net.minecraft.world.level.block

public class BubbleColumnBlock

extends Block implements BucketPickup

All mapped superinterfaces:

FeatureElement, ItemLike, BucketPickup

dol
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BubbleColumnBlock>
a
CODEC
field_46291
public static final BooleanProperty
b
DRAG_DOWN
field_10680
private static final int
c
CHECK_PERIOD
field_31038

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BubbleColumnBlock>
a()
codec()
method_53969()
protected void
a(ecg arg0, dkz arg1, iy arg2, bxs arg3, byk arg4)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3, InsideBlockEffectApplier arg4)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4)
protected void
a(ecg arg0, asi arg1, iy arg2, baq arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
protected FluidState
b_(ecg arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
public static void
b(dla arg0, iy arg1, ecg arg2)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_34268(class_1936 arg0, class_2338 arg1, class_2680 arg2)
public static void
a(dla arg0, iy arg1, ecg arg2, ecg arg3)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_34267(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
private static boolean
o(ecg arg0)
canExistIn(BlockState arg0)
method_9658(class_2680 arg0)
private static BlockState
q(ecg arg0)
getColumnState(BlockState arg0)
method_34269(class_2680 arg0)
public void
a(ecg arg0, dkz arg1, iy arg2, baq arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
protected BlockState
a(ecg arg0, dlc arg1, dlo arg2, iy arg3, je arg4, iy arg5, ecg arg6, baq arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
protected boolean
a(ecg arg0, dlc arg1, iy arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
protected VoxelShape
a(ecg arg0, dkd arg1, iy arg2, fhc arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
protected RenderShape
a_(ecg arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
protected void
a(ech$a<doe, ecg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
public ItemStack
a(bys arg0, dla arg1, iy arg2, ecg arg3)
pickupBlock(LivingEntity arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1309 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
public Optional<SoundEvent>
aq_()
getPickupSound()
method_32351()