History - net.minecraft.block.BlockHopper

1.13.2

Names

bfg

bfh

Fields

Constructors

Methods

1.13.1

Names

bey

bfg

Fields

VoxelShape: p, field_196339_z

VoxelShape: o, field_196339_z

VoxelShape: q, field_199607_z

VoxelShape: p, field_199607_z

VoxelShape: r, field_196326_A

VoxelShape: q, field_196326_A

VoxelShape: s, field_196333_G

VoxelShape: r, field_196333_G

VoxelShape: t, field_196334_H

VoxelShape: s, field_196334_H

VoxelShape: u, field_196335_I

VoxelShape: t, field_196335_I

VoxelShape: v, field_196336_J

VoxelShape: u, field_196336_J

VoxelShape: w, field_196337_K

VoxelShape: v, field_196337_K

VoxelShape: x, field_199602_G

VoxelShape: w, field_199602_G

VoxelShape: y, field_199603_H

VoxelShape: x, field_199603_H

VoxelShape: z, field_199604_I

VoxelShape: y, field_199604_I

VoxelShape: A, field_199605_J

VoxelShape: z, field_199605_J

VoxelShape: B, field_199606_K

VoxelShape: A, field_199606_K

Constructors

(Block$Builder)

(Block$Properties)

Methods

1.13

Names

arl

bey

Fields

PropertyDirection: a, field_176430_a

PropertyBool: b, field_176429_b

AxisAlignedBB: c, field_185571_c

AxisAlignedBB: d, field_185572_d

AxisAlignedBB: e, field_185573_e

AxisAlignedBB: f, field_185574_f

AxisAlignedBB: g, field_185575_g

DirectionProperty: a, field_176430_a

BooleanProperty: b, field_176429_b

VoxelShape: c, field_196328_c

VoxelShape: p, field_196339_z

VoxelShape: q, field_199607_z

VoxelShape: r, field_196326_A

VoxelShape: s, field_196333_G

VoxelShape: t, field_196334_H

VoxelShape: u, field_196335_I

VoxelShape: v, field_196336_J

VoxelShape: w, field_196337_K

VoxelShape: x, field_199602_G

VoxelShape: y, field_199603_H

VoxelShape: z, field_199604_I

VoxelShape: A, field_199605_J

VoxelShape: B, field_199606_K

Constructors

()

(Block$Builder)

Methods

TileEntity (World, int): a, func_149915_a

EnumFacing (int): b, func_176428_b

boolean (int): f, func_149917_c

IBlockState (int): a, func_176203_a

int (IBlockState): e, func_176201_c

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

boolean (IBlockState): k, func_185481_k

boolean (IBlockState): r, func_185481_k

void (World, BlockPos, IBlockState): c, func_176213_c

void (World, BlockPos, IBlockState): e, func_176427_e

void (World, BlockPos, IBlockState): a, func_176427_e

void (World, BlockPos, IBlockState): b, func_180663_b

EnumBlockRenderType (IBlockState): a, func_149645_b

EnumBlockRenderType (IBlockState): c, func_149645_b

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): a, func_149686_d

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): u, func_149740_M

int (IBlockState, World, BlockPos): c, func_180641_l

int (IBlockState, World, BlockPos): a, func_180641_l

BlockStateContainer (): b, func_180661_e

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

BlockRenderLayer (): c, func_180664_k

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

VoxelShape (IBlockState, IBlockReader, BlockPos): a, func_196244_b

VoxelShape (IBlockState, IBlockReader, BlockPos): h, func_199600_g

IBlockState (BlockItemUseContext): a, func_196258_a

TileEntity (IBlockReader): a, func_196283_a_

void (IBlockState, World, BlockPos, IBlockState): a, func_196259_b

boolean (IBlockState, World, BlockPos, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_196250_a

void (IBlockState, World, BlockPos, IBlockState, boolean): a, func_196243_a

void (StateContainer$Builder<Block, IBlockState>): a, func_206840_a

BlockFaceShape (IBlockReader, IBlockState, BlockPos, EnumFacing): a, func_193383_a

void (IBlockState, World, BlockPos, Entity): a, func_196262_a

boolean (IBlockState, IBlockReader, BlockPos, PathType): a, func_196266_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

arj

arl

Fields

Constructors

Methods

1.12

Names

aoh

arj

Fields

Constructors

Methods

EnumFacing (int): e, func_176428_b

EnumFacing (int): b, func_176428_b

boolean (IBlockState): x, func_149740_M

boolean (IBlockState): v, func_149740_M

BlockFaceShape (IBlockAccess, IBlockState, BlockPos, EnumFacing): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aof

aoh

Fields

Constructors

Methods

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

Names

ams

aof

Fields

Constructors

Methods

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): b, func_185496_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

boolean (IBlockState): v, func_149740_M

boolean (IBlockState): x, func_149740_M

int (IBlockState, World, BlockPos): d, func_180641_l

int (IBlockState, World, BlockPos): c, func_180641_l

void (IBlockState, World, BlockPos, Block): a, func_189540_a

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, EnumFacing, float, float, float): a, func_180639_a

void (IBlockState, World, BlockPos, Block, BlockPos): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

amf

ams

Fields

Constructors

Methods

1.9.4

Names

Fields

Constructors

Methods

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (IBlockState, World, BlockPos, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ahn

amf

Fields

AxisAlignedBB: c, field_185571_c

AxisAlignedBB: d, field_185572_d

AxisAlignedBB: e, field_185573_e

AxisAlignedBB: f, field_185574_f

AxisAlignedBB: g, field_185575_g

Constructors

Methods

void (IBlockAccess, BlockPos): a, func_180654_a

void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

void (World, BlockPos, IBlockState): c, func_176213_c

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): e, func_176427_e

void (World, BlockPos, IBlockState): b, func_180663_b

int (): b, func_149645_b

boolean (): d, func_149686_d

boolean (): c, func_149662_c

EnumFacing (int): b, func_176428_b

EnumFacing (int): e, func_176428_b

boolean (): O, func_149740_M

int (World, BlockPos): l, func_180641_l

int (IBlockState): c, func_176201_c

int (IBlockState): e, func_176201_c

BlockState (): e, func_180661_e

boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockState, IBlockAccess, BlockPos): a, func_185496_a

void (IBlockState, World, BlockPos, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

boolean (IBlockState): k, func_185481_k

void (World, BlockPos, IBlockState): c, func_176213_c

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumHand, ItemStack, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): e, func_176427_e

void (World, BlockPos, IBlockState): b, func_180663_b

EnumBlockRenderType (IBlockState): a, func_149645_b

boolean (IBlockState): c, func_149686_d

boolean (IBlockState): b, func_149662_c

boolean (IBlockState): v, func_149740_M

int (IBlockState, World, BlockPos): d, func_180641_l

IBlockState (IBlockState, Rotation): a, func_185499_a

IBlockState (IBlockState, Mirror): a, func_185471_a

BlockStateContainer (): b, func_180661_e

boolean (IBlockState, IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

BlockRenderLayer (): f, func_180664_k

1.8.9

Names

Fields

Constructors

Methods

1.8.8

Names

ahn

net.minecraft.block.BlockHopper

Fields

PropertyDirection: a, field_176430_a

PropertyBool: b, field_176429_b

Constructors

()

Methods

void (IBlockAccess, BlockPos): a, func_180654_a

void (World, BlockPos, IBlockState, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

IBlockState (World, BlockPos, EnumFacing, float, float, float, int, EntityLivingBase): a, func_180642_a

TileEntity (World, int): a, func_149915_a

void (World, BlockPos, IBlockState, EntityLivingBase, ItemStack): a, func_180633_a

void (World, BlockPos, IBlockState): c, func_176213_c

boolean (World, BlockPos, IBlockState, EntityPlayer, EnumFacing, float, float, float): a, func_180639_a

void (World, BlockPos, IBlockState, Block): a, func_176204_a

void (World, BlockPos, IBlockState): e, func_176427_e

void (World, BlockPos, IBlockState): b, func_180663_b

int (): b, func_149645_b

boolean (): d, func_149686_d

boolean (): c, func_149662_c

EnumFacing (int): b, func_176428_b

boolean (int): f, func_149917_c

boolean (): O, func_149740_M

int (World, BlockPos): l, func_180641_l

IBlockState (int): a, func_176203_a

int (IBlockState): c, func_176201_c

BlockState (): e, func_180661_e

boolean (IBlockAccess, BlockPos, EnumFacing): a, func_176225_a

EnumWorldBlockLayer (): m, func_180664_k