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void | | popDebugGroup() | | popDebugGroup() |
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void | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int arg0, int arg1, int arg2, int arg3) | | enableScissor(int x, int y, int width, int height) |
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void | | disableScissor() | | disableScissor() |
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void | |
void | |
void | | drawIndexed(int arg0, int arg1, int arg2, int arg3) | | drawIndexed(int arg0, int arg1, int arg2, int arg3) | | drawIndexed(int arg0, int arg1, int arg2, int arg3) | | drawIndexed(int baseVertex, int firstIndex, int count, int instanceCount) |
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<T> void | | drawMultipleIndexed(Collection<RenderPass$a<T>> arg0, GpuBuffer arg1, VertexFormat$a arg2, Collection<String> arg3, T arg4) | | drawMultipleIndexed(Collection<RenderPass$Draw<T>> arg0, GpuBuffer arg1, VertexFormat$IndexType arg2, Collection<String> arg3, T arg4) | | drawMultipleIndexed(Collection<RenderPass$class_10884<T>> arg0, GpuBuffer arg1, VertexFormat$class_5595 arg2, Collection<String> arg3, T arg4) | | drawMultipleIndexed(Collection<RenderPass$RenderObject<T>> objects, GpuBuffer buffer, VertexFormat$IndexType indexType, Collection<String> validationSkippedUniforms, T arg4) |
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void | | draw(int arg0, int arg1) | | draw(int arg0, int arg1) | | draw(int arg0, int arg1) | | draw(int offset, int count) |
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void | |