public RenderPass | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2) | | createRenderPass(Supplier<String> p_406560_, GpuTextureView p_395809_, OptionalInt arg2) |
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public RenderPass | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> p_408235_, GpuTextureView p_391728_, OptionalInt p_409576_, GpuTextureView p_395171_, OptionalDouble arg4) |
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public void | |
public void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture p_391700_, int p_391582_, GpuTexture p_393930_, double arg3) |
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public void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture p_409075_, int p_409914_, GpuTexture p_409885_, double p_408011_, int p_410459_, int p_409150_, int arg6, int arg7) |
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private void | | a(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) | | verifyRegion(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) | | method_70806(GpuTexture arg0, int arg1, int arg2, int arg3, int arg4) | | validate(GpuTexture texture, int regionX, int regionY, int regionWidth, int regionHeight) | | verifyRegion(GpuTexture p_405805_, int p_409035_, int p_406966_, int p_407297_, int arg4) |
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public void | |
private void | |
private void | |
public void | |
public GpuBuffer$MappedView | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer p_409631_, boolean p_409789_, boolean arg2) |
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public GpuBuffer$MappedView | | mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBufferSlice p_409612_, boolean p_409669_, boolean arg2) |
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public void | |
public void | | writeToTexture(GpuTexture arg0, fne arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture p_392321_, C_3148_ p_394222_, int p_396221_, int p_392746_, int p_391501_, int p_397458_, int p_397527_, int p_392683_, int p_409501_, int arg9) |
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public void | | writeToTexture(GpuTexture arg0, IntBuffer arg1, fne$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture p_397466_, IntBuffer p_392785_, C_3148_$C_3150_ p_394994_, int p_395915_, int p_394993_, int p_393355_, int p_396347_, int p_408032_, int arg8) |
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public void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture p_395918_, GpuBuffer p_391975_, int p_397559_, Runnable p_391607_, int arg4) |
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public void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture p_395502_, GpuBuffer p_395739_, int p_397589_, Runnable p_391264_, int p_393748_, int p_396780_, int p_391271_, int p_395113_, int arg8) |
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public void | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture p_394461_, GpuTexture p_396176_, int p_393684_, int p_394159_, int p_394139_, int p_396698_, int p_394668_, int p_397937_, int arg8) |
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public void | |
public GpuFence | | createFence() | | createFence() | | createFence() |
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protected <T> void | | a(fmg arg0, Collection<RenderPass$a<T>> arg1, GpuBuffer arg2, VertexFormat$a arg3, Collection<String> arg4, T arg5) | | executeDrawMultiple(GlRenderPass arg0, Collection<RenderPass$Draw<T>> arg1, GpuBuffer arg2, VertexFormat$IndexType arg3, Collection<String> arg4, T arg5) | | method_68355(class_10866 arg0, Collection<RenderPass$class_10884<T>> arg1, GpuBuffer arg2, VertexFormat$class_5595 arg3, Collection<String> arg4, T arg5) | | drawObjectsWithRenderPass(RenderPassImpl pass, Collection<RenderPass$RenderObject<T>> objects, GpuBuffer indexBuffer, VertexFormat$IndexType indexType, Collection<String> validationSkippedUniforms, T arg5) | | executeDrawMultiple(GlRenderPass p_398042_, Collection<RenderPass$C_379053_<T>> p_391308_, GpuBuffer p_395864_, VertexFormat$C_141548_ p_407124_, Collection<String> p_409520_, T arg5) |
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protected void | | a(fmg arg0, int arg1, int arg2, int arg3, VertexFormat$a arg4, int arg5) | | executeDraw(GlRenderPass arg0, int arg1, int arg2, int arg3, VertexFormat$IndexType arg4, int arg5) | | method_68352(class_10866 arg0, int arg1, int arg2, int arg3, VertexFormat$class_5595 arg4, int arg5) | | drawBoundObjectWithRenderPass(RenderPassImpl pass, int baseVertex, int firstIndex, int count, VertexFormat$IndexType indexType, int instanceCount) | | executeDraw(GlRenderPass p_395477_, int p_392599_, int p_409900_, int p_391193_, VertexFormat$C_141548_ p_408977_, int arg5) |
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private void | | a(fmg arg0, int arg1, int arg2, int arg3, VertexFormat$a arg4, fmh arg5, int arg6) | | drawFromBuffers(GlRenderPass arg0, int arg1, int arg2, int arg3, VertexFormat$IndexType arg4, GlRenderPipeline arg5, int arg6) | | method_68353(class_10866 arg0, int arg1, int arg2, int arg3, VertexFormat$class_5595 arg4, class_10867 arg5, int arg6) | | drawObjectWithRenderPass(RenderPassImpl pass, int baseVertex, int firstIndex, int count, VertexFormat$IndexType indexType, CompiledShaderPipeline pipeline, int instanceCount) | | drawFromBuffers(GlRenderPass p_407852_, int p_409156_, int p_406701_, int p_407030_, VertexFormat$C_141548_ p_410289_, C_378934_ p_409245_, int arg6) |
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private boolean | |
private void | |
public void | | a() | | finishRenderPass() | | method_68346() | | closePass() | | finishRenderPass() |
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protected GlDevice | | b() | | getDevice() | | method_68369() | | getBackend() | | getDevice() |
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