net.minecraft.block

public class StairsBlock

extends Block implements Waterloggable

All mapped superinterfaces:

ItemConvertible, Waterloggable, FluidDrainable, FluidFillable

brz
net.minecraft.class_2510
net.minecraft.block.StairsBlock
net.minecraft.block.StairsBlock

Field summary

Modifier and TypeField
public static final DirectionProperty
a
field_11571
FACING
field_176309_a
public static final EnumProperty<BlockHalf>
b
field_11572
HALF
field_176308_b
public static final EnumProperty<StairShape>
c
field_11565
SHAPE
field_176310_M
public static final BooleanProperty
d
field_11573
WATERLOGGED
field_204513_t
protected static final VoxelShape
e
field_11562
TOP_SHAPE
field_185712_d
protected static final VoxelShape
f
field_11576
BOTTOM_SHAPE
field_185719_G
protected static final VoxelShape
g
field_11561
BOTTOM_NORTH_WEST_CORNER_SHAPE
field_196512_A
protected static final VoxelShape
h
field_11578
BOTTOM_SOUTH_WEST_CORNER_SHAPE
field_196513_B
protected static final VoxelShape
i
field_11568
TOP_NORTH_WEST_CORNER_SHAPE
field_196514_C
protected static final VoxelShape
j
field_11563
TOP_SOUTH_WEST_CORNER_SHAPE
field_196515_D
protected static final VoxelShape
k
field_11575
BOTTOM_NORTH_EAST_CORNER_SHAPE
field_196516_E
protected static final VoxelShape
w
field_11569
BOTTOM_SOUTH_EAST_CORNER_SHAPE
field_196517_F
protected static final VoxelShape
x
field_11577
TOP_NORTH_EAST_CORNER_SHAPE
field_196518_G
protected static final VoxelShape
y
field_11567
TOP_SOUTH_EAST_CORNER_SHAPE
field_196519_H
protected static final VoxelShape[]
z
field_11566
TOP_SHAPES
field_196520_I
protected static final VoxelShape[]
A
field_11564
BOTTOM_SHAPES
field_196521_J
private static final int[]
B
field_11570
SHAPE_INDICES
field_196522_K
private final Block
C
field_11579
baseBlock
field_150149_b
private final BlockState
D
field_11574
baseBlockState
field_150151_M

Constructor summary

ModifierConstructor
protected (BlockState arg0, Block$Settings arg1)

Method summary

Modifier and TypeMethod
private static VoxelShape[]
a(csv arg0, csv arg1, csv arg2, csv arg3, csv arg4)
method_10672(class_265 arg0, class_265 arg1, class_265 arg2, class_265 arg3, class_265 arg4)
composeShapes(VoxelShape arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4)
func_199779_a(VoxelShape arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4)
private static VoxelShape
a(int arg0, csv arg1, csv arg2, csv arg3, csv arg4, csv arg5)
method_10671(int arg0, class_265 arg1, class_265 arg2, class_265 arg3, class_265 arg4, class_265 arg5)
composeShape(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5)
func_199781_a(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5)
public boolean
n(bvo arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
func_220074_n(BlockState arg0)
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
private int
q(bvo arg0)
method_10673(class_2680 arg0)
getShapeIndexIndex(BlockState arg0)
func_196511_x(BlockState arg0)
public void
a(bvo arg0, bhm arg1, ev arg2, awb arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
onBlockBreakStart(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
public void
a(bhn arg0, ev arg1, bvo arg2)
method_9585(class_1936 arg0, class_2338 arg1, class_2680 arg2)
onBroken(IWorld arg0, BlockPos arg1, BlockState arg2)
func_176206_d(IWorld arg0, BlockPos arg1, BlockState arg2)
public float
j()
method_9520()
getBlastResistance()
func_149638_a()
public BlockRenderLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
public int
a(bhp arg0)
method_9563(class_1941 arg0)
getTickRate(ViewableWorld arg0)
func_149738_a(IWorldReader arg0)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bhm arg0, ev arg1, ail arg2)
method_9591(class_1937 arg0, class_2338 arg1, class_1297 arg2)
onSteppedOn(World arg0, BlockPos arg1, Entity arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
public void
b(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
a(bvo arg0, bhm arg1, ev arg2, awb arg3, ahf arg4, crx arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
public void
a(bhm arg0, ev arg1, bhf arg2)
method_9586(class_1937 arg0, class_2338 arg1, class_1927 arg2)
onDestroyedByExplosion(World arg0, BlockPos arg1, Explosion arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
public BlockState
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
public BlockState
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
private static StairShape
m(bvo arg0, bgw arg1, ev arg2)
method_10675(class_2680 arg0, class_1922 arg1, class_2338 arg2)
method_10675(BlockState arg0, BlockView arg1, BlockPos arg2)
func_208064_n(BlockState arg0, IBlockReader arg1, BlockPos arg2)
private static boolean
e(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_10678(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
method_10678(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_185704_d(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public static boolean
j(bvo arg0)
method_10676(class_2680 arg0)
isStairs(BlockState arg0)
func_185709_i(BlockState arg0)
public BlockState
a(bvo arg0, brb arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(bvo arg0, bqb arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public FluidState
g(bvo arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public boolean
a(bvo arg0, bgw arg1, ev arg2, cnn arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public void
a(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)