History - net.minecraft.world.level.block.BedBlock
25w18a
Names
dnh
dnx
Fields
EnumProperty<BedPart>: b, PART, field_9967, PART, f_49440_
EnumProperty<BedPart>: b, PART, field_9967
BooleanProperty: c, OCCUPIED, field_9968, OCCUPIED, f_49441_
BooleanProperty: c, OCCUPIED, field_9968
DyeColor: f, color, field_9966, color, f_49451_
DyeColor: e, color, field_9966
com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273, CODEC, f_303715_
com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273
Map<Direction, VoxelShape>: d, SHAPES, field_55732, SHAPES_BY_DIRECTION, f_382324_
Map<Direction, VoxelShape>: d, SHAPES, field_55732
Constructors
Methods
void (BlockGetter, Entity): a, updateEntityMovementAfterFallOn, method_9502, onEntityLand, m_5548_
void (BlockGetter, Entity): a, updateEntityMovementAfterFallOn, method_9502
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, m_49533_
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, m_49485_
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476
DyeColor (): b, getColor, method_9487, getColor, m_49554_
DyeColor (): b, getColor, method_9487
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
long (BlockState, BlockPos): a, getSeed, method_9535
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, wakeVillager, m_49490_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357
void (Entity): a, bounceUp, method_21838, bounceEntity, m_49456_
void (Entity): a, bounceUp, method_21838
Direction (BlockState): h, getConnectedDirection, method_24163, getOppositePartDirection, m_49557_
Direction (BlockState): h, getConnectedDirection, method_24163
DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, getBedPart, m_49559_
DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164
boolean (Level): a, canSetSpawn, method_27352, isBedWorking, m_49488_
boolean (Level): a, canSetSpawn, method_27352
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBedBelow, m_49541_
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, findWakeUpPosition, m_49463_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, findWakeUpPosition, m_49469_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffsets, m_49538_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, getAroundBedOffsets, m_49551_
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, getOnBedOffsets, m_49536_
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_260958_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484
com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554
1.21.5
Names
djg
dnh
Fields
VoxelShape: e, BASE, field_16788, TOP_SHAPE, f_49442_
VoxelShape: f, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_
VoxelShape: g, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_
VoxelShape: h, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_
VoxelShape: i, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_
VoxelShape: j, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_
VoxelShape: k, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_
VoxelShape: l, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_
VoxelShape: m, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_
DyeColor: o, color, field_9966, color, f_49451_
DyeColor: f, color, field_9966, color, f_49451_
int: d, HEIGHT, field_31009, field_31009, f_152166_
int: n, LEG_WIDTH, field_31010, field_31010, f_152167_
Map<Direction, VoxelShape>: d, SHAPES, field_55732, SHAPES_BY_DIRECTION, f_382324_
Constructors
Methods
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
void (Level, BlockState, BlockPos, Entity, double): a, fallOn, method_9554, onLandedUpon, m_142072_
1.21.4
Names
dkf
djg
Fields
Constructors
Methods
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
Names
dfr
dkf
Fields
Constructors
Methods
void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, m_5548_
void (BlockGetter, Entity): a, updateEntityMovementAfterFallOn, method_9502, onEntityLand, m_5548_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, m_49557_
Direction (BlockState): h, getConnectedDirection, method_24163, getOppositePartDirection, m_49557_
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, m_49559_
DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, getBedPart, m_49559_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
deu
dfr
Fields
Constructors
Methods
1.20.6
Names
cwj
deu
Fields
Constructors
Methods
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cso
cwj
Fields
EnumProperty<BedPart>: a, PART, field_9967, PART, f_49440_
EnumProperty<BedPart>: b, PART, field_9967, PART, f_49440_
BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, f_49441_
BooleanProperty: c, OCCUPIED, field_9968, OCCUPIED, f_49441_
VoxelShape: d, BASE, field_16788, TOP_SHAPE, f_49442_
VoxelShape: e, BASE, field_16788, TOP_SHAPE, f_49442_
VoxelShape: e, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_
VoxelShape: f, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_
VoxelShape: f, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_
VoxelShape: g, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_
VoxelShape: g, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_
VoxelShape: h, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_
VoxelShape: h, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_
VoxelShape: i, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_
VoxelShape: i, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_
VoxelShape: j, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_
VoxelShape: j, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_
VoxelShape: k, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_
VoxelShape: k, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_
VoxelShape: l, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_
VoxelShape: l, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_
VoxelShape: m, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_
DyeColor: n, color, field_9966, color, f_49451_
DyeColor: o, color, field_9966, color, f_49451_
int: c, HEIGHT, field_31009, field_31009, f_152166_
int: d, HEIGHT, field_31009, field_31009, f_152166_
int: m, LEG_WIDTH, field_31010, field_31010, f_152167_
int: n, LEG_WIDTH, field_31010, field_31010, f_152167_
com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273, CODEC, f_303715_
Constructors
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
DyeColor (): a, getColor, method_9487, getColor, m_49554_
DyeColor (): b, getColor, method_9487, getColor, m_49554_
com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
Names
cpg
cso
Fields
Constructors
Methods
1.20.1
Names
cpb
cpg
Fields
Constructors
Methods
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
DyeColor (): b, getColor, method_9487, getColor, m_49554_
DyeColor (): a, getColor, method_9487, getColor, m_49554_
1.19.4
Names
cmm
cpb
Fields
Constructors
Methods
1.19.3
Names
cjm
cmm
Fields
Constructors
Methods
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_49458_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_260958_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cip
cjm
Fields
Constructors
Methods
1.19
Names
cdj
cip
Fields
Constructors
Methods
DyeColor (): c, getColor, method_9487, getColor, m_49554_
DyeColor (): b, getColor, method_9487, getColor, m_49554_
1.18.2
Names
ccr
cdj
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffets, m_49538_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffsets, m_49538_
1.18
Names
bzi
ccr
Fields
Constructors
Methods
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, m_49490_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, wakeVillager, m_49490_
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBed, m_49541_
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBedBelow, m_49541_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, m_49538_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffets, m_49538_
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, m_49551_
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, getAroundBedOffsets, m_49551_
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, m_49536_
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, getOnBedOffsets, m_49536_
1.17.1
Names
bzh
bzi
Fields
Constructors
Methods
boolean (Level): a, canSetSpawn, method_27352, isOverworld, m_49488_
boolean (Level): a, canSetSpawn, method_27352, isBedWorking, m_49488_
1.17
Names
buj
bzh
net.minecraft.block.BedBlock
net.minecraft.src.C_1699_
Fields
EnumProperty<BedPart>: a, PART, field_9967, PART, field_176472_a
EnumProperty<BedPart>: a, PART, field_9967, PART, f_49440_
BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, field_176471_b
BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, f_49441_
VoxelShape: c, BASE, field_16788, TOP_SHAPE, field_220176_c
VoxelShape: d, BASE, field_16788, TOP_SHAPE, f_49442_
VoxelShape: d, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, field_220177_d
VoxelShape: e, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_
VoxelShape: e, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, field_220178_e
VoxelShape: f, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_
VoxelShape: f, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, field_220179_f
VoxelShape: g, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_
VoxelShape: g, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, field_220180_g
VoxelShape: h, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_
VoxelShape: h, NORTH_SHAPE, field_16787, NORTH_SHAPE, field_220181_h
VoxelShape: i, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_
VoxelShape: i, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, field_220182_i
VoxelShape: j, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_
VoxelShape: j, WEST_SHAPE, field_16783, WEST_SHAPE, field_220183_j
VoxelShape: k, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_
VoxelShape: k, EAST_SHAPE, field_16790, EAST_SHAPE, field_220184_k
VoxelShape: l, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_
DyeColor: o, color, field_9966, color, field_196352_y
DyeColor: n, color, field_9966, color, f_49451_
int: c, HEIGHT, field_31009, field_31009, f_152166_
int: m, LEG_WIDTH, field_31010, field_31010, f_152167_
Constructors
Methods
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a
void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, func_176216_a
void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, m_5548_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, func_208070_a
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, m_49533_
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, func_220174_a
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, m_49485_
DyeColor (): c, getColor, method_9487, getColor, func_196350_d
DyeColor (): c, getColor, method_9487, getColor, m_49554_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, func_226861_a_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, m_49490_
void (Entity): a, bounceUp, method_21838, bounceEntity, func_226860_a_
void (Entity): a, bounceUp, method_21838, bounceEntity, m_49456_
Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, func_226862_h_
Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, m_49557_
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, func_226863_i_
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, m_49559_
boolean (Level): a, canSetSpawn, method_27352, isOverworld, func_235330_a_
boolean (Level): a, canSetSpawn, method_27352, isOverworld, m_49488_
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, method_30839, func_242657_b
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBed, m_49541_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, func_242652_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_49458_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, method_30835, func_242653_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, findWakeUpPosition, m_49463_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, method_30836, func_242654_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, findWakeUpPosition, m_49469_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, func_242656_a
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, m_49538_
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, func_242658_b
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, m_49551_
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, func_242655_a
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, m_49536_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bug
buj
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bvm
bug
Fields
Constructors
Methods
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos, int): a, findStandUpPosition, method_9484, findWakeUpPosition, func_220172_a
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, getStandingLocationAtOrBelow, method_9486, canWakeUpAt, func_220175_a
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, method_30839, func_242657_b
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, func_242652_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, method_30835, func_242653_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, method_30836, func_242654_a
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, func_242656_a
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, func_242658_b
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, func_242655_a
1.16.1
Names
bpb
bvm
Fields
DyeColor: w, color, field_9966, color, field_196352_y
DyeColor: o, color, field_9966, color, field_196352_y
Constructors
(DyeColor, BlockBehaviour$Properties)
Methods
MaterialColor (BlockState, BlockGetter, BlockPos): e, getMapColor, method_9602, getMapColor, func_180659_g
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, func_226861_a_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, func_226861_a_
void (Entity): a, bounceUp, method_21838, func_226860_a_
void (Entity): a, bounceUp, method_21838, bounceEntity, func_226860_a_
Direction (BlockState): h, getConnectedDirection, method_24163, func_226862_h_
Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, func_226862_h_
DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, func_226863_i_
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, func_226863_i_
boolean (Level): a, canSetSpawn, method_27352, isOverworld, func_235330_a_
1.15.2
Names
boy
bpb
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bmq
boy
Fields
Constructors
Methods
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
DyeColor (): d, getColor, method_9487, getColor, func_196350_d
DyeColor (): c, getColor, method_9487, getColor, func_196350_d
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, func_226861_a_
void (Entity): a, bounceUp, method_21838, func_226860_a_
Direction (BlockState): h, getConnectedDirection, method_24163, func_226862_h_
DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, func_226863_i_
1.14.4
Names
bml
bmq
net.minecraft.world.level.block.BedBlock
Fields
EnumProperty<BedPart>: a, field_9967, PART, field_176472_a
EnumProperty<BedPart>: a, PART, field_9967, PART, field_176472_a
BooleanProperty: b, field_9968, OCCUPIED, field_176471_b
BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, field_176471_b
VoxelShape: c, field_16788, TOP_SHAPE, field_220176_c
VoxelShape: c, BASE, field_16788, TOP_SHAPE, field_220176_c
VoxelShape: d, field_16782, LEG_1_SHAPE, field_220177_d
VoxelShape: d, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, field_220177_d
VoxelShape: e, field_16784, LEG_2_SHAPE, field_220178_e
VoxelShape: e, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, field_220178_e
VoxelShape: f, field_16786, LEG_3_SHAPE, field_220179_f
VoxelShape: f, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, field_220179_f
VoxelShape: g, field_16789, LEG_4_SHAPE, field_220180_g
VoxelShape: g, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, field_220180_g
VoxelShape: h, field_16787, NORTH_SHAPE, field_220181_h
VoxelShape: h, NORTH_SHAPE, field_16787, NORTH_SHAPE, field_220181_h
VoxelShape: i, field_16785, SOUTH_SHAPE, field_220182_i
VoxelShape: i, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, field_220182_i
VoxelShape: j, field_16783, WEST_SHAPE, field_220183_j
VoxelShape: j, WEST_SHAPE, field_16783, WEST_SHAPE, field_220183_j
VoxelShape: k, field_16790, EAST_SHAPE, field_220184_k
VoxelShape: k, EAST_SHAPE, field_16790, EAST_SHAPE, field_220184_k
DyeColor: w, field_9966, color, field_196352_y
DyeColor: w, color, field_9966, color, field_196352_y
Constructors
Methods
MaterialColor (BlockState, BlockView, BlockPos): e, method_9602, getMapColor, func_180659_g
MaterialColor (BlockState, BlockGetter, BlockPos): e, getMapColor, method_9602, getMapColor, func_180659_g
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, func_180658_a
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a
void (BlockView, Entity): a, method_9502, onEntityLand, func_176216_a
void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, func_176216_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
Direction (BedPart, Direction): a, method_9488, getDirectionTowardsOtherPart, func_208070_a
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, func_208070_a
void (World, PlayerEntity, BlockPos, BlockState, BlockEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
Optional<Vec3d> (EntityType<?>, ViewableWorld, BlockPos, int): a, method_9484, findWakeUpPosition, func_220172_a
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos, int): a, findStandUpPosition, method_9484, findWakeUpPosition, func_220172_a
Optional<Vec3d> (EntityType<?>, ViewableWorld, BlockPos): a, method_9486, canWakeUpAt, func_220175_a
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, getStandingLocationAtOrBelow, method_9486, canWakeUpAt, func_220175_a
PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, onPlaced, func_180633_a
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
Direction (BlockView, BlockPos): a, method_18476, getDirection, func_220174_a
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, func_220174_a
boolean (BlockState): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
DyeColor (): d, method_9487, getColor, func_196350_d
DyeColor (): d, getColor, method_9487, getColor, func_196350_d
long (BlockState, BlockPos): a, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
1.14.3
Names
bmh
bml
net.minecraft.block.BedBlock
Fields
EnumProperty<BedPart>: a, field_9967, field_176472_a
EnumProperty<BedPart>: a, field_9967, PART, field_176472_a
BooleanProperty: b, field_9968, field_176471_b
BooleanProperty: b, field_9968, OCCUPIED, field_176471_b
VoxelShape: c, field_16788, field_220176_c
VoxelShape: c, field_16788, TOP_SHAPE, field_220176_c
VoxelShape: d, field_16782, field_220177_d
VoxelShape: d, field_16782, LEG_1_SHAPE, field_220177_d
VoxelShape: e, field_16784, field_220178_e
VoxelShape: e, field_16784, LEG_2_SHAPE, field_220178_e
VoxelShape: f, field_16786, field_220179_f
VoxelShape: f, field_16786, LEG_3_SHAPE, field_220179_f
VoxelShape: g, field_16789, field_220180_g
VoxelShape: g, field_16789, LEG_4_SHAPE, field_220180_g
VoxelShape: h, field_16787, field_220181_h
VoxelShape: h, field_16787, NORTH_SHAPE, field_220181_h
VoxelShape: i, field_16785, field_220182_i
VoxelShape: i, field_16785, SOUTH_SHAPE, field_220182_i
VoxelShape: j, field_16783, field_220183_j
VoxelShape: j, field_16783, WEST_SHAPE, field_220183_j
VoxelShape: k, field_16790, field_220184_k
VoxelShape: k, field_16790, EAST_SHAPE, field_220184_k
DyeColor: w, field_9966, field_196352_y
DyeColor: w, field_9966, color, field_196352_y
Constructors
Methods
MaterialColor (BlockState, IBlockReader, BlockPos): e, method_9602, func_180659_g
MaterialColor (BlockState, BlockView, BlockPos): e, method_9602, getMapColor, func_180659_g
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
void (World, BlockPos, Entity, float): a, method_9554, func_180658_a
void (World, BlockPos, Entity, float): a, method_9554, onLandedUpon, func_180658_a
void (IBlockReader, Entity): a, method_9502, func_176216_a
void (BlockView, Entity): a, method_9502, onEntityLand, func_176216_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
Direction (BedPart, Direction): a, method_9488, func_208070_a
Direction (BedPart, Direction): a, method_9488, getDirectionTowardsOtherPart, func_208070_a
void (World, PlayerEntity, BlockPos, BlockState, TileEntity, ItemStack): a, method_9556, func_180657_a
void (World, PlayerEntity, BlockPos, BlockState, BlockEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, onBreak, func_176208_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
Optional<Vec3d> (EntityType<?>, IWorldReader, BlockPos, int): a, method_9484, func_220172_a
Optional<Vec3d> (EntityType<?>, ViewableWorld, BlockPos, int): a, method_9484, findWakeUpPosition, func_220172_a
Optional<Vec3d> (EntityType<?>, IWorldReader, BlockPos): a, method_9486, func_220175_a
Optional<Vec3d> (EntityType<?>, ViewableWorld, BlockPos): a, method_9486, canWakeUpAt, func_220175_a
PushReaction (BlockState): i, method_9527, func_149656_h
PistonBehavior (BlockState): i, method_9527, getPistonBehavior, func_149656_h
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockRenderType (BlockState): c, method_9604, func_149645_b
BlockRenderType (BlockState): c, method_9604, getRenderType, func_149645_b
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
TileEntity (IBlockReader): a, method_10123, func_196283_a_
BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, func_180633_a
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, onPlaced, func_180633_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
Direction (IBlockReader, BlockPos): a, method_18476, func_220174_a
Direction (BlockView, BlockPos): a, method_18476, getDirection, func_220174_a
boolean (BlockState): d, method_9589, func_190946_v
boolean (BlockState): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
DyeColor (): d, method_9487, func_196350_d
DyeColor (): d, method_9487, getColor, func_196350_d
long (BlockState, BlockPos): a, method_9535, func_209900_a
long (BlockState, BlockPos): a, method_9535, getRenderingSeed, func_209900_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bmg
bmh
Fields
Constructors
Methods
1.14
Names
bmg
net.minecraft.class_2244
net.minecraft.block.BedBlock
Fields
EnumProperty<BedPart>: a, field_9967, field_176472_a
BooleanProperty: b, field_9968, field_176471_b
VoxelShape: c, field_16788, field_220176_c
VoxelShape: d, field_16782, field_220177_d
VoxelShape: e, field_16784, field_220178_e
VoxelShape: f, field_16786, field_220179_f
VoxelShape: g, field_16789, field_220180_g
VoxelShape: h, field_16787, field_220181_h
VoxelShape: i, field_16785, field_220182_i
VoxelShape: j, field_16783, field_220183_j
VoxelShape: k, field_16790, field_220184_k
DyeColor: w, field_9966, field_196352_y
Constructors
Methods
MaterialColor (BlockState, IBlockReader, BlockPos): e, method_9602, func_180659_g
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
void (World, BlockPos, Entity, float): a, method_9554, func_180658_a
void (IBlockReader, Entity): a, method_9502, func_176216_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
Direction (BedPart, Direction): a, method_9488, func_208070_a
void (World, PlayerEntity, BlockPos, BlockState, TileEntity, ItemStack): a, method_9556, func_180657_a
void (World, BlockPos, BlockState, PlayerEntity): a, method_9576, func_176208_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
Optional<Vec3d> (EntityType<?>, IWorldReader, BlockPos, int): a, method_9484, func_220172_a
Optional<Vec3d> (EntityType<?>, IWorldReader, BlockPos): a, method_9486, func_220175_a
PushReaction (BlockState): i, method_9527, func_149656_h
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderType (BlockState): c, method_9604, func_149645_b
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
TileEntity (IBlockReader): a, method_10123, func_196283_a_
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_9567, func_180633_a
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
Direction (IBlockReader, BlockPos): a, method_18476, func_220174_a
boolean (BlockState): d, method_9589, func_190946_v
DyeColor (): d, method_9487, func_196350_d
long (BlockState, BlockPos): a, method_9535, func_209900_a