History - com.mojang.blaze3d.systems.RenderPass

1.21.7

Names

Fields

Constructors

Methods

void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline, setPipeline

void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor

void (): disableScissor, disableScissor, disableScissor

void (): disableScissor, disableScissor

void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer

void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer

void (int, int): draw, draw, draw, draw, draw

void (int, int): draw, draw, draw, draw

void (): close, close, close

void (): close, close

void (Supplier<String>): pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup

void (Supplier<String>): pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup

void (): popDebugGroup, popDebugGroup, popDebugGroup

void (): popDebugGroup, popDebugGroup

void (String, GpuTextureView): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler

void (String, GpuTextureView): bindSampler, bindSampler, bindSampler, bindSampler

void (String, GpuBuffer): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, GpuBuffer): setUniform, setUniform, setUniform, setUniform

void (String, GpuBufferSlice): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, GpuBufferSlice): setUniform, setUniform, setUniform, setUniform

void (int, int, int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed

void (int, int, int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed

<T> void (Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

<T> void (Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

1.21.6

Names

Fields

Constructors

Methods

void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler

void (String, int...): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, float...): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform, setUniform

void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed

void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

void (Supplier<String>): pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup

void (): popDebugGroup, popDebugGroup, popDebugGroup

void (String, GpuTextureView): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler

void (String, GpuBuffer): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, GpuBufferSlice): setUniform, setUniform, setUniform, setUniform, setUniform

void (int, int, int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed

<T> void (Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

1.21.5

Names

com.mojang.blaze3d.systems.RenderPass

com.mojang.blaze3d.systems.RenderPass

com.mojang.blaze3d.systems.RenderPass

com.mojang.blaze3d.systems.RenderPass

com.mojang.blaze3d.systems.RenderPass

Fields

Constructors

Methods

void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline, setPipeline

void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler

void (String, int...): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, float...): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform, setUniform

void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (): disableScissor, disableScissor, disableScissor

void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer

void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed

void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

void (int, int): draw, draw, draw, draw, draw

void (): close, close, close