com.mojang.blaze3d.systems

public interface CommandEncoder

com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder

Method summary

Modifier and TypeMethod
RenderPass
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2)
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2)
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2)
createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor)
createRenderPass(Supplier<String> p_408607_, GpuTextureView p_391786_, OptionalInt arg2)
RenderPass
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4)
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4)
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4)
createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor, GpuTextureView depthAttachment, OptionalDouble clearDepth)
createRenderPass(Supplier<String> p_408297_, GpuTextureView p_396918_, OptionalInt p_406509_, GpuTextureView p_393174_, OptionalDouble arg4)
void
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture texture, int color)
clearColorTexture(GpuTexture p_397741_, int arg1)
void
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth)
clearColorAndDepthTextures(GpuTexture p_392725_, int p_397792_, GpuTexture p_397966_, double arg3)
void
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorWidth, int scissorHeight)
clearColorAndDepthTextures(GpuTexture p_409423_, int p_409838_, GpuTexture p_410593_, double p_409867_, int p_406188_, int p_409755_, int arg6, int arg7)
void
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture texture, double depth)
clearDepthTexture(GpuTexture p_396385_, double arg1)
void
writeToBuffer(GpuBufferSlice arg0, ByteBuffer arg1)
writeToBuffer(GpuBufferSlice arg0, ByteBuffer arg1)
writeToBuffer(GpuBufferSlice arg0, ByteBuffer arg1)
writeToBuffer(GpuBufferSlice slice, ByteBuffer source)
writeToBuffer(GpuBufferSlice p_393079_, ByteBuffer arg1)
GpuBuffer$MappedView
mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBuffer buffer, boolean read, boolean write)
mapBuffer(GpuBuffer p_410195_, boolean p_407193_, boolean arg2)
GpuBuffer$MappedView
mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBufferSlice slice, boolean read, boolean write)
mapBuffer(GpuBufferSlice p_408864_, boolean p_406417_, boolean arg2)
void
writeToTexture(GpuTexture arg0, fne arg1)
writeToTexture(GpuTexture arg0, NativeImage arg1)
writeToTexture(GpuTexture arg0, class_1011 arg1)
writeToTexture(GpuTexture target, NativeImage source)
writeToTexture(GpuTexture p_391647_, C_3148_ arg1)
void
writeToTexture(GpuTexture arg0, fne arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY, int width, int height, int skipPixels, int skipRows)
writeToTexture(GpuTexture p_410403_, C_3148_ p_394216_, int p_392784_, int p_392071_, int p_396859_, int p_395354_, int p_408849_, int p_410117_, int p_407888_, int arg9)
void
writeToTexture(GpuTexture arg0, IntBuffer arg1, fne$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int depth, int offsetX, int offsetY, int width, int height)
writeToTexture(GpuTexture p_408518_, IntBuffer p_408407_, C_3148_$C_3150_ p_397972_, int p_396110_, int p_393128_, int p_395682_, int p_393388_, int p_392125_, int arg8)
void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture source, GpuBuffer target, int offset, Runnable dataUploadedCallback, int mipLevel)
copyTextureToBuffer(GpuTexture p_392049_, GpuBuffer p_394917_, int p_397413_, Runnable p_391842_, int arg4)
void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture source, GpuBuffer target, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height)
copyTextureToBuffer(GpuTexture p_394803_, GpuBuffer p_396820_, int p_394723_, Runnable p_395841_, int p_395584_, int p_392863_, int p_391285_, int p_394268_, int arg8)
void
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height)
copyTextureToTexture(GpuTexture p_397369_, GpuTexture p_397601_, int p_394677_, int p_395197_, int p_393477_, int p_392763_, int p_394739_, int p_395091_, int arg8)
void
presentTexture(GpuTextureView arg0)
presentTexture(GpuTextureView arg0)
presentTexture(GpuTextureView arg0)
presentTexture(GpuTextureView texture)
presentTexture(GpuTextureView arg0)
GpuFence
createFence()
createFence()
createFence()