History - com.mojang.blaze3d.opengl.GlDevice
25w18a
Names
fjg
fki
Fields
org.slf4j.Logger: f, LOGGER, field_57853, LOGGER, LOGGER
org.slf4j.Logger: g, LOGGER, field_57853
boolean: a, USE_GL_ARB_vertex_attrib_binding, field_58035, allowGlArbVABinding, USE_GL_ARB_vertex_attrib_binding
boolean: a, USE_GL_ARB_vertex_attrib_binding, field_58035
boolean: b, USE_GL_KHR_debug, field_58036, allowGlKhrDebug, USE_GL_KHR_debug
boolean: b, USE_GL_KHR_debug, field_58036
boolean: c, USE_GL_EXT_debug_label, field_58037, allowExtDebugLabel, USE_GL_EXT_debug_label
boolean: c, USE_GL_EXT_debug_label, field_58037
boolean: d, USE_GL_ARB_debug_output, field_58038, allowGlArbDebugOutput, USE_GL_ARB_debug_output
boolean: d, USE_GL_ARB_debug_output, field_58038
boolean: e, USE_GL_ARB_direct_state_access, field_58039, allowGlArbDirectAccess, USE_GL_ARB_direct_state_access
boolean: e, USE_GL_ARB_direct_state_access, field_58039
CommandEncoder: g, encoder, field_57854, commandEncoder, encoder
CommandEncoder: h, encoder, field_57854
GlDebug: h, debugLog, field_57855, glDebug, debugLog
GlDebug: i, debugLog, field_57855
GlDebugLabel: i, debugLabels, field_57856, debugLabelManager, debugLabels
GlDebugLabel: j, debugLabels, field_57856
int: j, maxSupportedTextureSize, field_57857, maxTextureSize, maxSupportedTextureSize
int: k, maxSupportedTextureSize, field_57857
DirectStateAccess: k, directStateAccess, field_57858, framebufferManager, directStateAccess
DirectStateAccess: l, directStateAccess, field_57858
BiFunction<ResourceLocation, ShaderType, String>: l, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource
BiFunction<ResourceLocation, ShaderType, String>: m, defaultShaderSource, field_57859
Map<RenderPipeline, GlRenderPipeline>: m, pipelineCache, field_57860, pipelineCompileCache, pipelineCache
Map<RenderPipeline, GlRenderPipeline>: n, pipelineCache, field_57860
Map<GlDevice$ShaderCompilationKey, GlShaderModule>: n, shaderCache, field_57861, shaderCompileCache, shaderCache
Map<GlDevice$ShaderCompilationKey, GlShaderModule>: o, shaderCache, field_57861
VertexArrayCache: o, vertexArrayCache, field_57862, bufferManager, vertexArrayCache
VertexArrayCache: p, vertexArrayCache, field_57862
Set<String>: p, enabledExtensions, field_58040, usedGlCapabilities, enabledExtensions
Set<String>: r, enabledExtensions, field_58040
boolean: f, USE_GL_ARB_buffer_storage, field_60016
BufferStorage: q, bufferStorage, field_60017
int: s, uniformOffsetAlignment, field_60018
Constructors
Methods
GlDebugLabel (): a, debugLabels, method_68377, getDebugLabelManager, debugLabels
GlDebugLabel (): a, debugLabels, method_68377
CommandEncoder (): createCommandEncoder, createCommandEncoder, createCommandEncoder
CommandEncoder (): createCommandEncoder, createCommandEncoder
GpuTexture (Supplier<String>, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuTexture (String, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuBuffer (Supplier<String>, BufferType, BufferUsage, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
GpuBuffer (Supplier<String>, BufferType, BufferUsage, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
String (): getImplementationInformation, getImplementationInformation, getImplementationInformation
String (): getImplementationInformation, getImplementationInformation
List<String> (): getLastDebugMessages, getLastDebugMessages, getLastDebugMessages
List<String> (): getLastDebugMessages, getLastDebugMessages
boolean (): isDebuggingEnabled, isDebuggingEnabled, isDebuggingEnabled
boolean (): isDebuggingEnabled, isDebuggingEnabled
String (): getRenderer, getRenderer, getRenderer
String (): getRenderer, getRenderer
String (): getVendor, getVendor, getVendor
String (): getVendor, getVendor
String (): getBackendName, getBackendName, getBackendName
String (): getBackendName, getBackendName
String (): getVersion, getVersion, getVersion
String (): getVersion, getVersion
int (): d, getMaxSupportedTextureSize, method_68403, determineMaxTextureSize, getMaxSupportedTextureSize
int (): e, getMaxSupportedTextureSize, method_68403
int (): getMaxTextureSize, getMaxTextureSize, getMaxTextureSize
int (): getMaxTextureSize, getMaxTextureSize
void (): clearPipelineCache, clearPipelineCache, clearPipelineCache
void (): clearPipelineCache, clearPipelineCache
List<String> (): getEnabledExtensions, getEnabledExtensions, getEnabledExtensions
List<String> (): getEnabledExtensions, getEnabledExtensions
void (): close, close, close
void (): close, close
DirectStateAccess (): b, directStateAccess, method_68401, getFramebufferManager, directStateAccess
DirectStateAccess (): b, directStateAccess, method_68401
GlRenderPipeline (RenderPipeline): a, getOrCompilePipeline, method_68381, compilePipelineCached, getOrCompilePipeline
GlRenderPipeline (RenderPipeline): a, getOrCompilePipeline, method_68381
GlShaderModule (ResourceLocation, ShaderType, ShaderDefines, BiFunction<ResourceLocation, ShaderType, String>): a, getOrCompileShader, method_68378, compileShader, getOrCompileShader
GlShaderModule (ResourceLocation, ShaderType, ShaderDefines, BiFunction<ResourceLocation, ShaderType, String>): a, getOrCompileShader, method_68378
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): a, precompilePipeline, method_68383, precompilePipeline, precompilePipeline
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): a, precompilePipeline, method_68383
GlShaderModule (GlDevice$ShaderCompilationKey, BiFunction<ResourceLocation, ShaderType, String>): a, compileShader, method_68379, compileShader, compileShader
GlShaderModule (GlDevice$ShaderCompilationKey, BiFunction<ResourceLocation, ShaderType, String>): a, compileShader, method_68379
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): b, compilePipeline, method_68392, compileRenderPipeline, compilePipeline
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): b, compilePipeline, method_68392
VertexArrayCache (): c, vertexArrayCache, method_68402, getBufferManager, vertexArrayCache
VertexArrayCache (): c, vertexArrayCache, method_68402
GpuTexture (Supplier<String>, int, TextureFormat, int, int, int): createTexture, createTexture
GpuTexture (String, int, TextureFormat, int, int, int): createTexture, createTexture
GpuBuffer (Supplier<String>, int, int): createBuffer, createBuffer
GpuBuffer (Supplier<String>, int, ByteBuffer): createBuffer, createBuffer
int (): getUniformOffsetAlignment, getUniformOffsetAlignment
BufferStorage (): d, getBufferStorage, method_71032
1.21.5
Names
fjg
com.mojang.blaze3d.opengl.GlDevice
net.minecraft.class_10865
net.minecraft.client.gl.GlBackend
com.mojang.blaze3d.opengl.GlDevice
Fields
org.slf4j.Logger: f, LOGGER, field_57853, LOGGER, LOGGER
boolean: a, USE_GL_ARB_vertex_attrib_binding, field_58035, allowGlArbVABinding, USE_GL_ARB_vertex_attrib_binding
boolean: b, USE_GL_KHR_debug, field_58036, allowGlKhrDebug, USE_GL_KHR_debug
boolean: c, USE_GL_EXT_debug_label, field_58037, allowExtDebugLabel, USE_GL_EXT_debug_label
boolean: d, USE_GL_ARB_debug_output, field_58038, allowGlArbDebugOutput, USE_GL_ARB_debug_output
boolean: e, USE_GL_ARB_direct_state_access, field_58039, allowGlArbDirectAccess, USE_GL_ARB_direct_state_access
CommandEncoder: g, encoder, field_57854, commandEncoder, encoder
GlDebug: h, debugLog, field_57855, glDebug, debugLog
GlDebugLabel: i, debugLabels, field_57856, debugLabelManager, debugLabels
int: j, maxSupportedTextureSize, field_57857, maxTextureSize, maxSupportedTextureSize
DirectStateAccess: k, directStateAccess, field_57858, framebufferManager, directStateAccess
BiFunction<ResourceLocation, ShaderType, String>: l, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource
Map<RenderPipeline, GlRenderPipeline>: m, pipelineCache, field_57860, pipelineCompileCache, pipelineCache
Map<GlDevice$ShaderCompilationKey, GlShaderModule>: n, shaderCache, field_57861, shaderCompileCache, shaderCache
VertexArrayCache: o, vertexArrayCache, field_57862, bufferManager, vertexArrayCache
Set<String>: p, enabledExtensions, field_58040, usedGlCapabilities, enabledExtensions
Constructors
(long, int, boolean, BiFunction<ResourceLocation, ShaderType, String>, boolean)
Methods
GlDebugLabel (): a, debugLabels, method_68377, getDebugLabelManager, debugLabels
CommandEncoder (): createCommandEncoder, createCommandEncoder, createCommandEncoder
GpuTexture (Supplier<String>, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuTexture (String, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuBuffer (Supplier<String>, BufferType, BufferUsage, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
GpuBuffer (Supplier<String>, BufferType, BufferUsage, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
String (): getImplementationInformation, getImplementationInformation, getImplementationInformation
List<String> (): getLastDebugMessages, getLastDebugMessages, getLastDebugMessages
boolean (): isDebuggingEnabled, isDebuggingEnabled, isDebuggingEnabled
String (): getRenderer, getRenderer, getRenderer
String (): getVendor, getVendor, getVendor
String (): getBackendName, getBackendName, getBackendName
String (): getVersion, getVersion, getVersion
int (): d, getMaxSupportedTextureSize, method_68403, determineMaxTextureSize, getMaxSupportedTextureSize
int (): getMaxTextureSize, getMaxTextureSize, getMaxTextureSize
void (): clearPipelineCache, clearPipelineCache, clearPipelineCache
List<String> (): getEnabledExtensions, getEnabledExtensions, getEnabledExtensions
void (): close, close, close
DirectStateAccess (): b, directStateAccess, method_68401, getFramebufferManager, directStateAccess
GlRenderPipeline (RenderPipeline): a, getOrCompilePipeline, method_68381, compilePipelineCached, getOrCompilePipeline
GlShaderModule (ResourceLocation, ShaderType, ShaderDefines, BiFunction<ResourceLocation, ShaderType, String>): a, getOrCompileShader, method_68378, compileShader, getOrCompileShader
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): a, precompilePipeline, method_68383, precompilePipeline, precompilePipeline
GlShaderModule (GlDevice$ShaderCompilationKey, BiFunction<ResourceLocation, ShaderType, String>): a, compileShader, method_68379, compileShader, compileShader
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): b, compilePipeline, method_68392, compileRenderPipeline, compilePipeline
VertexArrayCache (): c, vertexArrayCache, method_68402, getBufferManager, vertexArrayCache