History - net.minecraft.world.level.block.LeverBlock

25w18a

Names

dsh

dsy

Fields

BooleanProperty: b, POWERED, field_11265, POWERED, f_54622_

BooleanProperty: b, POWERED, field_11265

com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC, f_302745_

com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387

Function<BlockState, VoxelShape>: d, shapes, field_55776, shapeFunction, f_382579_

Function<BlockState, VoxelShape>: d, shapes, field_55776

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, m_54657_

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496

com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766

void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower, m_54676_

void (BlockState, Level, BlockPos, Player): b, pull, method_21846

void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound, m_338946_

void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124

Function<BlockState, VoxelShape> (): b, makeShapes, method_66447, createShapeFunction, m_387260_

Function<BlockState, VoxelShape> (): b, makeShapes, method_66447

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388

1.21.5

Names

doc

dsh

Fields

VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

int: c, DEPTH, field_31184, field_31184, f_153653_

int: d, WIDTH, field_31185, field_31185, f_153654_

int: e, HEIGHT, field_31186, field_31186, f_153655_

Function<BlockState, VoxelShape>: d, shapes, field_55776, shapeFunction, f_382579_

Constructors

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

Function<BlockState, VoxelShape> (): b, makeShapes, method_66447, createShapeFunction, m_387260_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

Names

dpb

doc

Fields

Constructors

Methods

1.21.3

Names

dkl

dpb

Fields

Constructors

Methods

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

djo

dkl

Fields

Constructors

Methods

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_

void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower, m_54676_

void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound, m_338946_

1.20.6

Names

dbc

djo

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cxf

dbc

Fields

BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_

BooleanProperty: b, POWERED, field_11265, POWERED, f_54622_

VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

int: b, DEPTH, field_31184, field_31184, f_153653_

int: c, DEPTH, field_31184, field_31184, f_153653_

int: c, WIDTH, field_31185, field_31185, f_153654_

int: d, WIDTH, field_31185, field_31185, f_153654_

int: d, HEIGHT, field_31186, field_31186, f_153655_

int: e, HEIGHT, field_31186, field_31186, f_153655_

com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC, f_302745_

Constructors

Methods

com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

Names

ctx

cxf

Fields

Constructors

Methods

1.20.1

Names

ctp

ctx

Fields

Constructors

Methods

1.19.4

Names

cqz

ctp

Fields

Constructors

Methods

1.19.3

Names

cnw

cqz

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cmz

cnw

Fields

Constructors

Methods

1.19

Names

chr

cmz

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cgz

chr

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cdq

cgz

Fields

Constructors

Methods

1.17.1

Names

cdp

cdq

Fields

Constructors

Methods

1.17

Names

bya

cdp

net.minecraft.block.LeverBlock

net.minecraft.src.C_1831_

Fields

BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b

BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_

VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

int: b, DEPTH, field_31184, field_31184, f_153653_

int: c, WIDTH, field_31185, field_31185, f_153654_

int: d, HEIGHT, field_31186, field_31186, f_153655_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, m_54657_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bxx

bya

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bzd

bxx

Fields

Constructors

Methods

1.16.1

Names

bsn

bzd

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_

1.15.2

Names

bsk

bsn

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bpz

bsk

Fields

Constructors

Methods

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_

1.14.4

Names

bpu

bpz

net.minecraft.world.level.block.LeverBlock

Fields

BooleanProperty: a, field_11265, POWERED, field_176359_b

BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b

VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

void (BlockState, IWorld, BlockPos, float): a, method_10308, spawnParticles, func_196379_a

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f

void (BlockState, World, BlockPos): d, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

1.14.3

Names

bpq

bpu

net.minecraft.block.LeverBlock

Fields

BooleanProperty: a, field_11265, field_176359_b

BooleanProperty: a, field_11265, POWERED, field_176359_b

VoxelShape: b, field_11267, field_185692_c

VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: c, field_11263, field_185693_d

VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: d, field_11260, field_185694_e

VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: e, field_11262, field_185695_f

VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: f, field_11264, field_209348_r

VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: g, field_11261, field_209349_s

VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: h, field_11268, field_209350_t

VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: i, field_11266, field_209351_u

VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

Constructors

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

void (BlockState, IWorld, BlockPos, float): a, method_10308, func_196379_a

void (BlockState, IWorld, BlockPos, float): a, method_10308, spawnParticles, func_196379_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b

int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b

boolean (BlockState): h, method_9506, func_149744_f

boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f

void (BlockState, World, BlockPos): d, method_10309, func_196378_d

void (BlockState, World, BlockPos): d, method_10309, updateNeighbors, func_196378_d

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bpp

bpq

Fields

Constructors

Methods

1.14

Names

bpp

net.minecraft.class_2401

net.minecraft.block.LeverBlock

Fields

BooleanProperty: a, field_11265, field_176359_b

VoxelShape: b, field_11267, field_185692_c

VoxelShape: c, field_11263, field_185693_d

VoxelShape: d, field_11260, field_185694_e

VoxelShape: e, field_11262, field_185695_f

VoxelShape: f, field_11264, field_209348_r

VoxelShape: g, field_11261, field_209349_s

VoxelShape: h, field_11268, field_209350_t

VoxelShape: i, field_11266, field_209351_u

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

void (BlockState, IWorld, BlockPos, float): a, method_10308, func_196379_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a

int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b

boolean (BlockState): h, method_9506, func_149744_f

void (BlockState, World, BlockPos): d, method_10309, func_196378_d

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c