com.mojang.blaze3d.systems

public interface RenderPass

extends AutoCloseable

com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass

Method summary

Modifier and TypeMethod
void
setPipeline(RenderPipeline arg0)
setPipeline(RenderPipeline arg0)
setPipeline(RenderPipeline arg0)
setPipeline(RenderPipeline pipeline)
setPipeline(RenderPipeline arg0)
void
bindSampler(String arg0, GpuTexture arg1)
bindSampler(String arg0, GpuTexture arg1)
bindSampler(String arg0, GpuTexture arg1)
bindSampler(String name, GpuTexture texture)
bindSampler(String p_396153_, GpuTexture arg1)
void
setUniform(String arg0, int... arg1)
setUniform(String arg0, int... arg1)
setUniform(String arg0, int... arg1)
setUniform(String name, int... values)
setUniform(String p_397417_, int... arg1)
void
setUniform(String arg0, float... arg1)
setUniform(String arg0, float... arg1)
setUniform(String arg0, float... arg1)
setUniform(String name, float... values)
setUniform(String p_395025_, float... arg1)
void
setUniform(String arg0, org.joml.Matrix4f arg1)
setUniform(String arg0, org.joml.Matrix4f arg1)
setUniform(String arg0, org.joml.Matrix4f arg1)
setUniform(String name, org.joml.Matrix4f matrix)
setUniform(String p_396609_, org.joml.Matrix4f arg1)
void
enableScissor(ScissorState arg0)
enableScissor(ScissorState arg0)
enableScissor(ScissorState arg0)
enableScissor(ScissorState scissor)
enableScissor(ScissorState arg0)
void
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int x, int y, int width, int height)
enableScissor(int p_394512_, int p_391828_, int p_391712_, int arg3)
void
disableScissor()
disableScissor()
disableScissor()
void
setVertexBuffer(int arg0, GpuBuffer arg1)
setVertexBuffer(int arg0, GpuBuffer arg1)
setVertexBuffer(int arg0, GpuBuffer arg1)
setVertexBuffer(int index, GpuBuffer buffer)
setVertexBuffer(int p_395764_, GpuBuffer arg1)
void
setIndexBuffer(GpuBuffer arg0, VertexFormat$a arg1)
setIndexBuffer(GpuBuffer arg0, VertexFormat$IndexType arg1)
setIndexBuffer(GpuBuffer arg0, VertexFormat$class_5595 arg1)
setIndexBuffer(GpuBuffer indexBuffer, VertexFormat$IndexType indexType)
setIndexBuffer(GpuBuffer p_397465_, VertexFormat$C_141548_ arg1)
void
drawIndexed(int arg0, int arg1)
drawIndexed(int arg0, int arg1)
drawIndexed(int arg0, int arg1)
drawIndexed(int offset, int count)
drawIndexed(int p_396477_, int arg1)
void
drawMultipleIndexed(Collection<RenderPass$a> arg0, GpuBuffer arg1, VertexFormat$a arg2)
drawMultipleIndexed(Collection<RenderPass$Draw> arg0, GpuBuffer arg1, VertexFormat$IndexType arg2)
drawMultipleIndexed(Collection<RenderPass$class_10884> arg0, GpuBuffer arg1, VertexFormat$class_5595 arg2)
drawMultipleIndexed(Collection<RenderPass$RenderObject> objects, GpuBuffer buffer, VertexFormat$IndexType indexType)
drawMultipleIndexed(Collection<RenderPass$C_379053_> p_396172_, GpuBuffer p_394399_, VertexFormat$C_141548_ arg2)
void
draw(int arg0, int arg1)
draw(int arg0, int arg1)
draw(int arg0, int arg1)
draw(int offset, int count)
draw(int p_394941_, int arg1)
void
close()
close()
close()