com.mojang.blaze3d.opengl

public class GlCommandEncoder

implements CommandEncoder

fjd
com.mojang.blaze3d.opengl.GlCommandEncoder
net.minecraft.class_10860
net.minecraft.client.gl.GlResourceManager
com.mojang.blaze3d.opengl.GlCommandEncoder

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
a
LOGGER
field_57843
LOGGER
LOGGER
private final GlDevice
b
device
field_57844
backend
device
private final int
c
readFbo
field_57845
temporaryFb1
readFbo
private final int
d
drawFbo
field_57846
temporaryFb2
drawFbo
private RenderPipeline
e
lastPipeline
field_57847
currentPipeline
lastPipeline
private boolean
f
inRenderPass
field_57848
renderPassOpen
inRenderPass
private GlProgram
g
lastProgram
field_57849
currentProgram
lastProgram

Constructor summary

ModifierConstructor
protected (GlDevice backend)

Method summary

Modifier and TypeMethod
public RenderPass
createRenderPass(GpuTexture arg0, OptionalInt arg1)
createRenderPass(GpuTexture arg0, OptionalInt arg1)
createRenderPass(GpuTexture arg0, OptionalInt arg1)
createRenderPass(GpuTexture arg0, OptionalInt arg1)
createRenderPass(GpuTexture p_395809_, OptionalInt arg1)
public RenderPass
createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3)
createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3)
createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3)
createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3)
createRenderPass(GpuTexture p_391728_, OptionalInt p_396844_, GpuTexture p_395171_, OptionalDouble arg3)
public void
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture p_393834_, int arg1)
public void
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture p_391700_, int p_391582_, GpuTexture p_393930_, double arg3)
public void
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture p_397388_, double arg1)
public void
writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2)
writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2)
writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2)
writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2)
writeToBuffer(GpuBuffer p_397249_, ByteBuffer p_395340_, int arg2)
public GpuBuffer$ReadView
readBuffer(GpuBuffer arg0)
readBuffer(GpuBuffer arg0)
readBuffer(GpuBuffer arg0)
readBuffer(GpuBuffer arg0)
readBuffer(GpuBuffer arg0)
public GpuBuffer$ReadView
readBuffer(GpuBuffer arg0, int arg1, int arg2)
readBuffer(GpuBuffer arg0, int arg1, int arg2)
readBuffer(GpuBuffer arg0, int arg1, int arg2)
readBuffer(GpuBuffer arg0, int arg1, int arg2)
readBuffer(GpuBuffer p_396139_, int p_394074_, int arg2)
public void
writeToTexture(GpuTexture arg0, fkf arg1)
writeToTexture(GpuTexture arg0, NativeImage arg1)
writeToTexture(GpuTexture arg0, class_1011 arg1)
writeToTexture(GpuTexture arg0, NativeImage arg1)
writeToTexture(GpuTexture p_396595_, C_3148_ arg1)
public void
writeToTexture(GpuTexture arg0, fkf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture p_392321_, C_3148_ p_394222_, int p_396221_, int p_392746_, int p_391501_, int p_397458_, int p_397527_, int p_392683_, int arg8)
public void
writeToTexture(GpuTexture arg0, IntBuffer arg1, fkf$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture p_397466_, IntBuffer p_392785_, C_3148_$C_3150_ p_394994_, int p_395915_, int p_394993_, int p_393355_, int p_396347_, int arg7)
public void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture p_395918_, GpuBuffer p_391975_, int p_397559_, Runnable p_391607_, int arg4)
public void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture p_395502_, GpuBuffer p_395739_, int p_397589_, Runnable p_391264_, int p_393748_, int p_396780_, int p_391271_, int p_395113_, int arg8)
public void
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture p_394461_, GpuTexture p_396176_, int p_393684_, int p_394159_, int p_394139_, int p_396698_, int p_394668_, int p_397937_, int arg8)
public void
presentTexture(GpuTexture arg0)
presentTexture(GpuTexture arg0)
presentTexture(GpuTexture arg0)
presentTexture(GpuTexture arg0)
presentTexture(GpuTexture arg0)
protected void
a(fji arg0, Collection<RenderPass$a> arg1, GpuBuffer arg2, VertexFormat$a arg3)
executeDrawMultiple(GlRenderPass arg0, Collection<RenderPass$Draw> arg1, GpuBuffer arg2, VertexFormat$IndexType arg3)
method_68355(class_10866 arg0, Collection<RenderPass$class_10884> arg1, GpuBuffer arg2, VertexFormat$class_5595 arg3)
drawObjectsWithRenderPass(RenderPassImpl pass, Collection<RenderPass$RenderObject> objects, GpuBuffer indexBuffer, VertexFormat$IndexType indexType)
executeDrawMultiple(GlRenderPass p_398042_, Collection<RenderPass$C_379053_> p_391308_, GpuBuffer p_395864_, VertexFormat$C_141548_ arg3)
protected void
a(fji arg0, int arg1, int arg2, VertexFormat$a arg3)
executeDraw(GlRenderPass arg0, int arg1, int arg2, VertexFormat$IndexType arg3)
method_68352(class_10866 arg0, int arg1, int arg2, VertexFormat$class_5595 arg3)
drawBoundObjectWithRenderPass(RenderPassImpl pass, int first, int count, VertexFormat$IndexType indexType)
executeDraw(GlRenderPass p_395477_, int p_392599_, int p_391193_, VertexFormat$C_141548_ arg3)
private void
a(fji arg0, int arg1, int arg2, VertexFormat$a arg3, fjj arg4)
drawFromBuffers(GlRenderPass arg0, int arg1, int arg2, VertexFormat$IndexType arg3, GlRenderPipeline arg4)
method_68353(class_10866 arg0, int arg1, int arg2, VertexFormat$class_5595 arg3, class_10867 arg4)
drawObjectWithRenderPass(RenderPassImpl pass, int first, int count, VertexFormat$IndexType indexType, CompiledShaderPipeline pipeline)
drawFromBuffers(GlRenderPass p_393313_, int p_392999_, int p_393685_, VertexFormat$C_141548_ p_396488_, GlRenderPipeline arg4)
private boolean
a(fji arg0)
trySetup(GlRenderPass arg0)
method_68351(class_10866 arg0)
setupRenderPass(RenderPassImpl pass)
trySetup(GlRenderPass arg0)
private void
a(RenderPipeline arg0)
applyPipelineState(RenderPipeline arg0)
method_68356(RenderPipeline arg0)
setPipelineAndApplyState(RenderPipeline arg0)
applyPipelineState(RenderPipeline arg0)
public void
a()
finishRenderPass()
method_68346()
closePass()
finishRenderPass()
protected GlDevice
b()
getDevice()
method_68369()
getBackend()
getDevice()