History - com.mojang.blaze3d.opengl.GlCommandEncoder
1.21.7
Names
Fields
org.slf4j.Logger: a, LOGGER, field_57843, LOGGER, LOGGER
org.slf4j.Logger: a, LOGGER, field_57843, LOGGER
GlDevice: b, device, field_57844, backend, device
GlDevice: b, device, field_57844, backend
int: c, readFbo, field_57845, temporaryFb1, readFbo
int: c, readFbo, field_57845, temporaryFb1
int: d, drawFbo, field_57846, temporaryFb2, drawFbo
int: d, drawFbo, field_57846, temporaryFb2
RenderPipeline: e, lastPipeline, field_57847, currentPipeline, lastPipeline
RenderPipeline: e, lastPipeline, field_57847, currentPipeline
boolean: f, inRenderPass, field_57848, renderPassOpen, inRenderPass
boolean: f, inRenderPass, field_57848, renderPassOpen
GlProgram: g, lastProgram, field_57849, currentProgram, lastProgram
GlProgram: g, lastProgram, field_57849, currentProgram
Constructors
Methods
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, applyPipelineState
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState
void (): a, finishRenderPass, method_68346, closePass, finishRenderPass
void (): a, finishRenderPass, method_68346, closePass
GlDevice (): b, getDevice, method_68369, getBackend, getDevice
GlDevice (): b, getDevice, method_68369, getBackend
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, int, int, int): a, verifyRegion, method_70806, validate, verifyRegion
void (GpuTexture, int, int, int, int): a, verifyRegion, method_70806, validate
void (GpuTexture): a, verifyColorTexture, method_70805, validateColorAttachment, verifyColorTexture
void (GpuTexture): a, verifyColorTexture, method_70805, validateColorAttachment
void (GpuTexture): b, verifyDepthTexture, method_70807, validateDepthAttachment, verifyDepthTexture
void (GpuTexture): b, verifyDepthTexture, method_70807, validateDepthAttachment
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture
GpuFence (): createFence, createFence, createFence
GpuFence (): createFence, createFence
<T> void (GlRenderPass, Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, executeDrawMultiple
<T> void (GlRenderPass, Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass
void (GlRenderPass, int, int, int, VertexFormat$IndexType, int): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, executeDraw
void (GlRenderPass, int, int, int, VertexFormat$IndexType, int): a, executeDraw, method_68352, drawBoundObjectWithRenderPass
void (GlRenderPass, int, int, int, VertexFormat$IndexType, GlRenderPipeline, int): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, drawFromBuffers
void (GlRenderPass, int, int, int, VertexFormat$IndexType, GlRenderPipeline, int): a, drawFromBuffers, method_68353, drawObjectWithRenderPass
boolean (GlRenderPass, Collection<String>): a, trySetup, method_68351, setupRenderPass, trySetup
boolean (GlRenderPass, Collection<String>): a, trySetup, method_68351, setupRenderPass
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer
1.21.6
Names
fjd
fma
net.minecraft.client.gl.GlResourceManager
net.minecraft.client.gl.GlCommandEncoder
Fields
Constructors
Methods
RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
void (GlRenderPass, Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, executeDrawMultiple
void (GlRenderPass, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, executeDraw
void (GlRenderPass, int, int, VertexFormat$IndexType, GlRenderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, drawFromBuffers
boolean (GlRenderPass): a, trySetup, method_68351, setupRenderPass, trySetup
RenderPass (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, int, int, int, int): a, verifyRegion, method_70806, validate, verifyRegion
void (GpuTexture): a, verifyColorTexture, method_70805, validateColorAttachment, verifyColorTexture
void (GpuTexture): b, verifyDepthTexture, method_70807, validateDepthAttachment, verifyDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer, mapBuffer, mapBuffer, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTextureView): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
GpuFence (): createFence, createFence, createFence
<T> void (GlRenderPass, Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, executeDrawMultiple
void (GlRenderPass, int, int, int, VertexFormat$IndexType, int): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, executeDraw
void (GlRenderPass, int, int, int, VertexFormat$IndexType, GlRenderPipeline, int): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, drawFromBuffers
boolean (GlRenderPass, Collection<String>): a, trySetup, method_68351, setupRenderPass, trySetup
1.21.5
Names
fjd
com.mojang.blaze3d.opengl.GlCommandEncoder
net.minecraft.class_10860
net.minecraft.client.gl.GlResourceManager
com.mojang.blaze3d.opengl.GlCommandEncoder
Fields
org.slf4j.Logger: a, LOGGER, field_57843, LOGGER, LOGGER
GlDevice: b, device, field_57844, backend, device
int: c, readFbo, field_57845, temporaryFb1, readFbo
int: d, drawFbo, field_57846, temporaryFb2, drawFbo
RenderPipeline: e, lastPipeline, field_57847, currentPipeline, lastPipeline
boolean: f, inRenderPass, field_57848, renderPassOpen, inRenderPass
GlProgram: g, lastProgram, field_57849, currentProgram, lastProgram
Constructors
(GlDevice)
Methods
RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass
void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture
void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer
GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer
void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture
void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture
void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture
void (GlRenderPass, Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, executeDrawMultiple
void (GlRenderPass, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, executeDraw
void (GlRenderPass, int, int, VertexFormat$IndexType, GlRenderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, drawFromBuffers
boolean (GlRenderPass): a, trySetup, method_68351, setupRenderPass, trySetup
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, applyPipelineState
void (): a, finishRenderPass, method_68346, closePass, finishRenderPass
GlDevice (): b, getDevice, method_68369, getBackend, getDevice