History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

25w18a

Names

Fields

Optional<ResourceLocation>: vertexShader, vertexShader, vertexShader

Optional<ResourceLocation>: vertexShader, vertexShader

Optional<ResourceLocation>: fragmentShader, fragmentShader, fragmentShader

Optional<ResourceLocation>: fragmentShader, fragmentShader

Optional<ShaderDefines>: shaderDefines, shaderDefines, shaderDefines

Optional<ShaderDefines>: shaderDefines, shaderDefines

Optional<List<String>>: samplers, samplers, samplers

Optional<List<String>>: samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

Optional<BlendFunction>: blendFunction, blendFunction

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction

Optional<PolygonMode>: polygonMode, polygonMode, polygonMode

Optional<PolygonMode>: polygonMode, polygonMode

Optional<Boolean>: cull, cull, cull

Optional<Boolean>: cull, cull

Optional<Boolean>: writeColor, writeColor, writeColor

Optional<Boolean>: writeColor, writeColor

Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha

Optional<Boolean>: writeAlpha, writeAlpha

Optional<Boolean>: writeDepth, writeDepth, writeDepth

Optional<Boolean>: writeDepth, writeDepth

Optional<LogicOp>: colorLogic, colorLogic, colorLogic

Optional<LogicOp>: colorLogic, colorLogic

Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat>: vertexFormat, vertexFormat

Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode, vertexFormatMode

Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode

Constructors

Methods

Optional<ResourceLocation> (): vertexShader, vertexShader, vertexShader

Optional<ResourceLocation> (): vertexShader, vertexShader

Optional<ResourceLocation> (): fragmentShader, fragmentShader, fragmentShader

Optional<ResourceLocation> (): fragmentShader, fragmentShader

Optional<ShaderDefines> (): shaderDefines, shaderDefines, shaderDefines

Optional<ShaderDefines> (): shaderDefines, shaderDefines

Optional<List<String>> (): samplers, samplers, samplers

Optional<List<String>> (): samplers, samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms

Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction

Optional<BlendFunction> (): blendFunction, blendFunction

Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction

Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction

Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode

Optional<PolygonMode> (): polygonMode, polygonMode

Optional<Boolean> (): cull, cull, cull

Optional<Boolean> (): cull, cull

Optional<Boolean> (): writeColor, writeColor, writeColor

Optional<Boolean> (): writeColor, writeColor

Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha

Optional<Boolean> (): writeAlpha, writeAlpha

Optional<Boolean> (): writeDepth, writeDepth, writeDepth

Optional<Boolean> (): writeDepth, writeDepth

Optional<LogicOp> (): colorLogic, colorLogic, colorLogic

Optional<LogicOp> (): colorLogic, colorLogic

Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat> (): vertexFormat, vertexFormat

Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode

Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode

1.21.5

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Fields

Optional<ResourceLocation>: vertexShader, vertexShader, vertexShader

Optional<ResourceLocation>: fragmentShader, fragmentShader, fragmentShader

Optional<ShaderDefines>: shaderDefines, shaderDefines, shaderDefines

Optional<List<String>>: samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode>: polygonMode, polygonMode, polygonMode

Optional<Boolean>: cull, cull, cull

Optional<Boolean>: writeColor, writeColor, writeColor

Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha

Optional<Boolean>: writeDepth, writeDepth, writeDepth

Optional<LogicOp>: colorLogic, colorLogic, colorLogic

Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode, vertexFormatMode

Constructors

(Optional<ResourceLocation>, Optional<ResourceLocation>, Optional<ShaderDefines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$Mode>)

Methods

Optional<ResourceLocation> (): vertexShader, vertexShader, vertexShader

Optional<ResourceLocation> (): fragmentShader, fragmentShader, fragmentShader

Optional<ShaderDefines> (): shaderDefines, shaderDefines, shaderDefines

Optional<List<String>> (): samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms

Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode

Optional<Boolean> (): cull, cull, cull

Optional<Boolean> (): writeColor, writeColor, writeColor

Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha

Optional<Boolean> (): writeDepth, writeDepth, writeDepth

Optional<LogicOp> (): colorLogic, colorLogic, colorLogic

Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode