RenderPass | |
RenderPass | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture colorAttachment, OptionalInt clearColor, GpuTexture depthAttachment, OptionalDouble clearDepth) | | createRenderPass(GpuTexture p_396918_, OptionalInt p_397075_, GpuTexture p_393174_, OptionalDouble arg3) |
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void | |
void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth) | | clearColorAndDepthTextures(GpuTexture p_392725_, int p_397792_, GpuTexture p_397966_, double arg3) |
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void | |
void | | writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2) | | writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2) | | writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2) | | writeToBuffer(GpuBuffer target, ByteBuffer source, int offset) | | writeToBuffer(GpuBuffer p_393079_, ByteBuffer p_397124_, int arg2) |
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GpuBuffer$ReadView | |
GpuBuffer$ReadView | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer source, int offset, int count) | | readBuffer(GpuBuffer p_398022_, int p_397858_, int arg2) |
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void | |
void | | writeToTexture(GpuTexture arg0, fkf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int intoX, int intoY, int width, int height, int x, int y) | | writeToTexture(GpuTexture p_397032_, C_3148_ p_397972_, int p_396110_, int p_393128_, int p_395682_, int p_393388_, int p_392125_, int p_396435_, int arg8) |
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void | | writeToTexture(GpuTexture arg0, IntBuffer arg1, fkf$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int intoX, int intoY, int width, int height) | | writeToTexture(GpuTexture p_391841_, IntBuffer p_393229_, C_3148_$C_3150_ p_394216_, int p_392784_, int p_392071_, int p_396859_, int p_395354_, int arg7) |
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void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel) | | copyTextureToBuffer(GpuTexture p_392049_, GpuBuffer p_394917_, int p_397413_, Runnable p_391842_, int arg4) |
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void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height) | | copyTextureToBuffer(GpuTexture p_394803_, GpuBuffer p_396820_, int p_394723_, Runnable p_395841_, int p_395584_, int p_392863_, int p_391285_, int p_394268_, int arg8) |
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void | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture target, GpuTexture source, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) | | copyTextureToTexture(GpuTexture p_397369_, GpuTexture p_397601_, int p_394677_, int p_395197_, int p_393477_, int p_392763_, int p_394739_, int p_395091_, int arg8) |
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void | |