net.minecraft.block

public class BubbleColumnBlock

extends Block implements FluidDrainable

All mapped superinterfaces:

ItemConvertible, FluidDrainable

bmu
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock
net.minecraft.block.BubbleColumnBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_10680
DRAG
field_203160_a

Constructor summary

ModifierConstructor
public (Block$Settings arg0)

Method summary

Modifier and TypeMethod
public void
a(bvo arg0, bhm arg1, ev arg2, ail arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
b(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public FluidState
g(bvo arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public static void
a(bhn arg0, ev arg1, boolean arg2)
method_9657(class_1936 arg0, class_2338 arg1, boolean arg2)
update(IWorld arg0, BlockPos arg1, boolean arg2)
func_203159_a(IWorld arg0, BlockPos arg1, boolean arg2)
public static boolean
a(bhn arg0, ev arg1)
method_9658(class_1936 arg0, class_2338 arg1)
isStillWater(IWorld arg0, BlockPos arg1)
func_208072_b(IWorld arg0, BlockPos arg1)
private static boolean
a(bgw arg0, ev arg1)
method_9656(class_1922 arg0, class_2338 arg1)
calculateDrag(BlockView arg0, BlockPos arg1)
func_203157_b(IBlockReader arg0, BlockPos arg1)
public int
a(bhp arg0)
method_9563(class_1941 arg0)
getTickRate(ViewableWorld arg0)
func_149738_a(IWorldReader arg0)
public BlockState
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(bvo arg0, bhp arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, ViewableWorld arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockRenderLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
public BlockRenderType
c(bvo arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public Fluid
b(bhn arg0, ev arg1, bvo arg2)
method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2)
tryDrainFluid(IWorld arg0, BlockPos arg1, BlockState arg2)
func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2)
public void
a(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)