History - com.mojang.blaze3d.opengl.GlRenderPass

25w45a

Names

fsa

fvz

Fields

int: a, MAX_VERTEX_BUFFERS, field_57866, field_57866, MAX_VERTEX_BUFFERS

int: a, MAX_VERTEX_BUFFERS, field_57866, field_57866

boolean: b, VALIDATION, field_57867, IS_DEVELOPMENT, VALIDATION

boolean: b, VALIDATION, field_57867, IS_DEVELOPMENT

GlCommandEncoder: k, encoder, field_57877, resourceManager, encoder

GlCommandEncoder: k, encoder, field_57877, resourceManager

boolean: l, hasDepthTexture, field_57878, hasDepth, hasDepthTexture

boolean: l, hasDepthTexture, field_57878, hasDepth

boolean: m, closed, field_57879, closed, closed

boolean: m, closed, field_57879, closed

GlRenderPipeline: c, pipeline, field_57868, pipeline, pipeline

GlRenderPipeline: c, pipeline, field_57868, pipeline

GpuBuffer[]: d, vertexBuffers, field_57869, vertexBuffers, vertexBuffers

GpuBuffer[]: d, vertexBuffers, field_57869, vertexBuffers

GpuBuffer: e, indexBuffer, field_57870, indexBuffer, indexBuffer

GpuBuffer: e, indexBuffer, field_57870, indexBuffer

VertexFormat$IndexType: f, indexType, field_57871, indexType, indexType

VertexFormat$IndexType: f, indexType, field_57871, indexType

ScissorState: n, scissorState, field_57872, scissorState, scissorState

ScissorState: n, scissorState, field_57872, scissorState

HashMap<String, GpuBufferSlice>: g, uniforms, field_57873, simpleUniforms, uniforms

HashMap<String, GpuBufferSlice>: g, uniforms, field_57873, simpleUniforms

HashMap<String, GpuTextureView>: h, samplers, field_57874, samplerUniforms, samplers

HashMap<String, GlRenderPass$TextureViewAndSampler>: h, samplers, field_57874, samplerUniforms

Set<String>: i, dirtyUniforms, field_57875, setSimpleUniforms, dirtyUniforms

Set<String>: i, dirtyUniforms, field_57875, setSimpleUniforms

int: j, pushedDebugGroups, field_60170, debugGroupPushCount, pushedDebugGroups

int: j, pushedDebugGroups, field_60170, debugGroupPushCount

Constructors

Methods

boolean (): a, hasDepthTexture, method_68407, hasDepth, hasDepthTexture

boolean (): a, hasDepthTexture, method_68407, hasDepth

void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline, setPipeline

void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor

void (): disableScissor, disableScissor, disableScissor

void (): disableScissor, disableScissor

void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer

void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer

void (int, int): draw, draw, draw, draw, draw

void (int, int): draw, draw, draw, draw

void (): close, close, close

void (): close, close

void (Supplier<String>): pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup

void (Supplier<String>): pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup

void (): popDebugGroup, popDebugGroup, popDebugGroup

void (): popDebugGroup, popDebugGroup

void (String, GpuTextureView): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler

void (String, GpuBuffer): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, GpuBuffer): setUniform, setUniform, setUniform, setUniform

void (String, GpuBufferSlice): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, GpuBufferSlice): setUniform, setUniform, setUniform, setUniform

boolean (): b, isScissorEnabled, method_70808, isScissorEnabled, isScissorEnabled

boolean (): b, isScissorEnabled, method_70808, isScissorEnabled

int (): c, getScissorX, method_70809, getScissorX, getScissorX

int (): c, getScissorX, method_70809, getScissorX

int (): d, getScissorY, method_70810, getScissorY, getScissorY

int (): d, getScissorY, method_70810, getScissorY

int (): e, getScissorWidth, method_70811, getScissorWidth, getScissorWidth

int (): e, getScissorWidth, method_70811, getScissorWidth

int (): f, getScissorHeight, method_70812, getScissorHeight, getScissorHeight

int (): f, getScissorHeight, method_70812, getScissorHeight

void (int, int, int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed

void (int, int, int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed

<T> void (Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

<T> void (Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

void (String, GpuTextureView, GpuSampler): bindTexture, bindTexture, bindTexture, bindTexture

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

fmh

fsa

Fields

Constructors

Methods

1.21.8

Names

fmg

fmh

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

fji

fmg

Fields

GlCommandEncoder: l, encoder, field_57877, resourceManager, encoder

GlCommandEncoder: k, encoder, field_57877, resourceManager, encoder

boolean: m, hasDepthTexture, field_57878, hasDepth, hasDepthTexture

boolean: l, hasDepthTexture, field_57878, hasDepth, hasDepthTexture

boolean: n, closed, field_57879, closed, closed

boolean: m, closed, field_57879, closed, closed

ScissorState: g, scissorState, field_57872, scissorState, scissorState

ScissorState: n, scissorState, field_57872, scissorState, scissorState

HashMap<String, Object>: h, uniforms, field_57873, simpleUniforms, uniforms

HashMap<String, GpuBufferSlice>: g, uniforms, field_57873, simpleUniforms, uniforms

HashMap<String, GpuTexture>: i, samplers, field_57874, samplerUniforms, samplers

HashMap<String, GpuTextureView>: h, samplers, field_57874, samplerUniforms, samplers

Set<String>: j, dirtyUniforms, field_57875, setSimpleUniforms, dirtyUniforms

Set<String>: i, dirtyUniforms, field_57875, setSimpleUniforms, dirtyUniforms

Set<String>: k, dirtySamplers, field_57876, setSamplers, dirtySamplers

int: j, pushedDebugGroups, field_60170, debugGroupPushCount, pushedDebugGroups

Constructors

Methods

void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler

void (String, int...): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, float...): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform, setUniform

void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed

void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

void (Supplier<String>): pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup

void (): popDebugGroup, popDebugGroup, popDebugGroup

void (String, GpuTextureView): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler

void (String, GpuBuffer): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, GpuBufferSlice): setUniform, setUniform, setUniform, setUniform, setUniform

boolean (): b, isScissorEnabled, method_70808, isScissorEnabled, isScissorEnabled

int (): c, getScissorX, method_70809, getScissorX, getScissorX

int (): d, getScissorY, method_70810, getScissorY, getScissorY

int (): e, getScissorWidth, method_70811, getScissorWidth, getScissorWidth

int (): f, getScissorHeight, method_70812, getScissorHeight, getScissorHeight

void (int, int, int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed

<T> void (Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

1.21.5

Names

fji

com.mojang.blaze3d.opengl.GlRenderPass

net.minecraft.class_10866

net.minecraft.client.gl.RenderPassImpl

com.mojang.blaze3d.opengl.GlRenderPass

Fields

int: a, MAX_VERTEX_BUFFERS, field_57866, field_57866, MAX_VERTEX_BUFFERS

boolean: b, VALIDATION, field_57867, IS_DEVELOPMENT, VALIDATION

GlCommandEncoder: l, encoder, field_57877, resourceManager, encoder

boolean: m, hasDepthTexture, field_57878, hasDepth, hasDepthTexture

boolean: n, closed, field_57879, closed, closed

GlRenderPipeline: c, pipeline, field_57868, pipeline, pipeline

GpuBuffer[]: d, vertexBuffers, field_57869, vertexBuffers, vertexBuffers

GpuBuffer: e, indexBuffer, field_57870, indexBuffer, indexBuffer

VertexFormat$IndexType: f, indexType, field_57871, indexType, indexType

ScissorState: g, scissorState, field_57872, scissorState, scissorState

HashMap<String, Object>: h, uniforms, field_57873, simpleUniforms, uniforms

HashMap<String, GpuTexture>: i, samplers, field_57874, samplerUniforms, samplers

Set<String>: j, dirtyUniforms, field_57875, setSimpleUniforms, dirtyUniforms

Set<String>: k, dirtySamplers, field_57876, setSamplers, dirtySamplers

Constructors

(GlCommandEncoder, boolean)

Methods

boolean (): a, hasDepthTexture, method_68407, hasDepth, hasDepthTexture

void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline, setPipeline

void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler

void (String, int...): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, float...): setUniform, setUniform, setUniform, setUniform, setUniform

void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform, setUniform

void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor

void (): disableScissor, disableScissor, disableScissor

void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer

void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed

void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

void (int, int): draw, draw, draw, draw, draw

void (): close, close, close