History - com.mojang.blaze3d.opengl.GlDevice

25w18a

Names

fjg

fki

Fields

org.slf4j.Logger: f, LOGGER, field_57853, LOGGER, LOGGER

org.slf4j.Logger: g, LOGGER, field_57853

boolean: a, USE_GL_ARB_vertex_attrib_binding, field_58035, allowGlArbVABinding, USE_GL_ARB_vertex_attrib_binding

boolean: a, USE_GL_ARB_vertex_attrib_binding, field_58035

boolean: b, USE_GL_KHR_debug, field_58036, allowGlKhrDebug, USE_GL_KHR_debug

boolean: b, USE_GL_KHR_debug, field_58036

boolean: c, USE_GL_EXT_debug_label, field_58037, allowExtDebugLabel, USE_GL_EXT_debug_label

boolean: c, USE_GL_EXT_debug_label, field_58037

boolean: d, USE_GL_ARB_debug_output, field_58038, allowGlArbDebugOutput, USE_GL_ARB_debug_output

boolean: d, USE_GL_ARB_debug_output, field_58038

boolean: e, USE_GL_ARB_direct_state_access, field_58039, allowGlArbDirectAccess, USE_GL_ARB_direct_state_access

boolean: e, USE_GL_ARB_direct_state_access, field_58039

CommandEncoder: g, encoder, field_57854, commandEncoder, encoder

CommandEncoder: h, encoder, field_57854

GlDebug: h, debugLog, field_57855, glDebug, debugLog

GlDebug: i, debugLog, field_57855

GlDebugLabel: i, debugLabels, field_57856, debugLabelManager, debugLabels

GlDebugLabel: j, debugLabels, field_57856

int: j, maxSupportedTextureSize, field_57857, maxTextureSize, maxSupportedTextureSize

int: k, maxSupportedTextureSize, field_57857

DirectStateAccess: k, directStateAccess, field_57858, framebufferManager, directStateAccess

DirectStateAccess: l, directStateAccess, field_57858

BiFunction<ResourceLocation, ShaderType, String>: l, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource

BiFunction<ResourceLocation, ShaderType, String>: m, defaultShaderSource, field_57859

Map<RenderPipeline, GlRenderPipeline>: m, pipelineCache, field_57860, pipelineCompileCache, pipelineCache

Map<RenderPipeline, GlRenderPipeline>: n, pipelineCache, field_57860

Map<GlDevice$ShaderCompilationKey, GlShaderModule>: n, shaderCache, field_57861, shaderCompileCache, shaderCache

Map<GlDevice$ShaderCompilationKey, GlShaderModule>: o, shaderCache, field_57861

VertexArrayCache: o, vertexArrayCache, field_57862, bufferManager, vertexArrayCache

VertexArrayCache: p, vertexArrayCache, field_57862

Set<String>: p, enabledExtensions, field_58040, usedGlCapabilities, enabledExtensions

Set<String>: r, enabledExtensions, field_58040

boolean: f, USE_GL_ARB_buffer_storage, field_60016

BufferStorage: q, bufferStorage, field_60017

int: s, uniformOffsetAlignment, field_60018

Constructors

Methods

GlDebugLabel (): a, debugLabels, method_68377, getDebugLabelManager, debugLabels

GlDebugLabel (): a, debugLabels, method_68377

CommandEncoder (): createCommandEncoder, createCommandEncoder, createCommandEncoder

CommandEncoder (): createCommandEncoder, createCommandEncoder

GpuTexture (Supplier<String>, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuTexture (String, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuBuffer (Supplier<String>, BufferType, BufferUsage, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

GpuBuffer (Supplier<String>, BufferType, BufferUsage, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

String (): getImplementationInformation, getImplementationInformation, getImplementationInformation

String (): getImplementationInformation, getImplementationInformation

List<String> (): getLastDebugMessages, getLastDebugMessages, getLastDebugMessages

List<String> (): getLastDebugMessages, getLastDebugMessages

boolean (): isDebuggingEnabled, isDebuggingEnabled, isDebuggingEnabled

boolean (): isDebuggingEnabled, isDebuggingEnabled

String (): getRenderer, getRenderer, getRenderer

String (): getRenderer, getRenderer

String (): getVendor, getVendor, getVendor

String (): getVendor, getVendor

String (): getBackendName, getBackendName, getBackendName

String (): getBackendName, getBackendName

String (): getVersion, getVersion, getVersion

String (): getVersion, getVersion

int (): d, getMaxSupportedTextureSize, method_68403, determineMaxTextureSize, getMaxSupportedTextureSize

int (): e, getMaxSupportedTextureSize, method_68403

int (): getMaxTextureSize, getMaxTextureSize, getMaxTextureSize

int (): getMaxTextureSize, getMaxTextureSize

void (): clearPipelineCache, clearPipelineCache, clearPipelineCache

void (): clearPipelineCache, clearPipelineCache

List<String> (): getEnabledExtensions, getEnabledExtensions, getEnabledExtensions

List<String> (): getEnabledExtensions, getEnabledExtensions

void (): close, close, close

void (): close, close

DirectStateAccess (): b, directStateAccess, method_68401, getFramebufferManager, directStateAccess

DirectStateAccess (): b, directStateAccess, method_68401

GlRenderPipeline (RenderPipeline): a, getOrCompilePipeline, method_68381, compilePipelineCached, getOrCompilePipeline

GlRenderPipeline (RenderPipeline): a, getOrCompilePipeline, method_68381

GlShaderModule (ResourceLocation, ShaderType, ShaderDefines, BiFunction<ResourceLocation, ShaderType, String>): a, getOrCompileShader, method_68378, compileShader, getOrCompileShader

GlShaderModule (ResourceLocation, ShaderType, ShaderDefines, BiFunction<ResourceLocation, ShaderType, String>): a, getOrCompileShader, method_68378

GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): a, precompilePipeline, method_68383, precompilePipeline, precompilePipeline

GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): a, precompilePipeline, method_68383

GlShaderModule (GlDevice$ShaderCompilationKey, BiFunction<ResourceLocation, ShaderType, String>): a, compileShader, method_68379, compileShader, compileShader

GlShaderModule (GlDevice$ShaderCompilationKey, BiFunction<ResourceLocation, ShaderType, String>): a, compileShader, method_68379

GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): b, compilePipeline, method_68392, compileRenderPipeline, compilePipeline

GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): b, compilePipeline, method_68392

VertexArrayCache (): c, vertexArrayCache, method_68402, getBufferManager, vertexArrayCache

VertexArrayCache (): c, vertexArrayCache, method_68402

GpuTexture (Supplier<String>, int, TextureFormat, int, int, int): createTexture, createTexture

GpuTexture (String, int, TextureFormat, int, int, int): createTexture, createTexture

GpuBuffer (Supplier<String>, int, int): createBuffer, createBuffer

GpuBuffer (Supplier<String>, int, ByteBuffer): createBuffer, createBuffer

int (): getUniformOffsetAlignment, getUniformOffsetAlignment

BufferStorage (): d, getBufferStorage, method_71032

1.21.5

Names

fjg

com.mojang.blaze3d.opengl.GlDevice

net.minecraft.class_10865

net.minecraft.client.gl.GlBackend

com.mojang.blaze3d.opengl.GlDevice

Fields

org.slf4j.Logger: f, LOGGER, field_57853, LOGGER, LOGGER

boolean: a, USE_GL_ARB_vertex_attrib_binding, field_58035, allowGlArbVABinding, USE_GL_ARB_vertex_attrib_binding

boolean: b, USE_GL_KHR_debug, field_58036, allowGlKhrDebug, USE_GL_KHR_debug

boolean: c, USE_GL_EXT_debug_label, field_58037, allowExtDebugLabel, USE_GL_EXT_debug_label

boolean: d, USE_GL_ARB_debug_output, field_58038, allowGlArbDebugOutput, USE_GL_ARB_debug_output

boolean: e, USE_GL_ARB_direct_state_access, field_58039, allowGlArbDirectAccess, USE_GL_ARB_direct_state_access

CommandEncoder: g, encoder, field_57854, commandEncoder, encoder

GlDebug: h, debugLog, field_57855, glDebug, debugLog

GlDebugLabel: i, debugLabels, field_57856, debugLabelManager, debugLabels

int: j, maxSupportedTextureSize, field_57857, maxTextureSize, maxSupportedTextureSize

DirectStateAccess: k, directStateAccess, field_57858, framebufferManager, directStateAccess

BiFunction<ResourceLocation, ShaderType, String>: l, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource

Map<RenderPipeline, GlRenderPipeline>: m, pipelineCache, field_57860, pipelineCompileCache, pipelineCache

Map<GlDevice$ShaderCompilationKey, GlShaderModule>: n, shaderCache, field_57861, shaderCompileCache, shaderCache

VertexArrayCache: o, vertexArrayCache, field_57862, bufferManager, vertexArrayCache

Set<String>: p, enabledExtensions, field_58040, usedGlCapabilities, enabledExtensions

Constructors

(long, int, boolean, BiFunction<ResourceLocation, ShaderType, String>, boolean)

Methods

GlDebugLabel (): a, debugLabels, method_68377, getDebugLabelManager, debugLabels

CommandEncoder (): createCommandEncoder, createCommandEncoder, createCommandEncoder

GpuTexture (Supplier<String>, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuTexture (String, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture

GpuBuffer (Supplier<String>, BufferType, BufferUsage, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

GpuBuffer (Supplier<String>, BufferType, BufferUsage, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer

String (): getImplementationInformation, getImplementationInformation, getImplementationInformation

List<String> (): getLastDebugMessages, getLastDebugMessages, getLastDebugMessages

boolean (): isDebuggingEnabled, isDebuggingEnabled, isDebuggingEnabled

String (): getRenderer, getRenderer, getRenderer

String (): getVendor, getVendor, getVendor

String (): getBackendName, getBackendName, getBackendName

String (): getVersion, getVersion, getVersion

int (): d, getMaxSupportedTextureSize, method_68403, determineMaxTextureSize, getMaxSupportedTextureSize

int (): getMaxTextureSize, getMaxTextureSize, getMaxTextureSize

void (): clearPipelineCache, clearPipelineCache, clearPipelineCache

List<String> (): getEnabledExtensions, getEnabledExtensions, getEnabledExtensions

void (): close, close, close

DirectStateAccess (): b, directStateAccess, method_68401, getFramebufferManager, directStateAccess

GlRenderPipeline (RenderPipeline): a, getOrCompilePipeline, method_68381, compilePipelineCached, getOrCompilePipeline

GlShaderModule (ResourceLocation, ShaderType, ShaderDefines, BiFunction<ResourceLocation, ShaderType, String>): a, getOrCompileShader, method_68378, compileShader, getOrCompileShader

GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): a, precompilePipeline, method_68383, precompilePipeline, precompilePipeline

GlShaderModule (GlDevice$ShaderCompilationKey, BiFunction<ResourceLocation, ShaderType, String>): a, compileShader, method_68379, compileShader, compileShader

GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): b, compilePipeline, method_68392, compileRenderPipeline, compilePipeline

VertexArrayCache (): c, vertexArrayCache, method_68402, getBufferManager, vertexArrayCache