History - net.minecraft.block.BlockTrapDoor

1.13.2

Names

bik

bil

Fields

Constructors

Methods

1.13.1

Names

bic

bik

Fields

BooleanProperty: p, field_204614_t

BooleanProperty: o, field_204614_t

VoxelShape: q, field_185734_d

VoxelShape: p, field_185734_d

VoxelShape: r, field_185735_e

VoxelShape: q, field_185735_e

VoxelShape: s, field_185736_f

VoxelShape: r, field_185736_f

VoxelShape: t, field_185737_g

VoxelShape: s, field_185737_g

VoxelShape: u, field_185732_B

VoxelShape: t, field_185732_B

VoxelShape: v, field_185733_C

VoxelShape: u, field_185733_C

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

aur

bic

Fields

PropertyDirection: a, field_176284_a

PropertyBool: b, field_176283_b

PropertyEnum<BlockTrapDoor$DoorHalf>: c, field_176285_M

AxisAlignedBB: d, field_185734_d

AxisAlignedBB: e, field_185735_e

AxisAlignedBB: f, field_185736_f

AxisAlignedBB: g, field_185737_g

AxisAlignedBB: B, field_185732_B

AxisAlignedBB: C, field_185733_C

BooleanProperty: a, field_176283_b

EnumProperty<Half>: b, field_176285_M

BooleanProperty: c, field_196381_c

BooleanProperty: p, field_204614_t

VoxelShape: q, field_185734_d

VoxelShape: r, field_185735_e

VoxelShape: s, field_185736_f

VoxelShape: t, field_185737_g

VoxelShape: u, field_185732_B

VoxelShape: v, field_185733_C

Constructors

(Material)

(Block$Builder)

Methods

EnumFacing (int): b, func_176281_b

int (EnumFacing): a, func_176282_a

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

boolean (IBlockAccess, BlockPos): b, func_176205_b

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, EnumFacing): b, func_176198_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

IBlockState (BlockItemUseContext): a, func_196258_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

Fluid (IWorld, BlockPos, IBlockState): a, func_204508_a

IFluidState (IBlockState): h, func_204507_t

boolean (IBlockReader, BlockPos, IBlockState, Fluid): a, func_204510_a

boolean (IWorld, BlockPos, IBlockState, IFluidState): a, func_204509_a

IBlockState (IBlockState, EnumFacing, IBlockState, IWorld, BlockPos, BlockPos): a, func_196271_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aup

aur

Fields

Constructors

Methods

1.12

Names

arm

aup

Fields

Constructors

Methods

EnumFacing (int): e, func_176281_b

EnumFacing (int): b, func_176281_b

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

ark

arm

Fields

Constructors

Methods

1.11

Names

apv

ark

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

apg

apv

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

akh

apg

Fields

PropertyEnum<BlockTrapDoor$DoorHalf>: N, field_176285_M

PropertyEnum<BlockTrapDoor$DoorHalf>: c, field_176285_M

AxisAlignedBB: d, field_185734_d

AxisAlignedBB: e, field_185735_e

AxisAlignedBB: f, field_185736_f

AxisAlignedBB: g, field_185737_g

AxisAlignedBB: B, field_185732_B

AxisAlignedBB: C, field_185733_C

Constructors

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPos): b, func_176205_b

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

void (IBlockAccess, BlockPos): a, func_180654_a

void (): j, func_149683_g

void (IBlockState): d, func_180693_d

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, EnumFacing): b, func_176198_a

EnumFacing (int): b, func_176281_b

EnumFacing (int): e, func_176281_b

boolean (Block): c, func_150119_a

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

AxisAlignedBB (World, BlockPos): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): c, func_149686_d

boolean (IBlockAccess, BlockPos): b, func_176205_b

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (EntityPlayer, World, BlockPos, boolean): a, func_185731_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, EnumFacing): b, func_176198_a

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

BlockRenderLayer (): f, func_180664_k

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

akh

net.minecraft.block.BlockTrapDoor

Fields

PropertyDirection: a, field_176284_a

PropertyBool: b, field_176283_b

PropertyEnum<BlockTrapDoor$DoorHalf>: N, field_176285_M

Constructors

(Material)

Methods

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPos): b, func_176205_b

AxisAlignedBB (World, BlockPos, IBlockState): a, func_180640_a

void (IBlockAccess, BlockPos): a, func_180654_a

void (): j, func_149683_g

void (IBlockState): d, func_180693_d

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

MovingObjectPosition (World, BlockPos, Vec3, Vec3): a, func_180636_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (World, BlockPos, EnumFacing): b, func_176198_a

EnumFacing (int): b, func_176281_b

int (EnumFacing): a, func_176282_a

boolean (Block): c, func_150119_a

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

AxisAlignedBB (World, BlockPos): b, func_180646_a

EnumWorldBlockLayer (): m, func_180664_k