com.mojang.blaze3d.systems

public interface RenderPass

extends AutoCloseable

com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass
com.mojang.blaze3d.systems.RenderPass

Method summary

Modifier and TypeMethod
void
pushDebugGroup(Supplier<String> arg0)
pushDebugGroup(Supplier<String> arg0)
pushDebugGroup(Supplier<String> arg0)
pushDebugGroup(Supplier<String> labelGetter)
void
popDebugGroup()
popDebugGroup()
void
setPipeline(RenderPipeline arg0)
setPipeline(RenderPipeline arg0)
setPipeline(RenderPipeline arg0)
setPipeline(RenderPipeline pipeline)
void
bindSampler(String arg0, GpuTextureView arg1)
bindSampler(String arg0, GpuTextureView arg1)
bindSampler(String arg0, GpuTextureView arg1)
bindSampler(String name, GpuTextureView texture)
void
setUniform(String arg0, GpuBuffer arg1)
setUniform(String arg0, GpuBuffer arg1)
setUniform(String arg0, GpuBuffer arg1)
setUniform(String name, GpuBuffer buffer)
void
setUniform(String arg0, GpuBufferSlice arg1)
setUniform(String arg0, GpuBufferSlice arg1)
setUniform(String arg0, GpuBufferSlice arg1)
setUniform(String name, GpuBufferSlice slice)
void
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int arg0, int arg1, int arg2, int arg3)
enableScissor(int x, int y, int width, int height)
void
disableScissor()
disableScissor()
void
setVertexBuffer(int arg0, GpuBuffer arg1)
setVertexBuffer(int arg0, GpuBuffer arg1)
setVertexBuffer(int arg0, GpuBuffer arg1)
setVertexBuffer(int index, GpuBuffer buffer)
void
setIndexBuffer(GpuBuffer arg0, VertexFormat$a arg1)
setIndexBuffer(GpuBuffer arg0, VertexFormat$IndexType arg1)
setIndexBuffer(GpuBuffer arg0, VertexFormat$class_5595 arg1)
setIndexBuffer(GpuBuffer indexBuffer, VertexFormat$IndexType indexType)
void
drawIndexed(int arg0, int arg1, int arg2, int arg3)
drawIndexed(int arg0, int arg1, int arg2, int arg3)
drawIndexed(int arg0, int arg1, int arg2, int arg3)
drawIndexed(int baseVertex, int firstIndex, int count, int instanceCount)
<T> void
drawMultipleIndexed(Collection<RenderPass$a<T>> arg0, GpuBuffer arg1, VertexFormat$a arg2, Collection<String> arg3, T arg4)
drawMultipleIndexed(Collection<RenderPass$Draw<T>> arg0, GpuBuffer arg1, VertexFormat$IndexType arg2, Collection<String> arg3, T arg4)
drawMultipleIndexed(Collection<RenderPass$class_10884<T>> arg0, GpuBuffer arg1, VertexFormat$class_5595 arg2, Collection<String> arg3, T arg4)
drawMultipleIndexed(Collection<RenderPass$RenderObject<T>> objects, GpuBuffer buffer, VertexFormat$IndexType indexType, Collection<String> validationSkippedUniforms, T arg4)
void
draw(int arg0, int arg1)
draw(int arg0, int arg1)
draw(int arg0, int arg1)
draw(int offset, int count)
void
close()
close()