public RenderPass | |
public RenderPass | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture p_391728_, OptionalInt p_396844_, GpuTexture p_395171_, OptionalDouble arg3) |
|
public void | |
public void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture p_391700_, int p_391582_, GpuTexture p_393930_, double arg3) |
|
public void | |
public void | | writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2) | | writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2) | | writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2) | | writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2) | | writeToBuffer(GpuBuffer p_397249_, ByteBuffer p_395340_, int arg2) |
|
public GpuBuffer$ReadView | |
public GpuBuffer$ReadView | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer p_396139_, int p_394074_, int arg2) |
|
public void | |
public void | | writeToTexture(GpuTexture arg0, fkf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture p_392321_, C_3148_ p_394222_, int p_396221_, int p_392746_, int p_391501_, int p_397458_, int p_397527_, int p_392683_, int arg8) |
|
public void | | writeToTexture(GpuTexture arg0, IntBuffer arg1, fkf$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture p_397466_, IntBuffer p_392785_, C_3148_$C_3150_ p_394994_, int p_395915_, int p_394993_, int p_393355_, int p_396347_, int arg7) |
|
public void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture p_395918_, GpuBuffer p_391975_, int p_397559_, Runnable p_391607_, int arg4) |
|
public void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture p_395502_, GpuBuffer p_395739_, int p_397589_, Runnable p_391264_, int p_393748_, int p_396780_, int p_391271_, int p_395113_, int arg8) |
|
public void | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture p_394461_, GpuTexture p_396176_, int p_393684_, int p_394159_, int p_394139_, int p_396698_, int p_394668_, int p_397937_, int arg8) |
|
public void | |
protected void | | a(fji arg0, Collection<RenderPass$a> arg1, GpuBuffer arg2, VertexFormat$a arg3) | | executeDrawMultiple(GlRenderPass arg0, Collection<RenderPass$Draw> arg1, GpuBuffer arg2, VertexFormat$IndexType arg3) | | method_68355(class_10866 arg0, Collection<RenderPass$class_10884> arg1, GpuBuffer arg2, VertexFormat$class_5595 arg3) | | drawObjectsWithRenderPass(RenderPassImpl pass, Collection<RenderPass$RenderObject> objects, GpuBuffer indexBuffer, VertexFormat$IndexType indexType) | | executeDrawMultiple(GlRenderPass p_398042_, Collection<RenderPass$C_379053_> p_391308_, GpuBuffer p_395864_, VertexFormat$C_141548_ arg3) |
|
protected void | | a(fji arg0, int arg1, int arg2, VertexFormat$a arg3) | | executeDraw(GlRenderPass arg0, int arg1, int arg2, VertexFormat$IndexType arg3) | | method_68352(class_10866 arg0, int arg1, int arg2, VertexFormat$class_5595 arg3) | | drawBoundObjectWithRenderPass(RenderPassImpl pass, int first, int count, VertexFormat$IndexType indexType) | | executeDraw(GlRenderPass p_395477_, int p_392599_, int p_391193_, VertexFormat$C_141548_ arg3) |
|
private void | | a(fji arg0, int arg1, int arg2, VertexFormat$a arg3, fjj arg4) | | drawFromBuffers(GlRenderPass arg0, int arg1, int arg2, VertexFormat$IndexType arg3, GlRenderPipeline arg4) | | method_68353(class_10866 arg0, int arg1, int arg2, VertexFormat$class_5595 arg3, class_10867 arg4) | | drawObjectWithRenderPass(RenderPassImpl pass, int first, int count, VertexFormat$IndexType indexType, CompiledShaderPipeline pipeline) | | drawFromBuffers(GlRenderPass p_393313_, int p_392999_, int p_393685_, VertexFormat$C_141548_ p_396488_, GlRenderPipeline arg4) |
|
private boolean | |
private void | |
public void | | a() | | finishRenderPass() | | method_68346() | | closePass() | | finishRenderPass() |
|
protected GlDevice | | b() | | getDevice() | | method_68369() | | getBackend() | | getDevice() |
|