aqq
bek
Fields
PropertyInteger: a, field_176543_a
PropertyBool: b, field_176545_N
PropertyBool: c, field_176546_O
PropertyBool: d, field_176541_P
PropertyBool: e, field_176539_Q
Map<Block, Integer>: g, field_149849_a
Map<Block, Integer>: B, field_149848_b
PropertyBool: f, field_176542_R
IntegerProperty: a, field_176543_a
BooleanProperty: b, field_176545_N
BooleanProperty: c, field_176546_O
BooleanProperty: p, field_176541_P
BooleanProperty: q, field_176539_Q
BooleanProperty: r, field_176542_R
Map<EnumFacing, BooleanProperty>: s, field_196449_B
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: t, field_149849_a
it.unimi.dsi.fastutil.objects.Object2IntMap<Block>: u, field_149848_b
Constructors
()
Methods
void (): e, func_149843_e
void (): d, func_149843_e
int (Random): a, func_149745_a
int (World): a, func_149738_a
boolean (): r, func_149698_L
int (Block): e, func_176532_c
int (Block): f, func_176532_c
int (Block): f, func_176534_d
int (Block): g, func_176534_d
boolean (): m, func_149703_v
boolean (): j, func_149703_v
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
void (World, BlockPos, IBlockState, Random): b, func_180650_b
boolean (World, BlockPos): b, func_176537_d
boolean (World, BlockPos): a, func_176537_d
boolean (World, BlockPos): c, func_176533_e
int (World, BlockPos): d, func_176538_m
boolean (IBlockAccess, BlockPos): c, func_176535_e
boolean (World, BlockPos): a, func_176196_c
void (World, BlockPos, IBlockState): c, func_176213_c
BlockStateContainer (): b, func_180661_e
void (IBlockState, World, BlockPos, Random): a, func_180655_c
void (IBlockState, World, BlockPos, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a
IBlockState (BlockItemUseContext): a, func_196258_a
IBlockState (IBlockReader, BlockPos): a, func_196448_a
boolean (IBlockState, IWorldReaderBase, BlockPos): a, func_196260_a
int (IBlockState, Random): a, func_196264_a
int (IWorldReaderBase): a, func_149738_a
void (IBlockState, World, BlockPos, Random): a, func_196267_b
boolean (IBlockReader, BlockPos): d, func_196447_a
int (IWorldReaderBase, BlockPos): a, func_176538_m
boolean (IBlockState): k, func_196446_i
void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aqo
aqq
Fields
Constructors
Methods
1.12
Names
ann
aqo
Fields
Constructors
Methods
int (Block): c, func_176532_c
int (Block): e, func_176532_c
int (Block): d, func_176534_d
int (Block): f, func_176534_d
MapColor (IBlockState): r, func_180659_g
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): d, func_176221_a
MapColor (IBlockState, IBlockAccess, BlockPos): c, func_180659_g
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
anl
ann
Fields
Constructors
Methods
1.11
Names
aly
anl
Fields
Constructors
Methods
boolean (): s, func_149698_L
boolean (): r, func_149698_L
boolean (): n, func_149703_v
boolean (): m, func_149703_v
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
IBlockState (IBlockState, IBlockAccess, BlockPos): c, func_176221_a
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_180646_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
all
aly
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
agv
all
Fields
PropertyBool: b, field_176540_b
PropertyBool: N, field_176544_M
PropertyBool: O, field_176545_N
PropertyBool: b, field_176545_N
PropertyBool: P, field_176546_O
PropertyBool: c, field_176546_O
PropertyBool: Q, field_176541_P
PropertyBool: d, field_176541_P
PropertyBool: R, field_176539_Q
PropertyBool: e, field_176539_Q
PropertyInteger: S, field_176542_R
Map<Block, Integer>: T, field_149849_a
Map<Block, Integer>: g, field_149849_a
Map<Block, Integer>: U, field_149848_b
Map<Block, Integer>: B, field_149848_b
PropertyBool: f, field_176542_R
Constructors
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
void (): l, func_149843_e
void (): e, func_149843_e
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (World, BlockPos, IBlockState, Random): b, func_180650_b
boolean (World, BlockPos): e, func_176537_d
boolean (): N, func_149698_L
boolean (): s, func_149698_L
void (World, BlockPos, int, Random, int): a, func_176536_a
boolean (World, BlockPos): f, func_176533_e
int (World, BlockPos): m, func_176538_m
boolean (): A, func_149703_v
boolean (): n, func_149703_v
boolean (IBlockAccess, BlockPos): e, func_176535_e
boolean (World, BlockPos): d, func_176196_c
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): c, func_176213_c
MapColor (IBlockState): g, func_180659_g
MapColor (IBlockState): r, func_180659_g
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
void (World, BlockPos, IBlockState, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k
IBlockState (IBlockState, IBlockAccess, BlockPos): b, func_176221_a
AxisAlignedBB (IBlockState, World, BlockPos): a, func_180646_a
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): c, func_149686_d
void (World, BlockPos, IBlockState, Random): b, func_180650_b
boolean (World, BlockPos): b, func_176537_d
void (World, BlockPos, int, Random, int): a, func_176536_a
boolean (World, BlockPos): c, func_176533_e
int (World, BlockPos): d, func_176538_m
boolean (IBlockAccess, BlockPos): c, func_176535_e
boolean (World, BlockPos): a, func_176196_c
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): c, func_176213_c
BlockStateContainer (): b, func_180661_e
void (IBlockState, World, BlockPos, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
agv
net.minecraft.block.BlockFire
Fields
PropertyInteger: a, field_176543_a
PropertyBool: b, field_176540_b
PropertyBool: N, field_176544_M
PropertyBool: O, field_176545_N
PropertyBool: P, field_176546_O
PropertyBool: Q, field_176541_P
PropertyBool: R, field_176539_Q
PropertyInteger: S, field_176542_R
Map<Block, Integer>: T, field_149849_a
Map<Block, Integer>: U, field_149848_b
Constructors
()
Methods
IBlockState (IBlockState, IBlockAccess, BlockPos): a, func_176221_a
void (): l, func_149843_e
void (Block, int, int): a, func_180686_a
AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (Random): a, func_149745_a
int (World): a, func_149738_a
void (World, BlockPos, IBlockState, Random): b, func_180650_b
boolean (World, BlockPos): e, func_176537_d
boolean (): N, func_149698_L
int (Block): c, func_176532_c
int (Block): d, func_176534_d
void (World, BlockPos, int, Random, int): a, func_176536_a
boolean (World, BlockPos): f, func_176533_e
int (World, BlockPos): m, func_176538_m
boolean (): A, func_149703_v
boolean (IBlockAccess, BlockPos): e, func_176535_e
boolean (World, BlockPos): d, func_176196_c
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): c, func_176213_c
MapColor (IBlockState): g, func_180659_g
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e
void (World, BlockPos, IBlockState, Random): c, func_180655_c
EnumWorldBlockLayer (): m, func_180664_k