History - net.minecraft.world.level.block.StairBlock

1.21.7

Names

Fields

EnumProperty<Half>: c, HALF, field_11572, HALF, f_56842_

EnumProperty<Half>: c, HALF, field_11572, HALF

EnumProperty<StairsShape>: d, SHAPE, field_11565, SHAPE, f_56843_

EnumProperty<StairsShape>: d, SHAPE, field_11565, SHAPE

BooleanProperty: e, WATERLOGGED, field_11573, WATERLOGGED, f_56844_

BooleanProperty: e, WATERLOGGED, field_11573, WATERLOGGED

Block: W, base, field_11579, baseBlock, f_56858_

Block: W, base, field_11579, baseBlock

BlockState: f, baseState, field_11574, baseBlockState, f_56859_

BlockState: f, baseState, field_11574, baseBlockState

com.mojang.serialization.MapCodec<StairBlock>: a, CODEC, field_46460, CODEC, f_303622_

com.mojang.serialization.MapCodec<StairBlock>: a, CODEC, field_46460, CODEC

EnumProperty<Direction>: b, FACING, field_11571, FACING, f_56841_

EnumProperty<Direction>: b, FACING, field_11571, FACING

VoxelShape: g, SHAPE_OUTER, field_55801, OUTER_SHAPE, f_379604_

VoxelShape: g, SHAPE_OUTER, field_55801, OUTER_SHAPE

VoxelShape: h, SHAPE_STRAIGHT, field_55802, STRAIGHT_SHAPE, f_381163_

VoxelShape: h, SHAPE_STRAIGHT, field_55802, STRAIGHT_SHAPE

VoxelShape: i, SHAPE_INNER, field_55803, INNER_SHAPE, f_380569_

VoxelShape: i, SHAPE_INNER, field_55803, INNER_SHAPE

Map<Direction, VoxelShape>: D, SHAPE_BOTTOM_OUTER, field_55795, OUTER_BOTTOM_SHAPES, f_379563_

Map<Direction, VoxelShape>: D, SHAPE_BOTTOM_OUTER, field_55795, OUTER_BOTTOM_SHAPES

Map<Direction, VoxelShape>: R, SHAPE_BOTTOM_STRAIGHT, field_55796, STRAIGHT_BOTTOM_SHAPES, f_380420_

Map<Direction, VoxelShape>: R, SHAPE_BOTTOM_STRAIGHT, field_55796, STRAIGHT_BOTTOM_SHAPES

Map<Direction, VoxelShape>: S, SHAPE_BOTTOM_INNER, field_55797, INNER_BOTTOM_SHAPES, f_379406_

Map<Direction, VoxelShape>: S, SHAPE_BOTTOM_INNER, field_55797, INNER_BOTTOM_SHAPES

Map<Direction, VoxelShape>: T, SHAPE_TOP_OUTER, field_55798, OUTER_TOP_SHAPES, f_381689_

Map<Direction, VoxelShape>: T, SHAPE_TOP_OUTER, field_55798, OUTER_TOP_SHAPES

Map<Direction, VoxelShape>: U, SHAPE_TOP_STRAIGHT, field_55799, STRAIGHT_TOP_SHAPES, f_380455_

Map<Direction, VoxelShape>: U, SHAPE_TOP_STRAIGHT, field_55799, STRAIGHT_TOP_SHAPES

Map<Direction, VoxelShape>: V, SHAPE_TOP_INNER, field_55800, INNER_TOP_SHAPES, f_381933_

Map<Direction, VoxelShape>: V, SHAPE_TOP_INNER, field_55800, INNER_TOP_SHAPES

Constructors

Methods

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_

float (): e, getExplosionResistance, method_9520, getBlastResistance

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

StairsShape (BlockState, BlockGetter, BlockPos): e, getStairsShape, method_10675, getStairShape, m_56976_

StairsShape (BlockState, BlockGetter, BlockPos): e, getStairsShape, method_10675, getStairShape

boolean (BlockState, BlockGetter, BlockPos, Direction): c, canTakeShape, method_10678, isDifferentOrientation, m_56970_

boolean (BlockState, BlockGetter, BlockPos, Direction): c, canTakeShape, method_10678, isDifferentOrientation

boolean (BlockState): o, isStairs, method_10676, isStairs, m_56980_

boolean (BlockState): o, isStairs, method_10676, isStairs

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

com.mojang.serialization.MapCodec<? extends StairBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends StairBlock> (): a, codec, method_53969, getCodec

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.6

Names

dvs

dye

Fields

Constructors

Methods

1.21.5

Names

drm

dvs

Fields

VoxelShape: f, TOP_AABB, field_11562, TOP_SHAPE, f_56845_

VoxelShape: g, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_

VoxelShape: h, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_

VoxelShape: i, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_

VoxelShape: j, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_

VoxelShape: k, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_

VoxelShape: l, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_

VoxelShape: m, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_

VoxelShape: n, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_

VoxelShape: o, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_

VoxelShape[]: G, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: H, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

int[]: J, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

Block: K, base, field_11579, baseBlock, f_56858_

Block: W, base, field_11579, baseBlock, f_56858_

BlockState: I, baseState, field_11574, baseBlockState, f_56859_

BlockState: f, baseState, field_11574, baseBlockState, f_56859_

VoxelShape: g, SHAPE_OUTER, field_55801, OUTER_SHAPE, f_379604_

VoxelShape: h, SHAPE_STRAIGHT, field_55802, STRAIGHT_SHAPE, f_381163_

VoxelShape: i, SHAPE_INNER, field_55803, INNER_SHAPE, f_380569_

Map<Direction, VoxelShape>: D, SHAPE_BOTTOM_OUTER, field_55795, OUTER_BOTTOM_SHAPES, f_379563_

Map<Direction, VoxelShape>: R, SHAPE_BOTTOM_STRAIGHT, field_55796, STRAIGHT_BOTTOM_SHAPES, f_380420_

Map<Direction, VoxelShape>: S, SHAPE_BOTTOM_INNER, field_55797, INNER_BOTTOM_SHAPES, f_379406_

Map<Direction, VoxelShape>: T, SHAPE_TOP_OUTER, field_55798, OUTER_TOP_SHAPES, f_381689_

Map<Direction, VoxelShape>: U, SHAPE_TOP_STRAIGHT, field_55799, STRAIGHT_TOP_SHAPES, f_380455_

Map<Direction, VoxelShape>: V, SHAPE_TOP_INNER, field_55800, INNER_TOP_SHAPES, f_381933_

Constructors

Methods

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, m_56933_

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, m_56864_

int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_

1.21.4

Names

dsj

drm

Fields

Constructors

Methods

1.21.3

Names

dnt

dsj

Fields

DirectionProperty: b, FACING, field_11571, FACING, f_56841_

VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: G, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

VoxelShape[]: H, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

int[]: I, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

int[]: J, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

Block: J, base, field_11579, baseBlock, f_56858_

Block: K, base, field_11579, baseBlock, f_56858_

BlockState: H, baseState, field_11574, baseBlockState, f_56859_

BlockState: I, baseState, field_11574, baseBlockState, f_56859_

EnumProperty<Direction>: b, FACING, field_11571, FACING, f_56841_

Constructors

Methods

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

int (BlockState): n, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_

int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

StairsShape (BlockState, BlockGetter, BlockPos): i, getStairsShape, method_10675, getStairShape, m_56976_

StairsShape (BlockState, BlockGetter, BlockPos): e, getStairsShape, method_10675, getStairShape, m_56976_

boolean (BlockState): m, isStairs, method_10676, isStairs, m_56980_

boolean (BlockState): o, isStairs, method_10676, isStairs, m_56980_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dmv

dnt

Fields

Constructors

Methods

1.20.6

Names

dej

dmv

Fields

Constructors

Methods

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): h, isStairs, method_10676, isStairs, m_56980_

boolean (BlockState): m, isStairs, method_10676, isStairs, m_56980_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

dap

dej

Fields

DirectionProperty: a, FACING, field_11571, FACING, f_56841_

DirectionProperty: b, FACING, field_11571, FACING, f_56841_

EnumProperty<Half>: b, HALF, field_11572, HALF, f_56842_

EnumProperty<Half>: c, HALF, field_11572, HALF, f_56842_

EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, f_56843_

EnumProperty<StairsShape>: d, SHAPE, field_11565, SHAPE, f_56843_

BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, f_56844_

BooleanProperty: e, WATERLOGGED, field_11573, WATERLOGGED, f_56844_

VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, f_56845_

VoxelShape: f, TOP_AABB, field_11562, TOP_SHAPE, f_56845_

VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_

VoxelShape: g, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_

VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_

VoxelShape: h, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_

VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_

VoxelShape: i, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_

VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_

VoxelShape: j, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_

VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_

VoxelShape: k, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_

VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_

VoxelShape: l, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_

VoxelShape: l, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_

VoxelShape: m, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_

VoxelShape: m, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_

VoxelShape: n, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_

VoxelShape: n, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_

VoxelShape: o, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_

VoxelShape[]: D, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: E, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

int[]: F, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

int[]: I, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

Block: G, base, field_11579, baseBlock, f_56858_

Block: J, base, field_11579, baseBlock, f_56858_

com.mojang.serialization.MapCodec<StairBlock>: a, CODEC, field_46460, CODEC, f_303622_

Constructors

Methods

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_

float (): d, getExplosionResistance, method_9520, getBlastResistance, m_7325_

float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

com.mojang.serialization.MapCodec<? extends StairBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cxh

dap

Fields

Constructors

Methods

1.20.1

Names

cwx

cxh

Fields

VoxelShape[]: E, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: D, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: F, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

VoxelShape[]: E, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

int[]: G, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

int[]: F, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

Block: H, base, field_11579, baseBlock, f_56858_

Block: G, base, field_11579, baseBlock, f_56858_

BlockState: I, baseState, field_11574, baseBlockState, f_56859_

BlockState: H, baseState, field_11574, baseBlockState, f_56859_

Constructors

Methods

float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_

float (): d, getExplosionResistance, method_9520, getBlastResistance, m_7325_

1.19.4

Names

cug

cwx

Fields

Constructors

Methods

1.19.3

Names

crd

cug

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cqg

crd

Fields

Constructors

Methods

1.19

Names

ckn

cqg

Fields

Constructors

Methods

float (): f, getExplosionResistance, method_9520, getBlastResistance, m_7325_

float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_

StairsShape (BlockState, BlockGetter, BlockPos): h, getStairsShape, method_10675, getStairShape, m_56976_

StairsShape (BlockState, BlockGetter, BlockPos): i, getStairsShape, method_10675, getStairShape, m_56976_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

Names

cjv

ckn

Fields

VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: E, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

VoxelShape[]: F, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

int[]: H, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

int[]: G, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

Block: I, base, field_11579, baseBlock, f_56858_

Block: H, base, field_11579, baseBlock, f_56858_

BlockState: J, baseState, field_11574, baseBlockState, f_56859_

BlockState: I, baseState, field_11574, baseBlockState, f_56859_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cgm

cjv

Fields

Constructors

Methods

1.17.1

Names

cgl

cgm

Fields

Constructors

Methods

1.17

Names

cak

cgl

net.minecraft.block.StairsBlock

net.minecraft.src.C_1920_

Fields

DirectionProperty: a, FACING, field_11571, FACING, field_176309_a

DirectionProperty: a, FACING, field_11571, FACING, f_56841_

EnumProperty<Half>: b, HALF, field_11572, HALF, field_176308_b

EnumProperty<Half>: b, HALF, field_11572, HALF, f_56842_

EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, field_176310_M

EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, f_56843_

BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, field_204513_t

BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, f_56844_

VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, field_185712_d

VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, f_56845_

VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, field_185719_G

VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_

VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A

VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_

VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B

VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_

VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C

VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_

VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D

VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_

VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E

VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_

VoxelShape: o, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F

VoxelShape: l, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_

VoxelShape: p, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G

VoxelShape: m, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_

VoxelShape: q, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H

VoxelShape: n, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_

VoxelShape[]: r, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I

VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_

VoxelShape[]: s, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J

VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_

int[]: t, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K

int[]: H, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_

Block: u, base, field_11579, baseBlock, field_150149_b

Block: I, base, field_11579, baseBlock, f_56858_

BlockState: v, baseState, field_11574, baseBlockState, field_150151_M

BlockState: J, baseState, field_11574, baseBlockState, f_56859_

Constructors

Methods

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, func_199779_a

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, m_56933_

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, func_199781_a

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, m_56864_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

int (BlockState): l, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x

int (BlockState): n, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_

float (): f, getExplosionResistance, method_9520, getBlastResistance, func_149638_a

float (): f, getExplosionResistance, method_9520, getBlastResistance, m_7325_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

StairsShape (BlockState, BlockGetter, BlockPos): g, getStairsShape, method_10675, getStairShape, func_208064_n

StairsShape (BlockState, BlockGetter, BlockPos): h, getStairsShape, method_10675, getStairShape, m_56976_

boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, isDifferentOrientation, func_185704_d

boolean (BlockState, BlockGetter, BlockPos, Direction): c, canTakeShape, method_10678, isDifferentOrientation, m_56970_

boolean (BlockState): h, isStairs, method_10676, isStairs, func_185709_i

boolean (BlockState): h, isStairs, method_10676, isStairs, m_56980_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_

1.16.5

Names

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, method_10678, func_185704_d

boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, isDifferentOrientation, func_185704_d

1.16.4

Names

cah

cak

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cbn

cah

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, Direction): e, canTakeShape, method_10678, method_10678, func_185704_d

boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, method_10678, func_185704_d

1.16.1

Names

bus

cbn

Fields

VoxelShape: w, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F

VoxelShape: o, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F

VoxelShape: x, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G

VoxelShape: p, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G

VoxelShape: y, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H

VoxelShape: q, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H

VoxelShape[]: z, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I

VoxelShape[]: r, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I

VoxelShape[]: A, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J

VoxelShape[]: s, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J

int[]: B, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K

int[]: t, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K

Block: C, base, field_11579, baseBlock, field_150149_b

Block: u, base, field_11579, baseBlock, field_150149_b

BlockState: D, baseState, field_11574, baseBlockState, field_150151_M

BlockState: v, baseState, field_11574, baseBlockState, field_150151_M

Constructors

(BlockState, Block$Properties)

(BlockState, BlockBehaviour$Properties)

Methods

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

int (BlockState): i, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x

int (BlockState): l, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x

float (): h, getExplosionResistance, method_9520, getBlastResistance, func_149638_a

float (): f, getExplosionResistance, method_9520, getBlastResistance, func_149638_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a

StairsShape (BlockState, BlockGetter, BlockPos): n, getStairsShape, method_10675, method_10675, func_208064_n

StairsShape (BlockState, BlockGetter, BlockPos): g, getStairsShape, method_10675, getStairShape, func_208064_n

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

1.15.2

Names

bup

bus

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bse

bup

Fields

Constructors

Methods

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x

int (BlockState): i, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x

float (): j, getExplosionResistance, method_9520, getBlastResistance, func_149638_a

float (): h, getExplosionResistance, method_9520, getBlastResistance, func_149638_a

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

StairsShape (BlockState, BlockGetter, BlockPos): m, getStairsShape, method_10675, method_10675, func_208064_n

StairsShape (BlockState, BlockGetter, BlockPos): n, getStairsShape, method_10675, method_10675, func_208064_n

boolean (BlockState): j, isStairs, method_10676, isStairs, func_185709_i

boolean (BlockState): h, isStairs, method_10676, isStairs, func_185709_i

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_

1.14.4

Names

brz

bse

net.minecraft.world.level.block.StairBlock

Fields

DirectionProperty: a, field_11571, FACING, field_176309_a

DirectionProperty: a, FACING, field_11571, FACING, field_176309_a

EnumProperty<BlockHalf>: b, field_11572, HALF, field_176308_b

EnumProperty<Half>: b, HALF, field_11572, HALF, field_176308_b

EnumProperty<StairShape>: c, field_11565, SHAPE, field_176310_M

EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, field_176310_M

BooleanProperty: d, field_11573, WATERLOGGED, field_204513_t

BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, field_204513_t

VoxelShape: e, field_11562, TOP_SHAPE, field_185712_d

VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, field_185712_d

VoxelShape: f, field_11576, BOTTOM_SHAPE, field_185719_G

VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, field_185719_G

VoxelShape: g, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A

VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A

VoxelShape: h, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B

VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B

VoxelShape: i, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C

VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C

VoxelShape: j, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D

VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D

VoxelShape: k, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E

VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E

VoxelShape: w, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F

VoxelShape: w, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F

VoxelShape: x, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G

VoxelShape: x, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G

VoxelShape: y, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H

VoxelShape: y, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H

VoxelShape[]: z, field_11566, TOP_SHAPES, field_196520_I

VoxelShape[]: z, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I

VoxelShape[]: A, field_11564, BOTTOM_SHAPES, field_196521_J

VoxelShape[]: A, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J

int[]: B, field_11570, SHAPE_INDICES, field_196522_K

int[]: B, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K

Block: C, field_11579, baseBlock, field_150149_b

Block: C, base, field_11579, baseBlock, field_150149_b

BlockState: D, field_11574, baseBlockState, field_150151_M

BlockState: D, baseState, field_11574, baseBlockState, field_150151_M

Constructors

Methods

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, composeShapes, func_199779_a

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, func_199779_a

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, composeShape, func_199781_a

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, func_199781_a

boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

int (BlockState): q, method_10673, getShapeIndexIndex, func_196511_x

int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x

void (BlockState, World, BlockPos, PlayerEntity): a, method_9606, onBlockBreakStart, func_196270_a

void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a

void (IWorld, BlockPos, BlockState): a, method_9585, onBroken, func_176206_d

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d

float (): j, method_9520, getBlastResistance, func_149638_a

float (): j, getExplosionResistance, method_9520, getBlastResistance, func_149638_a

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a

void (World, BlockPos, Entity): a, method_9591, onSteppedOn, func_176199_a

void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a

void (World, BlockPos, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a

void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a

StairShape (BlockState, BlockView, BlockPos): m, method_10675, method_10675, func_208064_n

StairsShape (BlockState, BlockGetter, BlockPos): m, getStairsShape, method_10675, method_10675, func_208064_n

boolean (BlockState, BlockView, BlockPos, Direction): e, method_10678, method_10678, func_185704_d

boolean (BlockState, BlockGetter, BlockPos, Direction): e, canTakeShape, method_10678, method_10678, func_185704_d

boolean (BlockState): j, method_10676, isStairs, func_185709_i

boolean (BlockState): j, isStairs, method_10676, isStairs, func_185709_i

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

1.14.3

Names

brv

brz

net.minecraft.block.StairsBlock

Fields

DirectionProperty: a, field_11571, field_176309_a

DirectionProperty: a, field_11571, FACING, field_176309_a

EnumProperty<Half>: b, field_11572, field_176308_b

EnumProperty<BlockHalf>: b, field_11572, HALF, field_176308_b

EnumProperty<StairsShape>: c, field_11565, field_176310_M

EnumProperty<StairShape>: c, field_11565, SHAPE, field_176310_M

BooleanProperty: d, field_11573, field_204513_t

BooleanProperty: d, field_11573, WATERLOGGED, field_204513_t

VoxelShape: e, field_11562, field_185712_d

VoxelShape: e, field_11562, TOP_SHAPE, field_185712_d

VoxelShape: f, field_11576, field_185719_G

VoxelShape: f, field_11576, BOTTOM_SHAPE, field_185719_G

VoxelShape: g, field_11561, field_196512_A

VoxelShape: g, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A

VoxelShape: h, field_11578, field_196513_B

VoxelShape: h, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B

VoxelShape: i, field_11568, field_196514_C

VoxelShape: i, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C

VoxelShape: j, field_11563, field_196515_D

VoxelShape: j, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D

VoxelShape: k, field_11575, field_196516_E

VoxelShape: k, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E

VoxelShape: w, field_11569, field_196517_F

VoxelShape: w, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F

VoxelShape: x, field_11577, field_196518_G

VoxelShape: x, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G

VoxelShape: y, field_11567, field_196519_H

VoxelShape: y, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H

VoxelShape[]: z, field_11566, field_196520_I

VoxelShape[]: z, field_11566, TOP_SHAPES, field_196520_I

VoxelShape[]: A, field_11564, field_196521_J

VoxelShape[]: A, field_11564, BOTTOM_SHAPES, field_196521_J

int[]: B, field_11570, field_196522_K

int[]: B, field_11570, SHAPE_INDICES, field_196522_K

Block: C, field_11579, field_150149_b

Block: C, field_11579, baseBlock, field_150149_b

BlockState: D, field_11574, field_150151_M

BlockState: D, field_11574, baseBlockState, field_150151_M

Constructors

Methods

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, func_199779_a

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, composeShapes, func_199779_a

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, func_199781_a

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, composeShape, func_199781_a

boolean (BlockState): n, method_9526, func_220074_n

boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a

int (BlockState): q, method_10673, func_196511_x

int (BlockState): q, method_10673, getShapeIndexIndex, func_196511_x

void (BlockState, World, BlockPos, PlayerEntity): a, method_9606, func_196270_a

void (BlockState, World, BlockPos, PlayerEntity): a, method_9606, onBlockBreakStart, func_196270_a

void (IWorld, BlockPos, BlockState): a, method_9585, func_176206_d

void (IWorld, BlockPos, BlockState): a, method_9585, onBroken, func_176206_d

float (): j, method_9520, func_149638_a

float (): j, method_9520, getBlastResistance, func_149638_a

BlockRenderLayer (): c, method_9551, func_180664_k

BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k

int (IWorldReader): a, method_9563, func_149738_a

int (ViewableWorld): a, method_9563, getTickRate, func_149738_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a

void (World, BlockPos, Entity): a, method_9591, func_176199_a

void (World, BlockPos, Entity): a, method_9591, onSteppedOn, func_176199_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a

void (World, BlockPos, Explosion): a, method_9586, func_180652_a

void (World, BlockPos, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a

StairsShape (BlockState, IBlockReader, BlockPos): m, method_10675, func_208064_n

StairShape (BlockState, BlockView, BlockPos): m, method_10675, method_10675, func_208064_n

boolean (BlockState, IBlockReader, BlockPos, Direction): e, method_10678, func_185704_d

boolean (BlockState, BlockView, BlockPos, Direction): e, method_10678, method_10678, func_185704_d

boolean (BlockState): j, method_10676, func_185709_i

boolean (BlockState): j, method_10676, isStairs, func_185709_i

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a

IFluidState (BlockState): g, method_9545, func_204507_t

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c

void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bru

brv

Fields

Constructors

Methods

1.14

Names

bru

net.minecraft.class_2510

net.minecraft.block.StairsBlock

Fields

DirectionProperty: a, field_11571, field_176309_a

EnumProperty<Half>: b, field_11572, field_176308_b

EnumProperty<StairsShape>: c, field_11565, field_176310_M

BooleanProperty: d, field_11573, field_204513_t

VoxelShape: e, field_11562, field_185712_d

VoxelShape: f, field_11576, field_185719_G

VoxelShape: g, field_11561, field_196512_A

VoxelShape: h, field_11578, field_196513_B

VoxelShape: i, field_11568, field_196514_C

VoxelShape: j, field_11563, field_196515_D

VoxelShape: k, field_11575, field_196516_E

VoxelShape: w, field_11569, field_196517_F

VoxelShape: x, field_11577, field_196518_G

VoxelShape: y, field_11567, field_196519_H

VoxelShape[]: z, field_11566, field_196520_I

VoxelShape[]: A, field_11564, field_196521_J

int[]: B, field_11570, field_196522_K

Block: C, field_11579, field_150149_b

BlockState: D, field_11574, field_150151_M

Constructors

(BlockState, Block$Properties)

Methods

VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, func_199779_a

VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, func_199781_a

boolean (BlockState): n, method_9526, func_220074_n

VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a

int (BlockState): q, method_10673, func_196511_x

void (BlockState, World, BlockPos, PlayerEntity): a, method_9606, func_196270_a

void (IWorld, BlockPos, BlockState): a, method_9585, func_176206_d

float (): j, method_9520, func_149638_a

BlockRenderLayer (): c, method_9551, func_180664_k

int (IWorldReader): a, method_9563, func_149738_a

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a

void (World, BlockPos, Entity): a, method_9591, func_176199_a

void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a

void (World, BlockPos, Explosion): a, method_9586, func_180652_a

BlockState (BlockItemUseContext): a, method_9605, func_196258_a

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a

StairsShape (BlockState, IBlockReader, BlockPos): m, method_10675, func_208064_n

boolean (BlockState, IBlockReader, BlockPos, Direction): e, method_10678, func_185704_d

boolean (BlockState): j, method_10676, func_185709_i

BlockState (BlockState, Rotation): a, method_9598, func_185499_a

BlockState (BlockState, Mirror): a, method_9569, func_185471_a

void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a

IFluidState (BlockState): g, method_9545, func_204507_t

boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a

void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c