RenderPass | |
RenderPass | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4) | | createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor, GpuTextureView depthAttachment, OptionalDouble clearDepth) |
|
void | |
void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth) |
|
void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) | | clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorWidth, int scissorHeight) |
|
void | |
void | |
GpuBuffer$MappedView | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2) | | mapBuffer(GpuBuffer buffer, boolean read, boolean write) |
|
GpuBuffer$MappedView | |
void | |
void | |
void | | writeToTexture(GpuTexture arg0, fne arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | | writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY, int width, int height, int skipPixels, int skipRows) |
|
void | | writeToTexture(GpuTexture arg0, IntBuffer arg1, fne$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int depth, int offsetX, int offsetY, int width, int height) |
|
void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, int offset, Runnable dataUploadedCallback, int mipLevel) |
|
void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture source, GpuBuffer target, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height) |
|
void | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
|
void | |
GpuFence | | createFence() | | createFence() |
|