History - net.minecraft.world.level.block.StairBlock
1.21.7
Names
Fields
EnumProperty<Half>: c, HALF, field_11572, HALF, f_56842_
EnumProperty<Half>: c, HALF, field_11572, HALF
EnumProperty<StairsShape>: d, SHAPE, field_11565, SHAPE, f_56843_
EnumProperty<StairsShape>: d, SHAPE, field_11565, SHAPE
BooleanProperty: e, WATERLOGGED, field_11573, WATERLOGGED, f_56844_
BooleanProperty: e, WATERLOGGED, field_11573, WATERLOGGED
Block: W, base, field_11579, baseBlock, f_56858_
Block: W, base, field_11579, baseBlock
BlockState: f, baseState, field_11574, baseBlockState, f_56859_
BlockState: f, baseState, field_11574, baseBlockState
com.mojang.serialization.MapCodec<StairBlock>: a, CODEC, field_46460, CODEC, f_303622_
com.mojang.serialization.MapCodec<StairBlock>: a, CODEC, field_46460, CODEC
EnumProperty<Direction>: b, FACING, field_11571, FACING, f_56841_
EnumProperty<Direction>: b, FACING, field_11571, FACING
VoxelShape: g, SHAPE_OUTER, field_55801, OUTER_SHAPE, f_379604_
VoxelShape: g, SHAPE_OUTER, field_55801, OUTER_SHAPE
VoxelShape: h, SHAPE_STRAIGHT, field_55802, STRAIGHT_SHAPE, f_381163_
VoxelShape: h, SHAPE_STRAIGHT, field_55802, STRAIGHT_SHAPE
VoxelShape: i, SHAPE_INNER, field_55803, INNER_SHAPE, f_380569_
VoxelShape: i, SHAPE_INNER, field_55803, INNER_SHAPE
Map<Direction, VoxelShape>: D, SHAPE_BOTTOM_OUTER, field_55795, OUTER_BOTTOM_SHAPES, f_379563_
Map<Direction, VoxelShape>: D, SHAPE_BOTTOM_OUTER, field_55795, OUTER_BOTTOM_SHAPES
Map<Direction, VoxelShape>: R, SHAPE_BOTTOM_STRAIGHT, field_55796, STRAIGHT_BOTTOM_SHAPES, f_380420_
Map<Direction, VoxelShape>: R, SHAPE_BOTTOM_STRAIGHT, field_55796, STRAIGHT_BOTTOM_SHAPES
Map<Direction, VoxelShape>: S, SHAPE_BOTTOM_INNER, field_55797, INNER_BOTTOM_SHAPES, f_379406_
Map<Direction, VoxelShape>: S, SHAPE_BOTTOM_INNER, field_55797, INNER_BOTTOM_SHAPES
Map<Direction, VoxelShape>: T, SHAPE_TOP_OUTER, field_55798, OUTER_TOP_SHAPES, f_381689_
Map<Direction, VoxelShape>: T, SHAPE_TOP_OUTER, field_55798, OUTER_TOP_SHAPES
Map<Direction, VoxelShape>: U, SHAPE_TOP_STRAIGHT, field_55799, STRAIGHT_TOP_SHAPES, f_380455_
Map<Direction, VoxelShape>: U, SHAPE_TOP_STRAIGHT, field_55799, STRAIGHT_TOP_SHAPES
Map<Direction, VoxelShape>: V, SHAPE_TOP_INNER, field_55800, INNER_TOP_SHAPES, f_381933_
Map<Direction, VoxelShape>: V, SHAPE_TOP_INNER, field_55800, INNER_TOP_SHAPES
Constructors
Methods
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_
float (): e, getExplosionResistance, method_9520, getBlastResistance
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
StairsShape (BlockState, BlockGetter, BlockPos): e, getStairsShape, method_10675, getStairShape, m_56976_
StairsShape (BlockState, BlockGetter, BlockPos): e, getStairsShape, method_10675, getStairShape
boolean (BlockState, BlockGetter, BlockPos, Direction): c, canTakeShape, method_10678, isDifferentOrientation, m_56970_
boolean (BlockState, BlockGetter, BlockPos, Direction): c, canTakeShape, method_10678, isDifferentOrientation
boolean (BlockState): o, isStairs, method_10676, isStairs, m_56980_
boolean (BlockState): o, isStairs, method_10676, isStairs
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
com.mojang.serialization.MapCodec<? extends StairBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends StairBlock> (): a, codec, method_53969, getCodec
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.6
Names
dvs
dye
Fields
Constructors
Methods
1.21.5
Names
drm
dvs
Fields
VoxelShape: f, TOP_AABB, field_11562, TOP_SHAPE, f_56845_
VoxelShape: g, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_
VoxelShape: h, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_
VoxelShape: i, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_
VoxelShape: j, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_
VoxelShape: k, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_
VoxelShape: l, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_
VoxelShape: m, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_
VoxelShape: n, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_
VoxelShape: o, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_
VoxelShape[]: G, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: H, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: J, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
Block: K, base, field_11579, baseBlock, f_56858_
Block: W, base, field_11579, baseBlock, f_56858_
BlockState: I, baseState, field_11574, baseBlockState, f_56859_
BlockState: f, baseState, field_11574, baseBlockState, f_56859_
VoxelShape: g, SHAPE_OUTER, field_55801, OUTER_SHAPE, f_379604_
VoxelShape: h, SHAPE_STRAIGHT, field_55802, STRAIGHT_SHAPE, f_381163_
VoxelShape: i, SHAPE_INNER, field_55803, INNER_SHAPE, f_380569_
Map<Direction, VoxelShape>: D, SHAPE_BOTTOM_OUTER, field_55795, OUTER_BOTTOM_SHAPES, f_379563_
Map<Direction, VoxelShape>: R, SHAPE_BOTTOM_STRAIGHT, field_55796, STRAIGHT_BOTTOM_SHAPES, f_380420_
Map<Direction, VoxelShape>: S, SHAPE_BOTTOM_INNER, field_55797, INNER_BOTTOM_SHAPES, f_379406_
Map<Direction, VoxelShape>: T, SHAPE_TOP_OUTER, field_55798, OUTER_TOP_SHAPES, f_381689_
Map<Direction, VoxelShape>: U, SHAPE_TOP_STRAIGHT, field_55799, STRAIGHT_TOP_SHAPES, f_380455_
Map<Direction, VoxelShape>: V, SHAPE_TOP_INNER, field_55800, INNER_TOP_SHAPES, f_381933_
Constructors
Methods
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, m_56933_
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, m_56864_
int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_
1.21.4
Names
dsj
drm
Fields
Constructors
Methods
1.21.3
Names
dnt
dsj
Fields
DirectionProperty: b, FACING, field_11571, FACING, f_56841_
VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: G, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
VoxelShape[]: H, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: I, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
int[]: J, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
Block: J, base, field_11579, baseBlock, f_56858_
Block: K, base, field_11579, baseBlock, f_56858_
BlockState: H, baseState, field_11574, baseBlockState, f_56859_
BlockState: I, baseState, field_11574, baseBlockState, f_56859_
EnumProperty<Direction>: b, FACING, field_11571, FACING, f_56841_
Constructors
Methods
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
int (BlockState): n, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_
int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
StairsShape (BlockState, BlockGetter, BlockPos): i, getStairsShape, method_10675, getStairShape, m_56976_
StairsShape (BlockState, BlockGetter, BlockPos): e, getStairsShape, method_10675, getStairShape, m_56976_
boolean (BlockState): m, isStairs, method_10676, isStairs, m_56980_
boolean (BlockState): o, isStairs, method_10676, isStairs, m_56980_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dmv
dnt
Fields
Constructors
Methods
1.20.6
Names
dej
dmv
Fields
Constructors
Methods
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): h, isStairs, method_10676, isStairs, m_56980_
boolean (BlockState): m, isStairs, method_10676, isStairs, m_56980_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
dap
dej
Fields
DirectionProperty: a, FACING, field_11571, FACING, f_56841_
DirectionProperty: b, FACING, field_11571, FACING, f_56841_
EnumProperty<Half>: b, HALF, field_11572, HALF, f_56842_
EnumProperty<Half>: c, HALF, field_11572, HALF, f_56842_
EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, f_56843_
EnumProperty<StairsShape>: d, SHAPE, field_11565, SHAPE, f_56843_
BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, f_56844_
BooleanProperty: e, WATERLOGGED, field_11573, WATERLOGGED, f_56844_
VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, f_56845_
VoxelShape: f, TOP_AABB, field_11562, TOP_SHAPE, f_56845_
VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_
VoxelShape: g, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_
VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_
VoxelShape: h, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_
VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_
VoxelShape: i, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_
VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_
VoxelShape: j, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_
VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_
VoxelShape: k, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_
VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_
VoxelShape: l, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_
VoxelShape: l, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_
VoxelShape: m, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_
VoxelShape: m, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_
VoxelShape: n, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_
VoxelShape: n, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_
VoxelShape: o, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_
VoxelShape[]: D, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: E, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: F, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
int[]: I, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
Block: G, base, field_11579, baseBlock, f_56858_
Block: J, base, field_11579, baseBlock, f_56858_
com.mojang.serialization.MapCodec<StairBlock>: a, CODEC, field_46460, CODEC, f_303622_
Constructors
Methods
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_
float (): d, getExplosionResistance, method_9520, getBlastResistance, m_7325_
float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
com.mojang.serialization.MapCodec<? extends StairBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cxh
dap
Fields
Constructors
Methods
1.20.1
Names
cwx
cxh
Fields
VoxelShape[]: E, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: D, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: F, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
VoxelShape[]: E, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: G, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
int[]: F, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
Block: H, base, field_11579, baseBlock, f_56858_
Block: G, base, field_11579, baseBlock, f_56858_
BlockState: I, baseState, field_11574, baseBlockState, f_56859_
BlockState: H, baseState, field_11574, baseBlockState, f_56859_
Constructors
Methods
float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_
float (): d, getExplosionResistance, method_9520, getBlastResistance, m_7325_
1.19.4
Names
cug
cwx
Fields
Constructors
Methods
1.19.3
Names
crd
cug
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cqg
crd
Fields
Constructors
Methods
1.19
Names
ckn
cqg
Fields
Constructors
Methods
float (): f, getExplosionResistance, method_9520, getBlastResistance, m_7325_
float (): e, getExplosionResistance, method_9520, getBlastResistance, m_7325_
StairsShape (BlockState, BlockGetter, BlockPos): h, getStairsShape, method_10675, getStairShape, m_56976_
StairsShape (BlockState, BlockGetter, BlockPos): i, getStairsShape, method_10675, getStairShape, m_56976_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
Names
cjv
ckn
Fields
VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: E, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
VoxelShape[]: F, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: H, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
int[]: G, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
Block: I, base, field_11579, baseBlock, f_56858_
Block: H, base, field_11579, baseBlock, f_56858_
BlockState: J, baseState, field_11574, baseBlockState, f_56859_
BlockState: I, baseState, field_11574, baseBlockState, f_56859_
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cgm
cjv
Fields
Constructors
Methods
1.17.1
Names
cgl
cgm
Fields
Constructors
Methods
1.17
Names
cak
cgl
net.minecraft.block.StairsBlock
net.minecraft.src.C_1920_
Fields
DirectionProperty: a, FACING, field_11571, FACING, field_176309_a
DirectionProperty: a, FACING, field_11571, FACING, f_56841_
EnumProperty<Half>: b, HALF, field_11572, HALF, field_176308_b
EnumProperty<Half>: b, HALF, field_11572, HALF, f_56842_
EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, field_176310_M
EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, f_56843_
BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, field_204513_t
BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, f_56844_
VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, field_185712_d
VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, f_56845_
VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, field_185719_G
VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, f_56846_
VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A
VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, f_56847_
VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B
VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, f_56848_
VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C
VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, f_56849_
VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D
VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, f_56850_
VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E
VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, f_56851_
VoxelShape: o, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: l, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, f_56852_
VoxelShape: p, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: m, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, f_56853_
VoxelShape: q, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape: n, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, f_56854_
VoxelShape[]: r, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: F, TOP_SHAPES, field_11566, TOP_SHAPES, f_56855_
VoxelShape[]: s, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J
VoxelShape[]: G, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, f_56856_
int[]: t, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K
int[]: H, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, f_56857_
Block: u, base, field_11579, baseBlock, field_150149_b
Block: I, base, field_11579, baseBlock, f_56858_
BlockState: v, baseState, field_11574, baseBlockState, field_150151_M
BlockState: J, baseState, field_11574, baseBlockState, f_56859_
Constructors
Methods
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, func_199779_a
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, m_56933_
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, func_199781_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, m_56864_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
int (BlockState): l, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
int (BlockState): n, getShapeIndex, method_10673, getShapeIndexIndex, m_56982_
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, m_6256_
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_
float (): f, getExplosionResistance, method_9520, getBlastResistance, func_149638_a
float (): f, getExplosionResistance, method_9520, getBlastResistance, m_7325_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, m_7592_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
StairsShape (BlockState, BlockGetter, BlockPos): g, getStairsShape, method_10675, getStairShape, func_208064_n
StairsShape (BlockState, BlockGetter, BlockPos): h, getStairsShape, method_10675, getStairShape, m_56976_
boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, isDifferentOrientation, func_185704_d
boolean (BlockState, BlockGetter, BlockPos, Direction): c, canTakeShape, method_10678, isDifferentOrientation, m_56970_
boolean (BlockState): h, isStairs, method_10676, isStairs, func_185709_i
boolean (BlockState): h, isStairs, method_10676, isStairs, m_56980_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (Level, BlockPos, BlockState, Entity): a, stepOn, method_9591, onSteppedOn, m_141947_
1.16.5
Names
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, method_10678, func_185704_d
boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, isDifferentOrientation, func_185704_d
1.16.4
Names
cah
cak
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cbn
cah
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, Direction): e, canTakeShape, method_10678, method_10678, func_185704_d
boolean (BlockState, BlockGetter, BlockPos, Direction): d, canTakeShape, method_10678, method_10678, func_185704_d
1.16.1
Names
bus
cbn
Fields
VoxelShape: w, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: o, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: x, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: p, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: y, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape: q, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape[]: z, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: r, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: A, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J
VoxelShape[]: s, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J
int[]: B, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K
int[]: t, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K
Block: C, base, field_11579, baseBlock, field_150149_b
Block: u, base, field_11579, baseBlock, field_150149_b
BlockState: D, baseState, field_11574, baseBlockState, field_150151_M
BlockState: v, baseState, field_11574, baseBlockState, field_150151_M
Constructors
(BlockState, Block$Properties)
(BlockState, BlockBehaviour$Properties)
Methods
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
int (BlockState): i, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
int (BlockState): l, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
float (): h, getExplosionResistance, method_9520, getBlastResistance, func_149638_a
float (): f, getExplosionResistance, method_9520, getBlastResistance, func_149638_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a
StairsShape (BlockState, BlockGetter, BlockPos): n, getStairsShape, method_10675, method_10675, func_208064_n
StairsShape (BlockState, BlockGetter, BlockPos): g, getStairsShape, method_10675, getStairShape, func_208064_n
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
1.15.2
Names
bup
bus
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bse
bup
Fields
Constructors
Methods
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
int (BlockState): i, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
float (): j, getExplosionResistance, method_9520, getBlastResistance, func_149638_a
float (): h, getExplosionResistance, method_9520, getBlastResistance, func_149638_a
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
StairsShape (BlockState, BlockGetter, BlockPos): m, getStairsShape, method_10675, method_10675, func_208064_n
StairsShape (BlockState, BlockGetter, BlockPos): n, getStairsShape, method_10675, method_10675, func_208064_n
boolean (BlockState): j, isStairs, method_10676, isStairs, func_185709_i
boolean (BlockState): h, isStairs, method_10676, isStairs, func_185709_i
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_
1.14.4
Names
brz
bse
net.minecraft.world.level.block.StairBlock
Fields
DirectionProperty: a, field_11571, FACING, field_176309_a
DirectionProperty: a, FACING, field_11571, FACING, field_176309_a
EnumProperty<BlockHalf>: b, field_11572, HALF, field_176308_b
EnumProperty<Half>: b, HALF, field_11572, HALF, field_176308_b
EnumProperty<StairShape>: c, field_11565, SHAPE, field_176310_M
EnumProperty<StairsShape>: c, SHAPE, field_11565, SHAPE, field_176310_M
BooleanProperty: d, field_11573, WATERLOGGED, field_204513_t
BooleanProperty: d, WATERLOGGED, field_11573, WATERLOGGED, field_204513_t
VoxelShape: e, field_11562, TOP_SHAPE, field_185712_d
VoxelShape: e, TOP_AABB, field_11562, TOP_SHAPE, field_185712_d
VoxelShape: f, field_11576, BOTTOM_SHAPE, field_185719_G
VoxelShape: f, BOTTOM_AABB, field_11576, BOTTOM_SHAPE, field_185719_G
VoxelShape: g, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A
VoxelShape: g, OCTET_NNN, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A
VoxelShape: h, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B
VoxelShape: h, OCTET_NNP, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B
VoxelShape: i, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C
VoxelShape: i, OCTET_NPN, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C
VoxelShape: j, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D
VoxelShape: j, OCTET_NPP, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D
VoxelShape: k, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E
VoxelShape: k, OCTET_PNN, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E
VoxelShape: w, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: w, OCTET_PNP, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: x, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: x, OCTET_PPN, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: y, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape: y, OCTET_PPP, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape[]: z, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: z, TOP_SHAPES, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: A, field_11564, BOTTOM_SHAPES, field_196521_J
VoxelShape[]: A, BOTTOM_SHAPES, field_11564, BOTTOM_SHAPES, field_196521_J
int[]: B, field_11570, SHAPE_INDICES, field_196522_K
int[]: B, SHAPE_BY_STATE, field_11570, SHAPE_INDICES, field_196522_K
Block: C, field_11579, baseBlock, field_150149_b
Block: C, base, field_11579, baseBlock, field_150149_b
BlockState: D, field_11574, baseBlockState, field_150151_M
BlockState: D, baseState, field_11574, baseBlockState, field_150151_M
Constructors
Methods
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, composeShapes, func_199779_a
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeShapes, method_10672, composeShapes, func_199779_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, composeShape, func_199781_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, makeStairShape, method_10671, composeShape, func_199781_a
boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
int (BlockState): q, method_10673, getShapeIndexIndex, func_196511_x
int (BlockState): q, getShapeIndex, method_10673, getShapeIndexIndex, func_196511_x
void (BlockState, World, BlockPos, PlayerEntity): a, method_9606, onBlockBreakStart, func_196270_a
void (BlockState, Level, BlockPos, Player): a, attack, method_9606, onBlockBreakStart, func_196270_a
void (IWorld, BlockPos, BlockState): a, method_9585, onBroken, func_176206_d
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d
float (): j, method_9520, getBlastResistance, func_149638_a
float (): j, getExplosionResistance, method_9520, getBlastResistance, func_149638_a
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a
void (World, BlockPos, Entity): a, method_9591, onSteppedOn, func_176199_a
void (Level, BlockPos, Entity): a, stepOn, method_9591, onSteppedOn, func_176199_a
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a
void (World, BlockPos, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a
void (Level, BlockPos, Explosion): a, wasExploded, method_9586, onDestroyedByExplosion, func_180652_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a
StairShape (BlockState, BlockView, BlockPos): m, method_10675, method_10675, func_208064_n
StairsShape (BlockState, BlockGetter, BlockPos): m, getStairsShape, method_10675, method_10675, func_208064_n
boolean (BlockState, BlockView, BlockPos, Direction): e, method_10678, method_10678, func_185704_d
boolean (BlockState, BlockGetter, BlockPos, Direction): e, canTakeShape, method_10678, method_10678, func_185704_d
boolean (BlockState): j, method_10676, isStairs, func_185709_i
boolean (BlockState): j, isStairs, method_10676, isStairs, func_185709_i
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
1.14.3
Names
brv
brz
net.minecraft.block.StairsBlock
Fields
DirectionProperty: a, field_11571, field_176309_a
DirectionProperty: a, field_11571, FACING, field_176309_a
EnumProperty<Half>: b, field_11572, field_176308_b
EnumProperty<BlockHalf>: b, field_11572, HALF, field_176308_b
EnumProperty<StairsShape>: c, field_11565, field_176310_M
EnumProperty<StairShape>: c, field_11565, SHAPE, field_176310_M
BooleanProperty: d, field_11573, field_204513_t
BooleanProperty: d, field_11573, WATERLOGGED, field_204513_t
VoxelShape: e, field_11562, field_185712_d
VoxelShape: e, field_11562, TOP_SHAPE, field_185712_d
VoxelShape: f, field_11576, field_185719_G
VoxelShape: f, field_11576, BOTTOM_SHAPE, field_185719_G
VoxelShape: g, field_11561, field_196512_A
VoxelShape: g, field_11561, BOTTOM_NORTH_WEST_CORNER_SHAPE, field_196512_A
VoxelShape: h, field_11578, field_196513_B
VoxelShape: h, field_11578, BOTTOM_SOUTH_WEST_CORNER_SHAPE, field_196513_B
VoxelShape: i, field_11568, field_196514_C
VoxelShape: i, field_11568, TOP_NORTH_WEST_CORNER_SHAPE, field_196514_C
VoxelShape: j, field_11563, field_196515_D
VoxelShape: j, field_11563, TOP_SOUTH_WEST_CORNER_SHAPE, field_196515_D
VoxelShape: k, field_11575, field_196516_E
VoxelShape: k, field_11575, BOTTOM_NORTH_EAST_CORNER_SHAPE, field_196516_E
VoxelShape: w, field_11569, field_196517_F
VoxelShape: w, field_11569, BOTTOM_SOUTH_EAST_CORNER_SHAPE, field_196517_F
VoxelShape: x, field_11577, field_196518_G
VoxelShape: x, field_11577, TOP_NORTH_EAST_CORNER_SHAPE, field_196518_G
VoxelShape: y, field_11567, field_196519_H
VoxelShape: y, field_11567, TOP_SOUTH_EAST_CORNER_SHAPE, field_196519_H
VoxelShape[]: z, field_11566, field_196520_I
VoxelShape[]: z, field_11566, TOP_SHAPES, field_196520_I
VoxelShape[]: A, field_11564, field_196521_J
VoxelShape[]: A, field_11564, BOTTOM_SHAPES, field_196521_J
int[]: B, field_11570, field_196522_K
int[]: B, field_11570, SHAPE_INDICES, field_196522_K
Block: C, field_11579, field_150149_b
Block: C, field_11579, baseBlock, field_150149_b
BlockState: D, field_11574, field_150151_M
BlockState: D, field_11574, baseBlockState, field_150151_M
Constructors
Methods
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, func_199779_a
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, composeShapes, func_199779_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, func_199781_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, composeShape, func_199781_a
boolean (BlockState): n, method_9526, func_220074_n
boolean (BlockState): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, func_220053_a
int (BlockState): q, method_10673, func_196511_x
int (BlockState): q, method_10673, getShapeIndexIndex, func_196511_x
void (BlockState, World, BlockPos, PlayerEntity): a, method_9606, func_196270_a
void (BlockState, World, BlockPos, PlayerEntity): a, method_9606, onBlockBreakStart, func_196270_a
void (IWorld, BlockPos, BlockState): a, method_9585, func_176206_d
void (IWorld, BlockPos, BlockState): a, method_9585, onBroken, func_176206_d
float (): j, method_9520, func_149638_a
float (): j, method_9520, getBlastResistance, func_149638_a
BlockRenderLayer (): c, method_9551, func_180664_k
BlockRenderLayer (): c, method_9551, getRenderLayer, func_180664_k
int (IWorldReader): a, method_9563, func_149738_a
int (ViewableWorld): a, method_9563, getTickRate, func_149738_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, onBlockRemoved, func_196243_a
void (World, BlockPos, Entity): a, method_9591, func_176199_a
void (World, BlockPos, Entity): a, method_9591, onSteppedOn, func_176199_a
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
void (BlockState, World, BlockPos, Random): b, method_9588, onScheduledTick, func_196267_b
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, func_220051_a
void (World, BlockPos, Explosion): a, method_9586, func_180652_a
void (World, BlockPos, Explosion): a, method_9586, onDestroyedByExplosion, func_180652_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, func_196271_a
StairsShape (BlockState, IBlockReader, BlockPos): m, method_10675, func_208064_n
StairShape (BlockState, BlockView, BlockPos): m, method_10675, method_10675, func_208064_n
boolean (BlockState, IBlockReader, BlockPos, Direction): e, method_10678, func_185704_d
boolean (BlockState, BlockView, BlockPos, Direction): e, method_10678, method_10678, func_185704_d
boolean (BlockState): j, method_10676, func_185709_i
boolean (BlockState): j, method_10676, isStairs, func_185709_i
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, BlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
BlockState (BlockState, BlockMirror): a, method_9569, mirror, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, func_206840_a
IFluidState (BlockState): g, method_9545, func_204507_t
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, func_196266_a
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c
void (BlockState, World, BlockPos, Random): a, method_9496, randomDisplayTick, func_180655_c
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bru
brv
Fields
Constructors
Methods
1.14
Names
bru
net.minecraft.class_2510
net.minecraft.block.StairsBlock
Fields
DirectionProperty: a, field_11571, field_176309_a
EnumProperty<Half>: b, field_11572, field_176308_b
EnumProperty<StairsShape>: c, field_11565, field_176310_M
BooleanProperty: d, field_11573, field_204513_t
VoxelShape: e, field_11562, field_185712_d
VoxelShape: f, field_11576, field_185719_G
VoxelShape: g, field_11561, field_196512_A
VoxelShape: h, field_11578, field_196513_B
VoxelShape: i, field_11568, field_196514_C
VoxelShape: j, field_11563, field_196515_D
VoxelShape: k, field_11575, field_196516_E
VoxelShape: w, field_11569, field_196517_F
VoxelShape: x, field_11577, field_196518_G
VoxelShape: y, field_11567, field_196519_H
VoxelShape[]: z, field_11566, field_196520_I
VoxelShape[]: A, field_11564, field_196521_J
int[]: B, field_11570, field_196522_K
Block: C, field_11579, field_150149_b
BlockState: D, field_11574, field_150151_M
Constructors
(BlockState, Block$Properties)
Methods
VoxelShape[] (VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10672, func_199779_a
VoxelShape (int, VoxelShape, VoxelShape, VoxelShape, VoxelShape, VoxelShape): a, method_10671, func_199781_a
boolean (BlockState): n, method_9526, func_220074_n
VoxelShape (BlockState, IBlockReader, BlockPos, ISelectionContext): a, method_9530, func_220053_a
int (BlockState): q, method_10673, func_196511_x
void (BlockState, World, BlockPos, PlayerEntity): a, method_9606, func_196270_a
void (IWorld, BlockPos, BlockState): a, method_9585, func_176206_d
float (): j, method_9520, func_149638_a
BlockRenderLayer (): c, method_9551, func_180664_k
int (IWorldReader): a, method_9563, func_149738_a
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): a, method_9536, func_196243_a
void (World, BlockPos, Entity): a, method_9591, func_176199_a
void (BlockState, World, BlockPos, Random): b, method_9588, func_196267_b
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockRayTraceResult): a, method_9534, func_220051_a
void (World, BlockPos, Explosion): a, method_9586, func_180652_a
BlockState (BlockItemUseContext): a, method_9605, func_196258_a
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, func_196271_a
StairsShape (BlockState, IBlockReader, BlockPos): m, method_10675, func_208064_n
boolean (BlockState, IBlockReader, BlockPos, Direction): e, method_10678, func_185704_d
boolean (BlockState): j, method_10676, func_185709_i
BlockState (BlockState, Rotation): a, method_9598, func_185499_a
BlockState (BlockState, Mirror): a, method_9569, func_185471_a
void (StateContainer$Builder<Block, BlockState>): a, method_9515, func_206840_a
IFluidState (BlockState): g, method_9545, func_204507_t
boolean (BlockState, IBlockReader, BlockPos, PathType): a, method_9516, func_196266_a
void (BlockState, World, BlockPos, Random): a, method_9496, func_180655_c