History - net.minecraft.world.level.block.BubbleColumnBlock

25w18a

Names

dnv

dol

Fields

BooleanProperty: b, DRAG_DOWN, field_10680, DRAG, f_50956_

BooleanProperty: b, DRAG_DOWN, field_10680

int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_

int: c, CHECK_PERIOD, field_31038

com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC, f_302438_

com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291

Constructors

Methods

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update, m_152707_

void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268

void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update, m_152702_

void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267

boolean (BlockState): o, canExistIn, method_9658, isStillWater, m_152715_

boolean (BlockState): o, canExistIn, method_9658

BlockState (BlockState): q, getColumnState, method_34269, getBubbleState, m_152717_

BlockState (BlockState): q, getColumnState, method_34269

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496

com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700

1.21.5

Names

dju

dnv

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

1.21.4

Names

dkt

dju

Fields

Constructors

Methods

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.21.3

Names

dge

dkt

Fields

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): m, canExistIn, method_9658, isStillWater, m_152715_

boolean (BlockState): o, canExistIn, method_9658, isStillWater, m_152715_

BlockState (BlockState): n, getColumnState, method_34269, getBubbleState, m_152717_

BlockState (BlockState): q, getColumnState, method_34269, getBubbleState, m_152717_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dfh

dge

Fields

Constructors

Methods

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.20.6

Names

cww

dfh

Fields

Constructors

Methods

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): h, canExistIn, method_9658, isStillWater, m_152715_

boolean (BlockState): m, canExistIn, method_9658, isStillWater, m_152715_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.20.4

Names

cta

cww

Fields

BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, f_50956_

BooleanProperty: b, DRAG_DOWN, field_10680, DRAG, f_50956_

int: b, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_

int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_

com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC, f_302438_

Constructors

Methods

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cps

cta

Fields

Constructors

Methods

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

1.20.1

Names

cpm

cps

Fields

Constructors

Methods

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.4

Names

cmx

cpm

Fields

Constructors

Methods

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.3

Names

cjx

cmx

Fields

Constructors

Methods

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cja

cjx

Fields

Constructors

Methods

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19

Names

cdu

cja

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cdc

cdu

Fields

Constructors

Methods

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

bzt

cdc

Fields

Constructors

Methods

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.17.1

Names

bzs

bzt

Fields

Constructors

Methods

1.17

Names

bus

bzs

net.minecraft.block.BubbleColumnBlock

net.minecraft.src.C_1713_

Fields

BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, field_203160_a

BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, f_50956_

int: b, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

void (LevelAccessor, BlockPos, boolean): a, growColumn, method_9657, update, func_203159_a

boolean (LevelAccessor, BlockPos): a, canExistIn, method_9658, isStillWater, func_208072_b

boolean (BlockGetter, BlockPos): a, getDrag, method_9656, calculateDrag, func_203157_b

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update, m_152707_

void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update, m_152702_

boolean (BlockState): h, canExistIn, method_9658, isStillWater, m_152715_

BlockState (BlockState): n, getColumnState, method_34269, getBubbleState, m_152717_

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bup

bus

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bvv

bup

Fields

Constructors

Methods

1.16.1

Names

bpl

bvv

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

1.15.2

Names

bpi

bpl

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bmz

bpi

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

1.14.4

Names

bmu

bmz

net.minecraft.world.level.block.BubbleColumnBlock

Fields

BooleanProperty: a, field_10680, DRAG, field_203160_a

BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, field_203160_a

Constructors

Methods

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

void (IWorld, BlockPos, boolean): a, method_9657, update, func_203159_a

void (LevelAccessor, BlockPos, boolean): a, growColumn, method_9657, update, func_203159_a

boolean (IWorld, BlockPos): a, method_9658, isStillWater, func_208072_b

boolean (LevelAccessor, BlockPos): a, canExistIn, method_9658, isStillWater, func_208072_b

boolean (BlockView, BlockPos): a, method_9656, calculateDrag, func_203157_b

boolean (BlockGetter, BlockPos): a, getDrag, method_9656, calculateDrag, func_203157_b

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, func_204508_a

Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

1.14.3

Names

bmq

bmu

net.minecraft.block.BubbleColumnBlock

Fields

BooleanProperty: a, field_10680, field_203160_a

BooleanProperty: a, field_10680, DRAG, field_203160_a

Constructors

Methods

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

IFluidState (BlockState): g, method_9545, func_204507_t

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

void (IWorld, BlockPos, boolean): a, method_9657, func_203159_a

void (IWorld, BlockPos, boolean): a, method_9657, update, func_203159_a

boolean (IWorld, BlockPos): a, method_9658, func_208072_b

boolean (IWorld, BlockPos): a, method_9658, isStillWater, func_208072_b

boolean (IBlockReader, BlockPos): a, method_9656, func_203157_b

boolean (BlockView, BlockPos): a, method_9656, calculateDrag, func_203157_b

int (IWorldReader): a, method_9563, func_149738_a

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockRenderType (BlockState): c, method_9604, func_149645_b

BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

Fluid (IWorld, BlockPos, BlockState): b, method_9700, func_204508_a

Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, func_204508_a

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bmp

bmq

Fields

Constructors

Methods

1.14

Names

bmp

net.minecraft.class_2258

net.minecraft.block.BubbleColumnBlock

Fields

BooleanProperty: a, field_10680, field_203160_a

Constructors

(Block$Properties)

Methods

void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

IFluidState (BlockState): g, method_9545, func_204507_t

void (IWorld, BlockPos, boolean): a, method_9657, func_203159_a

boolean (IWorld, BlockPos): a, method_9658, func_208072_b

boolean (IBlockReader, BlockPos): a, method_9656, func_203157_b

int (IWorldReader): a, method_9563, func_149738_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderType (BlockState): c, method_9604, func_149645_b

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

Fluid (IWorld, BlockPos, BlockState): b, method_9700, func_204508_a

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c