History - net.minecraft.world.level.block.BubbleColumnBlock
1.21.7
Names
Fields
BooleanProperty: b, DRAG_DOWN, field_10680, DRAG, f_50956_
BooleanProperty: b, DRAG_DOWN, field_10680, DRAG
int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_
int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY
com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC, f_302438_
com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC
Constructors
Methods
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update, m_152707_
void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update
void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update, m_152702_
void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update
boolean (BlockState): o, canExistIn, method_9658, isStillWater, m_152715_
boolean (BlockState): o, canExistIn, method_9658, isStillWater
BlockState (BlockState): q, getColumnState, method_34269, getBubbleState, m_152717_
BlockState (BlockState): q, getColumnState, method_34269, getBubbleState
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick
com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision
ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid
1.21.6
Names
dnv
dqg
Fields
Constructors
Methods
Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.21.5
Names
dju
dnv
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_142298_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
ItemStack (LivingEntity, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
1.21.4
Names
dkt
dju
Fields
Constructors
Methods
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.21.3
Names
dge
dkt
Fields
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): m, canExistIn, method_9658, isStillWater, m_152715_
boolean (BlockState): o, canExistIn, method_9658, isStillWater, m_152715_
BlockState (BlockState): n, getColumnState, method_34269, getBubbleState, m_152717_
BlockState (BlockState): q, getColumnState, method_34269, getBubbleState, m_152717_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_142298_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dfh
dge
Fields
Constructors
Methods
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.20.6
Names
cww
dfh
Fields
Constructors
Methods
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): h, canExistIn, method_9658, isStillWater, m_152715_
boolean (BlockState): m, canExistIn, method_9658, isStillWater, m_152715_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.20.4
Names
cta
cww
Fields
BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, f_50956_
BooleanProperty: b, DRAG_DOWN, field_10680, DRAG, f_50956_
int: b, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_
int: c, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_
com.mojang.serialization.MapCodec<BubbleColumnBlock>: a, CODEC, field_46291, CODEC, f_302438_
Constructors
Methods
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
com.mojang.serialization.MapCodec<BubbleColumnBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cps
cta
Fields
Constructors
Methods
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
1.20.1
Names
cpm
cps
Fields
Constructors
Methods
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.4
Names
cmx
cpm
Fields
Constructors
Methods
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.3
Names
cjx
cmx
Fields
Constructors
Methods
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cja
cjx
Fields
Constructors
Methods
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19
Names
cdu
cja
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
Names
cdc
cdu
Fields
Constructors
Methods
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
bzt
cdc
Fields
Constructors
Methods
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.17.1
Names
bzs
bzt
Fields
Constructors
Methods
1.17
Names
bus
bzs
net.minecraft.block.BubbleColumnBlock
net.minecraft.src.C_1713_
Fields
BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, field_203160_a
BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, f_50956_
int: b, CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY, f_152700_
Constructors
Methods
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
void (LevelAccessor, BlockPos, boolean): a, growColumn, method_9657, update, func_203159_a
boolean (LevelAccessor, BlockPos): a, canExistIn, method_9658, isStillWater, func_208072_b
boolean (BlockGetter, BlockPos): a, getDrag, method_9656, calculateDrag, func_203157_b
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (LevelAccessor, BlockPos, BlockState): b, updateColumn, method_34268, update, m_152707_
void (LevelAccessor, BlockPos, BlockState, BlockState): a, updateColumn, method_34267, update, m_152702_
boolean (BlockState): h, canExistIn, method_9658, isStillWater, m_152715_
BlockState (BlockState): n, getColumnState, method_34269, getBubbleState, m_152717_
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bup
bus
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bvv
bup
Fields
Constructors
Methods
1.16.1
Names
bpl
bvv
Fields
Constructors
Methods
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
1.15.2
Names
bpi
bpl
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bmz
bpi
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
1.14.4
Names
bmu
bmz
net.minecraft.world.level.block.BubbleColumnBlock
Fields
BooleanProperty: a, field_10680, DRAG, field_203160_a
BooleanProperty: a, DRAG_DOWN, field_10680, DRAG, field_203160_a
Constructors
Methods
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
void (IWorld, BlockPos, boolean): a, method_9657, update, func_203159_a
void (LevelAccessor, BlockPos, boolean): a, growColumn, method_9657, update, func_203159_a
boolean (IWorld, BlockPos): a, method_9658, isStillWater, func_208072_b
boolean (LevelAccessor, BlockPos): a, canExistIn, method_9658, isStillWater, func_208072_b
boolean (BlockView, BlockPos): a, method_9656, calculateDrag, func_203157_b
boolean (BlockGetter, BlockPos): a, getDrag, method_9656, calculateDrag, func_203157_b
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, func_204508_a
Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
1.14.3
Names
bmq
bmu
net.minecraft.block.BubbleColumnBlock
Fields
BooleanProperty: a, field_10680, field_203160_a
BooleanProperty: a, field_10680, DRAG, field_203160_a
Constructors
Methods
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
IFluidState (BlockState): g, method_9545, func_204507_t
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
void (IWorld, BlockPos, boolean): a, method_9657, func_203159_a
void (IWorld, BlockPos, boolean): a, method_9657, update, func_203159_a
boolean (IWorld, BlockPos): a, method_9658, func_208072_b
boolean (IWorld, BlockPos): a, method_9658, isStillWater, func_208072_b
boolean (IBlockReader, BlockPos): a, method_9656, func_203157_b
boolean (BlockView, BlockPos): a, method_9656, calculateDrag, func_203157_b
int (IWorldReader): a, method_9563, func_149738_a
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
boolean (BlockState, ViewableWorld, BlockPos): a, method_9558, canPlaceAt, func_196260_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockRenderType (BlockState): c, method_9604, func_149645_b
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
Fluid (IWorld, BlockPos, BlockState): b, method_9700, func_204508_a
Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, func_204508_a
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bmp
bmq
Fields
Constructors
Methods
1.14
Names
bmp
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock
Fields
BooleanProperty: a, field_10680, field_203160_a
Constructors
Methods
void (BlockState, World, BlockPos, Entity): a, method_9548, func_196262_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
IFluidState (BlockState): g, method_9545, func_204507_t
void (IWorld, BlockPos, boolean): a, method_9657, func_203159_a
boolean (IWorld, BlockPos): a, method_9658, func_208072_b
boolean (IBlockReader, BlockPos): a, method_9656, func_203157_b
int (IWorldReader): a, method_9563, func_149738_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
boolean (BlockState, IWorldReader, BlockPos): a, method_9558, func_196260_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderType (BlockState): c, method_9604, func_149645_b
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
Fluid (IWorld, BlockPos, BlockState): b, method_9700, func_204508_a
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c