History - com.mojang.blaze3d.systems.RenderPass
25w18a
Names
com.mojang.blaze3d.systems.RenderPass
Fields
Constructors
Methods
void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline, setPipeline
void (RenderPipeline): setPipeline, setPipeline
void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler
void (String, GpuTexture): bindSampler, bindSampler
void (String, int...): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, float...): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform, setUniform
void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (int, int, int, int): enableScissor, enableScissor
void (): disableScissor, disableScissor, disableScissor
void (): disableScissor, disableScissor
void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer
void (int, GpuBuffer): setVertexBuffer, setVertexBuffer
void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer
void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer
void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed
void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed
void (int, int): draw, draw, draw, draw, draw
void (int, int): draw, draw
void (): close, close, close
void (): close, close
void (Supplier<String>): pushDebugGroup, pushDebugGroup
void (): popDebugGroup, popDebugGroup
void (String, GpuBuffer): setUniform, setUniform
void (String, GpuBufferSlice): setUniform, setUniform
void (int, int, int, int): drawIndexed, drawIndexed
void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType, Collection<String>): drawMultipleIndexed, drawMultipleIndexed
1.21.5
Names
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
Fields
Constructors
Methods
void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline, setPipeline
void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler
void (String, int...): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, float...): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform, setUniform
void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (): disableScissor, disableScissor, disableScissor
void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer
void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer
void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed
void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed
void (int, int): draw, draw, draw, draw, draw
void (): close, close, close