public Optional<ResourceLocation> | | vertexShader() | | vertexShader() | | vertexShader() |
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public Optional<ResourceLocation> | | fragmentShader() | | fragmentShader() | | fragmentShader() |
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public Optional<ShaderDefines> | | shaderDefines() | | shaderDefines() | | shaderDefines() |
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public Optional<List<String>> | | samplers() | | samplers() | | samplers() |
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public Optional<List<RenderPipeline$UniformDescription>> | | uniforms() | | uniforms() | | uniforms() |
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public Optional<BlendFunction> | | blendFunction() | | blendFunction() | | blendFunction() |
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public Optional<DepthTestFunction> | | depthTestFunction() | | depthTestFunction() | | depthTestFunction() |
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public Optional<PolygonMode> | | polygonMode() | | polygonMode() | | polygonMode() |
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public Optional<Boolean> | |
public Optional<Boolean> | | writeColor() | | writeColor() | | writeColor() |
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public Optional<Boolean> | | writeAlpha() | | writeAlpha() | | writeAlpha() |
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public Optional<Boolean> | | writeDepth() | | writeDepth() | | writeDepth() |
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public Optional<LogicOp> | | colorLogic() | | colorLogic() | | colorLogic() |
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public Optional<VertexFormat> | | vertexFormat() | | vertexFormat() | | vertexFormat() |
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public Optional<VertexFormat$Mode> | | vertexFormatMode() | | vertexFormatMode() | | vertexFormatMode() |
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