com.mojang.blaze3d.systems

public interface CommandEncoder

com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder

Method summary

Modifier and TypeMethod
RenderPass
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2)
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2)
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2)
createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor)
RenderPass
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4)
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4)
createRenderPass(Supplier<String> arg0, GpuTextureView arg1, OptionalInt arg2, GpuTextureView arg3, OptionalDouble arg4)
createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor, GpuTextureView depthAttachment, OptionalDouble clearDepth)
void
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture texture, int color)
void
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth)
void
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7)
clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorWidth, int scissorHeight)
void
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture texture, double depth)
void
writeToBuffer(GpuBufferSlice arg0, ByteBuffer arg1)
writeToBuffer(GpuBufferSlice arg0, ByteBuffer arg1)
writeToBuffer(GpuBufferSlice arg0, ByteBuffer arg1)
writeToBuffer(GpuBufferSlice slice, ByteBuffer source)
GpuBuffer$MappedView
mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBuffer arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBuffer buffer, boolean read, boolean write)
GpuBuffer$MappedView
mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBufferSlice arg0, boolean arg1, boolean arg2)
mapBuffer(GpuBufferSlice slice, boolean read, boolean write)
void
copyToBuffer(GpuBufferSlice arg0, GpuBufferSlice arg1)
copyToBuffer(GpuBufferSlice arg0, GpuBufferSlice arg1)
void
writeToTexture(GpuTexture arg0, fne arg1)
writeToTexture(GpuTexture arg0, NativeImage arg1)
writeToTexture(GpuTexture arg0, class_1011 arg1)
writeToTexture(GpuTexture target, NativeImage source)
void
writeToTexture(GpuTexture arg0, fne arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int depth, int offsetX, int offsetY, int width, int height, int skipPixels, int skipRows)
void
writeToTexture(GpuTexture arg0, IntBuffer arg1, fne$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int depth, int offsetX, int offsetY, int width, int height)
void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture source, GpuBuffer target, int offset, Runnable dataUploadedCallback, int mipLevel)
void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture source, GpuBuffer target, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height)
void
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height)
void
presentTexture(GpuTextureView arg0)
presentTexture(GpuTextureView arg0)
presentTexture(GpuTextureView arg0)
presentTexture(GpuTextureView texture)
GpuFence
createFence()
createFence()