History - net.minecraft.world.level.block.LeverBlock
1.21.7
Names
Fields
BooleanProperty: b, POWERED, field_11265, POWERED, f_54622_
BooleanProperty: b, POWERED, field_11265, POWERED
com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC, f_302745_
com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC
Function<BlockState, VoxelShape>: d, shapes, field_55776, shapeFunction, f_382579_
Function<BlockState, VoxelShape>: d, shapes, field_55776, shapeFunction
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, m_54657_
void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick
com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower, m_54676_
void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower
void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound, m_338946_
void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded
Function<BlockState, VoxelShape> (): b, makeShapes, method_66447, createShapeFunction, m_387260_
Function<BlockState, VoxelShape> (): b, makeShapes, method_66447, createShapeFunction
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced
1.21.6
Names
dsh
dut
Fields
Constructors
Methods
1.21.5
Names
doc
dsh
Fields
VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_
VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_
VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_
VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_
VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_
VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_
VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_
VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_
int: c, DEPTH, field_31184, field_31184, f_153653_
int: d, WIDTH, field_31185, field_31185, f_153654_
int: e, HEIGHT, field_31186, field_31186, f_153655_
Function<BlockState, VoxelShape>: d, shapes, field_55776, shapeFunction, f_382579_
Constructors
Methods
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_
Function<BlockState, VoxelShape> (): b, makeShapes, method_66447, createShapeFunction, m_387260_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
Names
dpb
doc
Fields
Constructors
Methods
1.21.3
Names
dkl
dpb
Fields
Constructors
Methods
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
djo
dkl
Fields
Constructors
Methods
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_
void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower, m_54676_
void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound, m_338946_
1.20.6
Names
dbc
djo
Fields
Constructors
Methods
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cxf
dbc
Fields
BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_
BooleanProperty: b, POWERED, field_11265, POWERED, f_54622_
VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_
VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_
VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_
VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_
VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_
VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_
VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_
VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_
VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_
VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_
VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_
VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_
VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_
VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_
VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_
VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_
int: b, DEPTH, field_31184, field_31184, f_153653_
int: c, DEPTH, field_31184, field_31184, f_153653_
int: c, WIDTH, field_31185, field_31185, f_153654_
int: d, WIDTH, field_31185, field_31185, f_153654_
int: d, HEIGHT, field_31186, field_31186, f_153655_
int: e, HEIGHT, field_31186, field_31186, f_153655_
com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC, f_302745_
Constructors
Methods
com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.20.2
Names
ctx
cxf
Fields
Constructors
Methods
1.20.1
Names
ctp
ctx
Fields
Constructors
Methods
1.19.4
Names
cqz
ctp
Fields
Constructors
Methods
1.19.3
Names
cnw
cqz
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cmz
cnw
Fields
Constructors
Methods
1.19
Names
chr
cmz
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
Names
cgz
chr
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cdq
cgz
Fields
Constructors
Methods
1.17.1
Names
cdp
cdq
Fields
Constructors
Methods
1.17
Names
bya
cdp
net.minecraft.block.LeverBlock
net.minecraft.src.C_1831_
Fields
BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b
BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_
VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c
VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_
VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d
VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_
VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e
VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_
VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f
VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_
VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r
VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_
VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s
VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_
VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t
VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_
VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u
VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_
int: b, DEPTH, field_31184, field_31184, f_153653_
int: c, WIDTH, field_31185, field_31185, f_153654_
int: d, HEIGHT, field_31186, field_31186, f_153655_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a
void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, m_54657_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bxx
bya
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bzd
bxx
Fields
Constructors
Methods
1.16.1
Names
bsn
bzd
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_
1.15.2
Names
bsk
bsn
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bpz
bsk
Fields
Constructors
Methods
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_
1.14.4
Names
bpu
bpz
net.minecraft.world.level.block.LeverBlock
Fields
BooleanProperty: a, field_11265, POWERED, field_176359_b
BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b
VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c
VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c
VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d
VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d
VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e
VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e
VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f
VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f
VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r
VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r
VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s
VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s
VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t
VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t
VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u
VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
void (BlockState, IWorld, BlockPos, float): a, method_10308, spawnParticles, func_196379_a
void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f
void (BlockState, World, BlockPos): d, method_10309, updateNeighbors, func_196378_d
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
1.14.3
Names
bpq
bpu
net.minecraft.block.LeverBlock
Fields
BooleanProperty: a, field_11265, field_176359_b
BooleanProperty: a, field_11265, POWERED, field_176359_b
VoxelShape: b, field_11267, field_185692_c
VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c
VoxelShape: c, field_11263, field_185693_d
VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d
VoxelShape: d, field_11260, field_185694_e
VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e
VoxelShape: e, field_11262, field_185695_f
VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f
VoxelShape: f, field_11264, field_209348_r
VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r
VoxelShape: g, field_11261, field_209349_s
VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s
VoxelShape: h, field_11268, field_209350_t
VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t
VoxelShape: i, field_11266, field_209351_u
VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
void (BlockState, IWorld, BlockPos, float): a, method_10308, func_196379_a
void (BlockState, IWorld, BlockPos, float): a, method_10308, spawnParticles, func_196379_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b
int (BlockState, BlockView, BlockPos, Direction): b, method_9603, getStrongRedstonePower, func_176211_b
boolean (BlockState): h, method_9506, func_149744_f
boolean (BlockState): h, method_9506, emitsRedstonePower, func_149744_f
void (BlockState, World, BlockPos): d, method_10309, func_196378_d
void (BlockState, World, BlockPos): d, method_10309, updateNeighbors, func_196378_d
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bpp
bpq
Fields
Constructors
Methods
1.14
Names
bpp
net.minecraft.class_2401
net.minecraft.block.LeverBlock
Fields
BooleanProperty: a, field_11265, field_176359_b
VoxelShape: b, field_11267, field_185692_c
VoxelShape: c, field_11263, field_185693_d
VoxelShape: d, field_11260, field_185694_e
VoxelShape: e, field_11262, field_185695_f
VoxelShape: f, field_11264, field_209348_r
VoxelShape: g, field_11261, field_209349_s
VoxelShape: h, field_11268, field_209350_t
VoxelShape: i, field_11266, field_209351_u
Constructors
Methods
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
void (BlockState, IWorld, BlockPos, float): a, method_10308, func_196379_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
int (BlockState, IBlockReader, BlockPos, Direction): a, method_9524, func_180656_a
int (BlockState, IBlockReader, BlockPos, Direction): b, method_9603, func_176211_b
boolean (BlockState): h, method_9506, func_149744_f
void (BlockState, World, BlockPos): d, method_10309, func_196378_d
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c