RenderPass | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2) | | createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor) | | createRenderPass(Supplier<String> p_408607_, GpuTextureView p_391786_, OptionalInt arg2) |
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RenderPass | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor, GpuTextureView depthAttachment, OptionalDouble clearDepth) | | createRenderPass(Supplier<String> p_408297_, GpuTextureView p_396918_, OptionalInt p_406509_, GpuTextureView p_393174_, OptionalDouble arg4) |
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void | |
void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth) | | clearColorAndDepthTextures(GpuTexture p_392725_, int p_397792_, GpuTexture p_397966_, double arg3) |
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void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorWidth, int scissorHeight) | | clearColorAndDepthTextures(GpuTexture p_409423_, int p_409838_, GpuTexture p_410593_, double p_409867_, int p_406188_, int p_409755_, int arg6, int arg7) |
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void | |
void | |
GpuBuffer$MappedView | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer buffer, boolean read, boolean write) | | mapBuffer(GpuBuffer p_410195_, boolean p_407193_, boolean arg2) |
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GpuBuffer$MappedView | | mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBufferSlice slice, boolean read, boolean write) | | mapBuffer(GpuBufferSlice p_408864_, boolean p_406417_, boolean arg2) |
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void | |
void | | writeToTexture(GpuTexture arg0, fne arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY, int width, int height, int skipPixels, int skipRows) | | writeToTexture(GpuTexture p_410403_, C_3148_ p_394216_, int p_392784_, int p_392071_, int p_396859_, int p_395354_, int p_408849_, int p_410117_, int p_407888_, int arg9) |
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void | | writeToTexture(GpuTexture arg0, IntBuffer arg1, fne$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int depth, int offsetX, int offsetY, int width, int height) | | writeToTexture(GpuTexture p_408518_, IntBuffer p_408407_, C_3148_$C_3150_ p_397972_, int p_396110_, int p_393128_, int p_395682_, int p_393388_, int p_392125_, int arg8) |
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void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, int offset, Runnable dataUploadedCallback, int mipLevel) | | copyTextureToBuffer(GpuTexture p_392049_, GpuBuffer p_394917_, int p_397413_, Runnable p_391842_, int arg4) |
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void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height) | | copyTextureToBuffer(GpuTexture p_394803_, GpuBuffer p_396820_, int p_394723_, Runnable p_395841_, int p_395584_, int p_392863_, int p_391285_, int p_394268_, int arg8) |
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void | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) | | copyTextureToTexture(GpuTexture p_397369_, GpuTexture p_397601_, int p_394677_, int p_395197_, int p_393477_, int p_392763_, int p_394739_, int p_395091_, int arg8) |
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void | |
GpuFence | | createFence() | | createFence() | | createFence() |
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