History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
25w18a
Names
Fields
Optional<ResourceLocation>: vertexShader, vertexShader, vertexShader
Optional<ResourceLocation>: vertexShader, vertexShader
Optional<ResourceLocation>: fragmentShader, fragmentShader, fragmentShader
Optional<ResourceLocation>: fragmentShader, fragmentShader
Optional<ShaderDefines>: shaderDefines, shaderDefines, shaderDefines
Optional<ShaderDefines>: shaderDefines, shaderDefines
Optional<List<String>>: samplers, samplers, samplers
Optional<List<String>>: samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
Optional<BlendFunction>: blendFunction, blendFunction
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction
Optional<PolygonMode>: polygonMode, polygonMode, polygonMode
Optional<PolygonMode>: polygonMode, polygonMode
Optional<Boolean>: cull, cull, cull
Optional<Boolean>: writeColor, writeColor, writeColor
Optional<Boolean>: writeColor, writeColor
Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha
Optional<Boolean>: writeAlpha, writeAlpha
Optional<Boolean>: writeDepth, writeDepth, writeDepth
Optional<Boolean>: writeDepth, writeDepth
Optional<LogicOp>: colorLogic, colorLogic, colorLogic
Optional<LogicOp>: colorLogic, colorLogic
Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat>: vertexFormat, vertexFormat
Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode, vertexFormatMode
Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode
Constructors
Methods
Optional<ResourceLocation> (): vertexShader, vertexShader, vertexShader
Optional<ResourceLocation> (): vertexShader, vertexShader
Optional<ResourceLocation> (): fragmentShader, fragmentShader, fragmentShader
Optional<ResourceLocation> (): fragmentShader, fragmentShader
Optional<ShaderDefines> (): shaderDefines, shaderDefines, shaderDefines
Optional<ShaderDefines> (): shaderDefines, shaderDefines
Optional<List<String>> (): samplers, samplers, samplers
Optional<List<String>> (): samplers, samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms
Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction
Optional<BlendFunction> (): blendFunction, blendFunction
Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction
Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction
Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode
Optional<PolygonMode> (): polygonMode, polygonMode
Optional<Boolean> (): cull, cull, cull
Optional<Boolean> (): cull, cull
Optional<Boolean> (): writeColor, writeColor, writeColor
Optional<Boolean> (): writeColor, writeColor
Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha
Optional<Boolean> (): writeAlpha, writeAlpha
Optional<Boolean> (): writeDepth, writeDepth, writeDepth
Optional<Boolean> (): writeDepth, writeDepth
Optional<LogicOp> (): colorLogic, colorLogic, colorLogic
Optional<LogicOp> (): colorLogic, colorLogic
Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat> (): vertexFormat, vertexFormat
Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode
Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode
1.21.5
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Optional<ResourceLocation>: vertexShader, vertexShader, vertexShader
Optional<ResourceLocation>: fragmentShader, fragmentShader, fragmentShader
Optional<ShaderDefines>: shaderDefines, shaderDefines, shaderDefines
Optional<List<String>>: samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode>: polygonMode, polygonMode, polygonMode
Optional<Boolean>: cull, cull, cull
Optional<Boolean>: writeColor, writeColor, writeColor
Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha
Optional<Boolean>: writeDepth, writeDepth, writeDepth
Optional<LogicOp>: colorLogic, colorLogic, colorLogic
Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode, vertexFormatMode
Constructors
(Optional<ResourceLocation>, Optional<ResourceLocation>, Optional<ShaderDefines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$Mode>)
Methods
Optional<ResourceLocation> (): vertexShader, vertexShader, vertexShader
Optional<ResourceLocation> (): fragmentShader, fragmentShader, fragmentShader
Optional<ShaderDefines> (): shaderDefines, shaderDefines, shaderDefines
Optional<List<String>> (): samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms
Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode
Optional<Boolean> (): cull, cull, cull
Optional<Boolean> (): writeColor, writeColor, writeColor
Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha
Optional<Boolean> (): writeDepth, writeDepth, writeDepth
Optional<LogicOp> (): colorLogic, colorLogic, colorLogic
Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode