History - net.minecraft.block.BlockHopper
1.13.2
Names
bfg
bfh
Fields
Constructors
Methods
1.13.1
Names
bey
bfg
Fields
VoxelShape: p, field_196339_z
VoxelShape: o, field_196339_z
VoxelShape: q, field_199607_z
VoxelShape: p, field_199607_z
VoxelShape: r, field_196326_A
VoxelShape: q, field_196326_A
VoxelShape: s, field_196333_G
VoxelShape: r, field_196333_G
VoxelShape: t, field_196334_H
VoxelShape: s, field_196334_H
VoxelShape: u, field_196335_I
VoxelShape: t, field_196335_I
VoxelShape: v, field_196336_J
VoxelShape: u, field_196336_J
VoxelShape: w, field_196337_K
VoxelShape: v, field_196337_K
VoxelShape: x, field_199602_G
VoxelShape: w, field_199602_G
VoxelShape: y, field_199603_H
VoxelShape: x, field_199603_H
VoxelShape: z, field_199604_I
VoxelShape: y, field_199604_I
VoxelShape: A, field_199605_J
VoxelShape: z, field_199605_J
VoxelShape: B, field_199606_K
VoxelShape: A, field_199606_K
Constructors
Methods
1.13
Names
arl
bey
Fields
PropertyDirection: a, field_176430_a
PropertyBool: b, field_176429_b
AxisAlignedBB: c, field_185571_c
AxisAlignedBB: d, field_185572_d
AxisAlignedBB: e, field_185573_e
AxisAlignedBB: f, field_185574_f
AxisAlignedBB: g, field_185575_g
DirectionProperty: a, field_176430_a
BooleanProperty: b, field_176429_b
VoxelShape: c, field_196328_c
VoxelShape: p, field_196339_z
VoxelShape: q, field_199607_z
VoxelShape: r, field_196326_A
VoxelShape: s, field_196333_G
VoxelShape: t, field_196334_H
VoxelShape: u, field_196335_I
VoxelShape: v, field_196336_J
VoxelShape: w, field_196337_K
VoxelShape: x, field_199602_G
VoxelShape: y, field_199603_H
VoxelShape: z, field_199604_I
VoxelShape: A, field_199605_J
VoxelShape: B, field_199606_K
Constructors
()
Methods
TileEntity (World, int): a, func_149915_a
EnumFacing (int): b, func_176428_b
boolean (int): f, func_149917_c
IBlockState (int): a, func_176203_a
int (IBlockState): e, func_176201_c
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
boolean (IBlockState): k, func_185481_k
boolean (IBlockState): r, func_185481_k
void (World, BlockPos, IBlockState): c, func_176213_c
void (World, BlockPos, IBlockState): e, func_176427_e
void (World, BlockPos, IBlockState): a, func_176427_e
void (World, BlockPos, IBlockState): b, func_180663_b
EnumBlockRenderType (IBlockState): a, func_149645_b
EnumBlockRenderType (IBlockState): c, func_149645_b
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): a, func_149686_d
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): v, func_149740_M
boolean (IBlockState): u, func_149740_M
int (IBlockState, World, BlockPos): c, func_180641_l
int (IBlockState, World, BlockPos): a, func_180641_l
BlockStateContainer (): b, func_180661_e
boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a
BlockRenderLayer (): f, func_180664_k
BlockRenderLayer (): c, func_180664_k
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b
VoxelShape (IBlockState, IBlockReader, BlockPos): h, func_199600_g
IBlockState (BlockItemUseContext): a, func_196258_a
TileEntity (IBlockReader): a, func_196283_a_
void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b
boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a
void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a
void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a
BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a
void (IBlockState, World, BlockPos, Entity): a, func_196262_a
boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
arj
arl
Fields
Constructors
Methods
1.12
Names
aoh
arj
Fields
Constructors
Methods
EnumFacing (int): e, func_176428_b
EnumFacing (int): b, func_176428_b
boolean (IBlockState): x, func_149740_M
boolean (IBlockState): v, func_149740_M
BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
aof
aoh
Fields
Constructors
Methods
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
Names
ams
aof
Fields
Constructors
Methods
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
boolean (IBlockState): v, func_149740_M
boolean (IBlockState): x, func_149740_M
int (IBlockState, World, BlockPos): d, func_180641_l
int (IBlockState, World, BlockPos): c, func_180641_l
void (IBlockState, World, BlockPos, Block): a, func_189540_a
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a
void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
amf
ams
Fields
Constructors
Methods
1.9.4
Names
Fields
Constructors
Methods
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (IBlockState, World, BlockPos, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
ahn
amf
Fields
AxisAlignedBB: c, field_185571_c
AxisAlignedBB: d, field_185572_d
AxisAlignedBB: e, field_185573_e
AxisAlignedBB: f, field_185574_f
AxisAlignedBB: g, field_185575_g
Constructors
Methods
void (IBlockAccess, BlockPos): a, func_180654_a
void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
void (World, BlockPos, IBlockState): c, func_176213_c
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): e, func_176427_e
void (World, BlockPos, IBlockState): b, func_180663_b
int (): b, func_149645_b
boolean (): d, func_149686_d
boolean (): c, func_149662_c
EnumFacing (int): b, func_176428_b
EnumFacing (int): e, func_176428_b
boolean (): O, func_149740_M
int (World, BlockPos): l, func_180641_l
int (IBlockState): c, func_176201_c
int (IBlockState): e, func_176201_c
BlockState (): e, func_180661_e
boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176225_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a
void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
boolean (IBlockState): k, func_185481_k
void (World, BlockPos, IBlockState): c, func_176213_c
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): e, func_176427_e
void (World, BlockPos, IBlockState): b, func_180663_b
EnumBlockRenderType (IBlockState): a, func_149645_b
boolean (IBlockState): c, func_149686_d
boolean (IBlockState): b, func_149662_c
boolean (IBlockState): v, func_149740_M
int (IBlockState, World, BlockPos): d, func_180641_l
IBlockState (IBlockState, Rotation): a, func_185499_a
IBlockState (IBlockState, Mirror): a, func_185471_a
BlockStateContainer (): b, func_180661_e
boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a
BlockRenderLayer (): f, func_180664_k
1.8.9
Names
Fields
Constructors
Methods
1.8.8
Names
ahn
net.minecraft.block.BlockHopper
Fields
PropertyDirection: a, field_176430_a
PropertyBool: b, field_176429_b
Constructors
()
Methods
void (IBlockAccess, BlockPos): a, func_180654_a
void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a
TileEntity (World, int): a, func_149915_a
void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a
void (World, BlockPos, IBlockState): c, func_176213_c
boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a
void (World, BlockPos, IBlockState, Block): a, func_176204_a
void (World, BlockPos, IBlockState): e, func_176427_e
void (World, BlockPos, IBlockState): b, func_180663_b
int (): b, func_149645_b
boolean (): d, func_149686_d
boolean (): c, func_149662_c
EnumFacing (int): b, func_176428_b
boolean (int): f, func_149917_c
boolean (): O, func_149740_M
int (World, BlockPos): l, func_180641_l
IBlockState (int): a, func_176203_a
int (IBlockState): c, func_176201_c
BlockState (): e, func_180661_e
boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176225_a
EnumWorldBlockLayer (): m, func_180664_k