History - com.mojang.blaze3d.opengl.GlCommandEncoder

25w18a

Names

fjd

fkf

Fields

org.slf4j.Logger: a, LOGGER, field_57843, LOGGER, LOGGER

org.slf4j.Logger: a, LOGGER, field_57843

GlDevice: b, device, field_57844, backend, device

GlDevice: b, device, field_57844

int: c, readFbo, field_57845, temporaryFb1, readFbo

int: c, readFbo, field_57845

int: d, drawFbo, field_57846, temporaryFb2, drawFbo

int: d, drawFbo, field_57846

RenderPipeline: e, lastPipeline, field_57847, currentPipeline, lastPipeline

RenderPipeline: e, lastPipeline, field_57847

boolean: f, inRenderPass, field_57848, renderPassOpen, inRenderPass

boolean: f, inRenderPass, field_57848

GlProgram: g, lastProgram, field_57849, currentProgram, lastProgram

GlProgram: g, lastProgram, field_57849

Constructors

Methods

RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture

void (GpuTexture, int): clearColorTexture, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture

void (GpuTexture, double): clearDepthTexture, clearDepthTexture

void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer

GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer

GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer

void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, NativeImage): writeToTexture, writeToTexture

void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture

void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture

void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture

void (GpuTexture): presentTexture, presentTexture

void (GlRenderPass, Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, executeDrawMultiple

void (GlRenderPass, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, executeDraw

void (GlRenderPass, int, int, VertexFormat$IndexType, GlRenderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, drawFromBuffers

boolean (GlRenderPass): a, trySetup, method_68351, setupRenderPass, trySetup

void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, applyPipelineState

void (RenderPipeline): a, applyPipelineState, method_68356

void (): a, finishRenderPass, method_68346, closePass, finishRenderPass

void (): a, finishRenderPass, method_68346

GlDevice (): b, getDevice, method_68369, getBackend, getDevice

GlDevice (): b, getDevice, method_68369

RenderPass (Supplier<String>, GpuTexture, OptionalInt): createRenderPass, createRenderPass

RenderPass (Supplier<String>, GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, int, int, int, int): a, verifyRegion, method_70806

void (GpuTexture): a, verifyColorTexture, method_70805

void (GpuTexture): b, verifyDepthTexture, method_70807

void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer

GpuBuffer$MappedView (GpuBuffer, boolean, boolean): mapBuffer, mapBuffer

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, mapBuffer

GpuFence (): createFence, createFence

void (GlRenderPass, Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType, Collection<String>): a, executeDrawMultiple, method_68355

void (GlRenderPass, int, int, int, VertexFormat$IndexType, int): a, executeDraw, method_68352

void (GlRenderPass, int, int, int, VertexFormat$IndexType, GlRenderPipeline, int): a, drawFromBuffers, method_68353

boolean (GlRenderPass, Collection<String>): a, trySetup, method_68351

1.21.5

Names

fjd

com.mojang.blaze3d.opengl.GlCommandEncoder

net.minecraft.class_10860

net.minecraft.client.gl.GlResourceManager

com.mojang.blaze3d.opengl.GlCommandEncoder

Fields

org.slf4j.Logger: a, LOGGER, field_57843, LOGGER, LOGGER

GlDevice: b, device, field_57844, backend, device

int: c, readFbo, field_57845, temporaryFb1, readFbo

int: d, drawFbo, field_57846, temporaryFb2, drawFbo

RenderPipeline: e, lastPipeline, field_57847, currentPipeline, lastPipeline

boolean: f, inRenderPass, field_57848, renderPassOpen, inRenderPass

GlProgram: g, lastProgram, field_57849, currentProgram, lastProgram

Constructors

(GlDevice)

Methods

RenderPass (GpuTexture, OptionalInt): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): createRenderPass, createRenderPass, createRenderPass, createRenderPass, createRenderPass

void (GpuTexture, int): clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture, clearDepthTexture

void (GpuBuffer, ByteBuffer, int): writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer, writeToBuffer

GpuBuffer$ReadView (GpuBuffer): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer

GpuBuffer$ReadView (GpuBuffer, int, int): readBuffer, readBuffer, readBuffer, readBuffer, readBuffer

void (GpuTexture, NativeImage): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, NativeImage, int, int, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): writeToTexture, writeToTexture, writeToTexture, writeToTexture, writeToTexture

void (GpuTexture, GpuBuffer, int, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture, copyTextureToTexture

void (GpuTexture): presentTexture, presentTexture, presentTexture, presentTexture, presentTexture

void (GlRenderPass, Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass, executeDrawMultiple

void (GlRenderPass, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass, executeDraw

void (GlRenderPass, int, int, VertexFormat$IndexType, GlRenderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass, drawFromBuffers

boolean (GlRenderPass): a, trySetup, method_68351, setupRenderPass, trySetup

void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState, applyPipelineState

void (): a, finishRenderPass, method_68346, closePass, finishRenderPass

GlDevice (): b, getDevice, method_68369, getBackend, getDevice