private final ResourceLocation | |
private final ResourceLocation | | vertexShader | | vertexShader | | vertexShader |
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private final ResourceLocation | | fragmentShader | | fragmentShader | | fragmentShader |
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private final ShaderDefines | | shaderDefines | | shaderDefines | | shaderDefines |
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private final List<String> | |
private final List<RenderPipeline$UniformDescription> | |
private final DepthTestFunction | | depthTestFunction | | depthTestFunction | | depthTestFunction |
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private final PolygonMode | | polygonMode | | polygonMode | | polygonMode |
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private final boolean | |
private final LogicOp | | colorLogic | | colorLogic | | colorLogic |
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private final Optional<BlendFunction> | | blendFunction | | blendFunction | | blendFunction |
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private final boolean | | writeColor | | writeColor | | writeColor |
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private final boolean | | writeAlpha | | writeAlpha | | writeAlpha |
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private final boolean | | writeDepth | | writeDepth | | writeDepth |
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private final VertexFormat | | vertexFormat | | vertexFormat | | vertexFormat |
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private final VertexFormat$Mode | | vertexFormatMode | | vertexFormatMode | | vertexFormatMode |
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private final float | | depthBiasScaleFactor | | depthBiasScaleFactor | | depthBiasScaleFactor |
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private final float | | depthBiasConstant | | depthBiasConstant | | depthBiasConstant |
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